mirror of
https://github.com/csd4ni3l/chaos-protocol.git
synced 2026-01-01 04:23:43 +01:00
use previous and next button instead of scrolling, make rules smaller and make sidebars centered, use comparisons instead of so many rules
This commit is contained in:
92
game/play.py
92
game/play.py
@@ -3,8 +3,6 @@ import arcade, arcade.gui, pyglet, random
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from utils.preload import SPRITE_TEXTURES
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from utils.constants import slider_style, dropdown_style, VAR_NAMES, VAR_DEFAULT, DEFAULT_X_GRAVITY, DEFAULT_Y_GRAVITY, VAR_OPTIONS, DO_RULES, IF_RULES, SHAPES, ALLOWED_INPUT
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from arcade.gui.experimental.scroll_area import UIScrollArea, UIScrollBar
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from game.rules import generate_ruleset
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from game.sprites import BaseShape, Rectangle, Circle, Triangle
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@@ -17,23 +15,17 @@ class Game(arcade.gui.UIView):
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self.anchor = self.add_widget(arcade.gui.UIAnchorLayout(size_hint=(1, 1)))
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self.scroll_area = UIScrollArea(size_hint=(0.25, 1))
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self.scroll_area.scroll_speed = -75
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self.anchor.add(self.scroll_area, anchor_x="right", anchor_y="bottom", align_x=-self.window.width * 0.02)
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self.rules_box = arcade.gui.UIBoxLayout(align="center", size_hint=(0.25, 0.95)).with_background(color=arcade.color.DARK_GRAY)
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self.anchor.add(self.rules_box, anchor_x="right", anchor_y="center", align_x=-self.window.height * 0.025)
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self.scrollbar = UIScrollBar(self.scroll_area)
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self.scrollbar.size_hint = (0.02, 1)
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self.anchor.add(self.scrollbar, anchor_x="right", anchor_y="center")
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self.rules_box = arcade.gui.UIBoxLayout(align="center", size_hint=(0.25, 1)).with_background(color=arcade.color.DARK_GRAY)
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self.scroll_area.add(self.rules_box)
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self.sprites_box = self.anchor.add(arcade.gui.UIBoxLayout(size_hint=(0.15, 1), align="center", space_between=10).with_background(color=arcade.color.DARK_GRAY), anchor_x="left", anchor_y="bottom")
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self.sprites_box = self.anchor.add(arcade.gui.UIBoxLayout(size_hint=(0.15, 0.95), align="center", space_between=10).with_background(color=arcade.color.DARK_GRAY), anchor_x="left", anchor_y="center", align_x=self.window.height * 0.025)
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self.x_gravity = DEFAULT_X_GRAVITY
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self.y_gravity = DEFAULT_Y_GRAVITY
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self.current_ruleset_num = 0
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self.current_ruleset_page = 0
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self.rulesets_per_page = 3
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self.rulesets = {}
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self.rule_values = {}
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self.triggered_events = []
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@@ -45,6 +37,9 @@ class Game(arcade.gui.UIView):
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self.shapes = []
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self.shape_batch = pyglet.graphics.Batch()
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self.rules_content_box = None
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self.nav_buttons_box = None
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def move_x(self, a, shape):
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if isinstance(shape, Triangle):
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shape.x += a
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@@ -130,7 +125,7 @@ class Game(arcade.gui.UIView):
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self.triggered_events.append(["size_change", {"event_shape_type": shape.shape_type, "shape_size": shape.shape_size, "shape_x": shape.x, "shape_y": shape.y, "shape": shape, "shape_color": shape.color}])
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def spawn(self, shape_type):
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x, y = random.randint(self.window.width * 0.15 + 50, self.window.width * 0.75 - 50), random.randint(100, self.window.height - 100)
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x, y = random.randint(int(self.window.width * 0.15) + 50, int(self.window.width * 0.75) - 50), random.randint(100, self.window.height - 100)
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if shape_type == "circle":
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self.shapes.append(Circle(x, y, 10, color=arcade.color.WHITE, batch=self.shape_batch))
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@@ -162,7 +157,7 @@ class Game(arcade.gui.UIView):
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if rule_type == "if":
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return {
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rule_key: (
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rule_dict["description"].format_map({VAR_NAMES[n]: VAR_DEFAULT[variable] for n, variable in enumerate(rule_dict["user_vars"])}),
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rule_dict["description"].format_map({VAR_NAMES[n]: VAR_NAMES[n] for n, variable in enumerate(rule_dict["user_vars"])}),
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{VAR_NAMES[n]: VAR_DEFAULT[variable] for n, variable in enumerate(rule_dict["user_vars"])}
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)
