mirror of
https://github.com/csd4ni3l/ember-keeper.git
synced 2026-01-01 12:33:43 +01:00
update README, add falling spikes, fix level 2 map, add background snowflakes, fix wrong level problems, fix replays not working, add trail, make trees give less warmth, add back button to level selector
This commit is contained in:
97
game/play.py
97
game/play.py
@@ -1,6 +1,6 @@
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import arcade, arcade.gui, json, time, os
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import arcade, arcade.gui, json, time, os, random
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from utils.constants import FOLLOW_DECAY_CONST, GRAVITY, PLAYER_MOVEMENT_SPEED, PLAYER_JUMP_SPEED, GRID_PIXEL_SIZE, PLAYER_JUMP_COOLDOWN, LEFT_RIGHT_DIAGONAL_ID, RIGHT_LEFT_DIAGONAL_ID, AVAILABLE_LEVELS, RESTART_DELAY, button_style, REPLAY_DELAY, menu_background_color
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from utils.constants import FOLLOW_DECAY_CONST, GRAVITY, PLAYER_MOVEMENT_SPEED, PLAYER_JUMP_SPEED, GRID_PIXEL_SIZE, PLAYER_JUMP_COOLDOWN, LEFT_RIGHT_DIAGONAL_ID, RIGHT_LEFT_DIAGONAL_ID, AVAILABLE_LEVELS, RESTART_DELAY, button_style, REPLAY_DELAY, menu_background_color, SNOWFLAKE_SPAWN_DELAY
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from utils.preload import tilemaps, player_still_animation, player_jump_animation, player_walk_animation, freeze_sound, background_sound, button_texture, button_hovered_texture
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class Game(arcade.gui.UIView):
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@@ -57,6 +57,7 @@ class Game(arcade.gui.UIView):
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self.start = time.perf_counter()
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self.restart_start = time.perf_counter()
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self.last_camera_shake = time.perf_counter()
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self.last_snowflake_spawn = time.perf_counter()
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self.checkpoints_hit = set()
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self.collected_trees = []
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@@ -88,15 +89,21 @@ class Game(arcade.gui.UIView):
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self.data = json.load(file)
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else:
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self.data = {
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f"{level_num}_best_time": 9999
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for level_num in range(AVAILABLE_LEVELS)
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f"{level_num + 1}_best_time": 9999
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for level_num + 1 in range(AVAILABLE_LEVELS)
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}
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self.data.update({
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f"{level_num}_tries": 0
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for level_num in range(AVAILABLE_LEVELS)
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f"{level_num + 1}_tries": 0
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for level_num + 1 in range(AVAILABLE_LEVELS)
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})
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self.data["best_replay"] = []
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self.data.update({
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f"{level_num + 1}_best_replay": []
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for level_num + 1 in range(AVAILABLE_LEVELS)
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})
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if self.settings.get("snowflakes", True):
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self.snowflakes = arcade.SpriteList()
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self.best_time = self.data.get(f"{self.level_num}_best_time", 9999)
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self.tries = self.data.get("tries", 1)
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@@ -108,7 +115,7 @@ class Game(arcade.gui.UIView):
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self.scene.add_sprite("Player", self.player)
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self.best_replay = self.data.get("best_replay", []).copy() if self.settings.get("replays", True) else []
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self.best_replay = self.data.get(f"{self.level_num}_best_replay", []).copy() if self.settings.get("replays", True) else []
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self.replay_index = 0
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if self.best_replay:
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@@ -122,6 +129,9 @@ class Game(arcade.gui.UIView):
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self.background_player = background_sound.play(loop=True, volume=self.settings.get("sfx_volume", 100) / 100)
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for falling_spike in self.scene["falling_spikes"]:
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falling_spike.original_y = falling_spike.center_y
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for x_moving_wall in self.scene["x_moving_walls"]:
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x_moving_wall.x_movement = 0
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x_moving_wall.x_direction = 1
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@@ -151,7 +161,6 @@ class Game(arcade.gui.UIView):
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self.checkpoints_hit = set()
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self.collected_trees = []
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self.current_replay_data = []
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self.last_replay_snapshot = time.perf_counter()
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self.restarting = False
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@@ -164,6 +173,8 @@ class Game(arcade.gui.UIView):
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self.player.position = self.spawn_position
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self.player.change_x, self.player.change_y = 0, 0
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self.current_replay_data = []
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self.replay_index = 0
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return
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self.shake_camera()
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@@ -183,10 +194,16 @@ class Game(arcade.gui.UIView):
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if self.no_besttime:
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self.best_time = 9999
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self.update_data_file()
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else:
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if self.no_besttime:
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self.no_besttime = False
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self.anchor.remove(self.info_label)
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arcade.set_background_color(menu_background_color)
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self.anchor.add(arcade.gui.UILabel(text=f"Level Complete!\nTime: {self.won_time}s\nBest Time: {self.best_time}s", multiline=True, font_size=30), anchor_x="center", anchor_y="center")
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self.back_button = arcade.gui.UITextureButton(texture=button_texture, texture_hovered=button_hovered_texture, text='<--', style=button_style, width=100, height=65)
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@@ -195,6 +212,10 @@ class Game(arcade.gui.UIView):
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self.won = True
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for falling_spike in self.scene["falling_spikes"]:
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falling_spike.change_y = 0
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falling_spike.center_y = falling_spike.original_y
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if not self.checkpoints_hit:
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self.start = time.perf_counter()
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@@ -206,8 +227,6 @@ class Game(arcade.gui.UIView):
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self.collected_trees = []
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self.update_data_file()
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def create_scene(self) -> arcade.Scene:
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self.camera_bounds = arcade.LRBT(
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self.window.width/2.0,
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@@ -221,9 +240,12 @@ class Game(arcade.gui.UIView):
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def on_draw(self):
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self.clear()
