add a better rule system, and part of the functionality works now.

This commit is contained in:
csd4ni3l
2025-11-23 14:50:32 +01:00
parent 9106a5887b
commit daa13e5814
4 changed files with 263 additions and 65 deletions

View File

@@ -1,8 +1,10 @@
import arcade, arcade.gui, pyglet, random import arcade, arcade.gui, pyglet, random
from utils.constants import slider_style, dropdown_style, VAR_NAMES, VAR_DEFAULT, DEFAULT_GRAVITY, VAR_OPTIONS from utils.constants import slider_style, dropdown_style, VAR_NAMES, VAR_DEFAULT, DEFAULT_GRAVITY, VAR_OPTIONS, DO_RULES, IF_RULES
from game.rules import generate_rules, generate_rule from arcade.gui.experimental.scroll_area import UIScrollArea, UIScrollBar
from game.rules import generate_rule
from game.sprites import * from game.sprites import *
class Game(arcade.gui.UIView): class Game(arcade.gui.UIView):
@@ -13,14 +15,27 @@ class Game(arcade.gui.UIView):
self.pypresence_client.update(state="Causing Chaos") self.pypresence_client.update(state="Causing Chaos")
self.anchor = self.add_widget(arcade.gui.UIAnchorLayout(size_hint=(1, 1))) self.anchor = self.add_widget(arcade.gui.UIAnchorLayout(size_hint=(1, 1)))
self.rules_box = self.anchor.add(arcade.gui.UIBoxLayout(align="left", size_hint=(0.25, 1)).with_background(color=arcade.color.DARK_GRAY), anchor_x="right", anchor_y="bottom")
self.scroll_area = UIScrollArea(size_hint=(0.25, 1)) # center on screen
self.scroll_area.scroll_speed = -75
self.anchor.add(self.scroll_area, anchor_x="right", anchor_y="center", align_x=-self.window.width * 0.02)
self.scrollbar = UIScrollBar(self.scroll_area)
self.scrollbar.size_hint = (0.02, 1)
self.anchor.add(self.scrollbar, anchor_x="right", anchor_y="center")
self.rules_box = arcade.gui.UIBoxLayout(align="left", size_hint=(0.25, 1)).with_background(color=arcade.color.DARK_GRAY)
self.scroll_area.add(self.rules_box)
self.gravity = DEFAULT_GRAVITY self.gravity = DEFAULT_GRAVITY
self.rules = generate_rules(1) self.current_ruleset_num = 0
self.rulesets = {}
self.rule_values = {}
self.triggered_events = []
self.rule_labels = {} self.rule_labels = {}
self.rule_sliders = {} self.rule_var_changers = {}
self.shapes = [] self.shapes = []
self.shape_batch = pyglet.graphics.Batch() self.shape_batch = pyglet.graphics.Batch()
@@ -43,8 +58,8 @@ class Game(arcade.gui.UIView):
def change_y_velocity(self, shape, a): def change_y_velocity(self, shape, a):
shape.y_velocity = a shape.y_velocity = a
def get_default_values(self, variable_list): def change_gravity(self, a):
return {VAR_NAMES[n]: VAR_DEFAULT[variable] for n, variable in enumerate(variable_list)} self.gravity = a
def spawn(self, shape): def spawn(self, shape):
x, y = random.randint(100, self.window.width - 100), random.randint(100, self.window.height - 100) x, y = random.randint(100, self.window.width - 100), random.randint(100, self.window.height - 100)
@@ -58,35 +73,51 @@ class Game(arcade.gui.UIView):
elif shape == "triangle": elif shape == "triangle":
self.shapes.append(Triangle(x, y, x + 10, y, x + 5, y + 10, color=arcade.color.WHITE, batch=self.shape_batch)) self.shapes.append(Triangle(x, y, x + 10, y, x + 5, y + 10, color=arcade.color.WHITE, batch=self.shape_batch))
def create_rule_ui(self, rule_box, rule, rule_type="if"): def create_rule_ui(self, rule_box: arcade.gui.UIBoxLayout, rule, rule_type, rule_num=1):
