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https://github.com/csd4ni3l/connect-the-current.git
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Switched to Linux and it changed the line encoding, probably, cause every file is showing as changed.
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@@ -1,43 +1,43 @@
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import arcade, arcade.gui
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from utils.preload import button_texture, button_hovered_texture
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from utils.constants import big_button_style, button_style
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class DifficultySelector(arcade.gui.UIView):
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def __init__(self, pypresence_client):
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super().__init__()
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self.anchor = self.add_widget(arcade.gui.UIAnchorLayout())
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self.box = self.anchor.add(arcade.gui.UIBoxLayout(space_between=10), anchor_x='center', anchor_y='center')
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self.pypresence_client = pypresence_client
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self.pypresence_client.update(state='In Menu', details='In Difficulty Selector', start=self.pypresence_client.start_time)
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def on_show_view(self):
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super().on_show_view()
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self.back_button = arcade.gui.UITextureButton(texture=button_texture, texture_hovered=button_hovered_texture, text='<--', style=button_style, width=100, height=50)
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self.back_button.on_click = lambda event: self.main_exit()
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self.anchor.add(self.back_button, anchor_x="left", anchor_y="top", align_x=5, align_y=-5)
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self.box.add(arcade.gui.UILabel(text="Difficulty Selector", font_size=32))
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for difficulty in ["7x7", "8x8", "9x9", "10x10", "11x11", "12x12", "Custom"]:
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button = self.box.add(arcade.gui.UITextureButton(text=difficulty, width=self.window.width / 2, height=self.window.height / 10, texture=button_texture, texture_hovered=button_hovered_texture, style=big_button_style))
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if not difficulty == "Custom":
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button.on_click = lambda e, difficulty=difficulty: self.play(int(difficulty.split("x")[0]))
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else:
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button.on_click = lambda e: self.custom_difficulty()
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def custom_difficulty(self):
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from menus.custom_difficulty import CustomDifficulty
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self.window.show_view(CustomDifficulty(self.pypresence_client))
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def play(self, difficulty):
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from game.play import Game
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self.window.show_view(Game(self.pypresence_client, difficulty))
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def main_exit(self):
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from menus.main import Main
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import arcade, arcade.gui
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from utils.preload import button_texture, button_hovered_texture
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from utils.constants import big_button_style, button_style
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class DifficultySelector(arcade.gui.UIView):
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def __init__(self, pypresence_client):
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super().__init__()
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self.anchor = self.add_widget(arcade.gui.UIAnchorLayout())
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self.box = self.anchor.add(arcade.gui.UIBoxLayout(space_between=10), anchor_x='center', anchor_y='center')
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self.pypresence_client = pypresence_client
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self.pypresence_client.update(state='In Menu', details='In Difficulty Selector', start=self.pypresence_client.start_time)
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def on_show_view(self):
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super().on_show_view()
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self.back_button = arcade.gui.UITextureButton(texture=button_texture, texture_hovered=button_hovered_texture, text='<--', style=button_style, width=100, height=50)
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self.back_button.on_click = lambda event: self.main_exit()
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self.anchor.add(self.back_button, anchor_x="left", anchor_y="top", align_x=5, align_y=-5)
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self.box.add(arcade.gui.UILabel(text="Difficulty Selector", font_size=32))
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for difficulty in ["7x7", "8x8", "9x9", "10x10", "11x11", "12x12", "Custom"]:
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button = self.box.add(arcade.gui.UITextureButton(text=difficulty, width=self.window.width / 2, height=self.window.height / 10, texture=button_texture, texture_hovered=button_hovered_texture, style=big_button_style))
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if not difficulty == "Custom":
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button.on_click = lambda e, difficulty=difficulty: self.play(int(difficulty.split("x")[0]))
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else:
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button.on_click = lambda e: self.custom_difficulty()
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def custom_difficulty(self):
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from menus.custom_difficulty import CustomDifficulty
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self.window.show_view(CustomDifficulty(self.pypresence_client))
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def play(self, difficulty):
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from game.play import Game
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self.window.show_view(Game(self.pypresence_client, difficulty))
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def main_exit(self):
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from menus.main import Main
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self.window.show_view(Main(self.pypresence_client))
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