mirror of
https://github.com/csd4ni3l/chaos-protocol.git
synced 2026-01-01 04:23:43 +01:00
Update requirements.txt, add saving and loading, add file manager, convert each UI group to a category controlled by buttons at the bottom, fix crash induced by non shape_action if rules not getting shape_type
This commit is contained in:
138
game/file_manager.py
Normal file
138
game/file_manager.py
Normal file
@@ -0,0 +1,138 @@
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import arcade, arcade.gui, os, time
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from utils.constants import button_style
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from utils.preload import button_texture, button_hovered_texture
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from arcade.gui.experimental.scroll_area import UIScrollArea, UIScrollBar
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class FileManager(arcade.gui.UIAnchorLayout):
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def __init__(self, width, allowed_extensions):
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super().__init__(size_hint=(0.95, 0.9), vertical=False)
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self.filemanager_width = width
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self.current_directory = os.path.expanduser("~")
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self.allowed_extensions = allowed_extensions
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self.file_buttons = []
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self.submitted_content = ""
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self.mode = None
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self.content_cache = {}
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self.pre_cache_contents()
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self.current_directory_label = self.add(arcade.gui.UILabel(text=self.current_directory, font_name="Roboto", font_size=24), anchor_x="center", anchor_y="top", align_y=-5)
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self.scroll_area = UIScrollArea(size_hint=(0.665, 0.7)) # center on screen
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self.scroll_area.scroll_speed = -50
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self.add(self.scroll_area, anchor_x="center", anchor_y="center", align_y=self.filemanager_width * 0.05)
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self.scrollbar = UIScrollBar(self.scroll_area)
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self.scrollbar.size_hint = (0.02, 1)
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self.add(self.scrollbar, anchor_x="right", anchor_y="bottom")
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self.files_box = arcade.gui.UIBoxLayout(space_between=5)
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self.scroll_area.add(self.files_box)
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self.bottom_box = self.add(arcade.gui.UIBoxLayout(space_between=10), anchor_x="center", anchor_y="bottom", align_y=10)
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self.filename_label = self.bottom_box.add(arcade.gui.UILabel(text="Filename:", font_name="Roboto", font_size=20))
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self.filename_input = self.bottom_box.add(arcade.gui.UIInputText(width=self.filemanager_width * 0.35, height=self.filemanager_width * 0.025).with_border(color=arcade.color.WHITE))
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self.submit_button = self.bottom_box.add(arcade.gui.UITextureButton(texture=button_texture, texture_hovered=button_hovered_texture, text="Submit", style=button_style, width=self.filemanager_width * 0.2, height=self.filemanager_width * 0.05))
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self.submit_button.on_click = lambda event: self.submit(self.current_directory)
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self.submit_button.visible = False
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self.filename_label.visible = False
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self.filename_input.visible = False
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self.back_button = arcade.gui.UITextureButton(texture=button_texture, texture_hovered=button_hovered_texture, text='<--', style=button_style, width=100, height=50)
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self.back_button.on_click = lambda event: self.exit()
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self.add(self.back_button, anchor_x="left", anchor_y="top", align_x=5, align_y=-5)
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self.show_directory()
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def change_mode(self, mode):
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self.mode = mode
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self.filename_input.visible = self.mode == "export"
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self.filename_label.visible = self.mode == "export"
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self.submit_button.visible = self.mode == "export"
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def submit(self, content):
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self.submitted_content = content if self.mode == "import" else f"{content}/{self.filename_input.text}"
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self.disable()
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def get_content(self, directory):
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if not directory in self.content_cache or time.perf_counter() - self.content_cache[directory][-1] >= 30:
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try:
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entries = os.listdir(directory)
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except PermissionError:
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return None
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filtered = [
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entry for entry in entries
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if (os.path.isdir(os.path.join(directory, entry)) and not "." in entry) or
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os.path.splitext(entry)[1].lower() in self.allowed_extensions
