mirror of
https://github.com/csd4ni3l/chaos-protocol.git
synced 2026-01-01 12:33:43 +01:00
Compare commits
2 Commits
fe7b42ec40
...
3a7e40d833
| Author | SHA1 | Date | |
|---|---|---|---|
|
|
3a7e40d833 | ||
|
|
b74115b489 |
@@ -6,10 +6,11 @@ from utils.preload import button_texture, button_hovered_texture
|
|||||||
from arcade.gui.experimental.scroll_area import UIScrollArea, UIScrollBar
|
from arcade.gui.experimental.scroll_area import UIScrollArea, UIScrollBar
|
||||||
|
|
||||||
class FileManager(arcade.gui.UIAnchorLayout):
|
class FileManager(arcade.gui.UIAnchorLayout):
|
||||||
def __init__(self, width, allowed_extensions):
|
def __init__(self, width, height, size_hint, allowed_extensions):
|
||||||
super().__init__(size_hint=(0.95, 0.875), vertical=False)
|
super().__init__(size_hint=size_hint, vertical=False)
|
||||||
|
|
||||||
self.filemanager_width = width
|
self.filemanager_width = width
|
||||||
|
self.filemanager_height = height
|
||||||
|
|
||||||
self.current_directory = os.path.expanduser("~")
|
self.current_directory = os.path.expanduser("~")
|
||||||
self.allowed_extensions = allowed_extensions
|
self.allowed_extensions = allowed_extensions
|
||||||
@@ -36,9 +37,9 @@ class FileManager(arcade.gui.UIAnchorLayout):
|
|||||||
self.bottom_box = self.add(arcade.gui.UIBoxLayout(space_between=5), anchor_x="center", anchor_y="bottom", align_y=5)
|
self.bottom_box = self.add(arcade.gui.UIBoxLayout(space_between=5), anchor_x="center", anchor_y="bottom", align_y=5)
|
||||||
|
|
||||||
self.filename_label = self.bottom_box.add(arcade.gui.UILabel(text="Filename:", font_name="Roboto", font_size=17))
|
self.filename_label = self.bottom_box.add(arcade.gui.UILabel(text="Filename:", font_name="Roboto", font_size=17))
|
||||||
self.filename_input = self.bottom_box.add(arcade.gui.UIInputText(width=self.filemanager_width * 0.35, height=self.filemanager_width * 0.02).with_border(color=arcade.color.WHITE))
|
self.filename_input = self.bottom_box.add(arcade.gui.UIInputText(width=self.filemanager_width * 0.35, height=self.filemanager_height * 0.05).with_border(color=arcade.color.WHITE))
|
||||||
|
|
||||||
self.submit_button = self.bottom_box.add(arcade.gui.UITextureButton(texture=button_texture, texture_hovered=button_hovered_texture, text="Submit", style=button_style, width=self.filemanager_width * 0.5, height=self.filemanager_width * 0.025))
|
self.submit_button = self.bottom_box.add(arcade.gui.UITextureButton(texture=button_texture, texture_hovered=button_hovered_texture, text="Submit", style=button_style, width=self.filemanager_width * 0.5, height=self.filemanager_height * 0.05))
|
||||||
self.submit_button.on_click = lambda event: self.submit(self.current_directory)
|
self.submit_button.on_click = lambda event: self.submit(self.current_directory)
|
||||||
|
|
||||||
self.submit_button.visible = False
|
self.submit_button.visible = False
|
||||||
@@ -55,9 +56,7 @@ class FileManager(arcade.gui.UIAnchorLayout):
|
|||||||
|
|
||||||
def submit(self, content):
|
def submit(self, content):
|
||||||
self.submitted_content = content if self.mode == "import" else f"{content}/{self.filename_input.text}"
|
self.submitted_content = content if self.mode == "import" else f"{content}/{self.filename_input.text}"
|
||||||
|
|
||||||
self.disable()
|
|
||||||
|
|
||||||
def get_content(self, directory):
|
def get_content(self, directory):
|
||||||
if not directory in self.content_cache or time.perf_counter() - self.content_cache[directory][-1] >= 30:
|
if not directory in self.content_cache or time.perf_counter() - self.content_cache[directory][-1] >= 30:
|
||||||
try:
|
try:
|
||||||
@@ -109,19 +108,16 @@ class FileManager(arcade.gui.UIAnchorLayout):
|
|||||||
|
|
||||||
self.current_directory_label.text = self.current_directory
|
self.current_directory_label.text = self.current_directory
|
||||||
|
|
||||||
self.file_buttons.append(self.files_box.add(arcade.gui.UITextureButton(texture=button_texture, texture_hovered=button_hovered_texture, text="Go up", style=button_style, width=self.filemanager_width / 1.5)))
|
self.file_buttons.append(self.files_box.add(arcade.gui.UITextureButton(texture=button_texture, texture_hovered=button_hovered_texture, text="Go up", style=button_style, width=self.filemanager_width / 1.5, height=self.filemanager_height * 0.05,)))
|
||||||
self.file_buttons[-1].on_click = lambda event, directory=self.current_directory: self.change_directory(os.path.dirname(directory))
|
self.file_buttons[-1].on_click = lambda event, directory=self.current_directory: self.change_directory(os.path.dirname(directory))
|
||||||
|
|
||||||
for file in self.get_content(self.current_directory):
|
for file in self.get_content(self.current_directory):
|
||||||
self.file_buttons.append(self.files_box.add(arcade.gui.UITextureButton(texture=button_texture, texture_hovered=button_hovered_texture, text=file, style=button_style, width=self.filemanager_width / 1.5)))
|
self.file_buttons.append(self.files_box.add(arcade.gui.UITextureButton(texture=button_texture, texture_hovered=button_hovered_texture, text=file, style=button_style, width=self.filemanager_width / 1.5, height=self.filemanager_height * 0.05,)))
|
||||||
if os.path.isdir(f"{self.current_directory}/{file}"):
|
if os.path.isdir(f"{self.current_directory}/{file}"):
|
||||||
self.file_buttons[-1].on_click = lambda event, directory=f"{self.current_directory}/{file}": self.change_directory(directory)
|
self.file_buttons[-1].on_click = lambda event, directory=f"{self.current_directory}/{file}": self.change_directory(directory)
|
||||||
else:
|
else:
|
||||||
self.file_buttons[-1].on_click = lambda event, file=f"{self.current_directory}/{file}": self.submit(file)
|
self.file_buttons[-1].on_click = lambda event, file=f"{self.current_directory}/{file}": self.submit(file)
|
||||||
|
|
||||||
def disable(self):
|
|
||||||
self.parent.parent.disable() # The FileManager UIManager. self.parent is the FileManager UIAnchorLayout
|
|
||||||
|
|
||||||
def change_directory(self, directory):
|
def change_directory(self, directory):
|
||||||
if directory.startswith("//"): # Fix / paths
|
if directory.startswith("//"): # Fix / paths
|
||||||
directory = directory[1:]
|
directory = directory[1:]
|
||||||
|
|||||||
217
game/play.py
217
game/play.py
@@ -1,10 +1,12 @@
|
|||||||
import arcade, arcade.gui, pyglet, random, json
|
import arcade, arcade.gui, pyglet, random, json
|
||||||
|
|
||||||
from utils.preload import SPRITE_TEXTURES, button_texture, button_hovered_texture
|
from dataclasses import asdict
|
||||||
from utils.constants import button_style, DO_RULES, IF_RULES, SHAPES, ALLOWED_INPUT
|
|
||||||
|
|
||||||
from game.rules import RuleUI
|
from utils.preload import SPRITE_TEXTURES, button_texture, button_hovered_texture
|
||||||
from game.sprites import BaseShape, Rectangle, Circle, Triangle
|
from utils.constants import button_style, DO_RULES, IF_RULES, SPRITES, ALLOWED_INPUT
|
||||||
|
|
||||||
|
from game.rules import RuleUI, Block, VarBlock
|
||||||
|
from game.sprites import BaseShape, Rectangle, Circle, Triangle, TexturedRectangle
|
||||||
from game.file_manager import FileManager
|
from game.file_manager import FileManager
|
||||||
|
|
||||||
class Game(arcade.gui.UIView):
|
class Game(arcade.gui.UIView):
|
||||||
@@ -21,7 +23,7 @@ class Game(arcade.gui.UIView):
|
|||||||
|
|
||||||
self.rules_box = RuleUI(self.window)
|
self.rules_box = RuleUI(self.window)
|
||||||
|
|
||||||
self.file_manager = FileManager(self.window.width * 0.95, [".json"]).with_border()
|
self.file_manager = FileManager(self.window.width * 0.95, self.window.height * 0.875, (0.95, 0.875), [".json"]).with_border()
|
||||||
|
|
||||||
self.ui_selector_box = self.anchor.add(arcade.gui.UIBoxLayout(vertical=False, space_between=self.window.width / 100), anchor_x="left", anchor_y="bottom", align_y=5, align_x=self.window.width / 100)
|
self.ui_selector_box = self.anchor.add(arcade.gui.UIBoxLayout(vertical=False, space_between=self.window.width / 100), anchor_x="left", anchor_y="bottom", align_y=5, align_x=self.window.width / 100)
|
||||||
self.add_ui_selector("Simulation", lambda event: self.simulation())
|
self.add_ui_selector("Simulation", lambda event: self.simulation())
|
||||||
@@ -35,9 +37,20 @@ class Game(arcade.gui.UIView):
|
|||||||
self.y_gravity = self.settings.get("default_y_gravity", 5)
|
self.y_gravity = self.settings.get("default_y_gravity", 5)
|
||||||
self.triggered_events = []
|
self.triggered_events = []
|
||||||
|
|
||||||
self.rulesets, self.if_rules = self.rules_box.get_rulesets()
|
self.rulesets = self.rules_box.rulesets
|
||||||
|
|
||||||
self.sprites_box = arcade.gui.UIAnchorLayout(size_hint=(0.95, 0.9))
|
self.sprite_add_filemanager = FileManager(self.window.width * 0.9, self.window.height * 0.75, (0.9, 0.75), [".png", ".jpg", ".jpeg", ".bmp", ".gif"])
|
||||||
|
self.sprite_add_ui = arcade.gui.UIBoxLayout(size_hint=(0.95, 0.9), space_between=10)
|
||||||
|
self.sprite_add_ui.add(arcade.gui.UILabel(text="Add Sprite", font_size=24, text_color=arcade.color.WHITE))
|
||||||
|
|
||||||
|
self.sprite_add_ui.add(arcade.gui.UILabel(text="Sprite Name:", font_size=18, text_color=arcade.color.WHITE))
|
||||||
|
self.sprite_name_input = self.sprite_add_ui.add(arcade.gui.UIInputText(width=self.window.width * 0.4, height=self.window.height * 0.05).with_border(color=arcade.color.WHITE))
|
||||||
|
|
||||||
|
self.sprite_add_ui.add(arcade.gui.UILabel(text="Select a texture for the sprite:", font_size=18, text_color=arcade.color.WHITE))
|
||||||
|
self.sprite_add_ui.add(self.sprite_add_filemanager, anchor_x="center", anchor_y="bottom", align_y=25)
|
||||||
|
|
||||||
|
self.sprites_ui = arcade.gui.UIAnchorLayout(size_hint=(0.95, 0.9))
|
||||||
|
self.sprite_types = SPRITES
|
||||||
|
|
||||||
self.shapes = []
|
self.shapes = []
|
||||||
self.shape_batch = pyglet.graphics.Batch()
