Chaos Protocol is a simulation game which has randomly generated rules each time you launch it which apply to objects.
- Python 100%
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| .forgejo/workflows | ||
| assets | ||
| game | ||
| menus | ||
| utils | ||
| .gitignore | ||
| .python-version | ||
| CREDITS | ||
| LICENSE | ||
| pyproject.toml | ||
| README.md | ||
| requirements.txt | ||
| run.py | ||
| uv.lock | ||
Chaos Protocol is a simulation game where you have a rule engine and objects, which you can apply rules to! By default, the game launches with random rules. Basically a framework of sorts, which can even be random!
The game has Scratch-like blocks and conditions, and everything you probably need for a simple game. The problem: it hasn't been well tested.
Speed is a big problem of the project, especially collision detections, which are very expensive.
I am not using spatial hashing right now, and i had no time to optimize the code. I'm sorry.