mirror of
https://github.com/csd4ni3l/ember-keeper.git
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4 Commits
b5cec4382d
...
main
| Author | SHA1 | Date | |
|---|---|---|---|
| eb7be683de | |||
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6ecf2b7650 | ||
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737635b3bc | ||
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285e9c53b6 |
25
.github/workflows/main.yml
vendored
25
.github/workflows/main.yml
vendored
@@ -42,7 +42,7 @@ jobs:
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|||||||
include-data-dir: assets=assets
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include-data-dir: assets=assets
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||||||
include-data-files: CREDITS=CREDITS
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include-data-files: CREDITS=CREDITS
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||||||
mode: onefile
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mode: onefile
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||||||
output-file: FleetCommander
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output-file: EmberKeeper
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||||||
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||||||
- name: Locate and rename executable (Linux)
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- name: Locate and rename executable (Linux)
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||||||
if: matrix.os == 'ubuntu-22.04'
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if: matrix.os == 'ubuntu-22.04'
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||||||
@@ -51,29 +51,29 @@ jobs:
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|||||||
echo "Searching for built Linux binary..."
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echo "Searching for built Linux binary..."
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||||||
# List to help debugging when paths change
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# List to help debugging when paths change
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||||||
ls -laR . | head -n 500 || true
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ls -laR . | head -n 500 || true
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||||||
BIN=$(find . -maxdepth 4 -type f -name 'FleetCommander*' -perm -u+x | head -n1 || true)
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BIN=$(find . -maxdepth 4 -type f -name 'EmberKeeper*' -perm -u+x | head -n1 || true)
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||||||
if [ -z "${BIN}" ]; then
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if [ -z "${BIN}" ]; then
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||||||
echo "ERROR: No Linux binary found after build"
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echo "ERROR: No Linux binary found after build"
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||||||
exit 1
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exit 1
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||||||
fi
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fi
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||||||
echo "Found: ${BIN}"
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echo "Found: ${BIN}"
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||||||
mkdir -p build_output
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mkdir -p build_output
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||||||
cp "${BIN}" build_output/FleetCommander.bin
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cp "${BIN}" build_output/EmberKeeper.bin
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||||||
chmod +x build_output/FleetCommander.bin
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chmod +x build_output/EmberKeeper.bin
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||||||
echo "Executable ready: build_output/FleetCommander.bin"
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echo "Executable ready: build_output/EmberKeeper.bin"
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||||||
shell: bash
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shell: bash
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||||||
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||||||
- name: Locate and rename executable (Windows)
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- name: Locate and rename executable (Windows)
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||||||
if: matrix.os == 'windows-latest'
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if: matrix.os == 'windows-latest'
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||||||
run: |
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run: |
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||||||
Write-Host "Searching for built Windows binary..."
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Write-Host "Searching for built Windows binary..."
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||||||
Get-ChildItem -Recurse -File -Filter 'FleetCommander*.exe' | Select-Object -First 1 | ForEach-Object {
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Get-ChildItem -Recurse -File -Filter 'EmberKeeper*.exe' | Select-Object -First 1 | ForEach-Object {
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||||||
Write-Host ("Found: " + $_.FullName)
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Write-Host ("Found: " + $_.FullName)
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||||||
New-Item -ItemType Directory -Force -Path build_output | Out-Null
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New-Item -ItemType Directory -Force -Path build_output | Out-Null
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||||||
Copy-Item $_.FullName "build_output\FleetCommander.exe"
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Copy-Item $_.FullName "build_output\EmberKeeper.exe"
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||||||
Write-Host "Executable ready: build_output\FleetCommander.exe"
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Write-Host "Executable ready: build_output\EmberKeeper.exe"
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}
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}
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||||||
if (!(Test-Path build_output\FleetCommander.exe)) {
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if (!(Test-Path build_output\EmberKeeper.exe)) {
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||||||
Write-Error "ERROR: No Windows binary found after build"
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Write-Error "ERROR: No Windows binary found after build"
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exit 1
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exit 1
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||||||
}
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}
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||||||
@@ -83,7 +83,7 @@ jobs:
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|||||||
uses: actions/upload-artifact@v4
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uses: actions/upload-artifact@v4
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with:
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with:
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name: ${{ matrix.platform }}
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name: ${{ matrix.platform }}
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path: build_output/FleetCommander.*
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path: build_output/EmberKeeper.*
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||||||
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release:
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release:
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runs-on: ubuntu-latest
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runs-on: ubuntu-latest
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||||||
@@ -114,5 +114,6 @@ jobs:
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--notes "Automated build for $TAG"
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--notes "Automated build for $TAG"
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||||||
fi
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fi
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||||||
# Upload the executables directly (no zip files)
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# Upload the executables directly (no zip files)
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||||||
gh release upload "$TAG" downloads/linux/FleetCommander.bin --clobber
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gh release upload "$TAG" downloads/linux/EmberKeeper.bin --clobber
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||||||
gh release upload "$TAG" downloads/windows/FleetCommander.exe --clobber
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gh release upload "$TAG" downloads/windows/EmberKeeper.exe
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||||||
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--clobber
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||||||
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|||||||
@@ -1,4 +1,8 @@
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|||||||
Ember Keeper is a platformer 2D game where you have to escape the outside temperatures, while collecting firewood to keep yourself warm while being out in the open.