|
self.shape_batch = pyglet.graphics.Batch()
|
||||||
@@ -49,6 +62,7 @@ class Game(arcade.gui.UIView):
|
|||||||
button.on_click = on_click
|
button.on_click = on_click
|
||||||
|
|
||||||
def move_x(self, a, shape):
|
def move_x(self, a, shape):
|
||||||
|
a = float(a)
|
||||||
if isinstance(shape, Triangle):
|
if isinstance(shape, Triangle):
|
||||||
shape.x += a
|
shape.x += a
|
||||||
shape.x2 += a
|
shape.x2 += a
|
||||||
@@ -57,6 +71,7 @@ class Game(arcade.gui.UIView):
|
|||||||
shape.x += a
|
shape.x += a
|
||||||
|
|
||||||
def move_y(self, a, shape):
|
def move_y(self, a, shape):
|
||||||
|
a = float(a)
|
||||||
if isinstance(shape, Triangle):
|
if isinstance(shape, Triangle):
|
||||||
shape.y += a
|
shape.y += a
|
||||||
shape.y2 += a
|
shape.y2 += a
|
||||||
@@ -65,6 +80,7 @@ class Game(arcade.gui.UIView):
|
|||||||
shape.y += a
|
shape.y += a
|
||||||
|
|
||||||
def change_x(self, a, shape):
|
def change_x(self, a, shape):
|
||||||
|
a = float(a)
|
||||||
if isinstance(shape, Triangle):
|
if isinstance(shape, Triangle):
|
||||||
offset_x2 = shape.x2 - shape.x
|
offset_x2 = shape.x2 - shape.x
|
||||||
offset_x3 = shape.x3 - shape.x
|
offset_x3 = shape.x3 - shape.x
|
||||||
@@ -76,6 +92,7 @@ class Game(arcade.gui.UIView):
|
|||||||
shape.x = a
|
shape.x = a
|
||||||
|
|
||||||
def change_y(self, a, shape):
|
def change_y(self, a, shape):
|
||||||
|
a = float(a)
|
||||||
if isinstance(shape, Triangle):
|
if isinstance(shape, Triangle):
|
||||||
offset_y2 = shape.y2 - shape.y
|
offset_y2 = shape.y2 - shape.y
|
||||||
offset_y3 = shape.y3 - shape.y
|
offset_y3 = shape.y3 - shape.y
|
||||||
@@ -87,18 +104,22 @@ class Game(arcade.gui.UIView):
|
|||||||
shape.y = a
|
shape.y = a
|
||||||
|
|
||||||
def change_x_velocity(self, a, shape):
|
def change_x_velocity(self, a, shape):
|
||||||
|
a = float(a)
|
||||||
shape.x_velocity = a
|
shape.x_velocity = a
|
||||||
self.triggered_events.append(["x_velocity_change", {"event_shape_type": shape.shape_type, "shape_size": shape.shape_size, "shape_x": shape.x, "shape_y": shape.y, "shape": shape, "shape_color": shape.shape_color}])
|
self.triggered_events.append(["x_velocity_change", {"event_shape_type": shape.shape_type, "shape_size": shape.shape_size, "shape_x": shape.x, "shape_y": shape.y, "shape": shape, "shape_color": shape.shape_color}])
|
||||||
|
|
||||||
def change_y_velocity(self, a, shape):
|
def change_y_velocity(self, a, shape):
|
||||||
|
a = float(a)
|
||||||
shape.y_velocity = a
|
shape.y_velocity = a
|
||||||
self.triggered_events.append(["y_velocity_change", {"event_shape_type": shape.shape_type, "shape_size": shape.shape_size, "shape_x": shape.x, "shape_y": shape.y, "shape": shape, "shape_color": shape.shape_color}])
|
self.triggered_events.append(["y_velocity_change", {"event_shape_type": shape.shape_type, "shape_size": shape.shape_size, "shape_x": shape.x, "shape_y": shape.y, "shape": shape, "shape_color": shape.shape_color}])
|
||||||
|
|
||||||
def change_x_gravity(self, a):
|
def change_x_gravity(self, a):
|
||||||
|
a = float(a)
|
||||||
self.x_gravity = a
|
self.x_gravity = a
|
||||||
self.triggered_events.append(["x_gravity_change", {}])
|
self.triggered_events.append(["x_gravity_change", {}])
|
||||||
|
|
||||||
def change_y_gravity(self, a):
|
def change_y_gravity(self, a):
|
||||||
|
a = float(a)
|
||||||
self.y_gravity = a
|
self.y_gravity = a
|
||||||
self.triggered_events.append(["y_gravity_change", {}])
|
self.triggered_events.append(["y_gravity_change", {}])
|
||||||
|
|
||||||
@@ -113,6 +134,7 @@ class Game(arcade.gui.UIView):
|
|||||||
shape.delete()
|
shape.delete()
|
||||||
|
|
||||||
def change_size(self, a, shape):
|
def change_size(self, a, shape):
|
||||||
|
a = float(a)
|
||||||
if isinstance(shape, Circle):
|
if isinstance(shape, Circle):
|
||||||
shape.radius = a
|
shape.radius = a
|
||||||
elif isinstance(shape, Rectangle):
|
elif isinstance(shape, Rectangle):
|
||||||
@@ -143,46 +165,66 @@ class Game(arcade.gui.UIView):
|
|||||||
|
|
||||||
elif shape_type == "triangle":
|
elif shape_type == "triangle":
|
||||||
self.shapes.append(Triangle(x, y, x + 10, y, x + 5, y + 10, color=arcade.color.WHITE, batch=self.shape_batch))
|
self.shapes.append(Triangle(x, y, x + 10, y, x + 5, y + 10, color=arcade.color.WHITE, batch=self.shape_batch))
|
||||||
|
|
||||||
|
else:
|
||||||
|
self.shapes.append(TexturedRectangle(shape_type, img=SPRITE_TEXTURES.get(shape_type, SPRITE_TEXTURES["rectangle"]), x=x, y=y, batch=self.shape_batch))
|
||||||
|
|
||||||
shape = self.shapes[-1]
|
shape = self.shapes[-1]
|
||||||
|
|
||||||
self.triggered_events.append(["spawn", {"event_shape_type": shape.shape_type, "shape_size": shape.shape_size, "shape_x": shape.x, "shape_y": shape.y, "shape": shape, "shape_color": shape.shape_color}])
|
self.triggered_events.append(["spawn", {"event_shape_type": shape.shape_type, "shape_size": shape.shape_size, "shape_x": shape.x, "shape_y": shape.y, "shape": shape, "shape_color": shape.shape_color}])
|
||||||
|
|
||||||
def morph(self, a, shape):
|
def add_sprite(self):
|
||||||
old_shape_x, old_shape_y, old_shape_size, old_shape_color = shape.x, shape.y, shape.shape_size, shape.shape_color
|
self.disable_previous()
|
||||||
self.destroy(shape)
|
|
||||||
|
|
||||||
if a == "circle":
|
self.mode = "sprite_add"
|
||||||
self.shapes.append(Circle(old_shape_x, old_shape_y, old_shape_size, color=getattr(arcade.color, old_shape_color), batch=self.shape_batch))
|
|
||||||
|
|
||||||
elif a == "rectangle":
|
self.anchor.add(self.sprite_add_ui, anchor_x="center", anchor_y="center")
|
||||||
self.shapes.append(Rectangle(old_shape_x, old_shape_y, width=old_shape_size, height=old_shape_size, color=getattr(arcade.color, old_shape_color), batch=self.shape_batch))
|
|
||||||
|
def check_selection(delta_time):
|
||||||
elif a == "triangle":
|
if self.sprite_add_filemanager.submitted_content:
|
||||||
self.shapes.append(Triangle(old_shape_x, old_shape_y, old_shape_x + old_shape_size, old_shape_y, old_shape_x + int(old_shape_size / 2), old_shape_y + old_shape_size, color=getattr(arcade.color, old_shape_color), batch=self.shape_batch))
|
texture = arcade.load_texture(self.sprite_add_filemanager.submitted_content)
|
||||||
|
|
||||||
|
SPRITE_TEXTURES[self.sprite_name_input.text] = texture
|
||||||
|
SPRITES[self.sprite_name_input.text] = self.sprite_add_filemanager.submitted_content
|
||||||
|
|
||||||
|
self.sprites_grid.clear()
|
||||||
|
|
||||||
|
for n, shape in enumerate(SPRITES):
|
||||||
|
row, col = n % 8, n // 8
|
||||||
|
box = self.sprites_grid.add(arcade.gui.UIBoxLayout(), row=row, column=col)
|
||||||
|
box.add(arcade.gui.UILabel(text=shape, font_size=16, text_color=arcade.color.WHITE))
|
||||||
|
box.add(arcade.gui.UIImage(texture=SPRITE_TEXTURES[shape], width=self.window.width / 15, height=self.window.width / 15))
|
||||||
|
|
||||||
|
self.anchor.remove(self.sprite_add_ui)
|
||||||
|
arcade.unschedule(check_selection)
|
||||||
|
|
||||||
|
arcade.schedule(check_selection, 0.1)
|
||||||
|
|
||||||
def on_show_view(self):
|
def on_show_view(self):
|
||||||
super().on_show_view()
|
super().on_show_view()
|
||||||
|
|
||||||
self.sprites_box.add(arcade.gui.UILabel(text="Sprites", font_size=24, text_color=arcade.color.WHITE), anchor_x="center", anchor_y="top")
|
self.sprites_ui.add(arcade.gui.UILabel(text="Sprites", font_size=24, text_color=arcade.color.WHITE), anchor_x="center", anchor_y="top")
|
||||||
|
|
||||||
self.sprites_grid = self.sprites_box.add(arcade.gui.UIGridLayout(columns=8, row_count=8, align="left", vertical_spacing=10, horizontal_spacing=10, size_hint=(0.95, 0.85)), anchor_x="center", anchor_y="center").with_border()
|
self.sprites_grid = self.sprites_ui.add(arcade.gui.UIGridLayout(columns=8, row_count=8, align="left", vertical_spacing=10, horizontal_spacing=10, size_hint=(0.95, 0.85), width=self.window.width * 0.95, height=self.window.height * 0.85), anchor_x="center", anchor_y="center")
|
||||||
|
|
||||||
for n, shape in enumerate(SHAPES):
|
for n, shape in enumerate(SPRITES):
|
||||||
row, col = n % 8, n // 8
|
row, col = n % 8, n // 8
|
||||||
box = self.sprites_grid.add(arcade.gui.UIBoxLayout(), row=row, column=col)
|
box = self.sprites_grid.add(arcade.gui.UIBoxLayout(), row=row, column=col)
|
||||||
box.add(arcade.gui.UILabel(text=shape, font_size=16, text_color=arcade.color.WHITE))
|
box.add(arcade.gui.UILabel(text=shape, font_size=16, text_color=arcade.color.WHITE))
|
||||||
box.add(arcade.gui.UIImage(texture=SPRITE_TEXTURES[shape], width=self.window.width / 15, height=self.window.width / 15))
|
box.add(arcade.gui.UIImage(texture=SPRITE_TEXTURES[shape], width=self.window.width / 15, height=self.window.width / 15))
|
||||||
|
|
||||||
self.triggered_events.append(["game_launch", {}])
|
add_sprite_button = self.sprites_ui.add(arcade.gui.UITextureButton(text="Add Sprite", width=self.window.width / 2, height=self.window.height / 10, texture=button_texture, texture_hovered=button_hovered_texture, style=button_style), anchor_x="center", anchor_y="bottom", align_y=10)
|
||||||
|
add_sprite_button.on_click = lambda event: self.add_sprite()
|
||||||
|
|
||||||
def get_rule_values(self, rule_dict, rule_values, event_args):
|
self.triggered_events.append(["start", {}])
|
||||||
args = [rule_values[f"{user_var}_{n}"] for n, user_var in enumerate(rule_dict["user_vars"])]
|
|
||||||
|
def get_vars(self, rule_dict, vars, event_args):
|
||||||
|
args = [vars[n].value for n in range(len(rule_dict["user_vars"]))]
|
||||||
|
|
||||||
return args + [event_args[var] for var in rule_dict.get("vars", []) if not var in rule_dict["user_vars"]]
|
return args + [event_args[var] for var in rule_dict.get("vars", []) if not var in rule_dict["user_vars"]]
|
||||||
|
|
||||||
def check_rule(self, rule_dict, rule_values, event_args):
|
def check_rule(self, rule_dict, vars, event_args):
|
