mirror of
https://github.com/csd4ni3l/chaos-protocol.git
synced 2026-01-01 04:23:43 +01:00
add a better rule system, and part of the functionality works now.
This commit is contained in:
186
game/play.py
186
game/play.py
@@ -1,8 +1,10 @@
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import arcade, arcade.gui, pyglet, random
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from utils.constants import slider_style, dropdown_style, VAR_NAMES, VAR_DEFAULT, DEFAULT_GRAVITY, VAR_OPTIONS
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from utils.constants import slider_style, dropdown_style, VAR_NAMES, VAR_DEFAULT, DEFAULT_GRAVITY, VAR_OPTIONS, DO_RULES, IF_RULES
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from game.rules import generate_rules, generate_rule
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from arcade.gui.experimental.scroll_area import UIScrollArea, UIScrollBar
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from game.rules import generate_rule
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from game.sprites import *
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class Game(arcade.gui.UIView):
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@@ -13,14 +15,27 @@ class Game(arcade.gui.UIView):
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self.pypresence_client.update(state="Causing Chaos")
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self.anchor = self.add_widget(arcade.gui.UIAnchorLayout(size_hint=(1, 1)))
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self.rules_box = self.anchor.add(arcade.gui.UIBoxLayout(align="left", size_hint=(0.25, 1)).with_background(color=arcade.color.DARK_GRAY), anchor_x="right", anchor_y="bottom")
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self.scroll_area = UIScrollArea(size_hint=(0.25, 1)) # center on screen
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self.scroll_area.scroll_speed = -75
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self.anchor.add(self.scroll_area, anchor_x="right", anchor_y="center", align_x=-self.window.width * 0.02)
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self.scrollbar = UIScrollBar(self.scroll_area)
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self.scrollbar.size_hint = (0.02, 1)
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self.anchor.add(self.scrollbar, anchor_x="right", anchor_y="center")
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self.rules_box = arcade.gui.UIBoxLayout(align="left", size_hint=(0.25, 1)).with_background(color=arcade.color.DARK_GRAY)
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self.scroll_area.add(self.rules_box)
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self.gravity = DEFAULT_GRAVITY
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self.rules = generate_rules(1)
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self.current_ruleset_num = 0
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self.rulesets = {}
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self.rule_values = {}
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self.triggered_events = []
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self.rule_labels = {}
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self.rule_sliders = {}
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self.rule_var_changers = {}
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self.shapes = []
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self.shape_batch = pyglet.graphics.Batch()
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@@ -43,8 +58,8 @@ class Game(arcade.gui.UIView):
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def change_y_velocity(self, shape, a):
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shape.y_velocity = a
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def get_default_values(self, variable_list):
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return {VAR_NAMES[n]: VAR_DEFAULT[variable] for n, variable in enumerate(variable_list)}
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def change_gravity(self, a):
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self.gravity = a
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def spawn(self, shape):
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x, y = random.randint(100, self.window.width - 100), random.randint(100, self.window.height - 100)
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@@ -58,35 +73,51 @@ class Game(arcade.gui.UIView):
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elif shape == "triangle":
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self.shapes.append(Triangle(x, y, x + 10, y, x + 5, y + 10, color=arcade.color.WHITE, batch=self.shape_batch))
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def create_rule_ui(self, rule_box, rule, rule_type="if"):
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default_values = {VAR_NAMES[n]: VAR_DEFAULT[variable] for n, variable in enumerate(rule["user_vars"])}
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description = rule["description"].format_map(default_values)
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def create_rule_ui(self, rule_box: arcade.gui.UIBoxLayout, rule, rule_type, rule_num=1):