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Ember Keeper is a platformer 2D game where you have to escape the outside temperatures, while collecting firewood to keep yourself warm while being out in the open.
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||||||
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||||||
The game is locked at 60 FPS since every interaction depends on that and i am lazy to introduce delta time.
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The game is locked at 60 FPS since every interaction depends on that and i am lazy to introduce delta time.
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The game can be speedrunned and there is an option for hitboxes as well.
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The game can be/is intended to be speedrunned and there is an option for hitboxes as well.
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||||||
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||||||
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The game includes lots of funny texts and traps i made.
|
||||||
|
|
||||||
|
[](https://youtu.be/clQT379Vs80)
|
||||||
@@ -1,5 +1,5 @@
|
|||||||
<?xml version="1.0" encoding="UTF-8"?>
|
<?xml version="1.0" encoding="UTF-8"?>
|
||||||
<map version="1.10" tiledversion="1.11.2" orientation="orthogonal" renderorder="right-down" width="100" height="10" tilewidth="70" tileheight="70" infinite="0" nextlayerid="16" nextobjectid="22">
|
<map version="1.10" tiledversion="1.11.2" orientation="orthogonal" renderorder="right-down" width="100" height="10" tilewidth="70" tileheight="70" infinite="0" nextlayerid="17" nextobjectid="22">
|
||||||
<tileset firstgid="1" source="../sheet.tsx"/>
|
<tileset firstgid="1" source="../sheet.tsx"/>
|
||||||
<objectgroup id="3" name="spawn">
|
<objectgroup id="3" name="spawn">
|
||||||
<object id="3" name="player spawn" x="289" y="466.667">
|
<object id="3" name="player spawn" x="289" y="466.667">
|
||||||
@@ -79,6 +79,20 @@
|
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|
||||||
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|
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|
||||||
|
</data>
|
||||||
|
</layer>
|
||||||
|
<layer id="16" name="falling_spikes" width="100" height="10">
|
||||||
|
<data encoding="csv">
|
||||||
|
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|
||||||
</data>
|
</data>
|
||||||
</layer>
|
</layer>
|
||||||
<layer id="14" name="x_moving_walls" width="100" height="10">
|
<layer id="14" name="x_moving_walls" width="100" height="10">
|
||||||
|
|||||||
@@ -1,5 +1,5 @@
|
|||||||
<?xml version="1.0" encoding="UTF-8"?>
|
<?xml version="1.0" encoding="UTF-8"?>
|
||||||
<map version="1.10" tiledversion="1.11.2" orientation="orthogonal" renderorder="right-down" width="100" height="10" tilewidth="70" tileheight="70" infinite="0" nextlayerid="17" nextobjectid="36">
|
<map version="1.10" tiledversion="1.11.2" orientation="orthogonal" renderorder="right-down" width="100" height="10" tilewidth="70" tileheight="70" infinite="0" nextlayerid="18" nextobjectid="37">
|
||||||
<tileset firstgid="1" source="../sheet.tsx"/>
|
<tileset firstgid="1" source="../sheet.tsx"/>
|
||||||
<objectgroup id="3" name="spawn">
|
<objectgroup id="3" name="spawn">
|
||||||
<object id="3" name="player spawn" x="289" y="466.667">
|
<object id="3" name="player spawn" x="289" y="466.667">
|
||||||
@@ -46,6 +46,9 @@
|
|||||||
<object id="35" name="weird looking ball goes crazy" x="379" y="591">
|
<object id="35" name="weird looking ball goes crazy" x="379" y="591">