||||||
return rule_dict["func"](*self.get_rule_values(rule_dict, rule_values, event_args))
|
return rule_dict["func"](*self.get_vars(rule_dict, vars, event_args))
|
||||||
|
|
||||||
def get_action_function(self, action_dict):
|
def get_action_function(self, action_dict):
|
||||||
ACTION_FUNCTION_DICT = {
|
ACTION_FUNCTION_DICT = {
|
||||||
@@ -200,36 +242,91 @@ class Game(arcade.gui.UIView):
|
|||||||
"change_y_velocity": self.change_y_velocity,
|
"change_y_velocity": self.change_y_velocity,
|
||||||
"change_color": self.change_color,
|
"change_color": self.change_color,
|
||||||
"change_size": self.change_size,
|
"change_size": self.change_size,
|
||||||
"destroy": self.destroy,
|
"destroy": self.destroy
|
||||||
"morph": self.morph
|
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
return ACTION_FUNCTION_DICT[action_dict["type"]][action_dict["name"]]
|
return ACTION_FUNCTION_DICT[action_dict["type"]][action_dict["name"]]
|
||||||
|
|
||||||
def run_do_rule(self, rule_dict, rule_values, event_args):
|
def run_do_rule(self, rule_dict, vars, event_args):
|
||||||
self.get_action_function(rule_dict["action"])(*self.get_rule_values(rule_dict, rule_values, event_args))
|
self.get_action_function(rule_dict["action"])(*self.get_vars(rule_dict, vars, event_args))
|
||||||
|
|
||||||
|
def recursive_execute_rule(self, rule, trigger_args):
|
||||||
|
for child_rule in rule.children:
|
||||||
|
child_rule_type = child_rule.rule_type
|
||||||
|
|
||||||
|
if child_rule_type == "for": # TODO: Extend this when i add more FOR loop types
|
||||||
|
if child_rule.rule == "every_shape":
|
||||||
|
for shape in self.shapes:
|
||||||
|
event_args = trigger_args.copy()
|
||||||
|
event_args.update({"event_shape_type": shape.shape_type, "shape_size": shape.shape_size, "shape_x": shape.x, "shape_y": shape.y, "shape": shape, "shape_color": shape.shape_color})
|
||||||
|
|
||||||
|
self.recursive_execute_rule(child_rule, event_args)
|
||||||
|
|
||||||
|
elif child_rule_type == "if":
|
||||||
|
if self.check_rule(IF_RULES[child_rule.rule], child_rule.vars, trigger_args):
|
||||||
|
self.recursive_execute_rule(child_rule, trigger_args)
|
||||||
|
|
||||||
|
elif child_rule_type == "do":
|
||||||
|
self.run_do_rule(DO_RULES[child_rule.rule], child_rule.vars, trigger_args)
|
||||||
|
|
||||||
|
def get_max_rule_num(self):
|
||||||
|
max_num = -1
|
||||||
|
|
||||||
|
def recurse(block: Block):
|
||||||
|
nonlocal max_num
|
||||||
|
max_num = max(max_num, block.rule_num)
|
||||||
|
for child in block.children:
|
||||||
|
recurse(child)
|
||||||
|
|
||||||
|
for block in self.rulesets.values():
|
||||||
|
recurse(block)
|
||||||
|
|
||||||
|
return max_num
|
||||||
|
|
||||||
def on_update(self, delta_time):
|
def on_update(self, delta_time):
|
||||||
if self.mode == "import" and self.file_manager.submitted_content:
|
if self.mode == "import" and self.file_manager.submitted_content:
|
||||||
with open(self.file_manager.submitted_content, "r") as file:
|
with open(self.file_manager.submitted_content, "r") as file:
|
||||||
data = json.load(file)
|
data = json.load(file)
|
||||||
|
|
||||||
if not data or not "rulesets" in data or not "rule_values" in data:
|
self.triggered_events = []
|
||||||
|
self.rulesets = {}
|
||||||
|
|
||||||
|
if not data:
|
||||||
self.add_widget(arcade.gui.UIMessageBox(message_text="Invalid file. Could not import rules.", width=self.window.width * 0.5, height=self.window.height * 0.25))
|
self.add_widget(arcade.gui.UIMessageBox(message_text="Invalid file. Could not import rules.", width=self.window.width * 0.5, height=self.window.height * 0.25))
|
||||||
return
|
return
|
||||||
|
|
||||||
|
for rule_num, ruleset in data["rulesets"].items():
|
||||||
|
kwargs = ruleset
|
||||||
|
kwargs["children"] = [Block(**child) for child in ruleset["children"]]
|
||||||
|
kwargs["vars"] = [VarBlock(**var) for var in ruleset["vars"]]
|
||||||
|
block = Block(**kwargs)
|
||||||
|
self.rulesets[rule_num] = block
|
||||||
|
|
||||||
self.rule_values = data["rule_values"]
|
self.sprite_types = data.get("sprites", SPRITES)
|
||||||
self.triggered_events = []
|
for sprite_name, sprite_path in self.sprite_types.items():
|
||||||
|
if not sprite_name in SPRITE_TEXTURES:
|
||||||
|
SPRITE_TEXTURES[sprite_name] = arcade.load_texture(sprite_path)
|
||||||
|
|
||||||
|
self.rules_box.rulesets = self.rulesets
|
||||||
|
self.rules_box.current_rule_num = self.get_max_rule_num() + 1
|
||||||
|
self.rules_box.block_renderer.refresh()
|
||||||
|
|
||||||
# TODO: add rule loading here
|
self.rules()
|
||||||
|
|
||||||
if self.mode == "export" and self.file_manager.submitted_content:
|
if self.mode == "export" and self.file_manager.submitted_content:
|
||||||
with open(self.file_manager.submitted_content, "w") as file:
|
with open(self.file_manager.submitted_content, "w") as file:
|
||||||
file.write(json.dumps({
|
file.write(json.dumps(
|
||||||
"rulesets": self.rulesets,
|
{
|
||||||
"rule_values": self.rule_values
|
"rules": {
|
||||||
}, indent=4))
|
rule_num: asdict(block) for rule_num, block in self.rulesets.items()
|
||||||
|
},
|
||||||
|
"sprites": self.sprite_types
|
||||||
|
|
||||||
|
},
|
||||||
|
indent=4))
|
||||||
|
|
||||||
|
self.add_widget(arcade.gui.UIMessageBox(message_text="Rules and Sprites exported successfully!", width=self.window.width * 0.5, height=self.window.height * 0.25))
|
||||||
|
|
||||||
if not self.mode == "simulation":
|
if not self.mode == "simulation":
|
||||||
return
|
return
|
||||||
@@ -239,31 +336,11 @@ class Game(arcade.gui.UIView):
|
|||||||
while len(self.triggered_events) > 0:
|
while len(self.triggered_events) > 0:
|
||||||
trigger, trigger_args = self.triggered_events.pop(0)
|
trigger, trigger_args = self.triggered_events.pop(0)
|
||||||
|
|
||||||
# In the new version, a DO rule's dependencies are the ruleset itself which trigger it
|
for rule_num, rule in self.rulesets.items():
|
||||||
# Since there could be multiple IFs that depend on each other, we need to get the entrypoint values first and then interpret the tree.
|
if not rule.rule_type == "trigger" or not trigger == rule.rule:
|
||||||
event_args = trigger_args
|
continue
|
||||||
|
|
||||||
if_rule_values = {}
|
self.recursive_execute_rule(rule, trigger_args)
|
||||||
|
|
||||||
for if_rule in self.if_rules:
|
|
||||||
if_rule_dict = IF_RULES[if_rule[0]]
|
|
||||||
if "shape_type" in if_rule_dict["user_vars"]:
|
|
||||||
is_true = False
|
|
||||||
for shape in self.shapes:
|
|
||||||
if is_true:
|
|
||||||
break
|
|
||||||
|
|
||||||
event_args = trigger_args.copy()
|
|
||||||
if not "event_shape_type" in trigger_args:
|
|
||||||
event_args.update({"event_shape_type": shape.shape_type, "shape_size": shape.shape_size, "shape_x": shape.x, "shape_y": shape.y, "shape": shape, "shape_color": shape.shape_color})
|
|
||||||
|
|
||||||
is_true = self.check_rule(if_rule_dict, if_rule[1], trigger_args)
|
|
||||||
|
|
||||||
if_rule_values[if_rule[2]] = is_true
|
|
||||||
|
|
||||||
else:
|
|
||||||
event_args = trigger_args.copy()
|
|
||||||
if_rule_values[if_rule[2]] = self.check_rule(if_rule_dict, if_rule[1], trigger_args)
|
|
||||||
|
|
||||||
for shape in self.shapes:
|
for shape in self.shapes:
|
||||||
for shape_b in self.shapes:
|
for shape_b in self.shapes:
|
||||||
@@ -282,7 +359,7 @@ class Game(arcade.gui.UIView):
|
|||||||
def on_key_press(self, symbol, modifiers):
|
def on_key_press(self, symbol, modifiers):
|
||||||
if symbol == arcade.key.ESCAPE:
|
if symbol == arcade.key.ESCAPE:
|
||||||
self.main_exit()
|
self.main_exit()
|
||||||
elif self.mode == "simulation" and symbol in [ord(key) for key in ALLOWED_INPUT]:
|
elif self.mode == "simulation" and symbol in [ord(key) if len(key) == 1 else getattr(arcade.key, key.upper()) for key in ALLOWED_INPUT]:
|
||||||
self.triggered_events.append(["on_input", {"event_key": chr(symbol)}])
|
self.triggered_events.append(["on_input", {"event_key": chr(symbol)}])
|
||||||
|
|
||||||
def on_mouse_press(self, x, y, button, modifiers):
|
def on_mouse_press(self, x, y, button, modifiers):
|
||||||
@@ -314,7 +391,9 @@ class Game(arcade.gui.UIView):
|
|||||||
elif self.mode == "rules":
|
elif self.mode == "rules":
|
||||||
self.anchor.remove(self.rules_box)
|
self.anchor.remove(self.rules_box)
|
||||||
elif self.mode == "sprites":
|
elif self.mode == "sprites":
|
||||||
self.anchor.remove(self.sprites_box)
|
self.anchor.remove(self.sprites_ui)
|
||||||
|
elif self.mode == "sprite_add":
|
||||||
|
self.anchor.remove(self.sprite_add_ui)
|
||||||
|
|
||||||
self.anchor.trigger_full_render()
|
self.anchor.trigger_full_render()
|
||||||
|
|
||||||
@@ -346,12 +425,14 @@ class Game(arcade.gui.UIView):
|
|||||||
|
|
||||||
self.mode = "sprites"
|
self.mode = "sprites"
|
||||||
|
|
||||||
self.anchor.add(self.sprites_box, anchor_x="center", anchor_y="top")
|
self.anchor.add(self.sprites_ui, anchor_x="center", anchor_y="top")
|
||||||
|
|
||||||
def simulation(self):
|
def simulation(self):
|
||||||
self.disable_previous()
|
self.disable_previous()
|
||||||
|
self.x_gravity = self.settings.get("default_x_gravity", 0)
|
||||||
self.rulesets, self.if_rules = self.rules_box.get_rulesets()
|
self.y_gravity = self.settings.get("default_y_gravity", 5)
|
||||||
|
self.triggered_events = []
|
||||||
|
self.rulesets = self.rules_box.rulesets
|
||||||
self.mode = "simulation"
|
self.mode = "simulation"
|
||||||
|
|
||||||
def main_exit(self):
|
def main_exit(self):
|
||||||
|
|||||||
456
game/rules.py
456
game/rules.py
@@ -1,83 +1,44 @@
|
|||||||
from utils.constants import (
|
from utils.constants import (
|
||||||
DO_RULES,
|
DO_RULES,
|
||||||
IF_RULES,
|
IF_RULES,
|
||||||
NON_COMPATIBLE_WHEN,
|
|
||||||
NON_COMPATIBLE_DO_WHEN,
|
|
||||||
VAR_NAMES,
|
|
||||||
VAR_DEFAULT,
|
|
||||||
TRIGGER_RULES,
|
TRIGGER_RULES,
|
||||||
FOR_RULES,
|
FOR_RULES,
|
||||||
|
NEEDS_SHAPE,
|
||||||