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rule_dict = IF_RULES[rule] if rule_type == "if" else DO_RULES[rule]
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rule_box.add(arcade.gui.UILabel(description if rule_type == "if" else f"THEN {description}", font_size=13, width=self.window.width * 0.25))
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ruleset_num = self.current_ruleset_num
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for n, variable in enumerate(rule["user_vars"]):
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rule_box.add(arcade.gui.UILabel(f'{VAR_NAMES[n]}: {default_values[VAR_NAMES[n]]}', font_size=11, width=self.window.width * 0.25, height=self.window.height / 25))
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default_values = {VAR_NAMES[n]: VAR_DEFAULT[variable] for n, variable in enumerate(rule_dict["user_vars"])}
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description = rule_dict["description"].format_map(default_values)
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if variable in ["variable", "size"]:
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slider = rule_box.add(arcade.gui.UISlider(value=default_values[VAR_NAMES[n]], min_value=VAR_OPTIONS[variable][0], max_value=VAR_OPTIONS[variable][1], step=1, style=slider_style, width=self.window.width * 0.25, height=self.window.height / 25))
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desc_label = rule_box.add(arcade.gui.UILabel(description if rule_type == "if" else f"THEN {description}", font_size=13, width=self.window.width * 0.25))
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self.rule_labels[f"{self.current_ruleset_num}_{rule_num}_desc"] = desc_label
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for n, variable_type in enumerate(rule_dict["user_vars"]):
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key = f"{self.current_ruleset_num}_{rule_num}_{variable_type}_{n}"
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self.rule_values[key] = default_values[VAR_NAMES[n]]
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label = rule_box.add(arcade.gui.UILabel(f'{VAR_NAMES[n]}: {default_values[VAR_NAMES[n]]}', font_size=11, width=self.window.width * 0.25, height=self.window.height / 25))
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self.rule_labels[key] = label
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if variable_type in ["variable", "size"]:
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slider = rule_box.add(arcade.gui.UISlider(value=default_values[VAR_NAMES[n]], min_value=VAR_OPTIONS[variable_type][0], max_value=VAR_OPTIONS[variable_type][1], step=1, style=slider_style, width=self.window.width * 0.25, height=self.window.height / 25))
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slider._render_steps = lambda surface: None
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elif variable in ["shape_type", "target_type", "color"]:
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dropdown = rule_box.add(arcade.gui.UIDropdown(default=default_values[VAR_NAMES[n]], options=VAR_OPTIONS[variable], active_style=dropdown_style, primary_style=dropdown_style, dropdown_style=dropdown_style, width=self.window.width * 0.25, height=self.window.height / 25))
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def create_ruleset_ui(self, ruleset):
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slider.on_change = lambda event, variable_type=variable_type, rule=rule, rule_type=rule_type, ruleset_num=ruleset_num, rule_num=rule_num, n=n: self.change_rule_value(ruleset_num, rule_num, rule, rule_type, variable_type, n, event.new_value)
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self.rule_var_changers[key] = slider
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elif variable_type in ["shape_type", "target_type", "color"]:
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dropdown = rule_box.add(arcade.gui.UIDropdown(default=default_values[VAR_NAMES[n]], options=VAR_OPTIONS[variable_type], active_style=dropdown_style, primary_style=dropdown_style, dropdown_style=dropdown_style, width=self.window.width * 0.25, height=self.window.height / 25))
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dropdown.on_change = lambda event, variable_type=variable_type, rule=rule, rule_type=rule_type, ruleset_num=ruleset_num, rule_num=rule_num, n=n: self.change_rule_value(ruleset_num, rule_num, rule, rule_type, variable_type, n, event.new_value)
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self.rule_var_changers[key] = dropdown
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def add_ruleset(self, ruleset):
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rule_box = self.rules_box.add(arcade.gui.UIBoxLayout(space_between=5, align="left").with_background(color=arcade.color.DARK_SLATE_GRAY))
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if len(ruleset) == 2:
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self.create_rule_ui(rule_box, ruleset[0])
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self.rulesets[self.current_ruleset_num] = ruleset
