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8 changed files with 184 additions and 45 deletions

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@@ -1,4 +1,8 @@
Ember Keeper is a platformer 2D game where you have to escape the outside temperatures, while collecting firewood to keep yourself warm while being out in the open. Ember Keeper is a platformer 2D game where you have to escape the outside temperatures, while collecting firewood to keep yourself warm while being out in the open.
The game is locked at 60 FPS since every interaction depends on that and i am lazy to introduce delta time. The game is locked at 60 FPS since every interaction depends on that and i am lazy to introduce delta time.
The game can be speedrunned and there is an option for hitboxes as well. The game can be/is intended to be speedrunned and there is an option for hitboxes as well.
The game includes lots of funny texts and traps i made.
[![Demo Video](https://img.youtube.com/vi/clQT379Vs80/hqdefault.jpg)](https://youtu.be/clQT379Vs80)

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</layer> </layer>
<layer id="4" name="spikes" width="100" height="10"> <layer id="4" name="spikes" width="100" height="10">
@@ -47,6 +75,20 @@
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</data>
</layer>
<layer id="13" name="falling_spikes" width="100" height="10">
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</layer> </layer>
<layer id="6" name="ice" width="100" height="10"> <layer id="6" name="ice" width="100" height="10">

View File

@@ -1,6 +1,6 @@
import arcade, arcade.gui, json, time, os import arcade, arcade.gui, json, time, os, random
from utils.constants import FOLLOW_DECAY_CONST, GRAVITY, PLAYER_MOVEMENT_SPEED, PLAYER_JUMP_SPEED, GRID_PIXEL_SIZE, PLAYER_JUMP_COOLDOWN, LEFT_RIGHT_DIAGONAL_ID, RIGHT_LEFT_DIAGONAL_ID, AVAILABLE_LEVELS, RESTART_DELAY, button_style, REPLAY_DELAY, menu_background_color from utils.constants import FOLLOW_DECAY_CONST, GRAVITY, PLAYER_MOVEMENT_SPEED, PLAYER_JUMP_SPEED, GRID_PIXEL_SIZE, PLAYER_JUMP_COOLDOWN, LEFT_RIGHT_DIAGONAL_ID, RIGHT_LEFT_DIAGONAL_ID, AVAILABLE_LEVELS, RESTART_DELAY, button_style, REPLAY_DELAY, menu_background_color, SNOWFLAKE_SPAWN_DELAY
from utils.preload import tilemaps, player_still_animation, player_jump_animation, player_walk_animation, freeze_sound, background_sound, button_texture, button_hovered_texture from utils.preload import tilemaps, player_still_animation, player_jump_animation, player_walk_animation, freeze_sound, background_sound, button_texture, button_hovered_texture
class Game(arcade.gui.UIView): class Game(arcade.gui.UIView):
@@ -57,6 +57,7 @@ class Game(arcade.gui.UIView):
self.start = time.perf_counter() self.start = time.perf_counter()
self.restart_start = time.perf_counter() self.restart_start = time.perf_counter()
self.last_camera_shake = time.perf_counter() self.last_camera_shake = time.perf_counter()
self.last_snowflake_spawn = time.perf_counter()
self.checkpoints_hit = set() self.checkpoints_hit = set()
self.collected_trees = [] self.collected_trees = []
@@ -88,15 +89,21 @@ class Game(arcade.gui.UIView):
self.data = json.load(file) self.data = json.load(file)
else: else:
self.data = { self.data = {
f"{level_num}_best_time": 9999 f"{level_num + 1}_best_time": 9999
for level_num in range(AVAILABLE_LEVELS) for level_num in range(AVAILABLE_LEVELS)
} }
self.data.update({ self.data.update({
f"{level_num}_tries": 0 f"{level_num + 1}_tries": 0
for level_num in range(AVAILABLE_LEVELS) for level_num in range(AVAILABLE_LEVELS)
}) })
self.data["best_replay"] = [] self.data.update({
f"{level_num + 1}_best_replay": []
for level_num in range(AVAILABLE_LEVELS)
})
if self.settings.get("snowflakes", True):
self.snowflakes = arcade.SpriteList()
self.best_time = self.data.get(f"{self.level_num}_best_time", 9999) self.best_time = self.data.get(f"{self.level_num}_best_time", 9999)
self.tries = self.data.get("tries", 1) self.tries = self.data.get("tries", 1)
@@ -108,7 +115,7 @@ class Game(arcade.gui.UIView):
self.scene.add_sprite("Player", self.player) self.scene.add_sprite("Player", self.player)
self.best_replay = self.data.get("best_replay", []).copy() if self.settings.get("replays", True) else [] self.best_replay = self.data.get(f"{self.level_num}_best_replay", []).copy() if self.settings.get("replays", True) else []
self.replay_index = 0 self.replay_index = 0
if self.best_replay: if self.best_replay:
@@ -122,6 +129,9 @@ class Game(arcade.gui.UIView):
self.background_player = background_sound.play(loop=True, volume=self.settings.get("sfx_volume", 100) / 100) self.background_player = background_sound.play(loop=True, volume=self.settings.get("sfx_volume", 100) / 100)
for falling_spike in self.scene["falling_spikes"]:
falling_spike.original_y = falling_spike.center_y
