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csd4ni3l/chaos-protocol
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mirror of https://github.com/csd4ni3l/chaos-protocol.git synced 2026-01-01 04:23:43 +01:00
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f51260d94fe8f9ebd1830aacd4d3dbd94fb178a2
chaos-protocol/game
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csd4ni3l f51260d94f Create a whole new system, with Scratch-like drag and drop mechanism, remove bezier, connections, and use pyglet shapes which are even faster. Nothing works yet. Add trigger, for loops and move most IFs to triggers.
2025-12-06 23:35:40 +01:00
..
file_manager.py
Improve filemanager layout and positioning, dont check mouse events unless in simulation, work more in rules, not working fully yet, of course. but convert it to a space where rules have pairs, and move the logic from straight rulesets
2025-12-04 16:32:28 +01:00
play.py
Create a whole new system, with Scratch-like drag and drop mechanism, remove bezier, connections, and use pyglet shapes which are even faster. Nothing works yet. Add trigger, for loops and move most IFs to triggers.
2025-12-06 23:35:40 +01:00
rules.py
Create a whole new system, with Scratch-like drag and drop mechanism, remove bezier, connections, and use pyglet shapes which are even faster. Nothing works yet. Add trigger, for loops and move most IFs to triggers.
2025-12-06 23:35:40 +01:00
sprites.py
Add settings for default values instead of constants, remove sfx from settings, add music, add missing collision event, remove 1366x768 as an allowed resolution
2025-11-24 18:58:25 +01:00
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