mirror of
https://github.com/csd4ni3l/ember-keeper.git
synced 2026-01-01 04:23:43 +01:00
Add funny texts around the map, add file saving, use trees instead of coins, make reset put trees back, increase ice slipperiness, make warmth always decline
This commit is contained in:
1
.gitignore
vendored
1
.gitignore
vendored
@@ -180,3 +180,4 @@ test*.py
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logs/
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logs
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settings.json
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data.json
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@@ -1,36 +1,74 @@
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<?xml version="1.0" encoding="UTF-8"?>
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<map version="1.10" tiledversion="1.11.2" orientation="orthogonal" renderorder="right-down" width="100" height="10" tilewidth="70" tileheight="70" infinite="0" nextlayerid="9" nextobjectid="6">
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<map version="1.10" tiledversion="1.11.2" orientation="orthogonal" renderorder="right-down" width="100" height="10" tilewidth="70" tileheight="70" infinite="0" nextlayerid="11" nextobjectid="19">
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<tileset firstgid="1" source="sheet.tsx"/>
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<objectgroup id="3" name="spawn">
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<object id="3" name="player spawn" x="289" y="466.667">
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<point/>
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</object>
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</objectgroup>
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<objectgroup id="10" name="text">
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<object id="8" name="Spikes hurt!" x="545.333" y="481.333">
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<point/>
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</object>
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<object id="9" name="<- get this tree to get warmer" x="158.667" y="45">
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<point/>
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</object>
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<object id="10" name="Beware! Slippery tiles here." x="833.333" y="472">
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<point/>
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</object>
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<object id="11" name="Beware! Slippery tiles here." x="636" y="200">
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<point/>
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</object>
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<object id="12" name="Rocks are pointy..." x="2056" y="460">
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<point/>
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</object>
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<object id="13" name="Shh. Im not here." x="2484" y="434.667">
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<properties>
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<property name="change_to_when_hit" value="I lied..."/>
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</properties>
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<point/>
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</object>
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<object id="14" name="Never believe in easy wins..." x="4024" y="466.667">
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<point/>
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</object>
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<object id="15" name="I guess i have to make this harder..." x="6680" y="341.333">
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<point/>
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</object>
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<object id="16" name="Nothing here." x="1189.33" y="189.333">
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<properties>
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<property name="change_to_when_hit" value="I told you."/>
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</properties>
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<point/>
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</object>
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<object id="18" name="Water isnt ice ig..." x="2346.67" y="564">
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<point/>
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</object>