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self.create_rule_ui(rule_box, ruleset[0], "if")
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self.create_rule_ui(rule_box, ruleset[1], "do")
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else:
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self.rulesets[self.current_ruleset_num] = ruleset
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self.create_rule_ui(rule_box, ruleset[0], "if")
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rule_box.add(arcade.gui.UILabel(ruleset[1].upper(), font_size=14, width=self.window.width * 0.25))
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self.create_rule_ui(rule_box, ruleset[2], "if")
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self.create_rule_ui(rule_box, ruleset[3], "do")
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self.create_rule_ui(rule_box, ruleset[2], "if", 2)
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self.create_rule_ui(rule_box, ruleset[3], "do", 3)
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self.rules_box.add(arcade.gui.UISpace(height=self.window.height / 50))
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@@ -98,12 +129,111 @@ class Game(arcade.gui.UIView):
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self.rules_box.add(arcade.gui.UISpace(height=self.window.height / 50))
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for ruleset in self.rules:
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self.create_ruleset_ui(ruleset)
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for _ in range(8):
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self.add_rule()
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self.triggered_events.append(["game_launch", {}])
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def add_rule(self):
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self.rules.append(generate_rule())
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self.create_ruleset_ui(self.rules[-1])
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self.rulesets[self.current_ruleset_num] = generate_rule()
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self.add_ruleset(self.rulesets[self.current_ruleset_num])
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self.current_ruleset_num += 1
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def get_rule_values(self, ruleset_num, rule_num, rule_dict, event_args):
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args = [self.rule_values[f"{ruleset_num}_{rule_num}_{user_var}_{n}"] for n, user_var in enumerate(rule_dict["user_vars"])]
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return args + [event_args[var] for var in rule_dict.get("vars", []) if var in rule_dict["user_vars"]]
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def check_rule(self, ruleset_num, rule_num, rule_dict, event_args):
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return rule_dict["func"](*self.get_rule_values(ruleset_num, rule_num, rule_dict, event_args))
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def get_action_function(self, action_dict):
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ACTION_FUNCTION_DICT = {
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"global_action": {
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"spawn": self.spawn,
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"change_gravity": self.change_gravity
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},
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"shape_action": {
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"move_x": self.move_x,
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"move_y": self.move_y,
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"change_x": self.change_x,
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"change_y": self.change_y,
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"change_x_velocity": self.change_x_velocity,
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"change_y_velocity": self.change_y_velocity
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}
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}
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return ACTION_FUNCTION_DICT[action_dict["type"]][action_dict["name"]]
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def run_do_rule(self, ruleset_num, rule_num, rule_dict, event_args):
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self.get_action_function(rule_dict["action"])(*self.get_rule_values(ruleset_num, rule_num, rule_dict, event_args))
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def on_update(self, delta_time):
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self.triggered_events.append(["every_update", {}])
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while len(self.triggered_events) > 0:
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trigger, trigger_args = self.triggered_events.pop(0)
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for key, ruleset in self.rulesets.items():
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if len(ruleset) == 2:
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if_rule_dict = IF_RULES[ruleset[0]]
