mirror of
https://github.com/csd4ni3l/ember-keeper.git
synced 2026-01-01 04:23:43 +01:00
add level selector and support for multiple levels, fix high score not updating
This commit is contained in:
@@ -1,6 +1,6 @@
|
||||
<?xml version="1.0" encoding="UTF-8"?>
|
||||
<map version="1.10" tiledversion="1.11.2" orientation="orthogonal" renderorder="right-down" width="100" height="10" tilewidth="70" tileheight="70" infinite="0" nextlayerid="11" nextobjectid="19">
|
||||
<tileset firstgid="1" source="sheet.tsx"/>
|
||||
<map version="1.10" tiledversion="1.11.2" orientation="orthogonal" renderorder="right-down" width="100" height="10" tilewidth="70" tileheight="70" infinite="0" nextlayerid="11" nextobjectid="20">
|
||||
<tileset firstgid="1" source="../sheet.tsx"/>
|
||||
<objectgroup id="3" name="spawn">
|
||||
<object id="3" name="player spawn" x="289" y="466.667">
|
||||
<point/>
|
||||
@@ -43,17 +43,20 @@
|
||||
<object id="18" name="Water isnt ice ig..." x="2346.67" y="564">
|
||||
<point/>
|
||||
</object>
|
||||
<object id="19" name="Parkour isnt hard, or is it..." x="4832" y="98">
|
||||
<point/>
|
||||
</object>
|
||||
</objectgroup>
|
||||
<layer id="1" name="walls" width="100" height="10">
|
||||
<data encoding="csv">
|
||||
17,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,
|
||||
17,17,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,
|
||||
17,17,17,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,
|
||||
17,17,17,17,17,17,17,17,0,0,0,0,0,0,0,0,19,19,19,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,46,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,
|
||||
17,17,17,17,17,17,0,17,21,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,16,17,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,
|
||||
0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,9,9,9,9,0,0,0,0,0,0,0,0,0,0,0,0,0,17,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,
|
||||
0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,19,0,0,0,0,17,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,
|
||||
0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,19,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,
|
||||
17,17,17,17,17,17,17,17,0,0,0,0,0,0,0,0,19,19,19,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,9,0,0,9,0,0,9,0,0,9,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,
|
||||
17,17,17,17,17,17,0,17,21,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,16,17,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,8,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,
|
||||
0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,9,9,9,9,0,0,0,0,0,0,0,0,0,0,0,0,0,17,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,8,22,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,
|
||||
0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,19,0,0,0,0,17,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,8,22,19,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,
|
||||
0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,19,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,22,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,
|
||||
17,17,17,17,17,17,17,0,0,17,17,19,0,0,0,17,17,17,0,0,17,0,0,16,17,0,0,0,0,0,0,17,0,0,0,0,19,0,0,17,17,37,17,17,17,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,17,17,17,17,17,17,17,17,17,17,17,17,17,17,17,17,17,17,17,17,17,17,17,17,17,17,17,17,17,17,17,17,17,17,17,17,17,17,17,
|
||||
17,17,17,17,17,17,17,17,17,17,17,0,0,0,0,17,17,17,17,17,17,0,0,0,0,17,17,17,17,17,17,17,17,17,17,17,17,17,17,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,19,19,0,0,0,0,0,17,17,17,17,17,17,17,17,17,17,17,17,17,17,17,17,17,17,17,17,17,17,17,17,17,17,17,17,17,17,17,17,17,17,17,17,17,17,17
|
||||
</data>
|
||||
@@ -63,11 +66,11 @@
|
||||
0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,
|
||||
0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,
|
||||
0,0,0,47,47,47,46,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,
|
||||
0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,
|
||||
0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,46,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,
|
||||