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]
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sorted_entries = sorted(
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filtered,
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key=lambda x: (0 if os.path.isdir(os.path.join(directory, x)) else 1, x.lower())
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)
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self.content_cache[directory] = sorted_entries
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self.content_cache[directory].append(time.perf_counter())
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return self.content_cache[directory][:-1]
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def pre_cache_contents(self):
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for directory in self.walk_limited_depth(self.current_directory):
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self.get_content(directory)
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def walk_limited_depth(self, start_dir, max_depth=2):
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start_dir = os.path.abspath(start_dir)
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def _walk(current_dir, current_depth):
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if current_depth > max_depth:
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return
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yield current_dir
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try:
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with os.scandir(current_dir) as it:
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for entry in it:
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if entry.is_dir(follow_symlinks=False):
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yield from _walk(entry.path, current_depth + 1)
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except PermissionError:
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pass # skip directories you can't access
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return _walk(start_dir, 0)
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def show_directory(self):
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self.files_box.clear()
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self.file_buttons.clear()
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self.current_directory_label.text = self.current_directory
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self.file_buttons.append(self.files_box.add(arcade.gui.UITextureButton(texture=button_texture, texture_hovered=button_hovered_texture, text="Go up", style=button_style, width=self.filemanager_width / 1.5)))
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self.file_buttons[-1].on_click = lambda event, directory=self.current_directory: self.change_directory(os.path.dirname(directory))
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for file in self.get_content(self.current_directory):
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self.file_buttons.append(self.files_box.add(arcade.gui.UITextureButton(texture=button_texture, texture_hovered=button_hovered_texture, text=file, style=button_style, width=self.filemanager_width / 1.5)))
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if os.path.isdir(f"{self.current_directory}/{file}"):
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self.file_buttons[-1].on_click = lambda event, directory=f"{self.current_directory}/{file}": self.change_directory(directory)
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else:
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self.file_buttons[-1].on_click = lambda event, file=f"{self.current_directory}/{file}": self.submit(file)
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def disable(self):
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self.parent.parent.disable() # The FileManager UIManager. self.parent is the FileManager UIAnchorLayout
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def exit(self):
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self.disable()
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self.submitted_content = "exit"
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def change_directory(self, directory):
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if directory.startswith("//"): # Fix / paths
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directory = directory[1:]
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self.current_directory = directory
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self.show_directory()
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350
game/play.py
350
game/play.py
@@ -1,10 +1,11 @@
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import arcade, arcade.gui, pyglet, random, json
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from utils.preload import SPRITE_TEXTURES
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from utils.constants import slider_style, dropdown_style, VAR_NAMES, VAR_DEFAULT, VAR_OPTIONS, DO_RULES, IF_RULES, SHAPES, ALLOWED_INPUT
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from utils.preload import SPRITE_TEXTURES, button_texture, button_hovered_texture
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from utils.constants import button_style, dropdown_style, DO_RULES, IF_RULES, SHAPES, ALLOWED_INPUT, menu_background_color
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from game.rules import generate_ruleset
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from game.rules import RuleUIBox
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from game.sprites import BaseShape, Rectangle, Circle, Triangle
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from game.file_manager import FileManager
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class Game(arcade.gui.UIView):
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def __init__(self, pypresence_client):
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@@ -18,31 +19,35 @@ class Game(arcade.gui.UIView):
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self.anchor = self.add_widget(arcade.gui.UIAnchorLayout(size_hint=(1, 1)))
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self.rules_box = arcade.gui.UIBoxLayout(align="center", size_hint=(0.25, 0.95)).with_background(color=arcade.color.DARK_GRAY)