default_values = {VAR_NAMES[n]: VAR_DEFAULT[variable] for n, variable in enumerate(rule["user_vars"])} rule_dict = IF_RULES[rule] if rule_type == "if" else DO_RULES[rule]
description = rule["description"].format_map(default_values)
rule_box.add(arcade.gui.UILabel(description if rule_type == "if" else f"THEN {description}", font_size=13, width=self.window.width * 0.25)) ruleset_num = self.current_ruleset_num
for n, variable in enumerate(rule["user_vars"]): default_values = {VAR_NAMES[n]: VAR_DEFAULT[variable] for n, variable in enumerate(rule_dict["user_vars"])}
rule_box.add(arcade.gui.UILabel(f'{VAR_NAMES[n]}: {default_values[VAR_NAMES[n]]}', font_size=11, width=self.window.width * 0.25, height=self.window.height / 25)) description = rule_dict["description"].format_map(default_values)
if variable in ["variable", "size"]: desc_label = rule_box.add(arcade.gui.UILabel(description if rule_type == "if" else f"THEN {description}", font_size=13, width=self.window.width * 0.25))
slider = rule_box.add(arcade.gui.UISlider(value=default_values[VAR_NAMES[n]], min_value=VAR_OPTIONS[variable][0], max_value=VAR_OPTIONS[variable][1], step=1, style=slider_style, width=self.window.width * 0.25, height=self.window.height / 25)) self.rule_labels[f"{self.current_ruleset_num}_{rule_num}_desc"] = desc_label
for n, variable_type in enumerate(rule_dict["user_vars"]):
key = f"{self.current_ruleset_num}_{rule_num}_{variable_type}_{n}"
self.rule_values[key] = default_values[VAR_NAMES[n]]
label = rule_box.add(arcade.gui.UILabel(f'{VAR_NAMES[n]}: {default_values[VAR_NAMES[n]]}', font_size=11, width=self.window.width * 0.25, height=self.window.height / 25))
self.rule_labels[key] = label
if variable_type in ["variable", "size"]:
slider = rule_box.add(arcade.gui.UISlider(value=default_values[VAR_NAMES[n]], min_value=VAR_OPTIONS[variable_type][0], max_value=VAR_OPTIONS[variable_type][1], step=1, style=slider_style, width=self.window.width * 0.25, height=self.window.height / 25))
slider._render_steps = lambda surface: None slider._render_steps = lambda surface: None
elif variable in ["shape_type", "target_type", "color"]: slider.on_change = lambda event, variable_type=variable_type, rule=rule, rule_type=rule_type, ruleset_num=ruleset_num, rule_num=rule_num, n=n: self.change_rule_value(ruleset_num, rule_num, rule, rule_type, variable_type, n, event.new_value)
dropdown = rule_box.add(arcade.gui.UIDropdown(default=default_values[VAR_NAMES[n]], options=VAR_OPTIONS[variable], active_style=dropdown_style, primary_style=dropdown_style, dropdown_style=dropdown_style, width=self.window.width * 0.25, height=self.window.height / 25)) self.rule_var_changers[key] = slider
def create_ruleset_ui(self, ruleset): elif variable_type in ["shape_type", "target_type", "color"]:
dropdown = rule_box.add(arcade.gui.UIDropdown(default=default_values[VAR_NAMES[n]], options=VAR_OPTIONS[variable_type], active_style=dropdown_style, primary_style=dropdown_style, dropdown_style=dropdown_style, width=self.window.width * 0.25, height=self.window.height / 25))
dropdown.on_change = lambda event, variable_type=variable_type, rule=rule, rule_type=rule_type, ruleset_num=ruleset_num, rule_num=rule_num, n=n: self.change_rule_value(ruleset_num, rule_num, rule, rule_type, variable_type, n, event.new_value)