0,0,0,0,0,0,17,0,0,0,0,0,0,0,0,0,60,60,60,0,0,0,46,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,
|
||||
60,0,43,43,45,45,0,45,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,
|
||||
0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,
|
||||
0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,46,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,
|
||||
0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,46,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,46,46,46,47,47,47,47,47,48,48,48,48,46,46,46,46,46,48,48,48,48,48,48,0,0,0,0,0,0,0,0,0,0,0,0,
|
||||
0,0,0,0,0,0,0,46,46,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,61,61,62,0,36,36,36,36,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,47,48,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,
|
||||
0,0,0,0,0,0,0,17,17,17,0,60,0,0,0,0,0,0,0,0,0,0,0,0,44,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0
|
||||
</data>
|
||||
@@ -77,12 +80,12 @@
|
||||
0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,
|
||||
0,0,7,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,
|
||||
0,0,21,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,
|
||||
0,0,0,0,0,0,0,11,7,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,
|
||||
0,0,0,0,0,0,0,11,7,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,13,13,0,0,0,13,0,0,0,0,0,0,0,0,0,0,0,0,0,0,
|
||||
0,0,0,0,0,0,0,0,0,7,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,
|
||||
0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,8,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,
|
||||
0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,8,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,
|
||||
0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,8,0,0,0,0,19,19,17,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,8,19,19,19,19,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,
|
||||
0,0,0,0,0,0,0,0,0,0,0,11,11,0,0,0,0,0,11,11,0,0,0,0,0,11,11,11,0,0,0,0,0,0,0,0,0,19,17,11,11,11,11,11,11,11,11,11,11,11,11,11,11,11,0,0,0,0,0,0,8,22,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,
|
||||
0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,8,0,0,0,0,19,19,17,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,8,19,19,19,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,
|
||||
0,0,0,0,0,0,0,0,0,0,0,11,11,0,0,0,0,0,11,11,0,0,0,0,0,11,11,11,0,0,0,0,0,0,0,0,0,19,17,11,11,11,11,11,11,11,11,11,11,11,11,11,11,11,0,0,0,0,0,0,8,22,0,0,0,0,0,0,0,0,0,0,0,0,0,46,46,46,46,46,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,
|
||||
0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,11,11,11,11,11,11,11,11,11,11,11,11,11,11,11,0,0,0,0,0,0,22,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0
|
||||
</data>
|
||||
</layer>
|
||||
@@ -90,7 +93,7 @@
|
||||
<data encoding="csv">
|
||||
0,84,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,
|
||||
0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,
|
||||
0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,
|
||||
0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,84,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,
|
||||
0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,
|
||||
0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,84,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,
|
||||
0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,
|
||||
35
game/play.py
35
game/play.py
@@ -1,10 +1,10 @@
|
||||
import arcade, arcade.gui, json, time, os
|
||||
|
||||
from utils.constants import FOLLOW_DECAY_CONST, GRAVITY, PLAYER_MOVEMENT_SPEED, PLAYER_JUMP_SPEED, GRID_PIXEL_SIZE, PLAYER_JUMP_COOLDOWN, LEFT_RIGHT_DIAGONAL_ID, RIGHT_LEFT_DIAGONAL_ID
|
||||
from utils.preload import tile_map, player_still_animation, player_jump_animation, player_walk_animation, freeze_sound, background_sound
|
||||
from utils.preload import tilemaps, player_still_animation, player_jump_animation, player_walk_animation, freeze_sound, background_sound
|
||||
|
||||
class Game(arcade.gui.UIView):
|
||||
def __init__(self, pypresence_client):
|
||||
def __init__(self, pypresence_client, level_num):
|
||||
super().__init__()
|
||||
|
||||
self.pypresence_client = pypresence_client