|
PROVIDES_SHAPE,
|
||||||
button_style,
|
button_style,
|
||||||
|
slider_style,
|
||||||
|
dropdown_style,
|
||||||
DO_COLOR,
|
DO_COLOR,
|
||||||
IF_COLOR,
|
IF_COLOR,
|
||||||
FOR_COLOR,
|
FOR_COLOR,
|
||||||
TRIGGER_COLOR
|
TRIGGER_COLOR,
|
||||||
|
RULE_DEFAULTS,
|
||||||
|
VAR_TYPES
|
||||||
)
|
)
|
||||||
from typing import List
|
from typing import List
|
||||||
from utils.preload import button_texture, button_hovered_texture, trash_bin
|
from utils.preload import button_texture, button_hovered_texture, trash_bin
|
||||||
from arcade.gui.experimental.scroll_area import UIScrollArea, UIScrollBar
|
from arcade.gui.experimental.scroll_area import UIScrollArea, UIScrollBar
|
||||||
from dataclasses import dataclass, field
|
from dataclasses import dataclass, field
|
||||||
import arcade, arcade.gui, pyglet, random
|
import arcade, arcade.gui, pyglet, random, re
|
||||||
|
|
||||||
IF_KEYS = tuple(IF_RULES.keys())
|
def get_rule_dict(rule_type):
|
||||||
DO_KEYS = tuple(DO_RULES.keys())
|
|
||||||
|
|
||||||
BAD_WHEN = {tuple(sorted(pair)) for pair in NON_COMPATIBLE_WHEN}
|
|
||||||
BAD_DO_WHEN = {tuple(pair) for pair in NON_COMPATIBLE_DO_WHEN}
|
|
||||||
|
|
||||||
def generate_rule(rule_type):
|
|
||||||
if rule_type == "if":
|
if rule_type == "if":
|
||||||
return random.choice(IF_KEYS)
|
return IF_RULES
|
||||||
|
elif rule_type == "for":
|
||||||
|
return FOR_RULES
|
||||||
|
elif rule_type == "trigger":
|
||||||
|
return TRIGGER_RULES
|
||||||
elif rule_type == "do":
|
elif rule_type == "do":
|
||||||
return random.choice(DO_KEYS)
|
return DO_RULES
|
||||||
|
|
||||||
def get_rule_description(rule_type, rule):
|
@dataclass
|
||||||
if rule_type == "if":
|
class VarBlock:
|
||||||
return IF_RULES[rule]["description"]
|
x: float
|
||||||
if rule_type == "for":
|
y: float
|
||||||
return FOR_RULES[rule]["description"]
|
label: str
|
||||||
if rule_type == "trigger":
|
var_type: str
|
||||||
return TRIGGER_RULES[rule]["description"]
|
connected_rule_num: str
|
||||||
if rule_type == "do":
|
value: str | int
|
||||||
return DO_RULES[rule]["description"]
|
|
||||||
|
|
||||||
def per_widget_height(height, widget_count):
|
|
||||||
return height // widget_count
|
|
||||||
|
|
||||||
def get_rule_defaults(rule_type):
|
|
||||||
if rule_type == "if":
|
|
||||||
return {
|
|
||||||
rule_key: (
|
|
||||||
rule_dict["description"].format_map(
|
|
||||||
{
|
|
||||||
VAR_NAMES[n]: VAR_NAMES[n]
|
|
||||||
for n, variable in enumerate(rule_dict["user_vars"])
|
|
||||||
}
|
|
||||||
),
|
|
||||||
{
|
|
||||||
VAR_NAMES[n]: VAR_DEFAULT[variable]
|
|
||||||
for n, variable in enumerate(rule_dict["user_vars"])
|
|
||||||
},
|
|
||||||
)
|
|
||||||
for rule_key, rule_dict in IF_RULES.items()
|
|
||||||
}
|
|
||||||
|
|
||||||
elif rule_type == "do":
|
|
||||||
return {
|
|
||||||
rule_key: (
|
|
||||||
rule_dict["description"].format_map(
|
|
||||||
{
|
|
||||||
VAR_NAMES[n]: VAR_NAMES[n]
|
|
||||||
for n, variable in enumerate(rule_dict["user_vars"])
|
|
||||||
}
|
|
||||||
),
|
|
||||||
{
|
|
||||||
VAR_NAMES[n]: VAR_DEFAULT[variable]
|
|
||||||
for n, variable in enumerate(rule_dict["user_vars"])
|
|
||||||
},
|
|
||||||
)
|
|
||||||
for rule_key, rule_dict in DO_RULES.items()
|
|
||||||
}
|
|
||||||
|
|
||||||
@dataclass
|
@dataclass
|
||||||
class Block:
|
class Block:
|
||||||
@@ -87,17 +48,18 @@ class Block:
|
|||||||
rule_type: str
|
rule_type: str
|
||||||
rule: str
|
rule: str
|
||||||
rule_num: int
|
rule_num: int
|
||||||
rule_values: dict[str, int | str]
|
vars: List["VarBlock"] = field(default_factory=list)
|
||||||
children: List["Block"] = field(default_factory=list)
|
children: List["Block"] = field(default_factory=list)
|
||||||
|
|
||||||
class BlockRenderer:
|
class BlockRenderer:
|
||||||
def __init__(self, blocks: List[Block], indent: int = 10):
|
def __init__(self, blocks: List[Block], indent: int = 12):
|
||||||
self.blocks = blocks
|
self.blocks = blocks
|
||||||
self.indent = indent
|
self.indent = indent
|
||||||
self.shapes = pyglet.graphics.Batch()
|
self.shapes = pyglet.graphics.Batch()
|
||||||
self.shapes_by_rule_num = {}
|
self.shapes_by_rule_num = {}
|
||||||
self.text_objects = []
|
self.text_objects = []
|
||||||
self.text_by_rule_num = {}
|
self.text_by_rule_num = {}
|
||||||
|
self.var_widgets = {}
|
||||||
self.refresh()
|
self.refresh()
|
||||||
|
|
||||||
def refresh(self):
|
def refresh(self):
|
||||||
@@ -113,12 +75,89 @@ class BlockRenderer:
|
|||||||
self.shapes_by_rule_num = {}
|
self.shapes_by_rule_num = {}
|
||||||
self.text_objects = []
|
self.text_objects = []
|
||||||
self.text_by_rule_num = {}
|
self.text_by_rule_num = {}
|
||||||
|
self.var_widgets = {}
|
||||||
for b in self.blocks.values():
|
for b in self.blocks.values():
|
||||||
self._build_block(b, b.x, b.y)
|
self._build_block(b, b.x, b.y)
|
||||||
|
|
||||||
|
def _build_var_ui(self, var: VarBlock, x: int, y: int, rule_num: int) -> tuple:
|
||||||
|
var_width = max(60, len(str(var.value)) * 8 + 20)
|
||||||
|
var_height = 24
|
||||||
|
var_color = (255, 255, 255)
|
||||||
|
var_rect = pyglet.shapes.BorderedRectangle(
|
||||||
|
x, y - var_height // 2, var_width, var_height,
|
||||||
|
2, var_color, arcade.color.BLACK, batch=self.shapes
|
||||||
|
)
|
||||||
|
|
||||||
|
var_text = pyglet.text.Label(
|
||||||
|
text=str(var.value),
|
||||||
|
x=x + var_width // 2,
|
||||||
|
y=y,
|
||||||
|
color=arcade.color.BLACK,
|
||||||
|
font_size=10,
|
||||||
|
anchor_x='center',
|
||||||
|
anchor_y='center'
|
||||||
|
)
|
||||||
|
|
||||||
|
if rule_num not in self.shapes_by_rule_num:
|
||||||
|
self.shapes_by_rule_num[rule_num] = []
|
||||||
|
if rule_num not in self.text_by_rule_num:
|
||||||
|
self.text_by_rule_num[rule_num] = []
|
||||||
|
if rule_num not in self.var_widgets:
|
||||||
|
self.var_widgets[rule_num] = []
|
||||||
|
|
||||||
|
self.shapes_by_rule_num[rule_num].append(var_rect)
|
||||||
|
self.text_by_rule_num[rule_num].append(var_text)
|
||||||
|
self.text_objects.append(var_text)
|
||||||
|
|
||||||
|
self.var_widgets[rule_num].append({
|
||||||
|
'var': var,
|
||||||
|
'rect': var_rect,
|
||||||
|
'text': var_text,
|
||||||
|
'x': x,
|
||||||
|
'y': y,
|
||||||
|
'width': var_width,
|
||||||
|
'height': var_height
|
||||||
|
})
|
||||||
|
|
||||||
|
return var_width, var_height
|
||||||
|
|
||||||
|
def _build_block_with_vars(self, b: Block, x: int, y: int) -> None:
|
||||||
|
lx, ly = x, y - 42
|
||||||
|
|
||||||
|
current_x = lx + 14
|
||||||
|
current_y = ly + 28
|
||||||
|
|
||||||
|
pattern = r'(?:^| )([a-z])(?= |$)'
|
||||||
|
parts = re.split(pattern, b.label)
|
||||||
|
|
||||||
|
var_index = 0
|
||||||
|
for i, part in enumerate(parts):
|
||||||
|
if i % 2 == 0:
|
||||||
|
if part:
|
||||||
|
text_obj = pyglet.text.Label(
|
||||||
|
text=part,
|
||||||
|
x=current_x,
|
||||||
|
y=current_y - 3,
|
||||||
|
color=arcade.color.BLACK,
|
||||||
|
font_size=12,
|
||||||
|
weight="bold"
|
||||||
|
)
|
||||||
|
self.text_objects.append(text_obj)
|
||||||
|
self.text_by_rule_num[b.rule_num].append(text_obj)
|
||||||
|
|
||||||
|
current_x += len(part) * 12
|
||||||
|
else:
|
||||||
|
if var_index < len(b.vars):
|
||||||
|
var = b.vars[var_index]
|
||||||
|
var_width, var_height = self._build_var_ui(
|
||||||
|
var, current_x, current_y, b.rule_num
|
||||||
|
)
|
||||||
|
current_x += var_width + 10
|
||||||
|
var_index += 1
|
||||||
|
|
||||||
def _build_block(self, b: Block, x: int, y: int) -> int:
|
def _build_block(self, b: Block, x: int, y: int) -> int:
|
||||||
is_wrap = b.rule_type != "do"
|
is_wrap = b.rule_type != "do"
|
||||||
h, w = 42, 280
|
h, w = 42, 380
|
||||||
|
|
||||||
if b.rule_type == "if":
|
if b.rule_type == "if":
|
||||||
color = IF_COLOR
|
color = IF_COLOR
|
||||||
@@ -129,7 +168,7 @@ class BlockRenderer:
|
|||||||
elif b.rule_type == "for":
|
elif b.rule_type == "for":
|
||||||
color = FOR_COLOR
|
color = FOR_COLOR
|
||||||
|
|
||||||
lx, ly = x, y - h
|
lx, ly = x, y - h
|
||||||
|
|
||||||
if b.rule_num not in self.shapes_by_rule_num:
|
if b.rule_num not in self.shapes_by_rule_num:
|
||||||
self.shapes_by_rule_num[b.rule_num] = []
|
self.shapes_by_rule_num[b.rule_num] = []
|
||||||
@@ -139,21 +178,31 @@ class BlockRenderer:
|
|||||||
rect = pyglet.shapes.BorderedRectangle(lx, ly, w, h, 2, color, arcade.color.BLACK, batch=self.shapes)
|
rect = pyglet.shapes.BorderedRectangle(lx, ly, w, h, 2, color, arcade.color.BLACK, batch=self.shapes)
|
||||||
self.shapes_by_rule_num[b.rule_num].append(rect)
|
self.shapes_by_rule_num[b.rule_num].append(rect)
|
||||||
|
|
||||||
text_obj = pyglet.text.Label(text=b.label, x=lx + 10, y=ly + 20, color=arcade.color.BLACK, font_size=12, weight="bold")
|
if b.vars:
|
||||||
self.text_objects.append(text_obj)
|
self._build_block_with_vars(b, x, y)
|
||||||
self.text_by_rule_num[b.rule_num].append(text_obj)
|
else:
|
||||||
|
text_obj = pyglet.text.Label(
|
||||||
|
text=b.label,
|
||||||
|
x=lx + 7,
|
||||||
|
y=ly + 20,
|
||||||
|
color=arcade.color.BLACK,
|
||||||
|
font_size=12,
|
||||||
|
weight="bold"
|
||||||
|
)
|
||||||
|
self.text_objects.append(text_obj)
|
||||||
|
self.text_by_rule_num[b.rule_num].append(text_obj)
|
||||||
|
|
||||||
ny = ly
|
next_y = ly
|
||||||
if is_wrap:
|
if is_wrap:
|
||||||
iy = ny
|
iy = next_y
|
||||||
for child in b.children:
|
for child in b.children:
|
||||||
child.x = lx + self.indent + 5
|
child.x = lx + self.indent + 5
|
||||||
child.y = iy - 2
|
child.y = iy
|
||||||
iy = self._build_block(child, lx + self.indent + 5, iy - 2)
|
iy = self._build_block(child, lx + self.indent + 5, iy)
|
||||||
|
|
||||||
bar_h = ny - iy
|
bar_h = next_y - iy
|
||||||
bar_filled = pyglet.shapes.Rectangle(lx + 2, iy + 2, self.indent, bar_h, color, batch=self.shapes)
|
bar_filled = pyglet.shapes.Rectangle(lx + 2, iy + 2, self.indent, bar_h, color, batch=self.shapes)
|
||||||