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do_rule_dict = DO_RULES[ruleset[1]]
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if not if_rule_dict["trigger"] == trigger:
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continue
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if if_rule_dict["trigger"] in ["every_update"]:
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for shape in self.shapes:
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event_args = trigger_args
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if not "event_shape_type" in trigger_args:
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event_args.update({"event_shape_type": shape.shape_type, "shape_size": shape.size})
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if self.check_rule(key, 0, if_rule_dict, event_args):
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self.run_do_rule(key, 1, do_rule_dict, event_args)
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else:
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event_args = trigger_args
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if self.check_rule(key, 0, if_rule_dict, event_args):
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self.run_do_rule(key, 1, do_rule_dict, event_args)
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else:
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if_rule_dicts = IF_RULES[ruleset[0]], IF_RULES[ruleset[2]]
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do_rule_dict = DO_RULES[ruleset[3]]
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if not (if_rule_dicts[0]["trigger"] == trigger and if_rule_dicts[0]["trigger"] == trigger):
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continue
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for shape in self.shapes if not "event_shape_type" in trigger_args else [shape]:
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event_args = trigger_args
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if not "event_shape_type" in trigger_args:
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event_args.update({"event_shape_type": shape.shape_type, "shape_size": shape.size})
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if ruleset[1] == "and":
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if self.check_rule(key, 0, if_rule_dicts[0], event_args) and self.check_rule(key, 2, if_rule_dicts[1], event_args):
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self.run_do_rule(key, 3, do_rule_dict, event_args)
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elif ruleset[1] == "or":
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if self.check_rule(key, 0, if_rule_dicts[0], event_args) or self.check_rule(key, 2, if_rule_dicts[1], event_args):
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self.run_do_rule(key, 3, do_rule_dict, event_args)
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for shape in self.shapes:
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shape.update(self.gravity)
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def change_rule_value(self, ruleset_num, rule_num, rule, rule_type, variable_type, n, value):
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rule_dict = IF_RULES[rule] if rule_type == "if" else DO_RULES[rule]
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key = f"{ruleset_num}_{rule_num}_{variable_type}_{n}"
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self.rule_values[key] = value
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values = {}
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for i, variable in enumerate(rule_dict["user_vars"]):
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lookup_key = f"{ruleset_num}_{rule_num}_{variable}_{i}"
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values[VAR_NAMES[i]] = self.rule_values.get(lookup_key, VAR_DEFAULT[variable])
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description = rule_dict["description"].format_map(values)
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self.rule_labels[f"{ruleset_num}_{rule_num}_desc"].text = description if rule_type == "if" else f"THEN {description}"
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self.rule_labels[key].text = f'{VAR_NAMES[n]}: {value}'
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def on_draw(self):
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super().on_draw()
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@@ -2,28 +2,48 @@ from utils.constants import DO_RULES, IF_RULES, LOGICAL_OPERATORS, NON_COMPATIBL
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import random
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IF_KEYS = tuple(IF_RULES.keys())
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DO_KEYS = tuple(DO_RULES.keys())
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BAD_WHEN = {tuple(sorted(pair)) for pair in NON_COMPATIBLE_WHEN}
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BAD_DO_WHEN = {tuple(pair) for pair in NON_COMPATIBLE_DO_WHEN}
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def generate_rule():
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when_a = random.choice(list(IF_RULES.keys()))
