Add checkpoints

This commit is contained in:
csd4ni3l
2025-11-29 16:18:17 +01:00
parent f1ee270a1d
commit 30711b422f
2 changed files with 28 additions and 10 deletions

View File

@@ -1,5 +1,5 @@
<?xml version="1.0" encoding="UTF-8"?>
<map version="1.10" tiledversion="1.11.2" orientation="orthogonal" renderorder="right-down" width="100" height="10" tilewidth="70" tileheight="70" infinite="0" nextlayerid="11" nextobjectid="20">
<map version="1.10" tiledversion="1.11.2" orientation="orthogonal" renderorder="right-down" width="100" height="10" tilewidth="70" tileheight="70" infinite="0" nextlayerid="12" nextobjectid="20">
<tileset firstgid="1" source="../sheet.tsx"/>
<objectgroup id="3" name="spawn">
<object id="3" name="player spawn" x="289" y="466.667">
@@ -47,12 +47,26 @@
<point/>
</object>
</objectgroup>
<layer id="11" name="checkpoints" width="100" height="10">
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View File

@@ -46,6 +46,7 @@ class Game(arcade.gui.UIView):
self.start = time.perf_counter()
self.trees = 0
self.collected_trees = []
self.checkpoints_hit = set()
self.level_texts = []
@@ -177,16 +178,19 @@ class Game(arcade.gui.UIView):
if self.warmth <= 0 or self.player.collides_with_list(self.scene["spikes"]) or self.player.center_x < 0 or self.player.center_x > tilemaps[self.level_num].width * GRID_PIXEL_SIZE or self.player.center_y < 0:
self.reset()
tree_collisions = self.player.collides_with_list(self.scene["trees"])
if tree_collisions:
for tree in tree_collisions:
for tree in self.player.collides_with_list(self.scene["trees"]):
self.trees += 1
self.collected_trees.append(tree)
self.scene["trees"].remove(tree)
self.warmth = self.clamp(self.warmth + 35, 0, 100)
for checkpoint in self.player.collides_with_list(self.scene["checkpoints"]):
if checkpoint not in self.checkpoints_hit:
self.scene["checkpoints"].remove(checkpoint)
self.checkpoints_hit.add(checkpoint)
self.spawn_position = checkpoint.position
moved = False
ice_touch = any([ice_sprite in hit_list for ice_sprite in self.scene["ice"]]) and self.physics_engine.can_jump()