line1 = pyglet.shapes.Line(lx, ny, lx, iy, 2, arcade.color.BLACK, batch=self.shapes)
|
line1 = pyglet.shapes.Line(lx, next_y, lx, iy, 2, arcade.color.BLACK, batch=self.shapes)
|
||||||
bottom = pyglet.shapes.BorderedRectangle(lx, iy - 8, w, 24, 2, color, arcade.color.BLACK, batch=self.shapes)
|
bottom = pyglet.shapes.BorderedRectangle(lx, iy - 8, w, 24, 2, color, arcade.color.BLACK, batch=self.shapes)
|
||||||
|
|
||||||
self.shapes_by_rule_num[b.rule_num].extend([bar_filled, line1, bottom])
|
self.shapes_by_rule_num[b.rule_num].extend([bar_filled, line1, bottom])
|
||||||
@@ -161,19 +210,36 @@ class BlockRenderer:
|
|||||||
return iy - 24
|
return iy - 24
|
||||||
else:
|
else:
|
||||||
for child in b.children:
|
for child in b.children:
|
||||||
ny = self._build_block(child, lx, ny)
|
child.x = lx
|
||||||
return ny
|
child.y = next_y
|
||||||
|
ly = self._build_block(child, lx, next_y)
|
||||||
|
return ly - 16
|
||||||
|
|
||||||
def move_block(self, x, y, rule_num):
|
def move_block(self, x, y, rule_num):
|
||||||
for element in self.shapes_by_rule_num[rule_num] + self.text_by_rule_num[rule_num]:
|
for element in self.shapes_by_rule_num[rule_num] + self.text_by_rule_num[rule_num]:
|
||||||
element.x += x
|
element.x += x
|
||||||
element.y += y
|
element.y += y
|
||||||
|
|
||||||
|
if rule_num in self.var_widgets:
|
||||||
|
for widget in self.var_widgets[rule_num]:
|
||||||
|
widget['x'] += x
|
||||||
|
widget['y'] += y
|
||||||
|
|
||||||
block = self._find_block(rule_num)
|
block = self._find_block(rule_num)
|
||||||
|
|
||||||
for child in block.children:
|
for child in block.children:
|
||||||
self.move_block(x, y, child.rule_num)
|
self.move_block(x, y, child.rule_num)
|
||||||
|
|
||||||
|
def get_var_at_position(self, x, y):
|
||||||
|
for rule_num, widgets in self.var_widgets.items():
|
||||||
|
for widget in widgets:
|
||||||
|
wx, wy = widget['x'], widget['y']
|
||||||
|
ww, wh = widget['width'], widget['height']
|
||||||
|
if (wx <= x <= wx + ww and
|
||||||
|
wy - wh // 2 <= y <= wy + wh // 2):
|
||||||
|
return widget['var'], rule_num
|
||||||
|
return None, None
|
||||||
|
|
||||||
def _find_block(self, rule_num):
|
def _find_block(self, rule_num):
|
||||||
if rule_num in self.blocks:
|
if rule_num in self.blocks:
|
||||||
return self.blocks[rule_num]
|
return self.blocks[rule_num]
|
||||||
@@ -198,6 +264,101 @@ class BlockRenderer:
|
|||||||
for t in self.text_objects:
|
for t in self.text_objects:
|
||||||
t.draw()
|
t.draw()
|
||||||
|
|
||||||
|
class VarEditDialog(arcade.gui.UIAnchorLayout):
|
||||||
|
def __init__(self, var: VarBlock, on_save, on_cancel):
|
||||||
|
super().__init__()
|
||||||
|
self.var = var
|
||||||
|
self.on_save_callback = on_save
|
||||||
|
self.on_cancel_callback = on_cancel
|
||||||
|
|
||||||
|
self.background = self.add(
|
||||||
|
arcade.gui.UISpace(color=(0, 0, 0, 180)),
|
||||||
|
anchor_x="center",
|
||||||
|
anchor_y="center"
|
||||||
|
)
|
||||||
|
|
||||||
|
dialog_box = arcade.gui.UIBoxLayout(
|
||||||
|
space_between=10,
|
||||||
|
width=300,
|
||||||
|
height=200
|
||||||
|
)
|
||||||
|
|
||||||
|
dialog_box.with_padding(all=20)
|
||||||
|
dialog_box.with_background(color=(60, 60, 80))
|
||||||
|
|
||||||
|
dialog_box.add(arcade.gui.UILabel(
|
||||||
|
text=f"Edit {var.label}",
|
||||||
|
font_size=16,
|
||||||
|
text_color=arcade.color.WHITE
|
||||||
|
))
|
||||||
|
|
||||||
|
if var.var_type == "variable":
|
||||||
|
self.input_field = arcade.gui.UIInputText(
|
||||||
|
text=str(var.value),
|
||||||
|
width=260,
|
||||||
|
height=40
|
||||||
|
)
|
||||||
|
dialog_box.add(self.input_field)
|
||||||
|
elif var.var_type in ["shape_type", "target_type", "color", "key_input", "comparison"]:
|
||||||
|
from utils.constants import VAR_OPTIONS
|
||||||
|
options = VAR_OPTIONS[var.var_type]
|
||||||
|
self.dropdown = arcade.gui.UIDropdown(
|
||||||
|
default=str(var.value),
|
||||||
|
options=options,
|
||||||
|
width=260,
|
||||||
|
height=40,
|
||||||
|
style=dropdown_style
|
||||||
|
)
|
||||||
|
dialog_box.add(self.dropdown)
|
||||||
|
elif var.var_type == "size":
|
||||||
|
self.slider = arcade.gui.UISlider(
|
||||||
|
value=int(var.value),
|
||||||
|
min_value=1,
|
||||||
|
max_value=200,
|
||||||
|
width=260,
|
||||||
|
height=40,
|
||||||
|
style=slider_style
|
||||||
|
)
|
||||||
|
dialog_box.add(self.slider)
|
||||||
|
|
||||||
|
button_layout = arcade.gui.UIBoxLayout(vertical=False, space_between=10)
|
||||||
|
|
||||||
|
save_btn = arcade.gui.UIFlatButton(
|
||||||
|
text="Save",
|
||||||
|
width=125,
|
||||||
|
height=40
|
||||||
|
)
|
||||||
|
save_btn.on_click = self._on_save
|
||||||
|
|
||||||
|
cancel_btn = arcade.gui.UIFlatButton(
|
||||||
|
text="Cancel",
|
||||||
|
width=125,
|
||||||
|
height=40
|
||||||
|
)
|
||||||
|
cancel_btn.on_click = self._on_cancel
|
||||||
|
|
||||||
|
button_layout.add(save_btn)
|
||||||
|
button_layout.add(cancel_btn)
|
||||||
|
dialog_box.add(button_layout)
|
||||||
|
|
||||||
|
self.add(dialog_box, anchor_x="center", anchor_y="center")
|
||||||
|
|
||||||
|
def _on_save(self, event):
|
||||||
|
if hasattr(self, 'input_field'):
|
||||||
|
try:
|
||||||
|
self.var.value = int(self.input_field.text)
|
||||||
|
except ValueError:
|
||||||
|
self.var.value = self.input_field.text
|
||||||
|
elif hasattr(self, 'dropdown'):
|
||||||
|
self.var.value = self.dropdown.value
|
||||||
|
elif hasattr(self, 'slider'):
|
||||||
|
self.var.value = int(self.slider.value)
|
||||||
|
|
||||||
|
self.on_save_callback()
|
||||||
|
|
||||||
|
def _on_cancel(self, event):
|
||||||
|
self.on_cancel_callback()
|
||||||
|
|
||||||
class RuleUI(arcade.gui.UIAnchorLayout):
|
class RuleUI(arcade.gui.UIAnchorLayout):
|
||||||
def __init__(self, window: arcade.Window):
|
def __init__(self, window: arcade.Window):
|
||||||
super().__init__(size_hint=(1, 0.875))
|
super().__init__(size_hint=(1, 0.875))
|
||||||
@@ -205,6 +366,7 @@ class RuleUI(arcade.gui.UIAnchorLayout):
|
|||||||
self.window = window
|
self.window = window
|
||||||
self.current_rule_num = 0
|
self.current_rule_num = 0
|
||||||
self.rule_values = {}
|
self.rule_values = {}
|
||||||
|
self.var_edit_dialog = None
|
||||||
|
|
||||||
self.rulesets: dict[int, Block] = {}
|
self.rulesets: dict[int, Block] = {}
|
||||||
|
|
||||||
@@ -230,7 +392,7 @@ class RuleUI(arcade.gui.UIAnchorLayout):
|
|||||||
self.create_sidebar = self.add(arcade.gui.UIBoxLayout(size_hint=(0.15, 1), vertical=False, space_between=5), anchor_x="left", anchor_y="bottom")
|
self.create_sidebar = self.add(arcade.gui.UIBoxLayout(size_hint=(0.15, 1), vertical=False, space_between=5), anchor_x="left", anchor_y="bottom")
|
||||||
|
|
||||||
self.scroll_area = UIScrollArea(size_hint=(0.95, 1)) # center on screen
|
self.scroll_area = UIScrollArea(size_hint=(0.95, 1)) # center on screen
|
||||||
self.scroll_area.scroll_speed = -50
|
self.scroll_area.scroll_speed = 0
|
||||||
self.create_sidebar.add(self.scroll_area)
|
self.create_sidebar.add(self.scroll_area)
|
||||||
|
|
||||||
self.scrollbar = UIScrollBar(self.scroll_area)
|
self.scrollbar = UIScrollBar(self.scroll_area)
|
||||||
@@ -239,74 +401,49 @@ class RuleUI(arcade.gui.UIAnchorLayout):
|
|||||||
|
|
||||||
self.create_box = self.scroll_area.add(arcade.gui.UIBoxLayout(space_between=10))
|
self.create_box = self.scroll_area.add(arcade.gui.UIBoxLayout(space_between=10))
|
||||||
|
|
||||||
self.create_box.add(arcade.gui.UISpace(height=self.window.height / 100))
|
self.add_rule_create_box("trigger")
|
||||||
self.create_box.add(arcade.gui.UILabel(text="Trigger Rules", font_size=18))
|
self.add_rule_create_box("if")
|
||||||
self.create_box.add(arcade.gui.UISpace(height=self.window.height / 200))
|
self.add_rule_create_box("do")
|
||||||
for trigger_rule, trigger_rule_data in TRIGGER_RULES.items():
|
self.add_rule_create_box("for")
|
||||||
create_button = self.create_box.add(arcade.gui.UITextureButton(text=trigger_rule_data["description"].format_map({
|
|
||||||
"a": "a",
|
|
||||||
"b": "b",
|
|
||||||
"c": "c"
|
|
||||||
}), width=self.window.width * 0.125, multiline=True, height=self.window.height * 0.05, style=button_style, texture=button_texture, texture_hovered=button_hovered_texture))
|
|
||||||
create_button.on_click = lambda event, trigger_rule=trigger_rule: self.add_rule("trigger", trigger_rule)
|
|
||||||
|
|
||||||
self.create_box.add(arcade.gui.UISpace(height=self.window.height / 100))
|
|
||||||
self.create_box.add(arcade.gui.UILabel(text="IF Rules", font_size=18))
|
|
||||||
self.create_box.add(arcade.gui.UISpace(height=self.window.height / 200))
|
|
||||||
for if_rule, if_rule_data in IF_RULES.items():
|
|
||||||
create_button = self.create_box.add(arcade.gui.UITextureButton(text=if_rule_data["description"].format_map({
|
|
||||||
"a": "a",
|
|
||||||
"b": "b",
|
|
||||||
"c": "c"
|
|
||||||
}), width=self.window.width * 0.135, multiline=True, height=self.window.height * 0.05, style=button_style, texture=button_texture, texture_hovered=button_hovered_texture))
|
|
||||||
create_button.on_click = lambda event, if_rule=if_rule: self.add_rule("if", if_rule)
|
|
||||||
|
|
||||||
self.create_box.add(arcade.gui.UISpace(height=self.window.height / 100))
|
|
||||||
self.create_box.add(arcade.gui.UILabel(text="DO Rules", font_size=18))
|
|
||||||
self.create_box.add(arcade.gui.UISpace(height=self.window.height / 200))
|
|
||||||
for do_rule, do_rule_data in DO_RULES.items():
|
|
||||||
create_button = self.create_box.add(arcade.gui.UITextureButton(text=do_rule_data["description"].format_map({
|
|
||||||
"a": "a",
|
|
||||||
"b": "b",
|
|
||||||
"c": "c"
|
|
||||||
}), width=self.window.width * 0.135, multiline=True, height=self.window.height * 0.05, style=button_style, texture=button_texture, texture_hovered=button_hovered_texture))
|
|
||||||
create_button.on_click = lambda event, do_rule=do_rule: self.add_rule("do", do_rule)
|
|
