Files
connect-the-current/game/play.py

46 lines
2.0 KiB
Python

import arcade, arcade.gui, random
from utils.constants import button_style
from utils.preload import button_texture, button_hovered_texture
from game.power_line import PowerLine
class Game(arcade.gui.UIView):
def __init__(self, pypresence_client, difficulty):
super().__init__()
self.pypresence_client = pypresence_client
self.pypresence_client.update(state='In Game', start=self.pypresence_client.start_time)
self.difficulty = difficulty
self.power_lines = []
self.anchor = self.add_widget(arcade.gui.UIAnchorLayout(size_hint=(1, 1)))
self.grid_size = list(map(int, difficulty.split("x")))
self.power_grid = self.anchor.add(arcade.gui.UIGridLayout(horizontal_spacing=0, vertical_spacing=0, row_count=self.grid_size[0], column_count=self.grid_size[1]))
def on_show_view(self):
super().on_show_view()
self.back_button = arcade.gui.UITextureButton(texture=button_texture, texture_hovered=button_hovered_texture, text='<--', style=button_style, width=100, height=50)
self.back_button.on_click = lambda event: self.main_exit()
self.anchor.add(self.back_button, anchor_x="left", anchor_y="top", align_x=5, align_y=-5)
for row in range(self.grid_size[0]):
self.power_lines.append([])
for col in range(self.grid_size[1]):
left_neighbor = self.power_lines[row][col - 1] if col > 0 else None
top_neighbor = self.power_lines[row - 1][col] if row > 0 else None
power_line = PowerLine(random.choice(["line", "corner"]), left_neighbor, top_neighbor)
self.power_grid.add(power_line, row=row, column=col)
self.power_lines[row].append(power_line)
if left_neighbor:
left_neighbor.right_neighbor = power_line
if top_neighbor:
top_neighbor.bottom_neighbor = power_line
def main_exit(self):
from menus.main import Main
self.window.show_view(Main(self.pypresence_client))