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when_b = None
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when_a = random.choice(IF_KEYS)
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if random.random() < 0.5:
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when_b = random.choice(list(IF_RULES.keys()))
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while (when_a, when_b) in NON_COMPATIBLE_WHEN or (when_b, when_a) in NON_COMPATIBLE_WHEN or when_a == when_b:
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when_a = random.choice(list(IF_RULES.keys()))
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when_b = random.choice(list(IF_RULES.keys()))
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valid_b = [
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b for b in IF_KEYS
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if b != when_a and tuple(sorted((when_a, b))) not in BAD_WHEN
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]
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logical_operation = random.choice(LOGICAL_OPERATORS)
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if not valid_b:
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return [when_a, random.choice(DO_KEYS)]
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when_b = random.choice(valid_b)
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logical = random.choice(LOGICAL_OPERATORS)
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else:
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logical_operation = None
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when_b = None
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logical = None
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do = random.choice(list(DO_RULES.keys()))
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while (when_a, do) in NON_COMPATIBLE_DO_WHEN or (do, when_a) in NON_COMPATIBLE_DO_WHEN or (when_b, do) in NON_COMPATIBLE_DO_WHEN or (do, when_b) in NON_COMPATIBLE_DO_WHEN:
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do = random.choice(list(DO_RULES.keys()))
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if logical_operation:
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return [IF_RULES[when_a], logical_operation, IF_RULES[when_b], DO_RULES[do]]
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if when_b:
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valid_do = [
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d for d in DO_KEYS
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if (when_a, d) not in BAD_DO_WHEN
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and (when_b, d) not in BAD_DO_WHEN
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and (d, when_a) not in BAD_DO_WHEN
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and (d, when_b) not in BAD_DO_WHEN
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]
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else:
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return [IF_RULES[when_a], DO_RULES[do]]
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valid_do = [
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d for d in DO_KEYS
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if (when_a, d) not in BAD_DO_WHEN
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and (d, when_a) not in BAD_DO_WHEN
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]
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def generate_rules(n):
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return [generate_rule() for _ in range(n)]
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do = random.choice(valid_do)
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if logical:
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return [when_a, logical, when_b, do]
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else:
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return [when_a, do]
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@@ -4,6 +4,7 @@ from utils.constants import DEFAULT_X_VELOCITY, DEFAULT_Y_VELOCITY
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class BaseShape():
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def __init__(self):
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self.shape_type = ""
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self.x_velocity = DEFAULT_X_VELOCITY
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self.y_velocity = DEFAULT_Y_VELOCITY
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@@ -15,11 +16,29 @@ class BaseShape():
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class Circle(pyglet.shapes.Circle, BaseShape):
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def __init__(self, *args, **kwargs):
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super().__init__(*args, **kwargs)
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BaseShape.__init__(self)
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self.shape_type = "circle"
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@property
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def shape_size(self):