||||||
|
|
||||||
self.create_box.add(arcade.gui.UISpace(height=self.window.height / 100))
|
|
||||||
self.create_box.add(arcade.gui.UILabel(text="For Rules", font_size=18))
|
|
||||||
self.create_box.add(arcade.gui.UISpace(height=self.window.height / 200))
|
|
||||||
for for_rule, for_rule_data in FOR_RULES.items():
|
|
||||||
create_button = self.create_box.add(arcade.gui.UITextureButton(text=for_rule_data["description"].format_map({
|
|
||||||
"a": "a",
|
|
||||||
"b": "b",
|
|
||||||
"c": "c"
|
|
||||||
}), width=self.window.width * 0.135, multiline=True, height=self.window.height * 0.05, style=button_style, texture=button_texture, texture_hovered=button_hovered_texture))
|
|
||||||
create_button.on_click = lambda event, for_rule=for_rule: self.add_rule("for", for_rule)
|
|
||||||
|
|
||||||
self.trash_spritelist = arcade.SpriteList()
|
self.trash_spritelist = arcade.SpriteList()
|
||||||
self.trash_sprite = trash_bin
|
self.trash_sprite = trash_bin
|
||||||
self.trash_sprite.scale = 0.5
|
self.trash_sprite.scale = 0.5
|
||||||
self.trash_sprite.position = (self.window.width * 0.9, self.window.height * 0.2)
|
self.trash_sprite.position = (self.window.width * 0.9, self.window.height * 0.2)
|
||||||
self.trash_spritelist.append(self.trash_sprite)
|
self.trash_spritelist.append(self.trash_sprite)
|
||||||
|
|
||||||
def get_rulesets(self):
|
def add_rule_create_box(self, rule_type):
|
||||||
# TODO: remove this
|
self.create_box.add(arcade.gui.UISpace(height=self.window.height / 100))
|
||||||
return [], []
|
self.create_box.add(arcade.gui.UILabel(text=f"{rule_type.capitalize()} Rules", font_size=18))
|
||||||
|
self.create_box.add(arcade.gui.UISpace(height=self.window.height / 200))
|
||||||
|
for rule in get_rule_dict(rule_type):
|
||||||
|
create_button = self.create_box.add(arcade.gui.UITextureButton(text=RULE_DEFAULTS[rule_type][rule][0], width=self.window.width * 0.135, multiline=True, height=self.window.height * 0.05, style=button_style, texture=button_texture, texture_hovered=button_hovered_texture))
|
||||||
|
create_button.on_click = lambda event, rule=rule: self.add_rule(rule_type, rule)
|
||||||
|
|
||||||
def generate_pos(self):
|
def generate_pos(self):
|
||||||
return random.randint(
|
return random.randint(
|
||||||
self.window.width * 0.1, int(self.window.width * 0.9)
|
self.window.width * 0.1, int(self.window.width * 0.9)
|
||||||
), random.randint(self.window.height * 0.1, int(self.window.height * 0.7))
|
), random.randint(self.window.height * 0.1, int(self.window.height * 0.7))
|
||||||
|
|
||||||
def add_rule(self, rule_type, force=None):
|
def add_rule(self, rule_type, rule):
|
||||||
rule = force or generate_rule(rule_type)
|
rule_dict = get_rule_dict(rule_type)[rule]
|
||||||
rule_box = Block(
|
rule_box = Block(
|
||||||
*self.generate_pos(),
|
*self.generate_pos(),
|
||||||
get_rule_description(rule_type, rule),
|
RULE_DEFAULTS[rule_type][rule][0],
|
||||||
rule_type,
|
rule_type,
|
||||||
rule,
|
rule,
|
||||||
self.current_rule_num,
|
self.current_rule_num,
|
||||||
{},
|
[
|
||||||
|
VarBlock(
|
||||||
|
*self.generate_pos(),
|
||||||
|
VAR_TYPES[var_type],
|
||||||
|
var_type,
|
||||||
|
self.current_rule_num,
|
||||||
|
RULE_DEFAULTS[rule_type][rule][1][n]
|
||||||
|
)
|
||||||
|
|
||||||
|
for n, var_type in enumerate(rule_dict["user_vars"])
|
||||||
|
],
|
||||||
[]
|
[]
|
||||||
)
|
)
|
||||||
|
|
||||||
@@ -323,11 +460,14 @@ class RuleUI(arcade.gui.UIAnchorLayout):
|
|||||||
self.trash_spritelist.draw()
|
self.trash_spritelist.draw()
|
||||||
|
|
||||||
def drag_n_drop_check(self, blocks):
|
def drag_n_drop_check(self, blocks):
|
||||||
|
if self.dragged_rule_ui.rule_type == "trigger":
|
||||||
|
return
|
||||||
|
|
||||||
for block in blocks:
|
for block in blocks:
|
||||||
if block == self.dragged_rule_ui:
|
if block == self.dragged_rule_ui or (self.dragged_rule_ui.rule in NEEDS_SHAPE and block.rule not in PROVIDES_SHAPE):
|
||||||
continue
|
continue
|
||||||
|
|
||||||
if arcade.LBWH(block.x, block.y - 44, 280, 44).intersection(arcade.LBWH(self.dragged_rule_ui.x, self.dragged_rule_ui.y - 44, 280, 44)):
|
if arcade.LBWH(block.x, block.y - 44, 380, 44).intersection(arcade.LBWH(self.dragged_rule_ui.x, self.dragged_rule_ui.y - 44, 380, 44)):
|
||||||
block.children.append(self.dragged_rule_ui)
|
block.children.append(self.dragged_rule_ui)
|
||||||
del self.rulesets[self.dragged_rule_ui.rule_num]
|
del self.rulesets[self.dragged_rule_ui.rule_num]
|
||||||
self.block_renderer.refresh()
|
self.block_renderer.refresh()
|
||||||
@@ -351,7 +491,7 @@ class RuleUI(arcade.gui.UIAnchorLayout):
|
|||||||
continue
|
continue
|
||||||
|
|
||||||
projected_vec = self.camera.unproject((event.x, event.y))
|
projected_vec = self.camera.unproject((event.x, event.y))
|
||||||
if arcade.LBWH(block.x, block.y - 44, 280, 44).point_in_rect((projected_vec.x, projected_vec.y)):
|
if arcade.LBWH(block.x, block.y - 44, 380, 44).point_in_rect((projected_vec.x, projected_vec.y)):
|
||||||
if block not in list(self.rulesets.values()): # its children
|
if block not in list(self.rulesets.values()): # its children
|
||||||
self.remove_from_parent(block, list(self.rulesets.values()))
|
self.remove_from_parent(block, list(self.rulesets.values()))
|
||||||
self.block_renderer.refresh()
|
self.block_renderer.refresh()
|
||||||
@@ -361,6 +501,10 @@ class RuleUI(arcade.gui.UIAnchorLayout):
|
|||||||
self.press_check(event, block.children)
|
self.press_check(event, block.children)
|
||||||
|
|
||||||
def on_event(self, event):
|
def on_event(self, event):
|
||||||
|
if self.var_edit_dialog:
|
||||||
|
super().on_event(event)
|
||||||
|
return
|
||||||
|
|
||||||
super().on_event(event)
|
super().on_event(event)
|
||||||
|
|
||||||
if isinstance(event, arcade.gui.UIMouseDragEvent):
|
if isinstance(event, arcade.gui.UIMouseDragEvent):
|
||||||
@@ -371,13 +515,33 @@ class RuleUI(arcade.gui.UIAnchorLayout):
|
|||||||
self.block_renderer.move_block(event.dx, event.dy, self.dragged_rule_ui.rule_num)
|
self.block_renderer.move_block(event.dx, event.dy, self.dragged_rule_ui.rule_num)
|
||||||
|
|
||||||
elif isinstance(event, arcade.gui.UIMousePressEvent):
|
elif isinstance(event, arcade.gui.UIMousePressEvent):
|
||||||
|
projected_vec = self.camera.unproject((event.x, event.y))
|
||||||
|
var, _ = self.block_renderer.get_var_at_position(projected_vec.x, projected_vec.y)
|
||||||
|
|
||||||
|
if var:
|
||||||
|
self.open_var_edit_dialog(var)
|
||||||
|
return
|
||||||
|
|
||||||
self.press_check(event, list(self.rulesets.values()))
|
self.press_check(event, list(self.rulesets.values()))
|
||||||
|
|
||||||
elif isinstance(event, arcade.gui.UIMouseReleaseEvent):
|
elif isinstance(event, arcade.gui.UIMouseReleaseEvent):
|
||||||
if self.dragged_rule_ui:
|
if self.dragged_rule_ui:
|
||||||
block_vec = self.camera.unproject((self.dragged_rule_ui.x, self.dragged_rule_ui.y))
|
block_screen_pos = self.camera.project((self.dragged_rule_ui.x, self.dragged_rule_ui.y))
|
||||||
if self.trash_sprite.rect.intersection(arcade.LBWH(block_vec.x, block_vec.y, 280, 44)) and not self.trash_sprite._current_keyframe_index == self.trash_sprite.animation.num_frames - 1:
|
|
||||||
del self.rulesets[self.dragged_rule_ui.rule_num]
|
block_rect = arcade.LBWH(block_screen_pos[0], block_screen_pos[1], 380, 44)
|
||||||
|
trash_rect = arcade.LBWH(
|
||||||
|
self.trash_sprite.center_x - self.trash_sprite.width / 2,
|
||||||
|
self.trash_sprite.center_y - self.trash_sprite.height / 2,
|
||||||
|
self.trash_sprite.width,
|
||||||
|
self.trash_sprite.height
|
||||||
|
)
|
||||||
|
|
||||||
|
if block_rect.intersection(trash_rect):
|
||||||
|
self.remove_from_parent(self.dragged_rule_ui, list(self.rulesets.values()))
|
||||||
|
|
||||||
|
if self.dragged_rule_ui.rule_num in self.rulesets:
|
||||||
|
del self.rulesets[self.dragged_rule_ui.rule_num]
|
||||||
|
|
||||||
self.dragged_rule_ui = None
|
self.dragged_rule_ui = None
|
||||||
self.block_renderer.refresh()
|
self.block_renderer.refresh()
|
||||||
return
|
return
|
||||||
@@ -386,11 +550,29 @@ class RuleUI(arcade.gui.UIAnchorLayout):
|
|||||||
|
|
||||||
self.dragged_rule_ui = None
|
self.dragged_rule_ui = None
|
||||||
|
|
||||||
|
def open_var_edit_dialog(self, var: VarBlock):
|
||||||
|
def on_save():
|
||||||
|
self.close_var_edit_dialog()
|
||||||
|
self.block_renderer.refresh()
|
||||||
|
|
||||||
|
def on_cancel():
|
||||||
|
self.close_var_edit_dialog()
|
||||||
|
|
||||||
|
self.var_edit_dialog = VarEditDialog(var, on_save, on_cancel)
|
||||||
|
self.add(self.var_edit_dialog)
|
||||||
|
|
||||||
|
def close_var_edit_dialog(self):
|
||||||
|
if self.var_edit_dialog:
|
||||||
|
self.remove(self.var_edit_dialog)
|
||||||
|
self.var_edit_dialog = None
|
||||||
|
self.trigger_full_render()
|
||||||
|
|
||||||
def on_update(self, dt):
|
def on_update(self, dt):
|
||||||
if self.dragged_rule_ui:
|
if self.dragged_rule_ui:
|
||||||
block_vec = self.camera.unproject((self.dragged_rule_ui.x, self.dragged_rule_ui.y))
|
block_screen_pos = self.camera.project((self.dragged_rule_ui.x, self.dragged_rule_ui.y))
|
||||||
if self.trash_sprite.rect.intersection(arcade.LBWH(block_vec.x, block_vec.y, 280, 44)) and not self.trash_sprite._current_keyframe_index == self.trash_sprite.animation.num_frames - 1:
|
if self.trash_sprite.rect.intersection(arcade.LBWH(block_screen_pos[0], block_screen_pos[1], 380, 44)) and not self.trash_sprite._current_keyframe_index == self.trash_sprite.animation.num_frames - 1:
|
||||||
self.trash_sprite.update_animation()
|
self.trash_sprite.update_animation()
|
||||||
else:
|
else:
|
||||||
self.trash_sprite.time = 0
|
self.trash_sprite.time = 0
|
||||||
self.trash_sprite.update_animation()
|
self.trash_sprite.update_animation()
|
||||||
|
|
||||||
|
|||||||
@@ -106,12 +106,11 @@ class Circle(pyglet.shapes.Circle, BaseShape):
|
|||||||
|
|
||||||