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self.anchor.add(self.rules_box, anchor_x="right", anchor_y="center", align_x=-self.window.height * 0.025)
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self.rules_box = RuleUIBox(self.window)
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self.sprites_box = self.anchor.add(arcade.gui.UIBoxLayout(size_hint=(0.15, 0.95), align="center", space_between=10).with_background(color=arcade.color.DARK_GRAY), anchor_x="left", anchor_y="center", align_x=self.window.height * 0.025)
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self.file_manager = FileManager(self.window.width * 0.95, [".json"]).with_border()
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self.ui_selector_box = self.anchor.add(arcade.gui.UIBoxLayout(vertical=False, space_between=self.window.width / 100), anchor_x="left", anchor_y="bottom", align_y=5, align_x=self.window.width / 100)
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self.add_ui_selector("Simulation", lambda event: self.simulation())
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self.add_ui_selector("Rules", lambda event: self.rules())
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self.add_ui_selector("Sprites", lambda event: self.sprites())
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self.add_ui_selector("Import", lambda event: self.import_file())
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self.add_ui_selector("Export", lambda event: self.export_file())
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self.mode = "simulation"
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self.x_gravity = self.settings.get("default_x_gravity", 0)
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self.y_gravity = self.settings.get("default_y_gravity", 5)
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self.current_ruleset_num = 0
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self.current_ruleset_page = 0
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self.rulesets_per_page = 1
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self.rulesets = {}
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self.rule_values = {}
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self.triggered_events = []
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self.rule_labels = {}
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self.rule_var_changers = {}
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self.rule_boxes = {}
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self.rulesets = self.rules_box.rulesets
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self.rule_values = self.rules_box.rule_values
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self.sprites_box = arcade.gui.UIAnchorLayout(size_hint=(0.95, 0.9))
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self.shapes = []
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self.shape_batch = pyglet.graphics.Batch()
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self.rules_content_box = None
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self.nav_buttons_box = None
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self.simulation()
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def add_ui_selector(self, button_text, on_click):
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button = self.ui_selector_box.add(arcade.gui.UITextureButton(text=button_text, width=self.window.width / 5.5, height=self.window.height / 15, style=button_style, texture=button_texture, texture_hovered=button_hovered_texture))
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button.on_click = on_click
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def move_x(self, a, shape):
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if isinstance(shape, Triangle):
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@@ -157,207 +162,24 @@ class Game(arcade.gui.UIView):
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elif a == "triangle":
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self.shapes.append(Triangle(old_shape_x, old_shape_y, old_shape_x + old_shape_size, old_shape_y, old_shape_x + int(old_shape_size / 2), old_shape_y + old_shape_size, color=getattr(arcade.color, old_shape_color), batch=self.shape_batch))
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def get_rule_defaults(self, rule_type):
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if rule_type == "if":
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return {
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rule_key: (
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rule_dict["description"].format_map({VAR_NAMES[n]: VAR_NAMES[n] for n, variable in enumerate(rule_dict["user_vars"])}),
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{VAR_NAMES[n]: VAR_DEFAULT[variable] for n, variable in enumerate(rule_dict["user_vars"])}
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)
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for rule_key, rule_dict in IF_RULES.items()
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}
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elif rule_type == "do":
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return {
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rule_key: (
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rule_dict["description"].format_map({VAR_NAMES[n]: VAR_NAMES[n] for n, variable in enumerate(rule_dict["user_vars"])}),
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{VAR_NAMES[n]: VAR_DEFAULT[variable] for n, variable in enumerate(rule_dict["user_vars"])}
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)
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for rule_key, rule_dict in DO_RULES.items()
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}
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def create_rule_ui(self, rule_box: arcade.gui.UIBoxLayout, rule, rule_type, rule_num=1):
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defaults = self.get_rule_defaults(rule_type)
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rule_dict = IF_RULES[rule] if rule_type == "if" else DO_RULES[rule]
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ruleset_num = self.current_ruleset_num
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default_values = defaults[rule][1]