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self.camera_shake.update_camera()
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if not self.won:
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if self.settings.get("snowflakes", True):
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self.snowflakes.draw()
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self.camera_shake.update_camera()
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with self.camera_sprites.activate():
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self.scene.draw()
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@@ -233,10 +255,16 @@ class Game(arcade.gui.UIView):
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for level_text in self.level_texts:
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level_text.draw()
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if self.settings.get("replays", True):
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for i in range(len(self.current_replay_data[-20:]) - 1):
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trail_pos = self.current_replay_data[-20:][i]
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next_pos = self.current_replay_data[-20:][i + 1]
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arcade.draw_line(trail_pos[0], trail_pos[1], next_pos[0], next_pos[1], arcade.color.RED, 3)
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arcade.draw_lbwh_rectangle_filled(self.window.width / 4, 0, (self.window.width / 2), self.window.height / 20, arcade.color.SKY_BLUE)
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arcade.draw_lbwh_rectangle_filled(self.window.width / 4, 0, (self.window.width / 2) * (self.warmth / 100), self.window.height / 20, arcade.color.RED)
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self.camera_shake.readjust_camera()
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self.camera_shake.readjust_camera()
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self.ui.draw()
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@@ -268,19 +296,37 @@ class Game(arcade.gui.UIView):
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if self.won or self.paused:
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return
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if self.settings.get("snowflakes", True):
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if time.perf_counter() - self.last_snowflake_spawn >= SNOWFLAKE_SPAWN_DELAY:
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snowflake = arcade.SpriteCircle(5, arcade.color.LIGHT_BLUE)
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snowflake.center_x = random.randint(5, self.window.width - 5)
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snowflake.center_y = self.window.height - 10
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snowflake.y_direction = -random.uniform(30, 60)
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snowflake.x_direction = random.uniform(-15, 15)
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self.snowflakes.append(snowflake)
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self.last_snowflake_spawn = time.perf_counter()
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for snowflake in self.snowflakes:
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snowflake.center_y += snowflake.y_direction * delta_time
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snowflake.center_x += snowflake.x_direction * delta_time
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if snowflake.center_y < -10:
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self.snowflakes.remove(snowflake)
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hit_list = self.physics_engine.update()
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self.center_camera_to_player()
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self.camera_shake.update(delta_time)
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if self.player.collides_with_list(self.scene["end"]):
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end_time = round(time.perf_counter() - self.start - self.pause_time, 4)
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if self.no_besttime or end_time < self.best_time:
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if self.no_besttime or end_time <= self.best_time:
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self.best_time = end_time
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self.update_data_file(with_replay=True)
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self.won_time = end_time
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self.reset(True)
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return
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@@ -305,7 +351,7 @@ class Game(arcade.gui.UIView):
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self.collected_trees.append(tree)
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self.scene["trees"].remove(tree)
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self.warmth = self.clamp(self.warmth + 35, 0, 100)
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self.warmth = self.clamp(self.warmth + 20, 0, 100)
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for checkpoint in self.player.collides_with_list(self.scene["checkpoints"]):
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if checkpoint not in self.checkpoints_hit:
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@@ -401,6 +447,11 @@ class Game(arcade.gui.UIView):
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y_moving_wall.y_movement = 0
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y_moving_wall.y_direction *= -1
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if self.scene._name_mapping.get("falling_spikes"):
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for falling_spike in self.scene["falling_spikes"]:
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if abs(self.player.rect.distance_from_bounds(falling_spike.position)) < 100:
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falling_spike.change_y = -GRAVITY * 3
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if time.perf_counter() - self.last_replay_snapshot >= REPLAY_DELAY:
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self.last_replay_snapshot = time.perf_counter()
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self.current_replay_data.append([self.player.center_x, self.player.center_y])
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@@ -423,9 +474,9 @@ class Game(arcade.gui.UIView):
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f"{self.level_num}_best_time": self.best_time,
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f"{self.level_num}_tries": self.tries
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})
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if with_replay and self.current_replay_data:
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data_dict["best_replay"] = self.current_replay_data
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data_dict[f"{self.level_num}_best_replay"] = self.current_replay_data
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file.write(json.dumps(data_dict, indent=4))
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@@ -440,12 +491,12 @@ class Game(arcade.gui.UIView):
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self.pause_box.add(arcade.gui.UILabel("Paused", font_size=28, text_color=arcade.color.BLACK))
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self.pause_box.add(arcade.gui.UISpace(height=self.window.height * 0.025))
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restart_button = self.pause_box.add(arcade.gui.UITextureButton(texture=button_texture, texture_hovered=button_hovered_texture, text='Restart', style=button_style, width=self.window.width * 0.25, height=self.window.height * 0.1))
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restart_button.on_click = lambda event: self.reset(full=True)
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resume_button = self.pause_box.add(arcade.gui.UITextureButton(texture=button_texture, texture_hovered=button_hovered_texture, text='Resume', style=button_style, width=self.window.width * 0.25, height=self.window.height * 0.1))
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resume_button.on_click = lambda event: self.disable_pause_menu()
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restart_button = self.pause_box.add(arcade.gui.UITextureButton(texture=button_texture, texture_hovered=button_hovered_texture, text='Restart', style=button_style, width=self.window.width * 0.25, height=self.window.height * 0.1))
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restart_button.on_click = lambda event: self.reset(full=True)
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exit_button = self.pause_box.add(arcade.gui.UITextureButton(texture=button_texture, texture_hovered=button_hovered_texture, text='Exit', style=button_style, width=self.window.width * 0.25, height=self.window.height * 0.1))
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exit_button.on_click = lambda event: self.main_exit()
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