for x_moving_wall in self.scene["x_moving_walls"]: for x_moving_wall in self.scene["x_moving_walls"]:
x_moving_wall.x_movement = 0 x_moving_wall.x_movement = 0
x_moving_wall.x_direction = 1 x_moving_wall.x_direction = 1
@@ -151,7 +161,6 @@ class Game(arcade.gui.UIView):
self.checkpoints_hit = set() self.checkpoints_hit = set()
self.collected_trees = [] self.collected_trees = []
self.current_replay_data = []
self.last_replay_snapshot = time.perf_counter() self.last_replay_snapshot = time.perf_counter()
self.restarting = False self.restarting = False
@@ -164,6 +173,8 @@ class Game(arcade.gui.UIView):
self.player.position = self.spawn_position self.player.position = self.spawn_position
self.player.change_x, self.player.change_y = 0, 0 self.player.change_x, self.player.change_y = 0, 0
self.current_replay_data = []
self.replay_index = 0
return return
self.shake_camera() self.shake_camera()
@@ -183,10 +194,16 @@ class Game(arcade.gui.UIView):
if self.no_besttime: if self.no_besttime:
self.best_time = 9999 self.best_time = 9999
self.update_data_file()
else: else:
if self.no_besttime: if self.no_besttime:
self.no_besttime = False self.no_besttime = False
self.anchor.remove(self.info_label)
arcade.set_background_color(menu_background_color)
self.anchor.add(arcade.gui.UILabel(text=f"Level Complete!\nTime: {self.won_time}s\nBest Time: {self.best_time}s", multiline=True, font_size=30), anchor_x="center", anchor_y="center") self.anchor.add(arcade.gui.UILabel(text=f"Level Complete!\nTime: {self.won_time}s\nBest Time: {self.best_time}s", multiline=True, font_size=30), anchor_x="center", anchor_y="center")
self.back_button = arcade.gui.UITextureButton(texture=button_texture, texture_hovered=button_hovered_texture, text='<--', style=button_style, width=100, height=65) self.back_button = arcade.gui.UITextureButton(texture=button_texture, texture_hovered=button_hovered_texture, text='<--', style=button_style, width=100, height=65)
@@ -195,6 +212,10 @@ class Game(arcade.gui.UIView):
self.won = True self.won = True
for falling_spike in self.scene["falling_spikes"]:
falling_spike.change_y = 0
falling_spike.center_y = falling_spike.original_y
if not self.checkpoints_hit: if not self.checkpoints_hit:
self.start = time.perf_counter() self.start = time.perf_counter()
@@ -206,8 +227,6 @@ class Game(arcade.gui.UIView):
self.collected_trees = [] self.collected_trees = []
self.update_data_file()
def create_scene(self) -> arcade.Scene: def create_scene(self) -> arcade.Scene:
self.camera_bounds = arcade.LRBT( self.camera_bounds = arcade.LRBT(
self.window.width/2.0, self.window.width/2.0,
@@ -221,9 +240,12 @@ class Game(arcade.gui.UIView):
def on_draw(self): def on_draw(self):
self.clear() self.clear()
self.camera_shake.update_camera()
if not self.won: if not self.won:
if self.settings.get("snowflakes", True):
self.snowflakes.draw()
self.camera_shake.update_camera()
with self.camera_sprites.activate(): with self.camera_sprites.activate():
self.scene.draw() self.scene.draw()
@@ -233,10 +255,16 @@ class Game(arcade.gui.UIView):
for level_text in self.level_texts: for level_text in self.level_texts:
level_text.draw() level_text.draw()
if self.settings.get("replays", True):
for i in range(len(self.current_replay_data[-20:]) - 1):
trail_pos = self.current_replay_data[-20:][i]
next_pos = self.current_replay_data[-20:][i + 1]
arcade.draw_line(trail_pos[0], trail_pos[1], next_pos[0], next_pos[1], arcade.color.RED, 3)
arcade.draw_lbwh_rectangle_filled(self.window.width / 4, 0, (self.window.width / 2), self.window.height / 20, arcade.color.SKY_BLUE) arcade.draw_lbwh_rectangle_filled(self.window.width / 4, 0, (self.window.width / 2), self.window.height / 20, arcade.color.SKY_BLUE)
arcade.draw_lbwh_rectangle_filled(self.window.width / 4, 0, (self.window.width / 2) * (self.warmth / 100), self.window.height / 20, arcade.color.RED) arcade.draw_lbwh_rectangle_filled(self.window.width / 4, 0, (self.window.width / 2) * (self.warmth / 100), self.window.height / 20, arcade.color.RED)
self.camera_shake.readjust_camera() self.camera_shake.readjust_camera()
self.ui.draw() self.ui.draw()
@@ -268,19 +296,37 @@ class Game(arcade.gui.UIView):
if self.won or self.paused: if self.won or self.paused:
return return
if self.settings.get("snowflakes", True):
if time.perf_counter() - self.last_snowflake_spawn >= SNOWFLAKE_SPAWN_DELAY:
snowflake = arcade.SpriteCircle(5, arcade.color.LIGHT_BLUE)
snowflake.center_x = random.randint(5, self.window.width - 5)
snowflake.center_y = self.window.height - 10
snowflake.y_direction = -random.uniform(30, 60)
snowflake.x_direction = random.uniform(-15, 15)
self.snowflakes.append(snowflake)
self.last_snowflake_spawn = time.perf_counter()
for snowflake in self.snowflakes:
snowflake.center_y += snowflake.y_direction * delta_time
snowflake.center_x += snowflake.x_direction * delta_time