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</objectgroup>
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@@ -38,23 +76,37 @@
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</data>
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</layer>
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<layer id="9" name="trees" width="100" height="10">
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<data encoding="csv">
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</data>
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</layer>
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<layer id="5" name="decoration" width="100" height="10">
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<data encoding="csv">
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|
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|
||||
108
game/play.py
108
game/play.py
@@ -15,8 +15,20 @@ class Game(arcade.gui.UIView):
|
||||
self.anchor = self.add_widget(arcade.gui.UIAnchorLayout(size_hint=(1, 1)))
|
||||
|
||||
self.scene = self.create_scene()
|
||||
self.spawn_position = tile_map.object_lists["spawn"][0].shape
|
||||
|
||||
self.right_left_diagonal_sprites = [
|
||||
sprite for sprite in self.scene["ice"]
|
||||
if hasattr(sprite, 'properties') and
|
||||
sprite.properties.get('tile_id') == RIGHT_LEFT_DIAGONAL_ID
|
||||
]
|
||||
|
||||
self.left_right_diagonal_sprites = [
|
||||
sprite for sprite in self.scene["ice"]
|
||||
if hasattr(sprite, 'properties') and
|
||||
sprite.properties.get('tile_id') == LEFT_RIGHT_DIAGONAL_ID
|
||||
]
|
||||
|
||||
self.spawn_position = tile_map.object_lists["spawn"][0].shape
|
||||
player_x, player_y = self.spawn_position
|
||||
|
||||
self.player = arcade.TextureAnimationSprite(animation=player_still_animation, center_x=player_x, center_y=player_y)
|
||||
@@ -27,10 +39,18 @@ class Game(arcade.gui.UIView):
|
||||
)
|
||||
|
||||
self.warmth = 100
|
||||
|
||||
self.direction = "right"
|
||||
self.last_jump = time.perf_counter()
|
||||
self.start = time.perf_counter()
|
||||
self.trees = 0
|
||||
self.collected_trees = []
|
||||
|
||||
self.scene.add_sprite("Player", self.player)
|
||||
self.level_texts = []
|
||||
|
||||
for tile in tile_map.object_lists["text"]:
|
||||
self.level_texts.append(arcade.Text(tile.name, tile.shape[0], tile.shape[1], font_size=14))
|
||||
self.level_texts[-1].original_text = tile.name
|
||||
self.level_texts[-1].change_to_when_hit = tile.properties.get("change_to_when_hit")
|
||||
|
||||
with open("settings.json", "r") as file:
|
||||
self.settings = json.load(file)
|
||||
@@ -49,20 +69,7 @@ class Game(arcade.gui.UIView):
|
||||
else:
|
||||
self.no_highscore = False
|
||||
|
||||
self.last_jump = time.perf_counter()
|
||||
self.start = time.perf_counter()
|
||||
|
||||
self.right_left_diagonal_sprites = [
|
||||
sprite for sprite in self.scene["ice"]
|
||||
if hasattr(sprite, 'properties') and
|
||||
sprite.properties.get('tile_id') == RIGHT_LEFT_DIAGONAL_ID
|
||||
]
|
||||
|
||||
self.left_right_diagonal_sprites = [
|
||||
sprite for sprite in self.scene["ice"]
|
||||
if hasattr(sprite, 'properties') and
|
||||
sprite.properties.get('tile_id') == LEFT_RIGHT_DIAGONAL_ID
|
||||
]
|
||||
self.scene.add_sprite("Player", self.player)
|
||||
|
||||
if self.settings.get("sfx", True):
|
||||
self.freeze_player = freeze_sound.play(loop=True, volume=self.settings.get("sfx_volume", 100) / 100)
|
||||
@@ -73,15 +80,31 @@ class Game(arcade.gui.UIView):
|
||||
def on_show_view(self):
|
||||
super().on_show_view()
|
||||
|
||||
self.info_label = self.anchor.add(arcade.gui.UILabel(text=f"Time took: 0s High Score: {self.high_score}s Tries: {self.tries}", font_size=20), anchor_x="center", anchor_y="top")
|
||||
self.info_label = self.anchor.add(arcade.gui.UILabel(text=f"Time took: 0s High Score: {self.high_score}s Trees: 0 Tries: {self.tries}", font_size=20), anchor_x="center", anchor_y="top")
|
||||
|
||||
def reset(self):
|
||||
def reset(self, reached_end=False):
|
||||
self.warmth = 100
|
||||
self.trees = 0
|
||||
self.player.change_x, self.player.change_y = 0, 0
|
||||
self.player.position = self.spawn_position
|
||||
self.start = time.perf_counter()
|
||||
self.tries += 1
|
||||
|
||||
for collected_tree in self.collected_trees:
|
||||
self.scene["trees"].append(collected_tree)
|
||||
|
||||
for level_text in self.level_texts:
|
||||
level_text.text = level_text.original_text
|
||||
|
||||
self.collected_trees = []
|
||||
|
||||
if not reached_end and self.no_highscore:
|
||||
self.high_score = 9999
|
||||
elif reached_end and self.no_highscore:
|
||||
self.no_highscore = False
|
||||
|
||||
self.update_data_file()
|
||||
|
||||
def create_scene(self) -> arcade.Scene:
|
||||
self.camera_bounds = arcade.LRBT(
|
||||
self.window.width/2.0,
|
||||
@@ -98,6 +121,9 @@ class Game(arcade.gui.UIView):
