mirror of
https://github.com/csd4ni3l/ember-keeper.git
synced 2026-01-01 04:23:43 +01:00
Add jump cooldown, make left and right diagonals slide you down correctly, improve the map a bit, add high score, score and try count
This commit is contained in:
@@ -1,8 +1,8 @@
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<tileset firstgid="1" source="graphics/KenneyPlatformerWinter/sheet.tsx"/>
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<tileset firstgid="1" source="sheet.tsx"/>
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<objectgroup id="3" name="spawn">
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<object id="3" name="player spawn" x="280" y="518.667">
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|
||||
</data>
|
||||
</layer>
|
||||
@@ -54,12 +54,26 @@
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0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,
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40,41,42,0,0,0,0,0,0,0,0,0,0,0,0,0,0,88,0,0,0,0,0,0,0,0,0,0,0,0,0,0,74,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,
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54,55,56,0,0,59,0,0,0,0,0,0,0,0,0,0,59,87,0,0,0,0,0,0,58,0,0,0,0,0,0,0,74,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,
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40,41,42,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,
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54,55,56,0,0,59,0,0,0,0,0,0,0,0,0,0,59,0,0,0,0,0,0,0,58,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,
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0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,
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0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0
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</data>
|
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</layer>
|
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<layer id="8" name="end" width="100" height="10">
|
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<data encoding="csv">
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0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,22,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,
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0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0
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</data>
|
||||
</layer>
|
||||
</map>
|
||||
|
||||
@@ -1,4 +1,4 @@
|
||||
<?xml version="1.0" encoding="UTF-8"?>
|
||||
<tileset version="1.10" tiledversion="1.11.2" name="sheet" tilewidth="70" tileheight="70" tilecount="98" columns="14">
|
||||
<image source="sheet.png" width="980" height="490"/>
|
||||
<image source="graphics/KenneyPlatformerWinter/sheet.png" width="980" height="490"/>
|
||||
</tileset>
|
||||
83
game/play.py
83
game/play.py
@@ -1,6 +1,6 @@
|
||||
import arcade, arcade.gui, json
|
||||
import arcade, arcade.gui, json, time, os
|
||||
|
||||
from utils.constants import FOLLOW_DECAY_CONST, GRAVITY, PLAYER_MOVEMENT_SPEED, PLAYER_JUMP_SPEED, GRID_PIXEL_SIZE
|
||||
from utils.constants import FOLLOW_DECAY_CONST, GRAVITY, PLAYER_MOVEMENT_SPEED, PLAYER_JUMP_SPEED, GRID_PIXEL_SIZE, PLAYER_JUMP_COOLDOWN, LEFT_RIGHT_DIAGONAL_ID, RIGHT_LEFT_DIAGONAL_ID
|
||||
from utils.preload import tile_map, player_still_animation, player_jump_animation, player_walk_animation, freeze_sound, background_sound
|
||||
|
||||
class Game(arcade.gui.UIView):
|
||||
@@ -35,6 +35,35 @@ class Game(arcade.gui.UIView):
|
||||
with open("settings.json", "r") as file:
|
||||
self.settings = json.load(file)
|
||||
|
||||
if os.path.exists("data.json"):
|
||||
with open("data.json", "r") as file:
|
||||
self.data = json.load(file)
|
||||
else:
|
||||
self.data = {}
|
||||
|
||||
self.high_score = self.data.get("high_score", 9999)
|
||||
self.tries = self.data.get("tries", 1)
|
||||
if self.high_score == 9999:
|
||||
self.no_highscore = True
|
||||
self.high_score = 0
|
||||
else:
|
||||
self.no_highscore = False
|
||||
|
||||
self.last_jump = time.perf_counter()
|
||||
self.start = time.perf_counter()
|
||||
|
||||
self.right_left_diagonal_sprites = [
|
||||
sprite for sprite in self.scene["ice"]
|
||||
if hasattr(sprite, 'properties') and
|
||||
sprite.properties.get('tile_id') == RIGHT_LEFT_DIAGONAL_ID
|
||||
]
|
||||
|
||||
self.left_right_diagonal_sprites = [
|
||||
sprite for sprite in self.scene["ice"]
|
||||
if hasattr(sprite, 'properties') and
|
||||
sprite.properties.get('tile_id') == LEFT_RIGHT_DIAGONAL_ID
|
||||
]
|
||||
|
||||
if self.settings.get("sfx", True):
|
||||
self.freeze_player = freeze_sound.play(loop=True, volume=self.settings.get("sfx_volume", 100) / 100)
|
||||
self.freeze_player.pause()
|
||||
@@ -44,10 +73,14 @@ class Game(arcade.gui.UIView):
|
||||
def on_show_view(self):
|
||||
super().on_show_view()
|
||||
|
||||