if snowflake.center_y < -10:
self.snowflakes.remove(snowflake)
hit_list = self.physics_engine.update() hit_list = self.physics_engine.update()
self.center_camera_to_player() self.center_camera_to_player()
self.camera_shake.update(delta_time) self.camera_shake.update(delta_time)
if self.player.collides_with_list(self.scene["end"]): if self.player.collides_with_list(self.scene["end"]):
end_time = round(time.perf_counter() - self.start - self.pause_time, 4) end_time = round(time.perf_counter() - self.start - self.pause_time, 4)
if self.no_besttime or end_time < self.best_time: if self.no_besttime or end_time <= self.best_time:
self.best_time = end_time self.best_time = end_time
self.update_data_file(with_replay=True) self.update_data_file(with_replay=True)
self.won_time = end_time self.won_time = end_time
self.reset(True) self.reset(True)
return return
@@ -305,7 +351,7 @@ class Game(arcade.gui.UIView):
self.collected_trees.append(tree) self.collected_trees.append(tree)
self.scene["trees"].remove(tree) self.scene["trees"].remove(tree)
self.warmth = self.clamp(self.warmth + 35, 0, 100) self.warmth = self.clamp(self.warmth + 20, 0, 100)
for checkpoint in self.player.collides_with_list(self.scene["checkpoints"]): for checkpoint in self.player.collides_with_list(self.scene["checkpoints"]):
if checkpoint not in self.checkpoints_hit: if checkpoint not in self.checkpoints_hit:
@@ -401,6 +447,11 @@ class Game(arcade.gui.UIView):
y_moving_wall.y_movement = 0 y_moving_wall.y_movement = 0
y_moving_wall.y_direction *= -1 y_moving_wall.y_direction *= -1
if self.scene._name_mapping.get("falling_spikes"):
for falling_spike in self.scene["falling_spikes"]:
if abs(self.player.rect.distance_from_bounds(falling_spike.position)) < 100:
falling_spike.change_y = -GRAVITY * 3
if time.perf_counter() - self.last_replay_snapshot >= REPLAY_DELAY: if time.perf_counter() - self.last_replay_snapshot >= REPLAY_DELAY:
self.last_replay_snapshot = time.perf_counter() self.last_replay_snapshot = time.perf_counter()
self.current_replay_data.append([self.player.center_x, self.player.center_y]) self.current_replay_data.append([self.player.center_x, self.player.center_y])
@@ -423,9 +474,9 @@ class Game(arcade.gui.UIView):
f"{self.level_num}_best_time": self.best_time, f"{self.level_num}_best_time": self.best_time,
f"{self.level_num}_tries": self.tries f"{self.level_num}_tries": self.tries
}) })
if with_replay and self.current_replay_data: if with_replay and self.current_replay_data:
data_dict["best_replay"] = self.current_replay_data data_dict[f"{self.level_num}_best_replay"] = self.current_replay_data
file.write(json.dumps(data_dict, indent=4)) file.write(json.dumps(data_dict, indent=4))
@@ -440,12 +491,12 @@ class Game(arcade.gui.UIView):
self.pause_box.add(arcade.gui.UILabel("Paused", font_size=28, text_color=arcade.color.BLACK)) self.pause_box.add(arcade.gui.UILabel("Paused", font_size=28, text_color=arcade.color.BLACK))
self.pause_box.add(arcade.gui.UISpace(height=self.window.height * 0.025)) self.pause_box.add(arcade.gui.UISpace(height=self.window.height * 0.025))
restart_button = self.pause_box.add(arcade.gui.UITextureButton(texture=button_texture, texture_hovered=button_hovered_texture, text='Restart', style=button_style, width=self.window.width * 0.25, height=self.window.height * 0.1))
restart_button.on_click = lambda event: self.reset(full=True)
resume_button = self.pause_box.add(arcade.gui.UITextureButton(texture=button_texture, texture_hovered=button_hovered_texture, text='Resume', style=button_style, width=self.window.width * 0.25, height=self.window.height * 0.1)) resume_button = self.pause_box.add(arcade.gui.UITextureButton(texture=button_texture, texture_hovered=button_hovered_texture, text='Resume', style=button_style, width=self.window.width * 0.25, height=self.window.height * 0.1))
resume_button.on_click = lambda event: self.disable_pause_menu() resume_button.on_click = lambda event: self.disable_pause_menu()
restart_button = self.pause_box.add(arcade.gui.UITextureButton(texture=button_texture, texture_hovered=button_hovered_texture, text='Restart', style=button_style, width=self.window.width * 0.25, height=self.window.height * 0.1))
restart_button.on_click = lambda event: self.reset(full=True)
exit_button = self.pause_box.add(arcade.gui.UITextureButton(texture=button_texture, texture_hovered=button_hovered_texture, text='Exit', style=button_style, width=self.window.width * 0.25, height=self.window.height * 0.1)) exit_button = self.pause_box.add(arcade.gui.UITextureButton(texture=button_texture, texture_hovered=button_hovered_texture, text='Exit', style=button_style, width=self.window.width * 0.25, height=self.window.height * 0.1))
exit_button.on_click = lambda event: self.main_exit() exit_button.on_click = lambda event: self.main_exit()