return not (has_neg and has_pos)
|
return not (has_neg and has_pos)
|
||||||
|
|
||||||
class Rectangle(pyglet.shapes.Rectangle, BaseShape):
|
|
||||||
def __init__(self, *args, **kwargs):
|
class BaseRectangle(BaseShape):
|
||||||
super().__init__(*args, **kwargs)
|
def __init__(self):
|
||||||
BaseShape.__init__(self)
|
super().__init__()
|
||||||
self.shape_type = "rectangle"
|
|
||||||
|
|
||||||
@property
|
@property
|
||||||
def shape_size(self):
|
def shape_size(self):
|
||||||
return self.width
|
return self.width
|
||||||
@@ -181,6 +180,18 @@ class Rectangle(pyglet.shapes.Rectangle, BaseShape):
|
|||||||
return (ccw(x1, y1, x3, y3, x4, y4) != ccw(x2, y2, x3, y3, x4, y4) and
|
return (ccw(x1, y1, x3, y3, x4, y4) != ccw(x2, y2, x3, y3, x4, y4) and
|
||||||
ccw(x1, y1, x2, y2, x3, y3) != ccw(x1, y1, x2, y2, x4, y4))
|
ccw(x1, y1, x2, y2, x3, y3) != ccw(x1, y1, x2, y2, x4, y4))
|
||||||
|
|
||||||
|
class Rectangle(pyglet.shapes.Rectangle, BaseRectangle):
|
||||||
|
def __init__(self, *args, **kwargs):
|
||||||
|
super().__init__(*args, **kwargs)
|
||||||
|
BaseRectangle.__init__(self)
|
||||||
|
self.shape_type = "rectangle"
|
||||||
|
|
||||||
|
class TexturedRectangle(pyglet.sprite.Sprite, BaseRectangle):
|
||||||
|
def __init__(self, shape_type, *args, **kwargs):
|
||||||
|
super().__init__(*args, **kwargs)
|
||||||
|
BaseRectangle.__init__(self)
|
||||||
|
self.shape_type = shape_type
|
||||||
|
|
||||||
class Triangle(pyglet.shapes.Triangle, BaseShape):
|
class Triangle(pyglet.shapes.Triangle, BaseShape):
|
||||||
def __init__(self, *args, **kwargs):
|
def __init__(self, *args, **kwargs):
|
||||||
super().__init__(*args, **kwargs)
|
super().__init__(*args, **kwargs)
|
||||||
|
|||||||
@@ -1,12 +1,21 @@
|
|||||||
import arcade.color
|
import os
|
||||||
|
import arcade.color, operator
|
||||||
from arcade.types import Color
|
from arcade.types import Color
|
||||||
from arcade.gui.widgets.buttons import UITextureButtonStyle, UIFlatButtonStyle
|
from arcade.gui.widgets.buttons import UITextureButtonStyle, UIFlatButtonStyle
|
||||||
from arcade.gui.widgets.slider import UISliderStyle
|
from arcade.gui.widgets.slider import UISliderStyle
|
||||||
|
|
||||||
SHAPES = ["rectangle", "circle", "triangle"]
|
# Get the directory where this module is located
|
||||||
|
_module_dir = os.path.dirname(os.path.abspath(__file__))
|
||||||
|
_assets_dir = os.path.join(os.path.dirname(_module_dir), 'assets')
|
||||||
|
|
||||||
|
SPRITES = {
|
||||||
|
os.path.splitext(file_name)[0]: os.path.join(_assets_dir, 'graphics', 'sprites', file_name)
|
||||||
|
for file_name in os.listdir(os.path.join(_assets_dir, 'graphics', 'sprites'))
|
||||||
|
}
|
||||||
|
|
||||||
VAR_NAMES = ["a", "b", "c", "d", "e", "f", "g"]
|
VAR_NAMES = ["a", "b", "c", "d", "e", "f", "g"]
|
||||||
|
|
||||||
ALLOWED_INPUT = ["a", "b", "c", "d", "e", "q", "w", "s", "t"]
|
ALLOWED_INPUT = ["a", "b", "c", "d", "e", "q", "w", "s", "t", "space", "left", "right", "up", "down"]
|
||||||
|
|
||||||
TRIGGER_COLOR = (255, 204, 102)
|
TRIGGER_COLOR = (255, 204, 102)
|
||||||
DO_COLOR = (102, 178, 255)
|
DO_COLOR = (102, 178, 255)
|
||||||
@@ -29,9 +38,18 @@ COLORS = [
|
|||||||
|
|
||||||
COMPARISONS = [">", ">=", "<", "<=", "==", "!="]
|
COMPARISONS = [">", ">=", "<", "<=", "==", "!="]
|
||||||
|
|
||||||
|
OPS = {
|
||||||
|
">": operator.gt,
|
||||||
|
"<": operator.lt,
|
||||||
|
">=": operator.ge,
|
||||||
|
"<=": operator.le,
|
||||||
|
"==": operator.eq,
|
||||||
|
"!=": operator.ne,
|
||||||
|
}
|
||||||
|
|
||||||
VAR_DEFAULT = {
|
VAR_DEFAULT = {
|
||||||
"shape_type": SHAPES[0],
|
"shape_type": "rectangle",
|
||||||
"target_type": SHAPES[1],
|
"target_type": "circle",
|
||||||
"variable": 0,
|
"variable": 0,
|
||||||
"color": "WHITE",
|
"color": "WHITE",
|
||||||
"size": 10,
|
"size": 10,
|
||||||
@@ -40,8 +58,8 @@ VAR_DEFAULT = {
|
|||||||
}
|
}
|
||||||
|
|
||||||
VAR_OPTIONS = {
|
VAR_OPTIONS = {
|
||||||
"shape_type": SHAPES,
|
"shape_type": SPRITES,
|
||||||
"target_type": SHAPES,
|
"target_type": SPRITES,
|
||||||
"variable": (-700, 700),
|
"variable": (-700, 700),
|
||||||
"color": COLORS,
|
"color": COLORS,
|
||||||
"size": (1, 200),
|
"size": (1, 200),
|
||||||
@@ -49,39 +67,37 @@ VAR_OPTIONS = {
|
|||||||
"comparison": COMPARISONS
|
"comparison": COMPARISONS
|
||||||
}
|
}
|
||||||
|
|
||||||
|
VAR_TYPES = {
|
||||||
|
"shape_type": "Shape Type",
|
||||||
|
"target_type": "Target Type",
|
||||||
|
"variable": "Variable",
|
||||||
|
"color": "Color",
|
||||||
|
"size": "Size",
|
||||||
|
"key_input": "Key Input",
|
||||||
|
"comparison": "Comparison"
|
||||||
|
}
|
||||||
|
|
||||||
TRIGGER_RULES = {
|
TRIGGER_RULES = {
|
||||||
"every_update": {
|
"every_update": {
|
||||||
"key": "every_update",
|
"key": "every_update",
|
||||||
|
"user_vars": [],
|
||||||
|
"vars": [],
|
||||||
"description": "Every Update",
|
"description": "Every Update",
|
||||||
|
"func": lambda *v: True
|
||||||
},
|
},
|
||||||
"start": {
|
"start": {
|
||||||
"key": "start",
|
"key": "start",
|
||||||
|
"user_vars": [],
|
||||||
|
"vars": [],
|
||||||
"description": "On Game Start",
|
"description": "On Game Start",
|
||||||
|
"func": lambda *v: True
|
||||||
},
|
},
|
||||||
"on_input": {
|
"on_input": {
|
||||||
"key": "on_input",
|
"key": "on_input",
|
||||||
|
"user_vars": ["key_input"],
|
||||||
|
"vars": ["key_input", "event_key"],
|
||||||
"description": "IF {a} key is pressed",
|
"description": "IF {a} key is pressed",
|
||||||
},
|
"func": lambda *v: v[0] == v[1]
|
||||||
"x_position_compare": {
|
|
||||||
"key": "x_position_compare",
|
|
||||||
"description": "IF X for {a} shape is {b} {c}",
|
|
||||||
"user_vars": ["shape_type", "comparison", "variable"],
|
|
||||||
"vars": ["shape_type", "comparison", "variable", "event_shape_type", "shape_x"],
|
|
||||||
"func": lambda *v: (v[0] == v[3]) and eval(f"{v[4]} {v[1]} {v[2]}")
|
|
||||||
},
|
|
||||||
"y_position_compare": {
|
|
||||||
"key": "y_position_compare",
|
|
||||||
"description": "IF Y for {a} shape is {b} {c}",
|
|
||||||
"user_vars": ["shape_type", "comparison", "variable"],
|
|
||||||
"vars": ["shape_type", "comparison", "variable", "event_shape_type", "shape_y"],
|
|
||||||
"func": lambda *v: (v[0] == v[3]) and eval(f"{v[4]} {v[1]} {v[2]}")
|
|
||||||
},
|
|
||||||
"size_compare": {
|
|
||||||
"key": "size_compare",
|
|
||||||
"description": "IF {a} shape size is {b} {c}",
|
|
||||||
"user_vars": ["shape_type", "comparison", "variable"],
|
|
||||||
"vars": ["shape_type", "comparison", "variable", "event_shape_type", "shape_size"],
|
|
||||||
"func": lambda *v: (v[0] == v[3]) and eval(f"{v[4]} {v[1]} {v[2]}")
|
|
||||||
},
|
},
|
||||||
"spawns": {
|
"spawns": {
|
||||||
"key": "spawns",
|
"key": "spawns",
|
||||||
@@ -97,20 +113,6 @@ TRIGGER_RULES = {
|
|||||||
"vars": ["shape_type", "event_shape_type"],
|
"vars": ["shape_type", "event_shape_type"],
|
||||||
"func": lambda *v: v[0] == v[1]
|
"func": lambda *v: v[0] == v[1]
|
||||||
},
|
},
|
||||||
"x_velocity_changes": {
|
|
||||||
"key": "x_velocity_changes",
|
|
||||||
"description": "IF {a} shape X velocity changes",
|
|
||||||
"user_vars": ["shape_type"],
|
|
||||||
"vars": ["shape_type", "event_shape_type"],
|
|
||||||
"func": lambda *v: v[0] == v[1]
|
|
||||||
},
|
|
||||||
"y_velocity_changes": {
|
|
||||||
"key": "y_velocity_changes",
|
|
||||||
"description": "IF {a} shape Y velocity changes",
|
|
||||||
"user_vars": ["shape_type"],
|
|
||||||
"vars": ["shape_type", "event_shape_type"],
|
|
||||||
"func": lambda *v: v[0] == v[1]
|
|
||||||
},
|
|
||||||
"color_changes": {
|
"color_changes": {
|
||||||
"key": "color_changes",
|
"key": "color_changes",
|
||||||
"description": "IF {a} shape color changes",
|
"description": "IF {a} shape color changes",
|
||||||
@@ -125,13 +127,6 @@ TRIGGER_RULES = {
|
|||||||
"vars": ["shape_type", "event_shape_type"],
|
"vars": ["shape_type", "event_shape_type"],
|
||||||
"func": lambda *v: v[0] == v[1]
|
"func": lambda *v: v[0] == v[1]
|
||||||
},
|
},
|
||||||
"morphs": {
|
|
||||||
"key": "morphs",
|
|
||||||
"description": "IF {a} shape morphs into {b}",
|
|
||||||
"user_vars": ["shape_type", "target_type"],
|
|
||||||
"vars": ["shape_type", "target_type", "event_a_type", "event_b_type"],
|
|
||||||
"func": lambda *v: (v[0] == v[2]) and (v[3] == v[1])
|
|
||||||
},
|
|
||||||
"collides": {
|
"collides": {
|
||||||
"key": "collides",
|
"key": "collides",
|
||||||
"description": "IF {a} shape collides with {b}",
|
"description": "IF {a} shape collides with {b}",
|
||||||
@@ -139,11 +134,34 @@ TRIGGER_RULES = {
|
|||||||
"vars": ["shape_type", "target_type", "event_a_type", "event_b_type"],
|
"vars": ["shape_type", "target_type", "event_a_type", "event_b_type"],
|
||||||
"func": lambda *v: (v[0] == v[2]) and (v[3] == v[1])
|
"func": lambda *v: (v[0] == v[2]) and (v[3] == v[1])
|
||||||
},
|
},
|
||||||
|
"on_left_click": {
|
||||||
|
"key": "on_left_click",
|
||||||
|
"description": "IF you left click",
|
||||||
|
"user_vars": [],
|
||||||
|
"vars": [],
|
||||||
|
"func": lambda *v: True
|
||||||
|
},
|
||||||
|
"on_right_click": {
|
||||||
|
"key": "on_right_click",
|
||||||
|
"description": "IF you right click",
|
||||||
|
"user_vars": [],
|
||||||
|
"vars": [],
|
||||||
|
"func": lambda *v: True
|
||||||
|
},
|
||||||
|
"on_mouse_move": {
|
||||||
|
"key": "on_mouse_move",
|
||||||
|
"description": "IF mouse moves",
|
||||||
|
"user_vars": [],
|
||||||
|
"vars": [],
|
||||||
|
"func": lambda *v: True
|
||||||
|
},
|
||||||
}
|
}
|
||||||
|
|
||||||
FOR_RULES = {
|
FOR_RULES = {
|
||||||
"every_shape": {
|
"every_shape": {
|
||||||
"key": "every_shape",
|
"key": "every_shape",
|
||||||
|
"user_vars": [],
|
||||||
|
"vars": [],
|
||||||
"description": "For every shape",
|
"description": "For every shape",
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