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dropdown_options = [desc for desc, _ in defaults.values()]
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desc_label = rule_box.add(arcade.gui.UIDropdown(default=defaults[rule][0], options=dropdown_options, font_size=13, width=self.window.width * 0.225, active_style=dropdown_style, primary_style=dropdown_style, dropdown_style=dropdown_style))
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desc_label.on_change = lambda event, rule_type=rule_type, ruleset_num=ruleset_num, rule_num=rule_num: self.change_rule_type(ruleset_num, rule_num, rule_type, event.new_value)
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self.rule_labels[f"{self.current_ruleset_num}_{rule_num}_desc"] = desc_label
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for n, variable_type in enumerate(rule_dict["user_vars"]):
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key = f"{self.current_ruleset_num}_{rule_num}_{variable_type}_{n}"
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self.rule_values[key] = default_values[VAR_NAMES[n]]
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label = rule_box.add(arcade.gui.UILabel(f'{VAR_NAMES[n]}: {default_values[VAR_NAMES[n]]}', font_size=11, width=self.window.width * 0.225, height=self.window.height / 30))
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self.rule_labels[key] = label
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if variable_type in ["variable", "size"]:
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slider = rule_box.add(arcade.gui.UISlider(value=default_values[VAR_NAMES[n]], min_value=VAR_OPTIONS[variable_type][0], max_value=VAR_OPTIONS[variable_type][1], step=1, style=slider_style, width=self.window.width * 0.225, height=self.window.height / 30))
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slider._render_steps = lambda surface: None
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slider.on_change = lambda event, variable_type=variable_type, rule=rule, rule_type=rule_type, ruleset_num=ruleset_num, rule_num=rule_num, n=n: self.change_rule_value(ruleset_num, rule_num, rule, rule_type, variable_type, n, event.new_value)
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self.rule_var_changers[key] = slider
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else:
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dropdown = rule_box.add(arcade.gui.UIDropdown(default=default_values[VAR_NAMES[n]], options=VAR_OPTIONS[variable_type], active_style=dropdown_style, primary_style=dropdown_style, dropdown_style=dropdown_style, width=self.window.width * 0.225, height=self.window.height / 30))
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dropdown.on_change = lambda event, variable_type=variable_type, rule=rule, rule_type=rule_type, ruleset_num=ruleset_num, rule_num=rule_num, n=n: self.change_rule_value(ruleset_num, rule_num, rule, rule_type, variable_type, n, event.new_value)
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self.rule_var_changers[key] = dropdown
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def change_rule_type(self, ruleset_num, rule_num, rule_type, new_rule_text):
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defaults = self.get_rule_defaults(rule_type)
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new_rule_name = next(key for key, default_list in defaults.items() if default_list[0] == new_rule_text)
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ruleset = self.rulesets[ruleset_num]
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if len(ruleset) == 2:
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if rule_type == "if":
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ruleset[0] = new_rule_name
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else:
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ruleset[1] = new_rule_name
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else:
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if rule_type == "if":
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if rule_num == 1:
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ruleset[0] = new_rule_name
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else:
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ruleset[2] = new_rule_name
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else:
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ruleset[3] = new_rule_name
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self.rebuild_ruleset_ui(ruleset_num)
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def rebuild_ruleset_ui(self, ruleset_num):
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rule_box = self.rule_boxes[ruleset_num]
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keys_to_remove = [k for k in self.rule_labels.keys() if k.startswith(f"{ruleset_num}_")]
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for key in keys_to_remove:
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del self.rule_labels[key]
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keys_to_remove = [k for k in self.rule_var_changers.keys() if k.startswith(f"{ruleset_num}_")]
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for key in keys_to_remove:
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del self.rule_var_changers[key]
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keys_to_remove = [k for k in self.rule_values.keys() if k.startswith(f"{ruleset_num}_")]
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for key in keys_to_remove:
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del self.rule_values[key]
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rule_box.clear()
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ruleset = self.rulesets[ruleset_num]
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old_ruleset_num = self.current_ruleset_num
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self.current_ruleset_num = ruleset_num
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if len(ruleset) == 2:
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self.create_rule_ui(rule_box, ruleset[0], "if")
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self.create_rule_ui(rule_box, ruleset[1], "do", 2)
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else:
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self.create_rule_ui(rule_box, ruleset[0], "if")
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rule_box.add(arcade.gui.UILabel(ruleset[1].upper(), font_size=14, width=self.window.width * 0.25))
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self.create_rule_ui(rule_box, ruleset[2], "if", 2)
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self.create_rule_ui(rule_box, ruleset[3], "do", 3)
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self.current_ruleset_num = old_ruleset_num
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def add_ruleset(self, ruleset):
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rule_box = arcade.gui.UIBoxLayout(space_between=5, align="left").with_background(color=arcade.color.DARK_SLATE_GRAY)
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self.rule_boxes[self.current_ruleset_num] = rule_box
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if len(ruleset) == 2:
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self.rulesets[self.current_ruleset_num] = ruleset
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self.create_rule_ui(rule_box, ruleset[0], "if")
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self.create_rule_ui(rule_box, ruleset[1], "do", 2)
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else:
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self.rulesets[self.current_ruleset_num] = ruleset
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self.create_rule_ui(rule_box, ruleset[0], "if")
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rule_box.add(arcade.gui.UILabel(ruleset[1].upper(), font_size=14, width=self.window.width * 0.25))
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self.create_rule_ui(rule_box, ruleset[2], "if", 2)
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self.create_rule_ui(rule_box, ruleset[3], "do", 3)
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def refresh_rules_display(self):
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self.rules_content_box.clear()
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sorted_keys = sorted(self.rule_boxes.keys())
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start_idx = self.current_ruleset_page * self.rulesets_per_page
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end_idx = start_idx + self.rulesets_per_page
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visible_keys = sorted_keys[start_idx:end_idx]
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for key in visible_keys:
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self.rules_content_box.add(self.rule_boxes[key])
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self.rules_content_box.add(arcade.gui.UISpace(height=self.window.height / 50))
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def next_page(self, event):
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sorted_keys = sorted(self.rule_boxes.keys())
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max_page = (len(sorted_keys) - 1) // self.rulesets_per_page
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if self.current_ruleset_page < max_page:
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self.current_ruleset_page += 1
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self.refresh_rules_display()
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def prev_page(self, event):
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if self.current_ruleset_page > 0:
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self.current_ruleset_page -= 1
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self.refresh_rules_display()
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def on_show_view(self):
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super().on_show_view()
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|
||||
self.rules_box.add(arcade.gui.UILabel(text="Rules", font_size=20, text_color=arcade.color.BLACK))
|
||||
self.rules_box.add(arcade.gui.UISpace(height=self.window.height / 70, width=self.window.width * 0.25))
|
||||
self.rules_box.add_rule(None, ["on_left_click", "spawn"])
|
||||
self.rules_box.refresh_rules_display()
|
||||
|
||||
add_simple_rule_button = self.rules_box.add(arcade.gui.UIFlatButton(text="Add Simple rule", width=self.window.width * 0.225, height=self.window.height / 25, style=dropdown_style))
|
||||
add_simple_rule_button.on_click = lambda event: self.add_rule("simple")
|
||||
self.sprites_box.add(arcade.gui.UILabel(text="Sprites", font_size=24, text_color=arcade.color.WHITE), anchor_x="center", anchor_y="top")
|
||||
|
||||
self.rules_box.add(arcade.gui.UISpace(height=self.window.height / 85))
|
||||
self.sprites_grid = self.sprites_box.add(arcade.gui.UIGridLayout(columns=8, row_count=8, align="left", vertical_spacing=10, horizontal_spacing=10, size_hint=(0.95, 0.85)), anchor_x="center", anchor_y="center").with_border()
|
||||
|
||||
add_advanced_rule_button = self.rules_box.add(arcade.gui.UIFlatButton(text="Add Advanced rule", width=self.window.width * 0.225, height=self.window.height / 25, style=dropdown_style))
|
||||
add_advanced_rule_button.on_click = lambda event: self.add_rule("advanced")
|
||||
|
||||
self.rules_box.add(arcade.gui.UISpace(height=self.window.height / 85))
|
||||
|
||||
self.rules_box.add(arcade.gui.UIFlatButton(text="Load from file\ncomming soon!", multiline=True, width=self.window.width * 0.225, height=self.window.height / 22.5, style=dropdown_style))
|
||||
|
||||
self.rules_box.add(arcade.gui.UISpace(height=self.window.height / 85))
|
||||
|
||||
self.rules_box.add(arcade.gui.UIFlatButton(text="Save to file\ncomming soon!", multiline=True, width=self.window.width * 0.225, height=self.window.height / 22.5, style=dropdown_style))
|
||||
|
||||
self.rules_box.add(arcade.gui.UISpace(height=self.window.height / 70))
|
||||
|
||||
self.nav_buttons_box = self.rules_box.add(arcade.gui.UIBoxLayout(vertical=False, space_between=10))
|
||||
prev_button = self.nav_buttons_box.add(arcade.gui.UIFlatButton(text="Previous", width=self.window.width * 0.1, height=self.window.height / 25, style=dropdown_style))
|
||||
prev_button.on_click = self.prev_page
|
||||
next_button = self.nav_buttons_box.add(arcade.gui.UIFlatButton(text="Next", width=self.window.width * 0.1, height=self.window.height / 25, style=dropdown_style))
|
||||
next_button.on_click = self.next_page
|
||||
|
||||