self.rule_var_changers[key] = dropdown
def add_ruleset(self, ruleset):
rule_box = self.rules_box.add(arcade.gui.UIBoxLayout(space_between=5, align="left").with_background(color=arcade.color.DARK_SLATE_GRAY)) rule_box = self.rules_box.add(arcade.gui.UIBoxLayout(space_between=5, align="left").with_background(color=arcade.color.DARK_SLATE_GRAY))
if len(ruleset) == 2: if len(ruleset) == 2:
self.create_rule_ui(rule_box, ruleset[0]) self.rulesets[self.current_ruleset_num] = ruleset
self.create_rule_ui(rule_box, ruleset[0], "if")
self.create_rule_ui(rule_box, ruleset[1], "do") self.create_rule_ui(rule_box, ruleset[1], "do")
else: else:
self.rulesets[self.current_ruleset_num] = ruleset
self.create_rule_ui(rule_box, ruleset[0], "if") self.create_rule_ui(rule_box, ruleset[0], "if")
rule_box.add(arcade.gui.UILabel(ruleset[1].upper(), font_size=14, width=self.window.width * 0.25)) rule_box.add(arcade.gui.UILabel(ruleset[1].upper(), font_size=14, width=self.window.width * 0.25))
self.create_rule_ui(rule_box, ruleset[2], "if", 2)
self.create_rule_ui(rule_box, ruleset[2], "if") self.create_rule_ui(rule_box, ruleset[3], "do", 3)
self.create_rule_ui(rule_box, ruleset[3], "do")
self.rules_box.add(arcade.gui.UISpace(height=self.window.height / 50)) self.rules_box.add(arcade.gui.UISpace(height=self.window.height / 50))
@@ -98,12 +129,111 @@ class Game(arcade.gui.UIView):
self.rules_box.add(arcade.gui.UISpace(height=self.window.height / 50)) self.rules_box.add(arcade.gui.UISpace(height=self.window.height / 50))
for ruleset in self.rules: for _ in range(8):
self.create_ruleset_ui(ruleset) self.add_rule()
self.triggered_events.append(["game_launch", {}])
def add_rule(self): def add_rule(self):
self.rules.append(generate_rule()) self.rulesets[self.current_ruleset_num] = generate_rule()
self.create_ruleset_ui(self.rules[-1]) self.add_ruleset(self.rulesets[self.current_ruleset_num])
self.current_ruleset_num += 1
def get_rule_values(self, ruleset_num, rule_num, rule_dict, event_args):
args = [self.rule_values[f"{ruleset_num}_{rule_num}_{user_var}_{n}"] for n, user_var in enumerate(rule_dict["user_vars"])]
return args + [event_args[var] for var in rule_dict.get("vars", []) if var in rule_dict["user_vars"]]
def check_rule(self, ruleset_num, rule_num, rule_dict, event_args):
return rule_dict["func"](*self.get_rule_values(ruleset_num, rule_num, rule_dict, event_args))
def get_action_function(self, action_dict):
ACTION_FUNCTION_DICT = {
"global_action": {
"spawn": self.spawn,
"change_gravity": self.change_gravity
},
"shape_action": {
"move_x": self.move_x,
"move_y": self.move_y,
"change_x": self.change_x,
"change_y": self.change_y,
"change_x_velocity": self.change_x_velocity,
"change_y_velocity": self.change_y_velocity
}
}
return ACTION_FUNCTION_DICT[action_dict["type"]][action_dict["name"]]
def run_do_rule(self, ruleset_num, rule_num, rule_dict, event_args):
self.get_action_function(rule_dict["action"])(*self.get_rule_values(ruleset_num, rule_num, rule_dict, event_args))
def on_update(self, delta_time):
self.triggered_events.append(["every_update", {}])
while len(self.triggered_events) > 0:
trigger, trigger_args = self.triggered_events.pop(0)
for key, ruleset in self.rulesets.items():
if len(ruleset) == 2:
if_rule_dict = IF_RULES[ruleset[0]]
