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https://github.com/csd4ni3l/ember-keeper.git
synced 2026-01-01 04:23:43 +01:00
Add statistics, per level high score and tries
This commit is contained in:
15
game/play.py
15
game/play.py
@@ -1,6 +1,6 @@
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import arcade, arcade.gui, json, time, os
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from utils.constants import FOLLOW_DECAY_CONST, GRAVITY, PLAYER_MOVEMENT_SPEED, PLAYER_JUMP_SPEED, GRID_PIXEL_SIZE, PLAYER_JUMP_COOLDOWN, LEFT_RIGHT_DIAGONAL_ID, RIGHT_LEFT_DIAGONAL_ID
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from utils.constants import FOLLOW_DECAY_CONST, GRAVITY, PLAYER_MOVEMENT_SPEED, PLAYER_JUMP_SPEED, GRID_PIXEL_SIZE, PLAYER_JUMP_COOLDOWN, LEFT_RIGHT_DIAGONAL_ID, RIGHT_LEFT_DIAGONAL_ID, AVAILABLE_LEVELS
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from utils.preload import tilemaps, player_still_animation, player_jump_animation, player_walk_animation, freeze_sound, background_sound
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class Game(arcade.gui.UIView):
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@@ -61,7 +61,14 @@ class Game(arcade.gui.UIView):
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with open("data.json", "r") as file:
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self.data = json.load(file)
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else:
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self.data = {}
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self.data = {
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f"{level_num}_high_score": 9999
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for level_num in range(AVAILABLE_LEVELS)
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}
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self.data.update({
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f"{level_num}_tries": 0
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for level_num in range(AVAILABLE_LEVELS)
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})
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self.high_score = self.data.get("high_score", 9999)
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self.tries = self.data.get("tries", 1)
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@@ -238,8 +245,8 @@ class Game(arcade.gui.UIView):
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def update_data_file(self):
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with open("data.json", "w") as file:
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file.write(json.dumps({
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"high_score": self.high_score,
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"tries": self.tries
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f"{self.level_num}_high_score": self.high_score,
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f"{self.level_num}_tries": self.tries
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}, indent=4))
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def on_key_press(self, symbol, modifiers):
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@@ -55,9 +55,16 @@ class Main(arcade.gui.UIView):
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self.play_button = self.box.add(arcade.gui.UITextureButton(text="Play", texture=button_texture, texture_hovered=button_hovered_texture, width=self.window.width / 2, height=self.window.height / 10, style=big_button_style))
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self.play_button.on_click = lambda event: self.play()
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self.statistics_button = self.box.add(arcade.gui.UITextureButton(text="Statistics", texture=button_texture, texture_hovered=button_hovered_texture, width=self.window.width / 2, height=self.window.height / 10, style=big_button_style))
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self.statistics_button.on_click = lambda event: self.statistics()
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self.settings_button = self.box.add(arcade.gui.UITextureButton(text="Settings", texture=button_texture, texture_hovered=button_hovered_texture, width=self.window.width / 2, height=self.window.height / 10, style=big_button_style))
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self.settings_button.on_click = lambda event: self.settings()
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def statistics(self):
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from menus.statistics import Statistics
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self.window.show_view(Statistics(self.pypresence_client))
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def play(self):
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from menus.level_selector import LevelSelector
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self.window.show_view(LevelSelector(self.pypresence_client))
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52
menus/statistics.py
Normal file
52
menus/statistics.py
Normal file
@@ -0,0 +1,52 @@
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import arcade, arcade.gui, json, os
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from utils.constants import AVAILABLE_LEVELS, button_style
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from utils.preload import button_texture, button_hovered_texture
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class Statistics(arcade.gui.UIView):
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def __init__(self, pypresence_client):
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super().__init__()
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self.pypresence_client = pypresence_client
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self.anchor = self.add_widget(arcade.gui.UIAnchorLayout(size_hint=(1, 1)))
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self.box = self.anchor.add(arcade.gui.UIBoxLayout(align="left"), anchor_x="center", anchor_y="top")
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if os.path.exists("data.json"):
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with open("data.json", "r") as file:
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self.data = json.load(file)
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else:
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self.data = {
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f"{level_num}_high_score": 9999
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for level_num in range(AVAILABLE_LEVELS)
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}
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self.data.update({
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f"{level_num}_tries": 0
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for level_num in range(AVAILABLE_LEVELS)
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})
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self.total_tries = sum([self.data[f"{level_num}_tries"] for level_num in range(AVAILABLE_LEVELS)])
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def on_show_view(self):
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super().on_show_view()
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self.back_button = arcade.gui.UITextureButton(texture=button_texture, texture_hovered=button_hovered_texture, text='<--', style=button_style, width=100, height=50)
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self.back_button.on_click = lambda event: self.main_exit()
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self.anchor.add(self.back_button, anchor_x="left", anchor_y="top", align_x=10, align_y=-10)
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self.box.add(arcade.gui.UILabel("Statistics", font_size=40))
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self.box.add(arcade.gui.UISpace(height=self.window.height / 15))
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for level_num in range(AVAILABLE_LEVELS):
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self.box.add(arcade.gui.UILabel(f"Level {level_num + 1}", font_size=32))
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self.box.add(arcade.gui.UILabel(f"High Score: {self.data[f'{level_num}_high_score']}", font_size=24))
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self.box.add(arcade.gui.UILabel(f"Tries: {self.data[f'{level_num}_tries']}", font_size=24))
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self.box.add(arcade.gui.UISpace(height=self.window.height / 15))
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self.box.add(arcade.gui.UILabel(f"Total", font_size=32))
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self.box.add(arcade.gui.UILabel(f"Total Tries: {self.total_tries}", font_size=24))
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def main_exit(self):
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from menus.main import Main
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self.window.show_view(Main(self.pypresence_client))
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