self.rules_box.add(arcade.gui.UISpace(height=self.window.height / 70))
|
||||
|
||||
self.rules_content_box = self.rules_box.add(arcade.gui.UIBoxLayout(align="center"))
|
||||
|
||||
self.add_rule(None, ["on_left_click", "spawn"])
|
||||
|
||||
self.refresh_rules_display()
|
||||
|
||||
self.sprites_box.add(arcade.gui.UILabel(text="Sprites", font_size=24, text_color=arcade.color.BLACK))
|
||||
self.sprites_box.add(arcade.gui.UISpace(height=self.window.height / 50))
|
||||
|
||||
for shape in SHAPES:
|
||||
self.sprites_box.add(arcade.gui.UILabel(text=shape, font_size=16, text_color=arcade.color.BLACK))
|
||||
self.sprites_box.add(arcade.gui.UIImage(texture=SPRITE_TEXTURES[shape], width=self.window.width / 15, height=self.window.width / 15))
|
||||
|
||||
self.sprites_box.add(arcade.gui.UISpace(height=self.window.height / 50))
|
||||
|
||||
self.sprites_box.add(arcade.gui.UIFlatButton(text="Load sprite\ncomming soon!", multiline=True, style=dropdown_style, width=self.window.width * 0.125, height=self.window.height / 10))
|
||||
for n, shape in enumerate(SHAPES):
|
||||
row, col = n % 8, n // 8
|
||||
box = self.sprites_grid.add(arcade.gui.UIBoxLayout(), row=row, column=col)
|
||||
box.add(arcade.gui.UILabel(text=shape, font_size=16, text_color=arcade.color.WHITE))
|
||||
box.add(arcade.gui.UIImage(texture=SPRITE_TEXTURES[shape], width=self.window.width / 15, height=self.window.width / 15))
|
||||
|
||||
self.triggered_events.append(["game_launch", {}])
|
||||
|
||||
def add_rule(self, ruleset_type=None, force=None):
|
||||
self.rulesets[self.current_ruleset_num] = generate_ruleset(ruleset_type) if not force else force
|
||||
self.add_ruleset(self.rulesets[self.current_ruleset_num])
|
||||
self.current_ruleset_num += 1
|
||||
if self.rules_content_box:
|
||||
self.refresh_rules_display()
|
||||
|
||||
def get_rule_values(self, ruleset_num, rule_num, rule_dict, event_args):
|
||||
args = [self.rule_values[f"{ruleset_num}_{rule_num}_{user_var}_{n}"] for n, user_var in enumerate(rule_dict["user_vars"])]
|
||||
|
||||
@@ -393,6 +215,44 @@ class Game(arcade.gui.UIView):
|
||||
self.get_action_function(rule_dict["action"])(*self.get_rule_values(ruleset_num, rule_num, rule_dict, event_args))
|
||||
|
||||
def on_update(self, delta_time):
|
||||
if self.mode == "import" and self.file_manager.submitted_content:
|
||||
with open(self.file_manager.submitted_content, "r") as file:
|
||||
data = json.load(file)
|
||||
|
||||
if not data or not "rulesets" in data or not "rule_values" in data:
|
||||
self.add_widget(arcade.gui.UIMessageBox(message_text="Invalid file. Could not import rules.", width=self.window.width * 0.5, height=self.window.height * 0.25))
|
||||
return
|
||||
|
||||
self.rule_values = data["rule_values"]
|
||||
self.triggered_events = []
|
||||
self.current_ruleset_num = 0
|
||||
self.current_ruleset_page = 0
|
||||
|
||||
self.rules_content_box.clear()
|
||||
|
||||
for rule_box in self.rule_boxes.values():
|
||||
rule_box.clear()
|
||||
del rule_box
|
||||
|
||||
self.rule_labels = {}
|
||||
self.rule_var_changers = {}
|
||||
self.rule_boxes = {}
|
||||
|
||||
for ruleset in data["rulesets"].values():
|
||||
self.add_ruleset(ruleset)
|
||||
|
||||
self.refresh_rules_display()
|
||||
|
||||
if self.mode == "export" and self.file_manager.submitted_content:
|
||||
with open(self.file_manager.submitted_content, "w") as file:
|
||||
file.write(json.dumps({
|
||||
"rulesets": self.rulesets,
|
||||
"rule_values": self.rule_values
|
||||
}, indent=4))
|
||||
|
||||
if not self.mode == "simulation":
|
||||
return
|
||||
|
||||
self.triggered_events.append(["every_update", {}])
|
||||
|
||||
while len(self.triggered_events) > 0:
|
||||
@@ -405,7 +265,7 @@ class Game(arcade.gui.UIView):
|
||||
if not if_rule_dict["trigger"] == trigger:
|
||||
continue
|
||||
|
||||
if do_rule_dict["action"]["type"] == "shape_action":
|
||||
if do_rule_dict["action"]["type"] == "shape_action" or "shape_type" in if_rule_dict["user_vars"]:
|
||||
for shape in self.shapes:
|
||||
event_args = trigger_args.copy()
|
||||
if not "event_shape_type" in trigger_args:
|
||||
@@ -463,42 +323,74 @@ class Game(arcade.gui.UIView):
|
||||
for shape in self.shapes[:-self.settings.get("max_shapes", 120)]:
|
||||
self.destroy(shape)
|
||||
|
||||
def change_rule_value(self, ruleset_num, rule_num, rule, rule_type, variable_type, n, value):
|
||||
rule_dict = IF_RULES[rule] if rule_type == "if" else DO_RULES[rule]
|
||||
key = f"{ruleset_num}_{rule_num}_{variable_type}_{n}"
|
||||
|
||||
self.rule_values[key] = value
|
||||
|
||||
values = {}
|
||||
for i, variable in enumerate(rule_dict["user_vars"]):
|
||||
lookup_key = f"{ruleset_num}_{rule_num}_{variable}_{i}"
|
||||
values[VAR_NAMES[i]] = self.rule_values.get(lookup_key, VAR_DEFAULT[variable])
|
||||
|
||||
description = rule_dict["description"].format_map(values)
|
||||
|
||||
self.rule_labels[f"{ruleset_num}_{rule_num}_desc"].text = description
|
||||
self.rule_labels[key].text = f'{VAR_NAMES[n]}: {value}'
|
||||
|
||||
def on_key_press(self, symbol, modifiers):
|
||||
if symbol == arcade.key.ESCAPE:
|
||||
self.main_exit()
|
||||
elif symbol in [ord(key) for key in ALLOWED_INPUT]:
|
||||
elif self.mode == "simulation" and symbol in [ord(key) for key in ALLOWED_INPUT]:
|
||||
self.triggered_events.append(["on_input", {"event_key": chr(symbol)}])
|
||||
|
||||
def on_mouse_press(self, x, y, button, modifiers):
|
||||
if button == arcade.MOUSE_BUTTON_LEFT:
|
||||
self.triggered_events.append(["on_left_click", {}])
|
||||
elif button == arcade.MOUSE_BUTTON_RIGHT:
|
||||
elif self.mode == "simulation" and button == arcade.MOUSE_BUTTON_RIGHT:
|
||||
self.triggered_events.append(["on_right_click", {}])
|
||||
|
||||
def on_mouse_motion(self, x, y, button, modifiers):
|
||||
self.triggered_events.append(["on_mouse_move", {}])
|
||||
|
||||
def disable_previous(self):
|
||||
if self.mode in ["import", "export"]:
|
||||
self.anchor.remove(self.file_manager)
|
||||
elif self.mode == "rules":
|
||||
self.anchor.remove(self.rules_box)
|
||||
elif self.mode == "sprites":
|
||||
self.anchor.remove(self.sprites_box)
|
||||
|
||||
self.anchor.trigger_full_render()
|
||||
|
||||
def rules(self):
|
||||
self.disable_previous()
|
||||
|
||||
self.mode = "rules"
|
||||
|
||||
self.anchor.add(self.rules_box, anchor_x="center", anchor_y="top")
|
||||
|
||||
def export_file(self):
|
||||
self.disable_previous()
|
