Files
aim-trainer/game/game.py

103 lines
3.3 KiB
Python

from game.inventory import Inventory
from game.player import Player
from game.enemy import Enemy
from utils.constants import min_enemy_y, max_enemy_y, enemies
from ursina import *
from ursina.shaders import lit_with_shadows_shader
from pathlib import Path
import os, json
class Game():
def __init__(self, pypresence_client) -> None:
self.pypresence_client = pypresence_client
if os.path.exists("data.json"):
with open("data.json", "r") as file:
self.high_score = json.load(file)["high_score"]
else:
self.high_score = 0
pypresence_client.update(state='Training Aim', details=f'Hits: 0/0 Accuracy: 0%')
with open("settings.json", "r") as file:
self.settings_dict = json.load(file)
self.enemy_types = self.settings_dict.get("enemies", enemies)
self.ground = Entity(model='plane', collider='box', scale=64, texture='grass', texture_scale=(4,4), shader=lit_with_shadows_shader)
self.info_label = Text("Score: 0 Hits: 0/0 Accuracy: 0%", parent=camera.ui, position=(-0.1, 0.475))
self.inventory = Inventory(slots=len(self.settings_dict.get("weapons")))
for n, weapon in enumerate(self.settings_dict.get("weapons")):
self.inventory.append(self.settings_dict.get("weapons")[weapon]["image"], weapon, n)
self.player = Player(self.settings_dict, self.high_score, self.info_label, self.inventory, pypresence_client)
self.shootables_parent = Entity()
mouse.traverse_target = self.shootables_parent
self.enemies = []
for i in range(15):
self.summon_enemy()
self.player.summon_enemy = self.summon_enemy
self.sun = DirectionalLight()
self.sun.look_at(Vec3(1,-1,-1))
self.sky = Sky()
self.sky.update = self.update
def summon_enemy(self):
if not len(self.enemies) >= 50:
enemy_stats = random.choice(list(self.enemy_types.items()))[1]
speed, size, image_path = enemy_stats["speed"], enemy_stats["size"], enemy_stats["image"]
self.enemies.append(
Enemy(
speed,
size,
self.player,
self.shootables_parent,
self.player.x + (random.randint(12, 24) * random.choice([1, -1])),
random.randint(min_enemy_y, max_enemy_y),
self.player.z + (random.randint(12, 24) * random.choice([1, -1])),
Texture(Path(image_path))
)
)
def update(self):
Sky.update(self.sky)
if held_keys["escape"]:
self.back_to_main_menu()
elif held_keys["n"]:
self.summon_enemy()
def back_to_main_menu(self):
self.hide()
from menus.main import Main
Main(self.pypresence_client)
def hide(self):
destroy(self.ground)
destroy(self.sun)
destroy(self.sky)
Sky.instances.remove(self.sky)
destroy(self.info_label)
self.inventory.hide()
self.player.hide()
destroy(self.shootables_parent)
for enemy in self.enemies:
destroy(enemy)
with open("data.json", "w") as file:
file.write(json.dumps({"high_score": self.player.high_score}, indent=4))