do_rule_dict = DO_RULES[ruleset[1]]
if not if_rule_dict["trigger"] == trigger:
continue
if if_rule_dict["trigger"] in ["every_update"]:
for shape in self.shapes:
event_args = trigger_args
if not "event_shape_type" in trigger_args:
event_args.update({"event_shape_type": shape.shape_type, "shape_size": shape.size})
if self.check_rule(key, 0, if_rule_dict, event_args):
self.run_do_rule(key, 1, do_rule_dict, event_args)
else:
event_args = trigger_args
if self.check_rule(key, 0, if_rule_dict, event_args):
self.run_do_rule(key, 1, do_rule_dict, event_args)
else:
if_rule_dicts = IF_RULES[ruleset[0]], IF_RULES[ruleset[2]]
do_rule_dict = DO_RULES[ruleset[3]]
if not (if_rule_dicts[0]["trigger"] == trigger and if_rule_dicts[0]["trigger"] == trigger):
continue
for shape in self.shapes if not "event_shape_type" in trigger_args else [shape]:
event_args = trigger_args
if not "event_shape_type" in trigger_args:
event_args.update({"event_shape_type": shape.shape_type, "shape_size": shape.size})
if ruleset[1] == "and":
if self.check_rule(key, 0, if_rule_dicts[0], event_args) and self.check_rule(key, 2, if_rule_dicts[1], event_args):
self.run_do_rule(key, 3, do_rule_dict, event_args)
elif ruleset[1] == "or":
if self.check_rule(key, 0, if_rule_dicts[0], event_args) or self.check_rule(key, 2, if_rule_dicts[1], event_args):
self.run_do_rule(key, 3, do_rule_dict, event_args)
for shape in self.shapes:
shape.update(self.gravity)
def change_rule_value(self, ruleset_num, rule_num, rule, rule_type, variable_type, n, value):
rule_dict = IF_RULES[rule] if rule_type == "if" else DO_RULES[rule]
key = f"{ruleset_num}_{rule_num}_{variable_type}_{n}"
self.rule_values[key] = value
values = {}
for i, variable in enumerate(rule_dict["user_vars"]):
lookup_key = f"{ruleset_num}_{rule_num}_{variable}_{i}"
values[VAR_NAMES[i]] = self.rule_values.get(lookup_key, VAR_DEFAULT[variable])
description = rule_dict["description"].format_map(values)
self.rule_labels[f"{ruleset_num}_{rule_num}_desc"].text = description if rule_type == "if" else f"THEN {description}"
self.rule_labels[key].text = f'{VAR_NAMES[n]}: {value}'
def on_draw(self): def on_draw(self):
super().on_draw() super().on_draw()

View File

@@ -2,28 +2,48 @@ from utils.constants import DO_RULES, IF_RULES, LOGICAL_OPERATORS, NON_COMPATIBL
import random import random
IF_KEYS = tuple(IF_RULES.keys())
DO_KEYS = tuple(DO_RULES.keys())
BAD_WHEN = {tuple(sorted(pair)) for pair in NON_COMPATIBLE_WHEN}
BAD_DO_WHEN = {tuple(pair) for pair in NON_COMPATIBLE_DO_WHEN}
def generate_rule(): def generate_rule():
when_a = random.choice(list(IF_RULES.keys())) when_a = random.choice(IF_KEYS)
when_b = None
if random.random() < 0.5: if random.random() < 0.5:
when_b = random.choice(list(IF_RULES.keys())) valid_b = [
while (when_a, when_b) in NON_COMPATIBLE_WHEN or (when_b, when_a) in NON_COMPATIBLE_WHEN or when_a == when_b: b for b in IF_KEYS
when_a = random.choice(list(IF_RULES.keys())) if b != when_a and tuple(sorted((when_a, b))) not in BAD_WHEN
when_b = random.choice(list(IF_RULES.keys())) ]
logical_operation = random.choice(LOGICAL_OPERATORS) if not valid_b:
return [when_a, random.choice(DO_KEYS)]
when_b = random.choice(valid_b)
logical = random.choice(LOGICAL_OPERATORS)
else: else:
logical_operation = None when_b = None
logical = None