|
||||||
<point/>
|
<point/>
|
||||||
</object>
|
</object>
|
||||||
|
<object id="36" name="End of map here ->" x="938" y="180">
|
||||||
|
<point/>
|
||||||
|
</object>
|
||||||
</objectgroup>
|
</objectgroup>
|
||||||
<layer id="11" name="checkpoints" width="100" height="10">
|
<layer id="11" name="checkpoints" width="100" height="10">
|
||||||
<data encoding="csv">
|
<data encoding="csv">
|
||||||
@@ -63,11 +66,11 @@
|
|||||||
</layer>
|
</layer>
|
||||||
<layer id="1" name="walls" width="100" height="10">
|
<layer id="1" name="walls" width="100" height="10">
|
||||||
<data encoding="csv">
|
<data encoding="csv">
|
||||||
|
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|
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||||||
|
0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,
|
||||||
|
0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0
|
||||||
</data>
|
</data>
|
||||||
</layer>
|
</layer>
|
||||||
<layer id="6" name="ice" width="100" height="10">
|
<layer id="6" name="ice" width="100" height="10">
|
||||||
|
|||||||
89
game/play.py
89
game/play.py
@@ -1,6 +1,6 @@
|
|||||||
import arcade, arcade.gui, json, time, os
|
import arcade, arcade.gui, json, time, os, random
|
||||||
|
|
||||||
from utils.constants import FOLLOW_DECAY_CONST, GRAVITY, PLAYER_MOVEMENT_SPEED, PLAYER_JUMP_SPEED, GRID_PIXEL_SIZE, PLAYER_JUMP_COOLDOWN, LEFT_RIGHT_DIAGONAL_ID, RIGHT_LEFT_DIAGONAL_ID, AVAILABLE_LEVELS, RESTART_DELAY, button_style, REPLAY_DELAY, menu_background_color
|
from utils.constants import FOLLOW_DECAY_CONST, GRAVITY, PLAYER_MOVEMENT_SPEED, PLAYER_JUMP_SPEED, GRID_PIXEL_SIZE, PLAYER_JUMP_COOLDOWN, LEFT_RIGHT_DIAGONAL_ID, RIGHT_LEFT_DIAGONAL_ID, AVAILABLE_LEVELS, RESTART_DELAY, button_style, REPLAY_DELAY, menu_background_color, SNOWFLAKE_SPAWN_DELAY
|
||||||
from utils.preload import tilemaps, player_still_animation, player_jump_animation, player_walk_animation, freeze_sound, background_sound, button_texture, button_hovered_texture
|
from utils.preload import tilemaps, player_still_animation, player_jump_animation, player_walk_animation, freeze_sound, background_sound, button_texture, button_hovered_texture
|
||||||
|
|
||||||
class Game(arcade.gui.UIView):
|
class Game(arcade.gui.UIView):
|
||||||
@@ -57,6 +57,7 @@ class Game(arcade.gui.UIView):
|
|||||||
self.start = time.perf_counter()
|
self.start = time.perf_counter()
|
||||||
self.restart_start = time.perf_counter()
|
self.restart_start = time.perf_counter()
|
||||||
self.last_camera_shake = time.perf_counter()
|
self.last_camera_shake = time.perf_counter()
|
||||||
|
self.last_snowflake_spawn = time.perf_counter()
|
||||||
|
|
||||||
self.checkpoints_hit = set()
|
self.checkpoints_hit = set()
|
||||||
self.collected_trees = []
|
self.collected_trees = []
|
||||||
@@ -88,15 +89,21 @@ class Game(arcade.gui.UIView):
|
|||||||
self.data = json.load(file)
|
self.data = json.load(file)
|
||||||
else:
|
else:
|
||||||
self.data = {
|
self.data = {
|
||||||
f"{level_num}_best_time": 9999
|
f"{level_num + 1}_best_time": 9999
|
||||||
for level_num in range(AVAILABLE_LEVELS)
|
for level_num in range(AVAILABLE_LEVELS)
|
||||||
}
|
}
|
||||||
self.data.update({
|
self.data.update({
|
||||||
f"{level_num}_tries": 0
|
f"{level_num + 1}_tries": 0
|
||||||
for level_num in range(AVAILABLE_LEVELS)
|
for level_num in range(AVAILABLE_LEVELS)
|
||||||
})
|
})
|
||||||
|
|
||||||
self.data["best_replay"] = []
|
self.data.update({
|
||||||
|
f"{level_num + 1}_best_replay": []
|
||||||
|
for level_num in range(AVAILABLE_LEVELS)
|
||||||
|
})
|
||||||
|
|
||||||
|
