use previous and next button instead of scrolling, make rules smaller and make sidebars centered, use comparisons instead of so many rules

This commit is contained in:
csd4ni3l
2025-11-24 18:21:45 +01:00
parent 6a318ebe67
commit 1cead80f53
2 changed files with 85 additions and 99 deletions

View File

@@ -3,8 +3,6 @@ import arcade, arcade.gui, pyglet, random
from utils.preload import SPRITE_TEXTURES
from utils.constants import slider_style, dropdown_style, VAR_NAMES, VAR_DEFAULT, DEFAULT_X_GRAVITY, DEFAULT_Y_GRAVITY, VAR_OPTIONS, DO_RULES, IF_RULES, SHAPES, ALLOWED_INPUT
from arcade.gui.experimental.scroll_area import UIScrollArea, UIScrollBar
from game.rules import generate_ruleset
from game.sprites import BaseShape, Rectangle, Circle, Triangle
@@ -17,23 +15,17 @@ class Game(arcade.gui.UIView):
self.anchor = self.add_widget(arcade.gui.UIAnchorLayout(size_hint=(1, 1)))
self.scroll_area = UIScrollArea(size_hint=(0.25, 1))
self.scroll_area.scroll_speed = -75
self.anchor.add(self.scroll_area, anchor_x="right", anchor_y="bottom", align_x=-self.window.width * 0.02)
self.rules_box = arcade.gui.UIBoxLayout(align="center", size_hint=(0.25, 0.95)).with_background(color=arcade.color.DARK_GRAY)
self.anchor.add(self.rules_box, anchor_x="right", anchor_y="center", align_x=-self.window.height * 0.025)
self.scrollbar = UIScrollBar(self.scroll_area)
self.scrollbar.size_hint = (0.02, 1)
self.anchor.add(self.scrollbar, anchor_x="right", anchor_y="center")
self.rules_box = arcade.gui.UIBoxLayout(align="center", size_hint=(0.25, 1)).with_background(color=arcade.color.DARK_GRAY)
self.scroll_area.add(self.rules_box)
self.sprites_box = self.anchor.add(arcade.gui.UIBoxLayout(size_hint=(0.15, 1), align="center", space_between=10).with_background(color=arcade.color.DARK_GRAY), anchor_x="left", anchor_y="bottom")
self.sprites_box = self.anchor.add(arcade.gui.UIBoxLayout(size_hint=(0.15, 0.95), align="center", space_between=10).with_background(color=arcade.color.DARK_GRAY), anchor_x="left", anchor_y="center", align_x=self.window.height * 0.025)
self.x_gravity = DEFAULT_X_GRAVITY
self.y_gravity = DEFAULT_Y_GRAVITY
self.current_ruleset_num = 0
self.current_ruleset_page = 0
self.rulesets_per_page = 3
self.rulesets = {}
self.rule_values = {}
self.triggered_events = []
@@ -45,6 +37,9 @@ class Game(arcade.gui.UIView):
self.shapes = []
self.shape_batch = pyglet.graphics.Batch()
self.rules_content_box = None
self.nav_buttons_box = None
def move_x(self, a, shape):
if isinstance(shape, Triangle):
shape.x += a
@@ -130,7 +125,7 @@ class Game(arcade.gui.UIView):
self.triggered_events.append(["size_change", {"event_shape_type": shape.shape_type, "shape_size": shape.shape_size, "shape_x": shape.x, "shape_y": shape.y, "shape": shape, "shape_color": shape.color}])
def spawn(self, shape_type):
x, y = random.randint(self.window.width * 0.15 + 50, self.window.width * 0.75 - 50), random.randint(100, self.window.height - 100)
x, y = random.randint(int(self.window.width * 0.15) + 50, int(self.window.width * 0.75) - 50), random.randint(100, self.window.height - 100)
if shape_type == "circle":
self.shapes.append(Circle(x, y, 10, color=arcade.color.WHITE, batch=self.shape_batch))
@@ -162,7 +157,7 @@ class Game(arcade.gui.UIView):
if rule_type == "if":
return {
rule_key: (
rule_dict["description"].format_map({VAR_NAMES[n]: VAR_DEFAULT[variable] for n, variable in enumerate(rule_dict["user_vars"])}),
rule_dict["description"].format_map({VAR_NAMES[n]: VAR_NAMES[n] for n, variable in enumerate(rule_dict["user_vars"])}),
{VAR_NAMES[n]: VAR_DEFAULT[variable] for n, variable in enumerate(rule_dict["user_vars"])}
)
for rule_key, rule_dict in IF_RULES.items()
@@ -170,7 +165,7 @@ class Game(arcade.gui.UIView):
elif rule_type == "do":
return {
rule_key: (
rule_dict["description"].format_map({VAR_NAMES[n]: VAR_DEFAULT[variable] for n, variable in enumerate(rule_dict["user_vars"])}),