@@ -154,35 +172,35 @@ IF_RULES = {
|
|||||||
"description": "IF X is {a} {b}",
|
"description": "IF X is {a} {b}",
|
||||||
"user_vars": ["comparison", "variable"],
|
"user_vars": ["comparison", "variable"],
|
||||||
"vars": ["comparison", "variable", "shape_x"],
|
"vars": ["comparison", "variable", "shape_x"],
|
||||||
"func": lambda *v: eval(f"{v[2]} {v[0]} {v[1]}")
|
"func": lambda *v: OPS[v[0]](v[2], v[1])
|
||||||
},
|
},
|
||||||
"y_position_compare": {
|
"y_position_compare": {
|
||||||
"key": "y_position_compare",
|
"key": "y_position_compare",
|
||||||
"description": "IF Y is {a} {b}",
|
"description": "IF Y is {a} {b}",
|
||||||
"user_vars": ["comparison", "variable"],
|
"user_vars": ["comparison", "variable"],
|
||||||
"vars": ["comparison", "variable", "shape_y"],
|
"vars": ["comparison", "variable", "shape_y"],
|
||||||
"func": lambda *v: eval(f"{v[2]} {v[0]} {v[1]}")
|
"func": lambda *v: OPS[v[0]](v[2], v[1])
|
||||||
},
|
},
|
||||||
"size_compare": {
|
"size_compare": {
|
||||||
"key": "size_compare",
|
"key": "size_compare",
|
||||||
"description": "IF size is {a} {b}",
|
"description": "IF size is {a} {b}",
|
||||||
"user_vars": ["comparison", "variable"],
|
"user_vars": ["comparison", "variable"],
|
||||||
"vars": ["comparison", "variable", "shape_size"],
|
"vars": ["comparison", "variable", "shape_size"],
|
||||||
"func": lambda *v: eval(f"{v[2]} {v[0]} {v[1]}")
|
"func": lambda *v: OPS[v[0]](v[2], v[1])
|
||||||
},
|
},
|
||||||
"x_velocity_compare": {
|
"x_velocity_compare": {
|
||||||
"key": "x_velocity_compare",
|
"key": "x_velocity_compare",
|
||||||
"description": "IF X velocity is {a} {b}",
|
"description": "IF X velocity is {a} {b}",
|
||||||
"user_vars": ["comparison", "variable"],
|
"user_vars": ["comparison", "variable"],
|
||||||
"vars": ["comparison", "variable", "shape_x_velocity"],
|
"vars": ["comparison", "variable", "shape_x_velocity"],
|
||||||
"func": lambda *v: eval(f"{v[2]} {v[0]} {v[1]}")
|
"func": lambda *v: OPS[v[0]](v[2], v[1])
|
||||||
},
|
},
|
||||||
"y_velocity_compare": {
|
"y_velocity_compare": {
|
||||||
"key": "y_velocity_compare",
|
"key": "y_velocity_compare",
|
||||||
"description": "IF Y velocity is {a} {b}",
|
"description": "IF Y velocity is {a} {b}",
|
||||||
"user_vars": ["comparison", "variable"],
|
"user_vars": ["comparison", "variable"],
|
||||||
"vars": ["comparison", "variable", "shape_y_velocity"],
|
"vars": ["comparison", "variable", "shape_y_velocity"],
|
||||||
"func": lambda *v: eval(f"{v[2]} {v[0]} {v[1]}")
|
"func": lambda *v: OPS[v[0]](v[2], v[1])
|
||||||
},
|
},
|
||||||
"color_is": {
|
"color_is": {
|
||||||
"key": "color_is",
|
"key": "color_is",
|
||||||
@@ -191,111 +209,15 @@ IF_RULES = {
|
|||||||
"vars": ["color", "shape_color"],
|
"vars": ["color", "shape_color"],
|
||||||
"func": lambda *v: v[0] == v[1]
|
"func": lambda *v: v[0] == v[1]
|
||||||
},
|
},
|
||||||
|
"shape_type_is": {
|
||||||
|
"key": "shape_type_is",
|
||||||
|
"description": "IF shape type is {a}",
|
||||||
|
"user_vars": ["shape_type"],
|
||||||
|
"vars": ["shape_type", "event_shape_type"],
|
||||||
|
"func": lambda *v: v[0] == v[1]
|
||||||
|
},
|
||||||
}
|
}
|
||||||
|
|
||||||
NON_COMPATIBLE_WHEN = [
|
|
||||||
("spawns", "destroyed"),
|
|
||||||
("spawns", "morphs"),
|
|
||||||
("spawns", "collides"),
|
|
||||||
("spawns", "x_velocity_changes"),
|
|
||||||
("spawns", "y_velocity_changes"),
|
|
||||||
("spawns", "x_gravity_changes"),
|
|
||||||
("spawns", "y_gravity_changes"),
|
|
||||||
("spawns", "color_changes"),
|
|
||||||
("spawns", "size_changes"),
|
|
||||||
|
|
||||||
("destroyed", "morphs"),
|
|
||||||
("destroyed", "collides"),
|
|
||||||
("destroyed", "x_velocity_changes"),
|
|
||||||
("destroyed", "y_velocity_changes"),
|
|
||||||
("destroyed", "x_gravity_changes"),
|
|
||||||
("destroyed", "y_gravity_changes"),
|
|
||||||
("destroyed", "color_changes"),
|
|
||||||
("destroyed", "size_changes"),
|
|
||||||
|
|
||||||
("morphs", "collides"),
|
|
||||||
("morphs", "x_velocity_changes"),
|
|
||||||
("morphs", "y_velocity_changes"),
|
|
||||||
("morphs", "x_gravity_changes"),
|
|
||||||
("morphs", "y_gravity_changes"),
|
|
||||||
("morphs", "color_changes"),
|
|
||||||
("morphs", "size_changes"),
|
|
||||||
|
|
||||||
("collides", "destroyed"),
|
|
||||||
("collides", "morphs"),
|
|
||||||
|
|
||||||
("every_update", "spawns"),
|
|
||||||
("every_update", "destroyed"),
|
|
||||||
("every_update", "morphs"),
|
|
||||||
("every_update", "collides"),
|
|
||||||
("every_update", "x_velocity_changes"),
|
|
||||||
("every_update", "y_velocity_changes"),
|
|
||||||
("every_update", "x_gravity_changes"),
|
|
||||||
("every_update", "y_gravity_changes"),
|
|
||||||
("every_update", "color_changes"),
|
|
||||||
("every_update", "size_changes"),
|
|
||||||
("every_update", "game_launch"),
|
|
||||||
|
|
||||||
("game_launch", "spawns"),
|
|
||||||
("game_launch", "destroyed"),
|
|
||||||
("game_launch", "morphs"),
|
|
||||||
("game_launch", "collides"),
|
|
||||||
("game_launch", "x_velocity_changes"),
|
|
||||||
("game_launch", "y_velocity_changes"),
|
|
||||||
("game_launch", "x_gravity_changes"),
|
|
||||||
("game_launch", "y_gravity_changes"),
|
|
||||||
("game_launch", "color_changes"),
|
|
||||||
("game_launch", "size_changes"),
|
|
||||||
]
|
|
||||||
|
|
||||||
NON_COMPATIBLE_DO_WHEN = [
|
|
||||||
("destroyed", "change_x"),
|
|
||||||
("destroyed", "change_y"),
|
|
||||||
("destroyed", "move_x"),
|
|
||||||
("destroyed", "move_y"),
|
|
||||||
("destroyed", "change_x_velocity"),
|
|
||||||
("destroyed", "change_y_velocity"),
|
|
||||||
("destroyed", "change_x_gravity"),
|
|
||||||
("destroyed", "change_y_gravity"),
|
|
||||||
("destroyed", "change_color"),
|
|
||||||
("destroyed", "change_size"),
|
|
||||||
("destroyed", "morph_into"),
|
|
||||||
("destroyed", "destroy"),
|
|
||||||
|
|
||||||
("morphs", "morph_into"),
|
|
||||||
|
|
||||||
("x_velocity_changes", "change_x_velocity"),
|
|
||||||
("y_velocity_changes", "change_y_velocity"),
|
|
||||||
|
|
||||||
("color_changes", "change_color"),
|
|
||||||
|
|
||||||
("size_changes", "change_size"),
|
|
||||||
|
|
||||||
("every_update", "change_x"),
|
|
||||||
("every_update", "change_y"),
|
|
||||||
("every_update", "move_x"),
|
|
||||||
("every_update", "move_y"),
|
|
||||||
("every_update", "change_x_velocity"),
|
|
||||||
("every_update", "change_y_velocity"),
|
|
||||||
("every_update", "change_color"),
|
|
||||||
("every_update", "change_size"),
|
|
||||||
("every_update", "destroy"),
|
|
||||||
("every_update", "morph_into"),
|
|
||||||
|
|
||||||
("game_launch", "change_x"),
|
|
||||||
("game_launch", "change_y"),
|
|
||||||
("game_launch", "move_x"),
|
|
||||||
("game_launch", "move_y"),
|
|
||||||
("game_launch", "change_x_velocity"),
|
|
||||||
("game_launch", "change_y_velocity"),
|
|
||||||
("game_launch", "change_x_gravity"),
|
|
||||||
("game_launch", "change_y_gravity"),
|
|
||||||
("game_launch", "change_color"),
|
|
||||||
("game_launch", "change_size"),
|
|
||||||
("game_launch", "destroy"),
|
|
||||||
("game_launch", "morph_into")
|
|
||||||
]
|
|
||||||
|
|
||||||
DO_RULES = {
|
DO_RULES = {
|
||||||
"change_x": {
|
"change_x": {
|
||||||
"key": "change_x",
|
"key": "change_x",
|
||||||
@@ -369,14 +291,6 @@ DO_RULES = {
|
|||||||
"vars": ["shape"]
|
"vars": ["shape"]
|
||||||
},
|
},
|
||||||
|
|
||||||
"morph_into": {
|
|
||||||
"key": "morph_into",
|
|
||||||
"description": "Morph this into {a}",
|
|
||||||
"action": {"type": "shape_action", "name": "morph"},
|
|
||||||
"user_vars": ["shape_type"],
|
|
||||||
"vars": ["shape", "shape_type"]
|
|
||||||
},
|
|
||||||
|
|
||||||
"change_x_gravity": {
|
"change_x_gravity": {
|
||||||
"key": "change_x_gravity",
|
"key": "change_x_gravity",
|
||||||
"description": "Change X gravity to {a}",
|
"description": "Change X gravity to {a}",
|
||||||
@@ -402,6 +316,67 @@ DO_RULES = {
|
|||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
|
PROVIDES_SHAPE = [
|
||||||
|
# Trigger
|
||||||
|
"spawns",
|
||||||
|
"color_changes",
|
||||||
|
"size_changes",
|
||||||
|
"collides",
|
||||||
|
|
||||||
|
# IFs, technically, these need and provide a shape to the next rule
|
||||||
|
"x_position_compare",
|
||||||
|
"y_position_compare",
|
||||||
|
"size_compare",
|
||||||
|
"x_velocity_compare",
|
||||||
|
"y_velocity_compare",
|
||||||
|
"color_is",
|
||||||
|
"shape_type_is",
|
||||||
|
|
||||||
|
# FOR
|
||||||
|
"every_shape"
|
||||||
|
]
|
||||||
|
|
||||||
|
NEEDS_SHAPE = [
|
||||||
|
# IF
|
||||||
|
"x_position_compare",
|
||||||
|
"y_position_compare",
|
||||||
|
"size_compare",
|
||||||
|
"x_velocity_compare",
|
||||||
|
"y_velocity_compare",
|
||||||
|
"color_is",
|
||||||
|
"shape_type_is",
|
||||||
|
|
||||||
|
# DO
|
||||||
|
"change_x",
|
||||||
|
"change_y",
|
||||||
|
"move_x",
|
||||||
|
"move_y",
|
||||||
|
"change_x_velocity",
|
||||||
|
"change_y_velocity",
|
||||||
|
"change_size",
|
||||||
|
"destroy",
|
||||||
|
]
|
||||||
|
|
||||||
|
RULE_DEFAULTS = {
|
||||||
|
rule_type: {
|
||||||
|
rule_key: (
|
||||||
|
rule_dict["description"].format_map(
|
||||||
|
{
|
||||||
|
VAR_NAMES[n]: VAR_NAMES[n]
|
||||||
|
for n, variable in enumerate(rule_dict["user_vars"])
|
||||||
|
}
|
||||||
|
),
|
||||||
|
[
|
||||||
|
VAR_DEFAULT[variable]
|
||||||
|
for variable in rule_dict["user_vars"]
|
||||||
|
],
|
||||||
|
)
|
||||||
|
for rule_key, rule_dict in rule_var.items()
|
||||||
|
}
|
||||||
|
|
||||||
|
for rule_type, rule_var in [("if", IF_RULES), ("do", DO_RULES), ("trigger", TRIGGER_RULES), ("for", FOR_RULES)]
|
||||||
|
}
|
||||||
|
|
||||||
menu_background_color = (30, 30, 47)
|
menu_background_color = (30, 30, 47)
|
||||||
log_dir = 'logs'
|
log_dir = 'logs'
|
||||||
discord_presence_id = 1440807203094138940
|
discord_presence_id = 1440807203094138940
|
||||||
|
|||||||
Reference in New Issue
Block a user