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34 lines
1.4 KiB
Python
34 lines
1.4 KiB
Python
import arcade, arcade.gui
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from utils.constants import button_style
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from utils.preload import button_texture, button_hovered_texture
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from game.power_line import PowerLine
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class Game(arcade.gui.UIView):
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def __init__(self, pypresence_client, difficulty):
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super().__init__()
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self.pypresence_client = pypresence_client
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self.pypresence_client.update(state='In Game', start=self.pypresence_client.start_time)
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self.difficulty = difficulty
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self.anchor = self.add_widget(arcade.gui.UIAnchorLayout(size_hint=(1, 1)))
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self.grid_size = list(map(int, difficulty.split("x")))
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self.power_grid = self.anchor.add(arcade.gui.UIGridLayout(horizontal_spacing=0, vertical_spacing=0, row_count=self.grid_size[0], column_count=self.grid_size[1]))
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def on_show_view(self):
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super().on_show_view()
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self.back_button = arcade.gui.UITextureButton(texture=button_texture, texture_hovered=button_hovered_texture, text='<--', style=button_style, width=100, height=50)
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self.back_button.on_click = lambda event: self.main_exit()
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self.anchor.add(self.back_button, anchor_x="left", anchor_y="top", align_x=5, align_y=-5)
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for row in range(self.grid_size[0]):
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for col in range(self.grid_size[1]):
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self.power_grid.add(PowerLine(), row=row, column=col)
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def main_exit(self):
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from menus.main import Main
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self.window.show_view(Main(self.pypresence_client)) |