rule_dict["description"].format_map({VAR_NAMES[n]: VAR_NAMES[n] for n, variable in enumerate(rule_dict["user_vars"])}),
{VAR_NAMES[n]: VAR_DEFAULT[variable] for n, variable in enumerate(rule_dict["user_vars"])}
)
for rule_key, rule_dict in DO_RULES.items()
@@ -191,17 +186,17 @@ class Game(arcade.gui.UIView):
self.rule_values[key] = default_values[VAR_NAMES[n]]
label = rule_box.add(arcade.gui.UILabel(f'{VAR_NAMES[n]}: {default_values[VAR_NAMES[n]]}', font_size=11, width=self.window.width * 0.225, height=self.window.height / 25))
label = rule_box.add(arcade.gui.UILabel(f'{VAR_NAMES[n]}: {default_values[VAR_NAMES[n]]}', font_size=11, width=self.window.width * 0.225, height=self.window.height / 30))
self.rule_labels[key] = label
if variable_type in ["variable", "size"]:
slider = rule_box.add(arcade.gui.UISlider(value=default_values[VAR_NAMES[n]], min_value=VAR_OPTIONS[variable_type][0], max_value=VAR_OPTIONS[variable_type][1], step=1, style=slider_style, width=self.window.width * 0.225, height=self.window.height / 25))
slider = rule_box.add(arcade.gui.UISlider(value=default_values[VAR_NAMES[n]], min_value=VAR_OPTIONS[variable_type][0], max_value=VAR_OPTIONS[variable_type][1], step=1, style=slider_style, width=self.window.width * 0.225, height=self.window.height / 30))
slider._render_steps = lambda surface: None
slider.on_change = lambda event, variable_type=variable_type, rule=rule, rule_type=rule_type, ruleset_num=ruleset_num, rule_num=rule_num, n=n: self.change_rule_value(ruleset_num, rule_num, rule, rule_type, variable_type, n, event.new_value)
self.rule_var_changers[key] = slider
elif variable_type in ["shape_type", "target_type", "color", "key_input"]:
dropdown = rule_box.add(arcade.gui.UIDropdown(default=default_values[VAR_NAMES[n]], options=VAR_OPTIONS[variable_type], active_style=dropdown_style, primary_style=dropdown_style, dropdown_style=dropdown_style, width=self.window.width * 0.225, height=self.window.height / 25))
else:
dropdown = rule_box.add(arcade.gui.UIDropdown(default=default_values[VAR_NAMES[n]], options=VAR_OPTIONS[variable_type], active_style=dropdown_style, primary_style=dropdown_style, dropdown_style=dropdown_style, width=self.window.width * 0.225, height=self.window.height / 30))
dropdown.on_change = lambda event, variable_type=variable_type, rule=rule, rule_type=rule_type, ruleset_num=ruleset_num, rule_num=rule_num, n=n: self.change_rule_value(ruleset_num, rule_num, rule, rule_type, variable_type, n, event.new_value)
self.rule_var_changers[key] = dropdown
@@ -260,7 +255,7 @@ class Game(arcade.gui.UIView):
self.current_ruleset_num = old_ruleset_num
def add_ruleset(self, ruleset):
rule_box = self.rules_box.add(arcade.gui.UIBoxLayout(space_between=5, align="left").with_background(color=arcade.color.DARK_SLATE_GRAY))
rule_box = arcade.gui.UIBoxLayout(space_between=5, align="left").with_background(color=arcade.color.DARK_SLATE_GRAY)
self.rule_boxes[self.current_ruleset_num] = rule_box
if len(ruleset) == 2:
@@ -275,28 +270,61 @@ class Game(arcade.gui.UIView):
self.create_rule_ui(rule_box, ruleset[0], "if")
rule_box.add(arcade.gui.UILabel(ruleset[1].upper(), font_size=14, width=self.window.width * 0.25))
self.create_rule_ui(rule_box, ruleset[2], "if", 2)
self.create_rule_ui(rule_box, ruleset[3], "do", 3)
self.create_rule_ui(rule_box, ruleset[3], "do", 3)
def refresh_rules_display(self):
self.rules_content_box.clear()
sorted_keys = sorted(self.rule_boxes.keys())
start_idx = self.current_ruleset_page * self.rulesets_per_page
end_idx = start_idx + self.rulesets_per_page
visible_keys = sorted_keys[start_idx:end_idx]
for key in visible_keys:
self.rules_content_box.add(self.rule_boxes[key])
self.rules_content_box.add(arcade.gui.UISpace(height=self.window.height / 50))
def next_page(self, event):
sorted_keys = sorted(self.rule_boxes.keys())