|
||||
with self.camera_sprites.activate():
|
||||
self.scene.draw()
|
||||
|
||||
for level_text in self.level_texts:
|
||||
level_text.draw()
|
||||
|
||||
self.ui.draw()
|
||||
arcade.draw_lbwh_rectangle_filled(self.window.width / 4, 0, (self.window.width / 2), self.window.height / 20, arcade.color.SKY_BLUE)
|
||||
arcade.draw_lbwh_rectangle_filled(self.window.width / 4, 0, (self.window.width / 2) * (self.warmth / 100), self.window.height / 20, arcade.color.RED)
|
||||
@@ -128,14 +154,23 @@ class Game(arcade.gui.UIView):
|
||||
if self.no_highscore:
|
||||
self.high_score = round(time.perf_counter() - self.start, 2)
|
||||
|
||||
self.info_label.text = f"Time took: {round(time.perf_counter() - self.start, 2)}s High Score: {self.high_score}s Tries: {self.tries}"
|
||||
self.info_label.text = f"Time took: {round(time.perf_counter() - self.start, 2)}s High Score: {self.high_score}s Trees: {self.trees} Tries: {self.tries}"
|
||||
|
||||
if self.warmth <= 0 or self.player.collides_with_list(self.scene["spikes"]) or self.player.center_x < 0 or self.player.center_x > tile_map.width * GRID_PIXEL_SIZE or self.player.center_y < 0:
|
||||
self.reset()
|
||||
|
||||
ice_touch = any([ice_sprite in hit_list for ice_sprite in self.scene["ice"]]) and self.physics_engine.can_jump()
|
||||
tree_collisions = self.player.collides_with_list(self.scene["trees"])
|
||||
|
||||
if tree_collisions:
|
||||
for tree in tree_collisions:
|
||||
self.trees += 1
|
||||
self.collected_trees.append(tree)
|
||||
self.scene["trees"].remove(tree)
|
||||
|
||||
self.warmth = self.clamp(self.warmth + 35, 0, 100)
|
||||
|
||||
moved = False
|
||||
ice_touch = any([ice_sprite in hit_list for ice_sprite in self.scene["ice"]]) and self.physics_engine.can_jump()
|
||||
|
||||
if self.window.keyboard[arcade.key.UP] or self.window.keyboard[arcade.key.SPACE]:
|
||||
if time.perf_counter() - self.last_jump >= PLAYER_JUMP_COOLDOWN and self.physics_engine.can_jump():
|
||||
@@ -158,40 +193,53 @@ class Game(arcade.gui.UIView):
|
||||
on_right_left_diagonal = any([True for hit in hit_list if hit in self.right_left_diagonal_sprites])
|
||||
|
||||
if on_left_right_diagonal or (self.direction == "right" and not on_right_left_diagonal):
|
||||
self.player.change_x = self.clamp(self.player.change_x * 0.75, PLAYER_MOVEMENT_SPEED * 0.25, PLAYER_MOVEMENT_SPEED)
|
||||
self.player.change_x = self.clamp(self.player.change_x * 0.75, PLAYER_MOVEMENT_SPEED * 0.4, PLAYER_MOVEMENT_SPEED)
|
||||
else:
|
||||
self.player.change_x = self.clamp(self.player.change_x * 0.75, -PLAYER_MOVEMENT_SPEED, -PLAYER_MOVEMENT_SPEED * 0.25)
|
||||
self.player.change_x = self.clamp(self.player.change_x * 0.75, -PLAYER_MOVEMENT_SPEED, -PLAYER_MOVEMENT_SPEED * 0.4)
|
||||
else:
|
||||
self.player.change_x = 0
|
||||
|
||||
if moved and ice_touch:
|
||||
self.player.change_x *= 1.2
|
||||
self.player.change_x *= 1.5
|
||||
|
||||
if abs(self.player.rect.distance_from_bounds(self.spawn_position)) > GRID_PIXEL_SIZE * 5:
|
||||
self.warmth = self.clamp(self.warmth - 0.15, 0, 100)
|
||||
|
||||
if self.warmth < 40:
|
||||
if self.settings.get("sfx", True) and not self.freeze_player.playing:
|
||||
self.freeze_player.play()
|
||||
self.warmth = self.clamp(self.warmth - 0.1, 0, 100)
|
||||
else:
|
||||
if self.settings.get("sfx", True):
|
||||
self.freeze_player.pause()
|
||||
self.warmth = self.clamp(self.warmth + 0.05, 0, 100)
|
||||
|
||||
if self.player.change_y > 0:
|
||||
self.change_player_animation(player_jump_animation)
|
||||
elif abs(self.player.change_x) > PLAYER_MOVEMENT_SPEED * 0.25:
|
||||
elif abs(self.player.change_x) > PLAYER_MOVEMENT_SPEED * 0.4:
|
||||
self.change_player_animation(player_walk_animation)
|
||||
else:
|
||||
self.change_player_animation(player_still_animation)
|
||||
|
||||
for level_text in self.level_texts:
|
||||
if level_text.change_to_when_hit and self.player.rect.intersection(level_text.rect):
|
||||
level_text.text = level_text.change_to_when_hit
|
||||
|
||||
if self.player.collides_with_list(self.scene["end"]):
|
||||
end_time = round(time.perf_counter() - self.start, 2)
|
||||
|
||||
if end_time < self.high_score:
|
||||
self.high_score = end_time
|
||||
|
||||
self.reset(True)
|
||||
|
||||
self.player.update_animation()
|
||||
|
||||
def on_key_press(self, symbol, modifiers):
|
||||
if symbol == arcade.key.ESCAPE:
|
||||
def update_data_file(self):
|
||||
with open("data.json", "w") as file:
|
||||
file.write(json.dumps({
|
||||
"high_score": self.high_score,
|
||||
"tries": self.tries
|
||||
}, indent=4))
|
||||
|
||||
def on_key_press(self, symbol, modifiers):
|
||||
if symbol == arcade.key.ESCAPE:
|
||||
from menus.main import Main
|
||||
self.window.show_view(Main(self.pypresence_client))
|
||||
Reference in New Issue
Block a user