do = random.choice(list(DO_RULES.keys())) if when_b:
while (when_a, do) in NON_COMPATIBLE_DO_WHEN or (do, when_a) in NON_COMPATIBLE_DO_WHEN or (when_b, do) in NON_COMPATIBLE_DO_WHEN or (do, when_b) in NON_COMPATIBLE_DO_WHEN: valid_do = [
do = random.choice(list(DO_RULES.keys())) d for d in DO_KEYS
if (when_a, d) not in BAD_DO_WHEN
if logical_operation: and (when_b, d) not in BAD_DO_WHEN
return [IF_RULES[when_a], logical_operation, IF_RULES[when_b], DO_RULES[do]] and (d, when_a) not in BAD_DO_WHEN
and (d, when_b) not in BAD_DO_WHEN
]
else: else:
return [IF_RULES[when_a], DO_RULES[do]] valid_do = [
d for d in DO_KEYS
if (when_a, d) not in BAD_DO_WHEN
and (d, when_a) not in BAD_DO_WHEN
]
def generate_rules(n): do = random.choice(valid_do)
return [generate_rule() for _ in range(n)]
if logical:
return [when_a, logical, when_b, do]
else:
return [when_a, do]

View File

@@ -4,6 +4,7 @@ from utils.constants import DEFAULT_X_VELOCITY, DEFAULT_Y_VELOCITY
class BaseShape(): class BaseShape():
def __init__(self): def __init__(self):
self.shape_type = ""
self.x_velocity = DEFAULT_X_VELOCITY self.x_velocity = DEFAULT_X_VELOCITY
self.y_velocity = DEFAULT_Y_VELOCITY self.y_velocity = DEFAULT_Y_VELOCITY
@@ -15,11 +16,29 @@ class BaseShape():
class Circle(pyglet.shapes.Circle, BaseShape): class Circle(pyglet.shapes.Circle, BaseShape):
def __init__(self, *args, **kwargs): def __init__(self, *args, **kwargs):
super().__init__(*args, **kwargs) super().__init__(*args, **kwargs)
BaseShape.__init__(self)
self.shape_type = "circle"
@property
def shape_size(self):
return self.radius
class Rectangle(pyglet.shapes.Rectangle, BaseShape): class Rectangle(pyglet.shapes.Rectangle, BaseShape):
def __init__(self, *args, **kwargs): def __init__(self, *args, **kwargs):
super().__init__(*args, **kwargs) super().__init__(*args, **kwargs)
BaseShape.__init__(self)
self.shape_type = "rectangle"
@property
def shape_size(self):
return self.width
class Triangle(pyglet.shapes.Triangle, BaseShape): class Triangle(pyglet.shapes.Triangle, BaseShape):
def __init__(self, *args, **kwargs): def __init__(self, *args, **kwargs):
super().__init__(*args, **kwargs) super().__init__(*args, **kwargs)
BaseShape.__init__(self)
self.shape_type = "triangle"
@property
def shape_size(self):
return self.x2 - self.x

View File

@@ -7,7 +7,7 @@ LOGICAL_OPERATORS = ["and", "or"]
SHAPES = ["rectangle", "circle", "triangle"] SHAPES = ["rectangle", "circle", "triangle"]
VAR_NAMES = ["a", "b", "c", "d", "e", "f", "g"] VAR_NAMES = ["a", "b", "c", "d", "e", "f", "g"]
DEFAULT_GRAVITY = 5 DEFAULT_GRAVITY = 2
DEFAULT_X_VELOCITY = 0 DEFAULT_X_VELOCITY = 0
DEFAULT_Y_VELOCITY = 0 DEFAULT_Y_VELOCITY = 0
@@ -25,12 +25,13 @@ VAR_OPTIONS = {
"shape_type": SHAPES, "shape_type": SHAPES,
"target_type": SHAPES, "target_type": SHAPES,
"variable": (0, 2500), "variable": (0, 2500),
"color": "WHITE", "color": COLORS,
"size": (1, 200), "size": (1, 200),
} }
IF_RULES = { IF_RULES = {
"x_position": { "x_position": {
"key": "x_position",
"description": "IF X for {a} shape is {b}", "description": "IF X for {a} shape is {b}",
"trigger": "every_update", "trigger": "every_update",
"user_vars": ["shape_type", "variable"], "user_vars": ["shape_type", "variable"],
@@ -38,6 +39,7 @@ IF_RULES = {
"func": lambda *v: (v[0] == v[2]) and (v[3] == v[1]) "func": lambda *v: (v[0] == v[2]) and (v[3] == v[1])