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for rule_key, rule_dict in IF_RULES.items()
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@@ -170,7 +165,7 @@ class Game(arcade.gui.UIView):
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elif rule_type == "do":
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return {
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rule_key: (
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rule_dict["description"].format_map({VAR_NAMES[n]: VAR_DEFAULT[variable] for n, variable in enumerate(rule_dict["user_vars"])}),
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rule_dict["description"].format_map({VAR_NAMES[n]: VAR_NAMES[n] for n, variable in enumerate(rule_dict["user_vars"])}),
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{VAR_NAMES[n]: VAR_DEFAULT[variable] for n, variable in enumerate(rule_dict["user_vars"])}
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)
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for rule_key, rule_dict in DO_RULES.items()
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@@ -191,17 +186,17 @@ class Game(arcade.gui.UIView):
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self.rule_values[key] = default_values[VAR_NAMES[n]]
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label = rule_box.add(arcade.gui.UILabel(f'{VAR_NAMES[n]}: {default_values[VAR_NAMES[n]]}', font_size=11, width=self.window.width * 0.225, height=self.window.height / 25))
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label = rule_box.add(arcade.gui.UILabel(f'{VAR_NAMES[n]}: {default_values[VAR_NAMES[n]]}', font_size=11, width=self.window.width * 0.225, height=self.window.height / 30))
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self.rule_labels[key] = label
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if variable_type in ["variable", "size"]:
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slider = rule_box.add(arcade.gui.UISlider(value=default_values[VAR_NAMES[n]], min_value=VAR_OPTIONS[variable_type][0], max_value=VAR_OPTIONS[variable_type][1], step=1, style=slider_style, width=self.window.width * 0.225, height=self.window.height / 25))
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slider = rule_box.add(arcade.gui.UISlider(value=default_values[VAR_NAMES[n]], min_value=VAR_OPTIONS[variable_type][0], max_value=VAR_OPTIONS[variable_type][1], step=1, style=slider_style, width=self.window.width * 0.225, height=self.window.height / 30))
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slider._render_steps = lambda surface: None
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slider.on_change = lambda event, variable_type=variable_type, rule=rule, rule_type=rule_type, ruleset_num=ruleset_num, rule_num=rule_num, n=n: self.change_rule_value(ruleset_num, rule_num, rule, rule_type, variable_type, n, event.new_value)
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self.rule_var_changers[key] = slider
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elif variable_type in ["shape_type", "target_type", "color", "key_input"]:
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dropdown = rule_box.add(arcade.gui.UIDropdown(default=default_values[VAR_NAMES[n]], options=VAR_OPTIONS[variable_type], active_style=dropdown_style, primary_style=dropdown_style, dropdown_style=dropdown_style, width=self.window.width * 0.225, height=self.window.height / 25))
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else:
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dropdown = rule_box.add(arcade.gui.UIDropdown(default=default_values[VAR_NAMES[n]], options=VAR_OPTIONS[variable_type], active_style=dropdown_style, primary_style=dropdown_style, dropdown_style=dropdown_style, width=self.window.width * 0.225, height=self.window.height / 30))
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dropdown.on_change = lambda event, variable_type=variable_type, rule=rule, rule_type=rule_type, ruleset_num=ruleset_num, rule_num=rule_num, n=n: self.change_rule_value(ruleset_num, rule_num, rule, rule_type, variable_type, n, event.new_value)
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self.rule_var_changers[key] = dropdown
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@@ -260,7 +255,7 @@ class Game(arcade.gui.UIView):
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self.current_ruleset_num = old_ruleset_num
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def add_ruleset(self, ruleset):
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rule_box = self.rules_box.add(arcade.gui.UIBoxLayout(space_between=5, align="left").with_background(color=arcade.color.DARK_SLATE_GRAY))
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rule_box = arcade.gui.UIBoxLayout(space_between=5, align="left").with_background(color=arcade.color.DARK_SLATE_GRAY)
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self.rule_boxes[self.current_ruleset_num] = rule_box
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if len(ruleset) == 2:
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@@ -275,28 +270,61 @@ class Game(arcade.gui.UIView):
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self.create_rule_ui(rule_box, ruleset[0], "if")
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rule_box.add(arcade.gui.UILabel(ruleset[1].upper(), font_size=14, width=self.window.width * 0.25))
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self.create_rule_ui(rule_box, ruleset[2], "if", 2)
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self.create_rule_ui(rule_box, ruleset[3], "do", 3)
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self.create_rule_ui(rule_box, ruleset[3], "do", 3)
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def refresh_rules_display(self):
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self.rules_content_box.clear()
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sorted_keys = sorted(self.rule_boxes.keys())
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start_idx = self.current_ruleset_page * self.rulesets_per_page
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end_idx = start_idx + self.rulesets_per_page
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visible_keys = sorted_keys[start_idx:end_idx]
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for key in visible_keys:
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self.rules_content_box.add(self.rule_boxes[key])
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self.rules_content_box.add(arcade.gui.UISpace(height=self.window.height / 50))
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def next_page(self, event):
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sorted_keys = sorted(self.rule_boxes.keys())
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max_page = (len(sorted_keys) - 1) // self.rulesets_per_page
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if self.current_ruleset_page < max_page:
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self.current_ruleset_page += 1
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self.refresh_rules_display()
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def prev_page(self, event):
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if self.current_ruleset_page > 0:
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self.current_ruleset_page -= 1
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self.refresh_rules_display()
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self.rules_box.add(arcade.gui.UISpace(height=self.window.height / 50))
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def on_show_view(self):
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super().on_show_view()
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self.rules_box.add(arcade.gui.UILabel(text="Rules", font_size=24, text_color=arcade.color.BLACK))
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self.rules_box.add(arcade.gui.UISpace(height=self.window.height / 50, width=self.window.width * 0.25))
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self.rules_box.add(arcade.gui.UILabel(text="Rules", font_size=20, text_color=arcade.color.BLACK))
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self.rules_box.add(arcade.gui.UISpace(height=self.window.height / 70, width=self.window.width * 0.25))
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add_simple_rule_button = self.rules_box.add(arcade.gui.UIFlatButton(text="Add Simple rule", width=self.window.width * 0.225, height=self.window.height / 15, style=dropdown_style))
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add_simple_rule_button = self.rules_box.add(arcade.gui.UIFlatButton(text="Add Simple rule", width=self.window.width * 0.225, height=self.window.height / 25, style=dropdown_style))
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add_simple_rule_button.on_click = lambda event: self.add_rule("simple")
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self.rules_box.add(arcade.gui.UISpace(height=self.window.height / 75))
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self.rules_box.add(arcade.gui.UISpace(height=self.window.height / 85))
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add_advanced_rule_button = self.rules_box.add(arcade.gui.UIFlatButton(text="Add Advanced rule", width=self.window.width * 0.225, height=self.window.height / 15, style=dropdown_style))
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add_advanced_rule_button = self.rules_box.add(arcade.gui.UIFlatButton(text="Add Advanced rule", width=self.window.width * 0.225, height=self.window.height / 25, style=dropdown_style))
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add_advanced_rule_button.on_click = lambda event: self.add_rule("advanced")
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self.rules_box.add(arcade.gui.UISpace(height=self.window.height / 50))
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self.rules_box.add(arcade.gui.UISpace(height=self.window.height / 70))
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self.nav_buttons_box = self.rules_box.add(arcade.gui.UIBoxLayout(vertical=False, space_between=10))
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prev_button = self.nav_buttons_box.add(arcade.gui.UIFlatButton(text="Previous", width=self.window.width * 0.1, height=self.window.height / 25, style=dropdown_style))
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prev_button.on_click = self.prev_page
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next_button = self.nav_buttons_box.add(arcade.gui.UIFlatButton(text="Next", width=self.window.width * 0.1, height=self.window.height / 25, style=dropdown_style))
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next_button.on_click = self.next_page
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self.rules_box.add(arcade.gui.UISpace(height=self.window.height / 70))
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self.rules_content_box = self.rules_box.add(arcade.gui.UIBoxLayout(align="center"))
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self.add_rule(None, ["on_left_click", "spawn"])
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self.add_rule(None, ["size_greater", "morph_into"])
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self.refresh_rules_display()
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self.sprites_box.add(arcade.gui.UILabel(text="Sprites", font_size=24, text_color=arcade.color.BLACK))
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self.sprites_box.add(arcade.gui.UISpace(height=self.window.height / 50))
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@@ -311,6 +339,8 @@ class Game(arcade.gui.UIView):
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self.rulesets[self.current_ruleset_num] = generate_ruleset(ruleset_type) if not force else force
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self.add_ruleset(self.rulesets[self.current_ruleset_num])
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self.current_ruleset_num += 1
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if self.rules_content_box:
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self.refresh_rules_display()
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def get_rule_values(self, ruleset_num, rule_num, rule_dict, event_args):
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args = [self.rule_values[f"{ruleset_num}_{rule_num}_{user_var}_{n}"] for n, user_var in enumerate(rule_dict["user_vars"])]
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