|
||||
@@ -14,6 +14,8 @@ class Game(arcade.gui.UIView):
|
||||
self.camera_bounds = self.window.rect
|
||||
self.anchor = self.add_widget(arcade.gui.UIAnchorLayout(size_hint=(1, 1)))
|
||||
|
||||
self.level_num = level_num
|
||||
|
||||
self.scene = self.create_scene()
|
||||
|
||||
self.right_left_diagonal_sprites = [
|
||||
@@ -28,7 +30,7 @@ class Game(arcade.gui.UIView):
|
||||
sprite.properties.get('tile_id') == LEFT_RIGHT_DIAGONAL_ID
|
||||
]
|
||||
|
||||
self.spawn_position = tile_map.object_lists["spawn"][0].shape
|
||||
self.spawn_position = tilemaps[self.level_num].object_lists["spawn"][0].shape
|
||||
player_x, player_y = self.spawn_position
|
||||
|
||||
self.player = arcade.TextureAnimationSprite(animation=player_still_animation, center_x=player_x, center_y=player_y)
|
||||
@@ -47,7 +49,7 @@ class Game(arcade.gui.UIView):
|
||||
|
||||
self.level_texts = []
|
||||
|
||||
for tile in tile_map.object_lists["text"]:
|
||||
for tile in tilemaps[self.level_num].object_lists["text"]:
|
||||
self.level_texts.append(arcade.Text(tile.name, tile.shape[0], tile.shape[1], font_size=14))
|
||||
self.level_texts[-1].original_text = tile.name
|
||||
self.level_texts[-1].change_to_when_hit = tile.properties.get("change_to_when_hit")
|
||||
@@ -108,12 +110,12 @@ class Game(arcade.gui.UIView):
|
||||
def create_scene(self) -> arcade.Scene:
|
||||
self.camera_bounds = arcade.LRBT(
|
||||
self.window.width/2.0,
|
||||
tile_map.width * GRID_PIXEL_SIZE - self.window.width/2.0,
|
||||
tilemaps[self.level_num].width * GRID_PIXEL_SIZE - self.window.width/2.0,
|
||||
self.window.height/2.0,
|
||||
tile_map.height * GRID_PIXEL_SIZE
|
||||
tilemaps[self.level_num].height * GRID_PIXEL_SIZE
|
||||
)
|
||||
|
||||
return arcade.Scene.from_tilemap(tile_map)
|
||||
return arcade.Scene.from_tilemap(tilemaps[self.level_num])
|
||||
|
||||
def on_draw(self):
|
||||
self.clear()
|
||||
@@ -151,12 +153,21 @@ class Game(arcade.gui.UIView):
|
||||
hit_list = self.physics_engine.update()
|
||||
self.center_camera_to_player()
|
||||
|
||||
if self.player.collides_with_list(self.scene["end"]):
|
||||
end_time = round(time.perf_counter() - self.start, 2)
|
||||
|
||||
if self.no_highscore or end_time < self.high_score:
|
||||
self.high_score = end_time
|
||||
|
||||
self.reset(True)
|
||||
return
|
||||
|
||||
if self.no_highscore:
|
||||
self.high_score = round(time.perf_counter() - self.start, 2)
|
||||
|
||||
self.info_label.text = f"Time took: {round(time.perf_counter() - self.start, 2)}s High Score: {self.high_score}s Trees: {self.trees} Tries: {self.tries}"
|
||||
|
||||
if self.warmth <= 0 or self.player.collides_with_list(self.scene["spikes"]) or self.player.center_x < 0 or self.player.center_x > tile_map.width * GRID_PIXEL_SIZE or self.player.center_y < 0:
|
||||
if self.warmth <= 0 or self.player.collides_with_list(self.scene["spikes"]) or self.player.center_x < 0 or self.player.center_x > tilemaps[self.level_num].width * GRID_PIXEL_SIZE or self.player.center_y < 0:
|
||||
self.reset()
|
||||
|
||||
tree_collisions = self.player.collides_with_list(self.scene["trees"])
|
||||
@@ -222,14 +233,6 @@ class Game(arcade.gui.UIView):
|
||||
if level_text.change_to_when_hit and self.player.rect.intersection(level_text.rect):
|
||||
level_text.text = level_text.change_to_when_hit
|
||||
|
||||
if self.player.collides_with_list(self.scene["end"]):
|
||||
end_time = round(time.perf_counter() - self.start, 2)
|
||||
|
||||
if end_time < self.high_score:
|
||||
self.high_score = end_time
|
||||
|
||||
self.reset(True)
|
||||
|
||||
self.player.update_animation()
|
||||
|
||||
def update_data_file(self):
|
||||
|
||||
31
menus/level_selector.py
Normal file
31
menus/level_selector.py
Normal file
@@ -0,0 +1,31 @@
|
||||
import arcade, arcade.gui
|
||||
|
||||
from utils.constants import AVAILABLE_LEVELS, button_style
|
||||
from utils.preload import button_texture, button_hovered_texture
|
||||
|
||||
class LevelSelector(arcade.gui.UIView):
|
||||
def __init__(self, pypresence_client):
|
||||
super().__init__()
|
||||
|
||||
self.pypresence_client = pypresence_client
|
||||
self.pypresence_client.update(state="Selecting Level...")