}, },
"y_position": { "y_position": {
"key": "y_position",
"description": "IF Y for {a} shape is {b}", "description": "IF Y for {a} shape is {b}",
"trigger": "every_update", "trigger": "every_update",
"user_vars": ["shape_type", "variable"], "user_vars": ["shape_type", "variable"],
@@ -45,6 +47,7 @@ IF_RULES = {
"func": lambda *v: (v[0] == v[2]) and (v[3] == v[1]) "func": lambda *v: (v[0] == v[2]) and (v[3] == v[1])
}, },
"color_is": { "color_is": {
"key": "color_is",
"description": "IF {a} shape color is {b}", "description": "IF {a} shape color is {b}",
"trigger": "every_update", "trigger": "every_update",
"user_vars": ["shape_type", "color"], "user_vars": ["shape_type", "color"],
@@ -52,6 +55,7 @@ IF_RULES = {
"func": lambda *v: (v[0] == v[2]) and (v[3] == v[1]) "func": lambda *v: (v[0] == v[2]) and (v[3] == v[1])
}, },
"size_is": { "size_is": {
"key": "size_is",
"description": "IF {a} shape size is {b}", "description": "IF {a} shape size is {b}",
"trigger": "every_update", "trigger": "every_update",
"user_vars": ["shape_type", "size"], "user_vars": ["shape_type", "size"],
@@ -59,6 +63,7 @@ IF_RULES = {
"func": lambda *v: (v[0] == v[2]) and (v[3] == v[1]) "func": lambda *v: (v[0] == v[2]) and (v[3] == v[1])
}, },
"spawns": { "spawns": {
"key": "spawns",
"description": "IF {a} shape spawns", "description": "IF {a} shape spawns",
"trigger": "spawns", "trigger": "spawns",
"user_vars": ["shape_type"], "user_vars": ["shape_type"],
@@ -66,6 +71,7 @@ IF_RULES = {
"func": lambda *v: v[0] == v[1] "func": lambda *v: v[0] == v[1]
}, },
"destroyed": { "destroyed": {
"key": "destroyed",
"description": "IF {a} shape is destroyed", "description": "IF {a} shape is destroyed",
"trigger": "destroyed", "trigger": "destroyed",
"user_vars": ["shape_type"], "user_vars": ["shape_type"],
@@ -73,6 +79,7 @@ IF_RULES = {
"func": lambda *v: v[0] == v[1] "func": lambda *v: v[0] == v[1]
}, },
"x_velocity_changes": { "x_velocity_changes": {
"key": "x_velocity_changes",
"description": "IF {a} shape X velocity changes", "description": "IF {a} shape X velocity changes",
"trigger": "x_change", "trigger": "x_change",
"user_vars": ["shape_type"], "user_vars": ["shape_type"],
@@ -80,6 +87,7 @@ IF_RULES = {
"func": lambda *v: v[0] == v[1] "func": lambda *v: v[0] == v[1]
}, },
"y_velocity_changes": { "y_velocity_changes": {
"key": "y_velocity_changes",
"description": "IF {a} shape Y velocity changes", "description": "IF {a} shape Y velocity changes",
"trigger": "y_change", "trigger": "y_change",
"user_vars": ["shape_type"], "user_vars": ["shape_type"],
@@ -87,6 +95,7 @@ IF_RULES = {
"func": lambda *v: v[0] == v[1] "func": lambda *v: v[0] == v[1]
}, },
"x_gravity_changes": { "x_gravity_changes": {
"key": "x_gravity_changes",
"description": "IF {a} shape X gravity changes", "description": "IF {a} shape X gravity changes",
"trigger": "gravity_x_change", "trigger": "gravity_x_change",
"user_vars": ["shape_type"], "user_vars": ["shape_type"],
@@ -94,6 +103,7 @@ IF_RULES = {
"func": lambda *v: v[0] == v[1] "func": lambda *v: v[0] == v[1]
}, },
"y_gravity_changes": { "y_gravity_changes": {
"key": "y_gravity_changes",
"description": "IF {a} shape Y gravity changes", "description": "IF {a} shape Y gravity changes",