||||
|
||||
self.mode = "export"
|
||||
|
||||
self.file_manager.change_mode("export")
|
||||
self.anchor.add(self.file_manager, anchor_x="center", anchor_y="top")
|
||||
|
||||
def import_file(self):
|
||||
self.disable_previous()
|
||||
|
||||
self.mode = "import"
|
||||
|
||||
self.file_manager.change_mode("import")
|
||||
self.anchor.add(self.file_manager, anchor_x="center", anchor_y="top")
|
||||
|
||||
def sprites(self):
|
||||
self.disable_previous()
|
||||
|
||||
self.mode = "sprites"
|
||||
|
||||
self.anchor.add(self.sprites_box, anchor_x="center", anchor_y="top")
|
||||
|
||||
def simulation(self):
|
||||
self.disable_previous()
|
||||
|
||||
self.mode = "simulation"
|
||||
|
||||
def main_exit(self):
|
||||
from menus.main import Main
|
||||
self.window.show_view(Main(self.pypresence_client))
|
||||
|
||||
def on_draw(self):
|
||||
self.window.clear()
|
||||
self.shape_batch.draw()
|
||||
|
||||
if self.mode == "simulation":
|
||||
self.shape_batch.draw()
|
||||
|
||||
self.ui.draw()
|
||||
214
game/rules.py
214
game/rules.py
@@ -1,6 +1,5 @@
|
||||
from utils.constants import DO_RULES, IF_RULES, LOGICAL_OPERATORS, NON_COMPATIBLE_WHEN, NON_COMPATIBLE_DO_WHEN
|
||||
|
||||
import random
|
||||
from utils.constants import DO_RULES, IF_RULES, LOGICAL_OPERATORS, NON_COMPATIBLE_WHEN, NON_COMPATIBLE_DO_WHEN, VAR_NAMES, VAR_DEFAULT, VAR_OPTIONS, dropdown_style, slider_style
|
||||
import arcade, arcade.gui, random
|
||||
|
||||
IF_KEYS = tuple(IF_RULES.keys())
|
||||
DO_KEYS = tuple(DO_RULES.keys())
|
||||
@@ -46,4 +45,211 @@ def generate_ruleset(ruleset_type):
|
||||
if logical:
|
||||
return [when_a, logical, when_b, do]
|
||||
else:
|
||||
return [when_a, do]
|
||||
return [when_a, do]
|
||||
|
||||
class RuleUIBox(arcade.gui.UIBoxLayout):
|
||||
def __init__(self, window):
|
||||
super().__init__(space_between=10, align="center", size_hint=(0.95, 0.75))
|
||||
self.window = window
|
||||
self.current_ruleset_num = 0
|
||||
self.current_ruleset_page = 0
|
||||
self.rulesets_per_page = 2
|
||||
self.rulesets = {}
|
||||
self.rule_values = {}
|
||||
|
||||
self.rule_labels = {}
|
||||
self.rule_var_changers = {}
|
||||
self.rule_boxes = {}
|
||||
|
||||
self.nav_buttons_box = None
|
||||
|
||||
self.rules_label = self.add(arcade.gui.UILabel(text="Rules", font_size=20, text_color=arcade.color.WHITE))
|
||||
self.add(arcade.gui.UISpace(height=self.window.height / 70, width=self.window.width * 0.25))
|
||||
|
||||
self.add_simple_rule_button = self.add(arcade.gui.UIFlatButton(text="Add Simple rule", width=self.window.width * 0.225, height=self.window.height / 25, style=dropdown_style))
|
||||
self.add_simple_rule_button.on_click = lambda event: self.add_rule("simple")
|
||||
|
||||
self.add(arcade.gui.UISpace(height=self.window.height / 85))
|
||||
|
||||
self.add_advanced_rule_button = self.add(arcade.gui.UIFlatButton(text="Add Advanced rule", width=self.window.width * 0.225, height=self.window.height / 25, style=dropdown_style))
|
||||
self.add_advanced_rule_button.on_click = lambda event: self.add_rule("advanced")
|
||||
|
||||
self.add(arcade.gui.UISpace(height=self.window.height / 85))
|
||||
|
||||
self.nav_buttons_box = self.add(arcade.gui.UIBoxLayout(vertical=False, space_between=10))
|
||||
|
||||
self.prev_button = self.nav_buttons_box.add(arcade.gui.UIFlatButton(text="Previous", width=self.window.width * 0.1, height=self.window.height / 25, style=dropdown_style))
|
||||
self.prev_button.on_click = self.prev_page
|
||||
|
||||
self.next_button = self.nav_buttons_box.add(arcade.gui.UIFlatButton(text="Next", width=self.window.width * 0.1, height=self.window.height / 25, style=dropdown_style))
|
||||
self.next_button.on_click = self.next_page
|
||||
|
||||
self.rules_content_box = self.add(arcade.gui.UIBoxLayout(align="center"))
|
||||
|
||||
def get_rule_defaults(self, rule_type):
|
||||
if rule_type == "if":
|
||||
return {
|
||||
rule_key: (
|
||||
rule_dict["description"].format_map({VAR_NAMES[n]: VAR_NAMES[n] for n, variable in enumerate(rule_dict["user_vars"])}),
|
||||
{VAR_NAMES[n]: VAR_DEFAULT[variable] for n, variable in enumerate(rule_dict["user_vars"])}
|
||||
)
|
||||
for rule_key, rule_dict in IF_RULES.items()
|
||||
}
|
||||
elif rule_type == "do":
|
||||
return {
|
||||
rule_key: (
|
||||
rule_dict["description"].format_map({VAR_NAMES[n]: VAR_NAMES[n] for n, variable in enumerate(rule_dict["user_vars"])}),
|
||||
{VAR_NAMES[n]: VAR_DEFAULT[variable] for n, variable in enumerate(rule_dict["user_vars"])}
|
||||
)
|
||||
for rule_key, rule_dict in DO_RULES.items()
|
||||
}
|
||||
|
||||
def create_rule_ui(self, rule_box: arcade.gui.UIBoxLayout, rule, rule_type, rule_num=1, is_import=False):
|
||||
defaults = self.get_rule_defaults(rule_type)
|
||||
rule_dict = IF_RULES[rule] if rule_type == "if" else DO_RULES[rule]
|
||||
ruleset_num = self.current_ruleset_num
|
||||
default_values = defaults[rule][1]
|
||||
|
||||
dropdown_options = [desc for desc, _ in defaults.values()]
|
||||
desc_label = rule_box.add(arcade.gui.UIDropdown(default=defaults[rule][0], options=dropdown_options, font_size=13, width=self.window.width * 0.225, active_style=dropdown_style, primary_style=dropdown_style, dropdown_style=dropdown_style))
|
||||
desc_label.on_change = lambda event, rule_type=rule_type, ruleset_num=ruleset_num, rule_num=rule_num: self.change_rule_type(ruleset_num, rule_num, rule_type, event.new_value)
|
||||
self.rule_labels[f"{self.current_ruleset_num}_{rule_num}_desc"] = desc_label
|
||||
|
||||
for n, variable_type in enumerate(rule_dict["user_vars"]):
|
||||
key = f"{self.current_ruleset_num}_{rule_num}_{variable_type}_{n}"
|
||||
|
||||
if not is_import:
|
||||
self.rule_values[key] = default_values[VAR_NAMES[n]]
|
||||
|
||||
label = rule_box.add(arcade.gui.UILabel(f'{VAR_NAMES[n]}: {self.rule_values[key]}', font_size=11, width=self.window.width * 0.225, height=self.window.height / 30))
|
||||
self.rule_labels[key] = label
|
||||
|
||||
if variable_type in ["variable", "size"]:
|
||||
slider = rule_box.add(arcade.gui.UISlider(value=self.rule_values[key], min_value=VAR_OPTIONS[variable_type][0], max_value=VAR_OPTIONS[variable_type][1], step=1, style=slider_style, width=self.window.width * 0.225, height=self.window.height / 30))
|
||||
slider._render_steps = lambda surface: None
|
||||