max_page = (len(sorted_keys) - 1) // self.rulesets_per_page
if self.current_ruleset_page < max_page:
self.current_ruleset_page += 1
self.refresh_rules_display()
def prev_page(self, event):
if self.current_ruleset_page > 0:
self.current_ruleset_page -= 1
self.refresh_rules_display()
self.rules_box.add(arcade.gui.UISpace(height=self.window.height / 50))
def on_show_view(self):
super().on_show_view()
self.rules_box.add(arcade.gui.UILabel(text="Rules", font_size=24, text_color=arcade.color.BLACK))
self.rules_box.add(arcade.gui.UISpace(height=self.window.height / 50, width=self.window.width * 0.25))
self.rules_box.add(arcade.gui.UILabel(text="Rules", font_size=20, text_color=arcade.color.BLACK))
self.rules_box.add(arcade.gui.UISpace(height=self.window.height / 70, width=self.window.width * 0.25))
add_simple_rule_button = self.rules_box.add(arcade.gui.UIFlatButton(text="Add Simple rule", width=self.window.width * 0.225, height=self.window.height / 15, style=dropdown_style))
add_simple_rule_button = self.rules_box.add(arcade.gui.UIFlatButton(text="Add Simple rule", width=self.window.width * 0.225, height=self.window.height / 25, style=dropdown_style))
add_simple_rule_button.on_click = lambda event: self.add_rule("simple")
self.rules_box.add(arcade.gui.UISpace(height=self.window.height / 75))
self.rules_box.add(arcade.gui.UISpace(height=self.window.height / 85))
add_advanced_rule_button = self.rules_box.add(arcade.gui.UIFlatButton(text="Add Advanced rule", width=self.window.width * 0.225, height=self.window.height / 15, style=dropdown_style))
add_advanced_rule_button = self.rules_box.add(arcade.gui.UIFlatButton(text="Add Advanced rule", width=self.window.width * 0.225, height=self.window.height / 25, style=dropdown_style))
add_advanced_rule_button.on_click = lambda event: self.add_rule("advanced")
self.rules_box.add(arcade.gui.UISpace(height=self.window.height / 50))
self.rules_box.add(arcade.gui.UISpace(height=self.window.height / 70))
self.nav_buttons_box = self.rules_box.add(arcade.gui.UIBoxLayout(vertical=False, space_between=10))
prev_button = self.nav_buttons_box.add(arcade.gui.UIFlatButton(text="Previous", width=self.window.width * 0.1, height=self.window.height / 25, style=dropdown_style))
prev_button.on_click = self.prev_page
next_button = self.nav_buttons_box.add(arcade.gui.UIFlatButton(text="Next", width=self.window.width * 0.1, height=self.window.height / 25, style=dropdown_style))
next_button.on_click = self.next_page
self.rules_box.add(arcade.gui.UISpace(height=self.window.height / 70))
self.rules_content_box = self.rules_box.add(arcade.gui.UIBoxLayout(align="center"))
self.add_rule(None, ["on_left_click", "spawn"])
self.add_rule(None, ["size_greater", "morph_into"])
self.refresh_rules_display()
self.sprites_box.add(arcade.gui.UILabel(text="Sprites", font_size=24, text_color=arcade.color.BLACK))
self.sprites_box.add(arcade.gui.UISpace(height=self.window.height / 50))
@@ -311,6 +339,8 @@ class Game(arcade.gui.UIView):
self.rulesets[self.current_ruleset_num] = generate_ruleset(ruleset_type) if not force else force
self.add_ruleset(self.rulesets[self.current_ruleset_num])
self.current_ruleset_num += 1
if self.rules_content_box:
self.refresh_rules_display()
def get_rule_values(self, ruleset_num, rule_num, rule_dict, event_args):
args = [self.rule_values[f"{ruleset_num}_{rule_num}_{user_var}_{n}"] for n, user_var in enumerate(rule_dict["user_vars"])]

View File

@@ -29,13 +29,16 @@ COLORS = [
"MINT_GREEN", "CHARTREUSE"
]
COMPARISONS = [">", ">=", "<", "<=", "==", "!="]
VAR_DEFAULT = {
"shape_type": SHAPES[0],
"target_type": SHAPES[1],
"variable": 0,
"color": "WHITE",
"size": 10,
"key_input": ALLOWED_INPUT[0]
"key_input": ALLOWED_INPUT[0],
"comparison": COMPARISONS[0]
}
VAR_OPTIONS = {
@@ -44,83 +47,36 @@ VAR_OPTIONS = {
"variable": (-700, 700),
"color": COLORS,