View File

@@ -16,11 +16,16 @@ class LevelSelector(arcade.gui.UIView):
def on_show_view(self): def on_show_view(self):
super().on_show_view() super().on_show_view()
self.back_button = arcade.gui.UITextureButton(texture=button_texture, texture_hovered=button_hovered_texture, text='<--', style=button_style, width=100, height=65)
self.back_button.on_click = lambda event: self.main_exit()
self.anchor.add(self.back_button, anchor_x="left", anchor_y="top", align_x=10, align_y=-10)
self.box.add(arcade.gui.UILabel(text="Level Selector", font_size=28)) self.box.add(arcade.gui.UILabel(text="Level Selector", font_size=28))
for n in range(AVAILABLE_LEVELS): for n in range(AVAILABLE_LEVELS):
button = self.box.add(arcade.gui.UITextureButton(text=f"Level {n + 1}", width=self.window.width / 2, height=self.window.height / 10, texture=button_texture, texture_hovered=button_hovered_texture, style=button_style)) n = n + 1
button.on_click = lambda event, n=n: self.play_level(n + 1) button = self.box.add(arcade.gui.UITextureButton(text=f"Level {n}", width=self.window.width / 2, height=self.window.height / 10, texture=button_texture, texture_hovered=button_hovered_texture, style=button_style))
button.on_click = lambda event, n=n: self.play_level(n)
def play_level(self, n): def play_level(self, n):
from game.play import Game from game.play import Game