slider.on_change = lambda event, variable_type=variable_type, rule=rule, rule_type=rule_type, ruleset_num=ruleset_num, rule_num=rule_num, n=n: self.change_rule_value(ruleset_num, rule_num, rule, rule_type, variable_type, n, event.new_value)
|
||||
self.rule_var_changers[key] = slider
|
||||
|
||||
else:
|
||||
dropdown = rule_box.add(arcade.gui.UIDropdown(default=self.rule_values[key], options=VAR_OPTIONS[variable_type], active_style=dropdown_style, primary_style=dropdown_style, dropdown_style=dropdown_style, width=self.window.width * 0.225, height=self.window.height / 30))
|
||||
dropdown.on_change = lambda event, variable_type=variable_type, rule=rule, rule_type=rule_type, ruleset_num=ruleset_num, rule_num=rule_num, n=n: self.change_rule_value(ruleset_num, rule_num, rule, rule_type, variable_type, n, event.new_value)
|
||||
self.rule_var_changers[key] = dropdown
|
||||
|
||||
def change_rule_type(self, ruleset_num, rule_num, rule_type, new_rule_text):
|
||||
defaults = self.get_rule_defaults(rule_type)
|
||||
new_rule_name = next(key for key, default_list in defaults.items() if default_list[0] == new_rule_text)
|
||||
|
||||
ruleset = self.rulesets[ruleset_num]
|
||||
|
||||
if len(ruleset) == 2:
|
||||
if rule_type == "if":
|
||||
ruleset[0] = new_rule_name
|
||||
else:
|
||||
ruleset[1] = new_rule_name
|
||||
else:
|
||||
if rule_type == "if":
|
||||
if rule_num == 1:
|
||||
ruleset[0] = new_rule_name
|
||||
else:
|
||||
ruleset[2] = new_rule_name
|
||||
else:
|
||||
ruleset[3] = new_rule_name
|
||||
|
||||
self.rebuild_ruleset_ui(ruleset_num)
|
||||
|
||||
def rebuild_ruleset_ui(self, ruleset_num):
|
||||
rule_box = self.rule_boxes[ruleset_num]
|
||||
|
||||
keys_to_remove = [k for k in self.rule_labels.keys() if k.startswith(f"{ruleset_num}_")]
|
||||
for key in keys_to_remove:
|
||||
del self.rule_labels[key]
|
||||
|
||||
keys_to_remove = [k for k in self.rule_var_changers.keys() if k.startswith(f"{ruleset_num}_")]
|
||||
for key in keys_to_remove:
|
||||
del self.rule_var_changers[key]
|
||||
|
||||
keys_to_remove = [k for k in self.rule_values.keys() if k.startswith(f"{ruleset_num}_")]
|
||||
for key in keys_to_remove:
|
||||
del self.rule_values[key]
|
||||
|
||||
rule_box.clear()
|
||||
|
||||
ruleset = self.rulesets[ruleset_num]
|
||||
old_ruleset_num = self.current_ruleset_num
|
||||
self.current_ruleset_num = ruleset_num
|
||||
|
||||
if len(ruleset) == 2:
|
||||
self.create_rule_ui(rule_box, ruleset[0], "if")
|
||||
self.create_rule_ui(rule_box, ruleset[1], "do", 2)
|
||||
else:
|
||||
self.create_rule_ui(rule_box, ruleset[0], "if")
|
||||
rule_box.add(arcade.gui.UILabel(ruleset[1].upper(), font_size=14, width=self.window.width * 0.25))
|
||||
self.create_rule_ui(rule_box, ruleset[2], "if", 2)
|
||||
self.create_rule_ui(rule_box, ruleset[3], "do", 3)
|
||||
|
||||
self.current_ruleset_num = old_ruleset_num
|
||||
|
||||
def add_ruleset(self, ruleset, is_import=False):
|
||||
rule_box = arcade.gui.UIBoxLayout(space_between=5, align="left")
|
||||
self.rule_boxes[self.current_ruleset_num] = rule_box
|
||||
|
||||
if len(ruleset) == 2:
|
||||
self.rulesets[self.current_ruleset_num] = ruleset
|
||||
|
||||
self.create_rule_ui(rule_box, ruleset[0], "if", 1, is_import)
|
||||
self.create_rule_ui(rule_box, ruleset[1], "do", 2, is_import)
|
||||
|
||||
else:
|
||||
self.rulesets[self.current_ruleset_num] = ruleset
|
||||
|
||||
self.create_rule_ui(rule_box, ruleset[0], "if", 1, is_import)
|
||||
rule_box.add(arcade.gui.UILabel(ruleset[1].upper(), font_size=14, width=self.window.width * 0.25))
|
||||
self.create_rule_ui(rule_box, ruleset[2], "if", 2, is_import)
|
||||
self.create_rule_ui(rule_box, ruleset[3], "do", 3, is_import)
|
||||
|
||||
def refresh_rules_display(self):
|
||||
self.rules_content_box.clear()
|
||||
|
||||
sorted_keys = sorted(self.rule_boxes.keys())
|
||||
start_idx = self.current_ruleset_page * self.rulesets_per_page
|
||||
end_idx = start_idx + self.rulesets_per_page
|
||||
visible_keys = sorted_keys[start_idx:end_idx]
|
||||
|
||||
for key in visible_keys:
|
||||
self.rules_content_box.add(self.rule_boxes[key])
|
||||
self.rules_content_box.add(arcade.gui.UISpace(height=self.window.height / 50))
|
||||
|
||||
def next_page(self, event):
|
||||
sorted_keys = sorted(self.rule_boxes.keys())
|
||||
max_page = (len(sorted_keys) - 1) // self.rulesets_per_page
|
||||
if self.current_ruleset_page < max_page:
|
||||
self.current_ruleset_page += 1
|
||||
self.refresh_rules_display()
|
||||
|
||||
def prev_page(self, event):
|
||||
if self.current_ruleset_page > 0:
|
||||
self.current_ruleset_page -= 1
|
||||
self.refresh_rules_display()
|
||||
|
||||
def change_rule_value(self, ruleset_num, rule_num, rule, rule_type, variable_type, n, value):
|
||||
rule_dict = IF_RULES[rule] if rule_type == "if" else DO_RULES[rule]
|
||||
key = f"{ruleset_num}_{rule_num}_{variable_type}_{n}"
|
||||
|
||||
self.rule_values[key] = value
|
||||
|
||||
values = {}
|
||||
for i, variable in enumerate(rule_dict["user_vars"]):
|
||||
lookup_key = f"{ruleset_num}_{rule_num}_{variable}_{i}"
|
||||
values[VAR_NAMES[i]] = self.rule_values.get(lookup_key, VAR_DEFAULT[variable])
|
||||
|
||||
description = rule_dict["description"].format_map(values)
|
||||
|
||||
self.rule_labels[f"{ruleset_num}_{rule_num}_desc"].text = description
|
||||
self.rule_labels[key].text = f'{VAR_NAMES[n]}: {value}'
|
||||
|
||||
def add_rule(self, ruleset_type=None, force=None):
|
||||
self.rulesets[self.current_ruleset_num] = generate_ruleset(ruleset_type) if not force else force
|
||||
self.add_ruleset(self.rulesets[self.current_ruleset_num])
|
||||
self.current_ruleset_num += 1
|
||||
if self.rules_content_box:
|
||||
self.refresh_rules_display()
|
||||
@@ -1,12 +1,12 @@
|
||||
# This file was autogenerated by uv via the following command:
|
||||
# uv pip compile pyproject.toml -o requirements.txt
|
||||
arcade==3.2.0
|
||||
# via game-name (pyproject.toml)
|
||||
arcade==3.3.3
|
||||
# via chaos-protocol (pyproject.toml)
|
||||
attrs==25.3.0
|
||||
# via pytiled-parser
|
||||
cffi==1.17.1
|
||||
# via pymunk
|
||||
pillow==11.0.0
|
||||
pillow==11.3.0
|
||||
# via arcade
|
||||
pycparser==2.22
|
||||
# via cffi
|
||||
@@ -15,7 +15,7 @@ pyglet==2.1.6
|
||||
pymunk==6.9.0
|
||||
# via arcade
|
||||
pypresence==4.3.0
|
||||
# via game-name (pyproject.toml)
|
||||
# via chaos-protocol (pyproject.toml)
|
||||
pytiled-parser==2.2.9
|
||||
# via arcade
|
||||
typing-extensions==4.14.1
|
||||
|
||||
Reference in New Issue
Block a user