"trigger": "gravity_y_change", "trigger": "gravity_y_change",
"user_vars": ["shape_type"], "user_vars": ["shape_type"],
@@ -101,6 +111,7 @@ IF_RULES = {
"func": lambda *v: v[0] == v[1] "func": lambda *v: v[0] == v[1]
}, },
"gravity_changes": { "gravity_changes": {
"key": "gravity_changes",
"description": "IF gravity changes", "description": "IF gravity changes",
"user_vars": [], "user_vars": [],
"trigger": "gravity_change", "trigger": "gravity_change",
@@ -108,6 +119,7 @@ IF_RULES = {
"func": lambda *v: True "func": lambda *v: True
}, },
"color_changes": { "color_changes": {
"key": "color_changes",
"description": "IF {a} shape color changes", "description": "IF {a} shape color changes",
"trigger": "color_change", "trigger": "color_change",
"user_vars": ["shape_type"], "user_vars": ["shape_type"],
@@ -115,6 +127,7 @@ IF_RULES = {
"func": lambda *v: v[0] == v[1] "func": lambda *v: v[0] == v[1]
}, },
"size_changes": { "size_changes": {
"key": "size_changes",
"description": "IF {a} shape size changes", "description": "IF {a} shape size changes",
"trigger": "size_change", "trigger": "size_change",
"user_vars": ["shape_type"], "user_vars": ["shape_type"],
@@ -122,6 +135,7 @@ IF_RULES = {
"func": lambda *v: v[0] == v[1] "func": lambda *v: v[0] == v[1]
}, },
"morphs": { "morphs": {
"key": "morphs",
"description": "IF {a} shape morphs into {b}", "description": "IF {a} shape morphs into {b}",
"trigger": "morph", "trigger": "morph",
"user_vars": ["shape_type", "target_type"], "user_vars": ["shape_type", "target_type"],
@@ -129,13 +143,15 @@ IF_RULES = {
"func": lambda *v: (v[0] == v[2]) and (v[3] == v[1]) "func": lambda *v: (v[0] == v[2]) and (v[3] == v[1])
}, },
"collides": { "collides": {
"key": "collides",
"description": "IF {a} shape collides with {b}", "description": "IF {a} shape collides with {b}",
"trigger": "collision", "trigger": "collision",
"user_vars": ["shape_type", "target_type"], "user_vars": ["shape_type", "target_type"],
"vars": ["shape_type", "target_type", "event_a_type", "event_b_type"], "vars": ["shape_type", "target_type", "event_a_type", "event_b_type"],
"func": lambda *v: (v[0] == v[2]) and (v[3] == v[1]) "func": lambda *v: (v[0] == v[2]) and (v[3] == v[1])
}, },
"launch": { "game_launch": {
"key": "game_launch",
"description": "IF game launches", "description": "IF game launches",
"trigger": "game_launch", "trigger": "game_launch",
"user_vars": [], "user_vars": [],
@@ -143,6 +159,7 @@ IF_RULES = {
"func": lambda *v: True "func": lambda *v: True
}, },
"every_update": { "every_update": {
"key": "every_update",
"description": "Every update", "description": "Every update",
"trigger": "every_update", "trigger": "every_update",
"user_vars": [], "user_vars": [],
@@ -266,72 +283,84 @@ NON_COMPATIBLE_DO_WHEN = [
DO_RULES = { DO_RULES = {
"change_x": { "change_x": {
"key": "change_x",
"description": "Change this shape's X to {a}", "description": "Change this shape's X to {a}",
"action": {"type": "shape_action", "name": "change_x"}, "action": {"type": "shape_action", "name": "change_x"},
"user_vars": ["variable"] "user_vars": ["shape", "variable"]
}, },
"change_y": { "change_y": {
"key": "change_y",
"description": "Change this shape's Y to {a}", "description": "Change this shape's Y to {a}",
"action": {"type": "shape_action", "name": "change_y"}, "action": {"type": "shape_action", "name": "change_y"},