|
||||
|
||||
self.anchor = self.add_widget(arcade.gui.UIAnchorLayout(size_hint=(1, 1)))
|
||||
self.box = self.anchor.add(arcade.gui.UIBoxLayout(space_between=5), anchor_x="center", anchor_y="center")
|
||||
|
||||
def on_show_view(self):
|
||||
super().on_show_view()
|
||||
|
||||
self.box.add(arcade.gui.UILabel(text="Level Selector", font_size=28))
|
||||
|
||||
for n in range(AVAILABLE_LEVELS):
|
||||
button = self.box.add(arcade.gui.UITextureButton(text=f"Level {n + 1}", width=self.window.width / 2, height=self.window.height / 10, texture=button_texture, texture_hovered=button_hovered_texture, style=button_style))
|
||||
button.on_click = lambda event, n=n: self.play_level(n)
|
||||
|
||||
def play_level(self, n):
|
||||
from game.play import Game
|
||||
self.window.show_view(Game(self.pypresence_client, n))
|
||||
|
||||
def main_exit(self):
|
||||
from menus.main import Main
|
||||
self.window.show_view(Main(self.pypresence_client))
|
||||
@@ -59,8 +59,8 @@ class Main(arcade.gui.UIView):
|
||||
self.settings_button.on_click = lambda event: self.settings()
|
||||
|
||||
def play(self):
|
||||
from game.play import Game
|
||||
self.window.show_view(Game(self.pypresence_client))
|
||||
from menus.level_selector import LevelSelector
|
||||
self.window.show_view(LevelSelector(self.pypresence_client))
|
||||
|
||||
def settings(self):
|
||||
from menus.settings import Settings
|
||||
|
||||
@@ -13,6 +13,8 @@ GRID_PIXEL_SIZE = 70
|
||||
LEFT_RIGHT_DIAGONAL_ID = 6
|
||||
RIGHT_LEFT_DIAGONAL_ID = 7
|
||||
|
||||
AVAILABLE_LEVELS = 1
|
||||
|
||||
menu_background_color = (30, 30, 47)
|
||||
log_dir = 'logs'
|
||||
discord_presence_id = 1443616900096590027
|
||||
|
||||
@@ -21,4 +21,4 @@ player_duck_animation = animation_from([os.path.join(_assets_dir, 'graphics', 'K
|
||||
background_sound = arcade.Sound(os.path.join(_assets_dir, "sound", "background.mp3"))
|
||||
freeze_sound = arcade.Sound(os.path.join(_assets_dir, "sound", "freeze.wav"))
|
||||
|
||||
tile_map = arcade.load_tilemap(os.path.join(_assets_dir, "map.tmx"))
|
||||
tilemaps = [arcade.load_tilemap(os.path.join(_assets_dir, "levels", tilemap)) for tilemap in os.listdir(os.path.join(_assets_dir, "levels"))]
|
||||
Reference in New Issue
Block a user