self.info_label = self.anchor.add(arcade.gui.UILabel(text=f"Time took: 0s High Score: {self.high_score}s Tries: {self.tries}", font_size=20), anchor_x="center", anchor_y="top")
|
||||
|
||||
def reset(self):
|
||||
self.warmth = 100
|
||||
self.player.change_x, self.player.change_y = 0, 0
|
||||
self.player.position = self.spawn_position
|
||||
self.start = time.perf_counter()
|
||||
self.tries += 1
|
||||
|
||||
def create_scene(self) -> arcade.Scene:
|
||||
self.camera_bounds = arcade.LRBT(
|
||||
@@ -92,42 +125,47 @@ class Game(arcade.gui.UIView):
|
||||
hit_list = self.physics_engine.update()
|
||||
self.center_camera_to_player()
|
||||
|
||||
if self.warmth <= 0:
|
||||
self.reset()
|
||||
if self.no_highscore:
|
||||
self.high_score = round(time.perf_counter() - self.start, 2)
|
||||
|
||||
if self.player.collides_with_list(self.scene["spikes"]):
|
||||
self.reset()
|
||||
self.info_label.text = f"Time took: {round(time.perf_counter() - self.start, 2)}s High Score: {self.high_score}s Tries: {self.tries}"
|
||||
|
||||
if self.player.center_x < 0 or self.player.center_x > tile_map.width * GRID_PIXEL_SIZE:
|
||||
self.reset()
|
||||
elif self.player.center_y < 0:
|
||||
if self.warmth <= 0 or self.player.collides_with_list(self.scene["spikes"]) or self.player.center_x < 0 or self.player.center_x > tile_map.width * GRID_PIXEL_SIZE or self.player.center_y < 0:
|
||||
self.reset()
|
||||
|
||||
ice_touch = any([ice_sprite in hit_list for ice_sprite in self.scene["ice"]]) and self.physics_engine.can_jump()
|
||||
|
||||
moved = False
|
||||
|
||||
if self.window.keyboard[arcade.key.UP] or self.window.keyboard[arcade.key.SPACE]:
|
||||
if self.physics_engine.can_jump():
|
||||
if time.perf_counter() - self.last_jump >= PLAYER_JUMP_COOLDOWN and self.physics_engine.can_jump():
|
||||
self.last_jump = time.perf_counter()
|
||||
self.player.change_y = PLAYER_JUMP_SPEED
|
||||
|
||||
if self.window.keyboard[arcade.key.LEFT] or self.window.keyboard[arcade.key.A]:
|
||||
moved = True
|
||||
self.player.change_x = -PLAYER_MOVEMENT_SPEED
|
||||
self.direction = "left"
|
||||
|
||||
elif self.window.keyboard[arcade.key.RIGHT] or self.window.keyboard[arcade.key.D]:
|
||||
moved = True
|
||||
self.player.change_x = PLAYER_MOVEMENT_SPEED
|
||||
self.direction = "right"
|
||||
|
||||
else:
|
||||
if ice_touch:
|
||||
if self.direction == "right":
|
||||
self.player.change_x = self.clamp(self.player.change_x * 0.7, PLAYER_MOVEMENT_SPEED * 0.05, PLAYER_MOVEMENT_SPEED)
|
||||
on_left_right_diagonal = any([True for hit in hit_list if hit in self.left_right_diagonal_sprites])
|
||||
on_right_left_diagonal = any([True for hit in hit_list if hit in self.right_left_diagonal_sprites])
|
||||
|
||||
if on_left_right_diagonal or (self.direction == "right" and not on_right_left_diagonal):
|
||||
self.player.change_x = self.clamp(self.player.change_x * 0.75, PLAYER_MOVEMENT_SPEED * 0.25, PLAYER_MOVEMENT_SPEED)
|
||||
else:
|
||||
self.player.change_x = self.clamp(self.player.change_x * 0.7, -PLAYER_MOVEMENT_SPEED, -PLAYER_MOVEMENT_SPEED * 0.05)
|
||||
self.player.change_x = self.clamp(self.player.change_x * 0.75, -PLAYER_MOVEMENT_SPEED, -PLAYER_MOVEMENT_SPEED * 0.25)
|
||||
else:
|
||||
self.player.change_x = 0
|
||||
|
||||
if ice_touch:
|
||||
self.player.change_x *= 1.3
|
||||
if moved and ice_touch:
|
||||
self.player.change_x *= 1.2
|
||||
|
||||
if abs(self.player.rect.distance_from_bounds(self.spawn_position)) > GRID_PIXEL_SIZE * 5:
|
||||
if self.settings.get("sfx", True) and not self.freeze_player.playing:
|
||||
@@ -140,9 +178,20 @@ class Game(arcade.gui.UIView):
|
||||
|
||||
if self.player.change_y > 0:
|
||||
self.change_player_animation(player_jump_animation)
|
||||
elif abs(self.player.change_x) > 0:
|
||||
elif abs(self.player.change_x) > PLAYER_MOVEMENT_SPEED * 0.25:
|
||||
self.change_player_animation(player_walk_animation)
|
||||
else:
|
||||
self.change_player_animation(player_still_animation)
|
||||
|
||||
self.player.update_animation()
|
||||
self.player.update_animation()
|
||||
|
||||
def on_key_press(self, symbol, modifiers):
|
||||
if symbol == arcade.key.ESCAPE:
|
||||
with open("data.json", "w") as file:
|
||||
file.write(json.dumps({
|
||||
"high_score": self.high_score,
|
||||
"tries": self.tries
|
||||
}, indent=4))
|
||||
|
||||
from menus.main import Main
|
||||
self.window.show_view(Main(self.pypresence_client))
|
||||
@@ -5,10 +5,14 @@ from arcade.gui.widgets.slider import UISliderStyle
|
||||
|
||||
FOLLOW_DECAY_CONST = 0.3
|
||||
GRAVITY = 1.5
|
||||
PLAYER_JUMP_COOLDOWN = 0.25
|
||||
PLAYER_MOVEMENT_SPEED = 10
|
||||
PLAYER_JUMP_SPEED = 28
|
||||
GRID_PIXEL_SIZE = 70
|
||||
|
||||
LEFT_RIGHT_DIAGONAL_ID = 6
|
||||
RIGHT_LEFT_DIAGONAL_ID = 7
|
||||
|
||||
menu_background_color = (30, 30, 47)
|
||||
log_dir = 'logs'
|
||||
discord_presence_id = 1443616900096590027
|
||||
|
||||
Reference in New Issue
Block a user