View File

@@ -17,18 +17,21 @@ class Statistics(arcade.gui.UIView):
self.data = json.load(file) self.data = json.load(file)
else: else:
self.data = { self.data = {
f"{level_num}_best_time": 9999 f"{level_num + 1}_best_time": 9999
for level_num in range(AVAILABLE_LEVELS) for level_num in range(AVAILABLE_LEVELS)
} }
self.data.update({ self.data.update({
f"{level_num}_tries": 0 f"{level_num + 1}_tries": 0
for level_num in range(AVAILABLE_LEVELS) for level_num in range(AVAILABLE_LEVELS)
}) })
self.data["best_replay"] = [] self.data.update({
f"{level_num + 1}_best_replay": []
for level_num in range(AVAILABLE_LEVELS)
})
self.total_tries = sum([self.data[f"{level_num}_tries"] for level_num in range(AVAILABLE_LEVELS)]) self.total_tries = sum([self.data[f"{level_num + 1}_tries"] for level_num in range(AVAILABLE_LEVELS)])
def on_show_view(self): def on_show_view(self):
super().on_show_view() super().on_show_view()
@@ -43,8 +46,8 @@ class Statistics(arcade.gui.UIView):
for level_num in range(AVAILABLE_LEVELS): for level_num in range(AVAILABLE_LEVELS):
self.box.add(arcade.gui.UILabel(f"Level {level_num + 1}", font_size=32)) self.box.add(arcade.gui.UILabel(f"Level {level_num + 1}", font_size=32))
self.box.add(arcade.gui.UILabel(f"High Score: {self.data[f'{level_num}_best_time']}", font_size=24)) self.box.add(arcade.gui.UILabel(f"High Score: {self.data[f'{level_num + 1}_best_time'] if self.data[f'{level_num + 1}_best_time'] != 9999 else 'Not beaten yet'}", font_size=24))
self.box.add(arcade.gui.UILabel(f"Tries: {self.data[f'{level_num}_tries']}", font_size=24)) self.box.add(arcade.gui.UILabel(f"Tries: {self.data[f'{level_num + 1}_tries']}", font_size=24))
self.box.add(arcade.gui.UISpace(height=self.window.height / 15)) self.box.add(arcade.gui.UISpace(height=self.window.height / 15))
self.box.add(arcade.gui.UILabel(f"Total", font_size=32)) self.box.add(arcade.gui.UILabel(f"Total", font_size=32))

View File

@@ -3,6 +3,7 @@ from arcade.types import Color
from arcade.gui.widgets.buttons import UITextureButtonStyle, UIFlatButtonStyle from arcade.gui.widgets.buttons import UITextureButtonStyle, UIFlatButtonStyle
from arcade.gui.widgets.slider import UISliderStyle from arcade.gui.widgets.slider import UISliderStyle
SNOWFLAKE_SPAWN_DELAY = 0.05
FOLLOW_DECAY_CONST = 0.3 FOLLOW_DECAY_CONST = 0.3
GRAVITY = 1.5 GRAVITY = 1.5
PLAYER_JUMP_COOLDOWN = 0.25 PLAYER_JUMP_COOLDOWN = 0.25
@@ -49,6 +50,8 @@ settings = {
"Discord RPC": {"type": "bool", "config_key": "discord_rpc", "default": True}, "Discord RPC": {"type": "bool", "config_key": "discord_rpc", "default": True},
"Hitboxes": {"type": "bool", "config_key": "hitboxes", "default": False}, "Hitboxes": {"type": "bool", "config_key": "hitboxes", "default": False},
"Replays": {"type": "bool", "config_key": "replays", "default": True}, "Replays": {"type": "bool", "config_key": "replays", "default": True},
"Trail": {"type": "bool", "config_key": "trail", "default": True},
"Snowflakes": {"type": "bool", "config_key": "snowflakes", "default": True},
}, },
"Credits": {} "Credits": {}
} }