Add textured lines and fix directions, add back buttons, remove unused imports

This commit is contained in:
csd4ni3l
2025-11-05 20:22:22 +01:00
parent f37c6619d2
commit f9358df2b9
8 changed files with 43 additions and 31 deletions

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@@ -1,7 +1,8 @@
import arcade, arcade.gui, pyglet
import arcade, arcade.gui
from utils.constants import button_style
from utils.preload import button_texture, button_hovered_texture
from game.power_line import PowerLine
class Game(arcade.gui.UIView):
@@ -9,7 +10,7 @@ class Game(arcade.gui.UIView):
super().__init__()
self.pypresence_client = pypresence_client
self.pypresence_client.update(state="In Game")
self.pypresence_client.update(state='In Game', start=self.pypresence_client.start_time)
self.difficulty = difficulty
@@ -17,10 +18,17 @@ class Game(arcade.gui.UIView):
self.grid_size = list(map(int, difficulty.split("x")))
self.power_grid = self.anchor.add(arcade.gui.UIGridLayout(horizontal_spacing=0, vertical_spacing=0, row_count=self.grid_size[0], column_count=self.grid_size[1]))
def on_show_view(self):
super().on_show_view()
self.back_button = arcade.gui.UITextureButton(texture=button_texture, texture_hovered=button_hovered_texture, text='<--', style=button_style, width=100, height=50)
self.back_button.on_click = lambda event: self.main_exit()
self.anchor.add(self.back_button, anchor_x="left", anchor_y="top", align_x=5, align_y=-5)
for row in range(self.grid_size[0]):
for col in range(self.grid_size[1]):
self.power_grid.add(PowerLine(), row=row, column=col)
def main_exit(self):
from menus.main import Main
self.window.show_view(Main(self.pypresence_client))

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@@ -1,33 +1,26 @@
import arcade, arcade.gui
from utils.preload import button_texture, button_hovered_texture
from utils.constants import button_style
from utils.preload import vertical_connected, vertical_unconnected, horizontal_connected, horizontal_unconnected
from typing import Literal
ROTATIONS = ["right", "down", "left", "up"]
class PowerLine(arcade.gui.UITextureButton):
def __init__(self):
super().__init__(text="--->", style=button_style, texture=button_texture, texture_hovered=button_hovered_texture)
super().__init__(texture=vertical_unconnected)
self.rotation: Literal["right", "down", "left", "up"] = "right"
self.rotation: Literal["vertical", "horizontal"] = "vertical"
self.connected = False
self.on_click = lambda e: self.next_rotation()
def next_rotation(self):
current_index = ROTATIONS.index(self.rotation)
if self.rotation == "vertical":
self.rotation = "horizontal"
self.texture = horizontal_connected if self.connected else horizontal_unconnected
self.texture_hovered = horizontal_connected if self.connected else horizontal_unconnected
elif self.rotation == "horizontal":
self.rotation = "vertical"
self.texture = vertical_connected if self.connected else vertical_unconnected
self.texture_hovered = vertical_connected if self.connected else vertical_unconnected
if current_index + 1 == len(ROTATIONS):
self.rotation = ROTATIONS[0]
else:
self.rotation = ROTATIONS[current_index + 1]
if self.rotation == "up":
self.text = "^"
elif self.rotation == "down":
self.text = "ˇ"
elif self.rotation == "left":
self.text = "<---"
elif self.rotation == "right":
self.text = "--->"
self._requires_render = True

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@@ -1,6 +1,7 @@
import arcade, arcade.gui, asyncio, pypresence, time, copy, json
import arcade, arcade.gui
from utils.preload import button_texture, button_hovered_texture
from utils.constants import big_button_style, discord_presence_id
from utils.constants import big_button_style, button_style
class DifficultySelector(arcade.gui.UIView):
def __init__(self, pypresence_client):
@@ -10,15 +11,15 @@ class DifficultySelector(arcade.gui.UIView):
self.box = self.anchor.add(arcade.gui.UIBoxLayout(space_between=10), anchor_x='center', anchor_y='center')
self.pypresence_client = pypresence_client
with open("settings.json", "r") as file:
self.settings_dict = json.load(file)
self.pypresence_client.update(state='In Menu', details='In Main Menu', start=self.pypresence_client.start_time)
self.pypresence_client.update(state='In Menu', details='In Difficulty Selector', start=self.pypresence_client.start_time)
def on_show_view(self):
super().on_show_view()
self.back_button = arcade.gui.UITextureButton(texture=button_texture, texture_hovered=button_hovered_texture, text='<--', style=button_style, width=100, height=50)
self.back_button.on_click = lambda event: self.main_exit()
self.anchor.add(self.back_button, anchor_x="left", anchor_y="top", align_x=5, align_y=-5)
self.box.add(arcade.gui.UILabel(text="Difficulty Selector", font_size=32))
for difficulty in ["3x3", "4x4", "5x5", "6x6", "9x9"]:
@@ -27,4 +28,8 @@ class DifficultySelector(arcade.gui.UIView):
def play(self, difficulty):
from game.play import Game
self.window.show_view(Game(self.pypresence_client, difficulty))
self.window.show_view(Game(self.pypresence_client, difficulty))
def main_exit(self):
from menus.main import Main
self.window.show_view(Main(self.pypresence_client))

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@@ -2,3 +2,9 @@ import arcade.gui, arcade
button_texture = arcade.gui.NinePatchTexture(64 // 4, 64 // 4, 64 // 4, 64 // 4, arcade.load_texture("assets/graphics/button.png"))
button_hovered_texture = arcade.gui.NinePatchTexture(64 // 4, 64 // 4, 64 // 4, 64 // 4, arcade.load_texture("assets/graphics/button_hovered.png"))
vertical_connected = arcade.load_texture("assets/graphics/connected_lines/vertical.png")
horizontal_connected = arcade.load_texture("assets/graphics/connected_lines/horizontal.png")
vertical_unconnected = arcade.load_texture("assets/graphics/unconnected_lines/vertical.png")
horizontal_unconnected = arcade.load_texture("assets/graphics/unconnected_lines/horizontal.png")