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return self.radius
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class Rectangle(pyglet.shapes.Rectangle, BaseShape):
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def __init__(self, *args, **kwargs):
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super().__init__(*args, **kwargs)
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BaseShape.__init__(self)
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self.shape_type = "rectangle"
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@property
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def shape_size(self):
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return self.width
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class Triangle(pyglet.shapes.Triangle, BaseShape):
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def __init__(self, *args, **kwargs):
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super().__init__(*args, **kwargs)
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BaseShape.__init__(self)
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self.shape_type = "triangle"
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@property
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def shape_size(self):
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return self.x2 - self.x
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@@ -7,7 +7,7 @@ LOGICAL_OPERATORS = ["and", "or"]
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SHAPES = ["rectangle", "circle", "triangle"]
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VAR_NAMES = ["a", "b", "c", "d", "e", "f", "g"]
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DEFAULT_GRAVITY = 5
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DEFAULT_GRAVITY = 2
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DEFAULT_X_VELOCITY = 0
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DEFAULT_Y_VELOCITY = 0
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@@ -25,12 +25,13 @@ VAR_OPTIONS = {
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"shape_type": SHAPES,
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"target_type": SHAPES,
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"variable": (0, 2500),
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"color": "WHITE",
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"color": COLORS,
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"size": (1, 200),
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}
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IF_RULES = {
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||||
"x_position": {
|
||||
"key": "x_position",
|
||||
"description": "IF X for {a} shape is {b}",
|
||||
"trigger": "every_update",
|
||||
"user_vars": ["shape_type", "variable"],
|
||||
@@ -38,6 +39,7 @@ IF_RULES = {
|
||||
"func": lambda *v: (v[0] == v[2]) and (v[3] == v[1])
|
||||
},
|
||||
"y_position": {
|
||||
"key": "y_position",
|
||||
"description": "IF Y for {a} shape is {b}",
|
||||
"trigger": "every_update",
|
||||
"user_vars": ["shape_type", "variable"],
|
||||
@@ -45,6 +47,7 @@ IF_RULES = {
|
||||
"func": lambda *v: (v[0] == v[2]) and (v[3] == v[1])
|
||||
},
|
||||
"color_is": {
|
||||
"key": "color_is",
|
||||
"description": "IF {a} shape color is {b}",
|
||||
"trigger": "every_update",
|
||||
"user_vars": ["shape_type", "color"],
|
||||
@@ -52,6 +55,7 @@ IF_RULES = {
|
||||
"func": lambda *v: (v[0] == v[2]) and (v[3] == v[1])
|
||||
},
|
||||
"size_is": {
|
||||
"key": "size_is",
|
||||
"description": "IF {a} shape size is {b}",
|
||||
"trigger": "every_update",
|
||||
"user_vars": ["shape_type", "size"],
|
||||
@@ -59,6 +63,7 @@ IF_RULES = {
|
||||
"func": lambda *v: (v[0] == v[2]) and (v[3] == v[1])
|
||||
},
|
||||
"spawns": {
|
||||
"key": "spawns",
|
||||
"description": "IF {a} shape spawns",
|
||||
"trigger": "spawns",
|
||||
"user_vars": ["shape_type"],
|
||||
@@ -66,6 +71,7 @@ IF_RULES = {
|
||||
"func": lambda *v: v[0] == v[1]
|
||||
},
|
||||
"destroyed": {
|
||||
"key": "destroyed",
|
||||
"description": "IF {a} shape is destroyed",
|
||||
"trigger": "destroyed",
|
||||
"user_vars": ["shape_type"],
|
||||
@@ -73,6 +79,7 @@ IF_RULES = {
|
||||
"func": lambda *v: v[0] == v[1]
|
||||
},
|
||||
"x_velocity_changes": {
|
||||
"key": "x_velocity_changes",
|
||||
"description": "IF {a} shape X velocity changes",
|
||||
"trigger": "x_change",
|
||||
"user_vars": ["shape_type"],
|
||||
@@ -80,6 +87,7 @@ IF_RULES = {
|
||||
"func": lambda *v: v[0] == v[1]
|
||||
},
|
||||
"y_velocity_changes": {
|
||||
"key": "y_velocity_changes",
|
||||
"description": "IF {a} shape Y velocity changes",
|
||||
"trigger": "y_change",
|
||||
"user_vars": ["shape_type"],
|
||||
@@ -87,6 +95,7 @@ IF_RULES = {
|
||||
"func": lambda *v: v[0] == v[1]
|
||||
},
|
||||
"x_gravity_changes": {
|
||||
"key": "x_gravity_changes",
|
||||
"description": "IF {a} shape X gravity changes",
|
||||
"trigger": "gravity_x_change",
|
||||
"user_vars": ["shape_type"],
|
||||
@@ -94,6 +103,7 @@ IF_RULES = {
|
||||
"func": lambda *v: v[0] == v[1]
|
||||
},
|
||||
"y_gravity_changes": {
|
||||
"key": "y_gravity_changes",
|
||||
"description": "IF {a} shape Y gravity changes",