"user_vars": ["variable"] "user_vars": ["shape", "variable"]
}, },
"move_x": { "move_x": {
"key": "move_x",
"description": "Move this shape's X by {a}", "description": "Move this shape's X by {a}",
"action": {"type": "shape_action", "name": "move_x"}, "action": {"type": "shape_action", "name": "move_x"},
"user_vars": ["variable"] "user_vars": ["shape", "variable"]
}, },
"move_y": { "move_y": {
"key": "move_y",
"description": "Move this shape's Y by {a}", "description": "Move this shape's Y by {a}",
"action": {"type": "shape_action", "name": "move_y"}, "action": {"type": "shape_action", "name": "move_y"},
"user_vars": ["variable"] "user_vars": ["shape", "variable"]
}, },
"change_x_velocity": { "change_x_velocity": {
"key": "change_x_velocity",
"description": "Change X velocity of this to {a}", "description": "Change X velocity of this to {a}",
"action": {"type": "shape_action", "name": "change_x_vel"}, "action": {"type": "shape_action", "name": "change_x_vel"},
"user_vars": ["variable"] "user_vars": ["shape", "variable"]
}, },
"change_y_velocity": { "change_y_velocity": {
"key": "change_y_velocity",
"description": "Change Y velocity of this to {a}", "description": "Change Y velocity of this to {a}",
"action": {"type": "shape_action", "name": "change_y_vel"}, "action": {"type": "shape_action", "name": "change_y_vel"},
"user_vars": ["variable"] "user_vars": ["shape", "variable"]
}, },
"change_color": { "change_color": {
"key": "change_color",
"description": "Change this shape's color to {a}", "description": "Change this shape's color to {a}",
"action": {"type": "shape_action", "name": "change_color"}, "action": {"type": "shape_action", "name": "change_color"},
"user_vars": ["color"] "user_vars": ["shape", "color"]
}, },
"change_size": { "change_size": {
"key": "change_size",
"description": "Change this shape's size to {a}", "description": "Change this shape's size to {a}",
"action": {"type": "shape_action", "name": "change_size"}, "action": {"type": "shape_action", "name": "change_size"},
"user_vars": ["size"] "user_vars": ["shape", "size"]
}, },
"destroy": { "destroy": {
"key": "destroy",
"description": "Destroy this", "description": "Destroy this",
"action": {"type": "shape_action", "name": "destroy"}, "action": {"type": "shape_action", "name": "destroy"},
"user_vars": [] "user_vars": ["shape"]
}, },
"morph_into": { "morph_into": {
"key": "morph_into",
"description": "Morph this into {a}", "description": "Morph this into {a}",
"action": {"type": "shape_action", "name": "morph"}, "action": {"type": "shape_action", "name": "morph"},
"user_vars": ["shape_type"] "user_vars": ["shape", "shape_type"]
}, },
"change_gravity": { "change_gravity": {
"description": "Change this shape's gravity to {a}", "key": "change_gravity",
"action": {"type": "shape_action", "name": "change_gravity"}, "description": "Change gravity to {a}",
"user_vars": ["variable"] "action": {"type": "global_action", "name": "change_gravity"},
"user_vars": ["shape", "variable"]
}, },
"spawn": { "spawn": {
"key": "spawn",
"description": "Spawn {a}", "description": "Spawn {a}",
"action": {"type": "global_action", "name": "spawn"}, "action": {"type": "global_action", "name": "spawn"},
"user_vars": ["shape_type"] "user_vars": ["shape_type"]