"size": (1, 200),
"key_input": ALLOWED_INPUT
"key_input": ALLOWED_INPUT,
"comparison": COMPARISONS
}
IF_RULES = {
"x_position_greater": {
"key": "x_position_greater",
"description": "IF X for {a} shape is greater than {b}",
"x_position_compare": {
"key": "x_position_compare",
"description": "IF X for {a} shape is {b} {c}",
"trigger": "every_update",
"user_vars": ["shape_type", "variable"],
"vars": ["shape_type", "variable", "event_shape_type", "shape_x"],
"func": lambda *v: (v[0] == v[2]) and (v[3] > v[1])
},
"x_position_less": {
"key": "x_position_less",
"description": "IF X for {a} shape is less than {b}",
"trigger": "every_update",
"user_vars": ["shape_type", "variable"],
"vars": ["shape_type", "variable", "event_shape_type", "shape_x"],
"func": lambda *v: (v[0] == v[2]) and (v[3] < v[1])
},
"x_position_between": {
"key": "x_position_between",
"description": "IF X for {a} shape is between {b} and {c}",
"trigger": "every_update",
"user_vars": ["shape_type", "variable", "variable"],
"vars": ["shape_type", "variable", "variable", "event_shape_type", "shape_x"],
"func": lambda *v: (v[0] == v[3]) and (min(v[1], v[2]) <= v[4] <= max(v[1], v[2]))
"user_vars": ["shape_type", "comparison", "variable"],
"vars": ["shape_type", "comparison", "variable", "event_shape_type", "shape_x"],
"func": lambda *v: (v[0] == v[3]) and eval(f"{v[4]} {v[1]} {v[2]}")
},
"y_position_greater": {
"key": "y_position_greater",
"description": "IF Y for {a} shape is greater than {b}",
"y_position_compare": {
"key": "y_position_compare",
"description": "IF Y for {a} shape is {b} {c}",
"trigger": "every_update",
"user_vars": ["shape_type", "variable"],
"vars": ["shape_type", "variable", "event_shape_type", "shape_y"],
"func": lambda *v: (v[0] == v[2]) and (v[3] > v[1])
},
"y_position_less": {
"key": "y_position_less",
"description": "IF Y for {a} shape is less than {b}",
"trigger": "every_update",
"user_vars": ["shape_type", "variable"],
"vars": ["shape_type", "variable", "event_shape_type", "shape_y"],
"func": lambda *v: (v[0] == v[2]) and (v[3] < v[1])
},
"y_position_between": {
"key": "y_position_between",
"description": "IF Y for {a} shape is between {b} and {c}",
"trigger": "every_update",
"user_vars": ["shape_type", "variable", "variable"],
"vars": ["shape_type", "variable", "variable", "event_shape_type", "shape_y"],
"func": lambda *v: (v[0] == v[3]) and (min(v[1], v[2]) <= v[4] <= max(v[1], v[2]))
"user_vars": ["shape_type", "comparison", "variable"],
"vars": ["shape_type", "comparison", "variable", "event_shape_type", "shape_y"],
"func": lambda *v: (v[0] == v[3]) and eval(f"{v[4]} {v[1]} {v[2]}")
},
"size_greater": {
"key": "size_greater",
"description": "IF {a} shape size is greater than {b}",
"size_compare": {
"key": "size_compare",
"description": "IF {a} shape size is {b} {c}",
"trigger": "every_update",
"user_vars": ["shape_type", "variable"],
"vars": ["shape_type", "variable", "event_shape_type", "shape_size"],
"func": lambda *v: (v[0] == v[2]) and (v[3] > v[1])
},
"size_less": {
"key": "size_less",
"description": "IF {a} shape size is less than {b}",
"trigger": "every_update",
"user_vars": ["shape_type", "variable"],
"vars": ["shape_type", "variable", "event_shape_type", "shape_size"],
"func": lambda *v: (v[0] == v[2]) and (v[3] < v[1])
},
"size_between": {
"key": "size_between",
"description": "IF {a} shape size is between {b} and {c}",
"trigger": "every_update",
"user_vars": ["shape_type", "variable", "variable"],
"vars": ["shape_type", "variable", "variable", "event_shape_type", "shape_size"],
"func": lambda *v: (v[0] == v[3]) and (min(v[1], v[2]) <= v[4] <= max(v[1], v[2]))
"user_vars": ["shape_type", "comparison", "variable"],
"vars": ["shape_type", "comparison", "variable", "event_shape_type", "shape_size"],
"func": lambda *v: (v[0] == v[3]) and eval(f"{v[4]} {v[1]} {v[2]}")
},
"spawns": {