|
||||
"trigger": "gravity_y_change",
|
||||
"user_vars": ["shape_type"],
|
||||
@@ -101,6 +111,7 @@ IF_RULES = {
|
||||
"func": lambda *v: v[0] == v[1]
|
||||
},
|
||||
"gravity_changes": {
|
||||
"key": "gravity_changes",
|
||||
"description": "IF gravity changes",
|
||||
"user_vars": [],
|
||||
"trigger": "gravity_change",
|
||||
@@ -108,6 +119,7 @@ IF_RULES = {
|
||||
"func": lambda *v: True
|
||||
},
|
||||
"color_changes": {
|
||||
"key": "color_changes",
|
||||
"description": "IF {a} shape color changes",
|
||||
"trigger": "color_change",
|
||||
"user_vars": ["shape_type"],
|
||||
@@ -115,6 +127,7 @@ IF_RULES = {
|
||||
"func": lambda *v: v[0] == v[1]
|
||||
},
|
||||
"size_changes": {
|
||||
"key": "size_changes",
|
||||
"description": "IF {a} shape size changes",
|
||||
"trigger": "size_change",
|
||||
"user_vars": ["shape_type"],
|
||||
@@ -122,6 +135,7 @@ IF_RULES = {
|
||||
"func": lambda *v: v[0] == v[1]
|
||||
},
|
||||
"morphs": {
|
||||
"key": "morphs",
|
||||
"description": "IF {a} shape morphs into {b}",
|
||||
"trigger": "morph",
|
||||
"user_vars": ["shape_type", "target_type"],
|
||||
@@ -129,13 +143,15 @@ IF_RULES = {
|
||||
"func": lambda *v: (v[0] == v[2]) and (v[3] == v[1])
|
||||
},
|
||||
"collides": {
|
||||
"key": "collides",
|
||||
"description": "IF {a} shape collides with {b}",
|
||||
"trigger": "collision",
|
||||
"user_vars": ["shape_type", "target_type"],
|
||||
"vars": ["shape_type", "target_type", "event_a_type", "event_b_type"],
|
||||
"func": lambda *v: (v[0] == v[2]) and (v[3] == v[1])
|
||||
},
|
||||
"launch": {
|
||||
"game_launch": {
|
||||
"key": "game_launch",
|
||||
"description": "IF game launches",
|
||||
"trigger": "game_launch",
|
||||
"user_vars": [],
|
||||
@@ -143,6 +159,7 @@ IF_RULES = {
|
||||
"func": lambda *v: True
|
||||
},
|
||||
"every_update": {
|
||||
"key": "every_update",
|
||||
"description": "Every update",
|
||||
"trigger": "every_update",
|
||||
"user_vars": [],
|
||||
@@ -266,72 +283,84 @@ NON_COMPATIBLE_DO_WHEN = [
|
||||
|
||||
DO_RULES = {
|
||||
"change_x": {
|
||||
"key": "change_x",
|
||||
"description": "Change this shape's X to {a}",
|
||||
"action": {"type": "shape_action", "name": "change_x"},
|
||||
"user_vars": ["variable"]
|
||||
"user_vars": ["shape", "variable"]
|
||||
},
|
||||
|
||||
"change_y": {
|
||||
"key": "change_y",
|
||||
"description": "Change this shape's Y to {a}",
|
||||
"action": {"type": "shape_action", "name": "change_y"},
|
||||
"user_vars": ["variable"]
|
||||
"user_vars": ["shape", "variable"]
|
||||
},
|
||||
|
||||
"move_x": {
|
||||
"key": "move_x",
|
||||
"description": "Move this shape's X by {a}",
|
||||
"action": {"type": "shape_action", "name": "move_x"},
|
||||
"user_vars": ["variable"]
|
||||
"user_vars": ["shape", "variable"]
|
||||
},
|
||||
|
||||
"move_y": {
|
||||
"key": "move_y",
|
||||
"description": "Move this shape's Y by {a}",
|
||||
"action": {"type": "shape_action", "name": "move_y"},
|
||||
"user_vars": ["variable"]
|
||||
"user_vars": ["shape", "variable"]
|
||||
},
|
||||
|
||||
"change_x_velocity": {
|
||||
"key": "change_x_velocity",
|
||||
"description": "Change X velocity of this to {a}",
|
||||
"action": {"type": "shape_action", "name": "change_x_vel"},
|
||||
"user_vars": ["variable"]
|
||||
"user_vars": ["shape", "variable"]
|
||||
},
|
||||
|
||||
"change_y_velocity": {
|
||||
"key": "change_y_velocity",
|
||||
"description": "Change Y velocity of this to {a}",
|
||||
"action": {"type": "shape_action", "name": "change_y_vel"},
|
||||
"user_vars": ["variable"]
|
||||
"user_vars": ["shape", "variable"]
|
||||
},
|
||||
|
||||
"change_color": {
|
||||
"key": "change_color",
|
||||
"description": "Change this shape's color to {a}",
|
||||
"action": {"type": "shape_action", "name": "change_color"},
|
||||
"user_vars": ["color"]
|
||||
"user_vars": ["shape", "color"]
|
||||
},
|
||||
|
||||
"change_size": {
|
||||
"key": "change_size",
|
||||
"description": "Change this shape's size to {a}",
|
||||
"action": {"type": "shape_action", "name": "change_size"},
|
||||
"user_vars": ["size"]
|
||||
"user_vars": ["shape", "size"]
|
||||
},
|
||||
|
||||
"destroy": {
|
||||
"key": "destroy",
|
||||
"description": "Destroy this",
|
||||
"action": {"type": "shape_action", "name": "destroy"},
|
||||
"user_vars": []
|
||||
"user_vars": ["shape"]
|
||||
},
|
||||
|
||||
"morph_into": {
|
||||
"key": "morph_into",
|
||||
"description": "Morph this into {a}",
|
||||
"action": {"type": "shape_action", "name": "morph"},
|
||||
"user_vars": ["shape_type"]
|
||||
"user_vars": ["shape", "shape_type"]
|
||||
},
|
||||
|
||||
"change_gravity": {
|
||||
"description": "Change this shape's gravity to {a}",
|
||||
"action": {"type": "shape_action", "name": "change_gravity"},
|
||||
"user_vars": ["variable"]
|
||||
"key": "change_gravity",
|
||||
"description": "Change gravity to {a}",
|
||||
"action": {"type": "global_action", "name": "change_gravity"},
|
||||
"user_vars": ["shape", "variable"]
|
||||
},
|
||||
|
||||
"spawn": {
|
||||
"key": "spawn",
|
||||
"description": "Spawn {a}",
|
||||
"action": {"type": "global_action", "name": "spawn"},
|
||||
"user_vars": ["shape_type"]
|
||||
|
||||
Reference in New Issue
Block a user