if self.settings.get("snowflakes", True):
|
||||||
|
self.snowflakes = arcade.SpriteList()
|
||||||
|
|
||||||
self.best_time = self.data.get(f"{self.level_num}_best_time", 9999)
|
self.best_time = self.data.get(f"{self.level_num}_best_time", 9999)
|
||||||
self.tries = self.data.get("tries", 1)
|
self.tries = self.data.get("tries", 1)
|
||||||
@@ -108,7 +115,7 @@ class Game(arcade.gui.UIView):
|
|||||||
|
|
||||||
self.scene.add_sprite("Player", self.player)
|
self.scene.add_sprite("Player", self.player)
|
||||||
|
|
||||||
self.best_replay = self.data.get("best_replay", []).copy() if self.settings.get("replays", True) else []
|
self.best_replay = self.data.get(f"{self.level_num}_best_replay", []).copy() if self.settings.get("replays", True) else []
|
||||||
self.replay_index = 0
|
self.replay_index = 0
|
||||||
|
|
||||||
if self.best_replay:
|
if self.best_replay:
|
||||||
@@ -122,6 +129,9 @@ class Game(arcade.gui.UIView):
|
|||||||
|
|
||||||
self.background_player = background_sound.play(loop=True, volume=self.settings.get("sfx_volume", 100) / 100)
|
self.background_player = background_sound.play(loop=True, volume=self.settings.get("sfx_volume", 100) / 100)
|
||||||
|
|
||||||
|
for falling_spike in self.scene["falling_spikes"]:
|
||||||
|
falling_spike.original_y = falling_spike.center_y
|
||||||
|
|
||||||
for x_moving_wall in self.scene["x_moving_walls"]:
|
for x_moving_wall in self.scene["x_moving_walls"]:
|
||||||
x_moving_wall.x_movement = 0
|
x_moving_wall.x_movement = 0
|
||||||
x_moving_wall.x_direction = 1
|
x_moving_wall.x_direction = 1
|
||||||
@@ -151,7 +161,6 @@ class Game(arcade.gui.UIView):
|
|||||||
self.checkpoints_hit = set()
|
self.checkpoints_hit = set()
|
||||||
self.collected_trees = []
|
self.collected_trees = []
|
||||||
|
|
||||||
self.current_replay_data = []
|
|
||||||
self.last_replay_snapshot = time.perf_counter()
|
self.last_replay_snapshot = time.perf_counter()
|
||||||
|
|
||||||
self.restarting = False
|
self.restarting = False
|
||||||
@@ -164,6 +173,8 @@ class Game(arcade.gui.UIView):
|
|||||||
self.player.position = self.spawn_position
|
self.player.position = self.spawn_position
|
||||||
self.player.change_x, self.player.change_y = 0, 0
|
self.player.change_x, self.player.change_y = 0, 0
|
||||||
|
|
||||||
|
self.current_replay_data = []
|
||||||
|
self.replay_index = 0
|
||||||
return
|
return
|
||||||
|
|
||||||
self.shake_camera()
|
self.shake_camera()
|
||||||
@@ -183,10 +194,16 @@ class Game(arcade.gui.UIView):
|
|||||||
if self.no_besttime:
|
if self.no_besttime:
|
||||||
self.best_time = 9999
|
self.best_time = 9999
|
||||||
|
|
||||||
|
self.update_data_file()
|
||||||
|
|
||||||
else:
|
else:
|
||||||
if self.no_besttime:
|
if self.no_besttime:
|
||||||
self.no_besttime = False
|
self.no_besttime = False
|
||||||
|
|
||||||
|
self.anchor.remove(self.info_label)
|
||||||
|
|
||||||
|
arcade.set_background_color(menu_background_color)
|
||||||
|
|
||||||
self.anchor.add(arcade.gui.UILabel(text=f"Level Complete!\nTime: {self.won_time}s\nBest Time: {self.best_time}s", multiline=True, font_size=30), anchor_x="center", anchor_y="center")
|
self.anchor.add(arcade.gui.UILabel(text=f"Level Complete!\nTime: {self.won_time}s\nBest Time: {self.best_time}s", multiline=True, font_size=30), anchor_x="center", anchor_y="center")
|
||||||
|
|
||||||
self.back_button = arcade.gui.UITextureButton(texture=button_texture, texture_hovered=button_hovered_texture, text='<--', style=button_style, width=100, height=65)
|
self.back_button = arcade.gui.UITextureButton(texture=button_texture, texture_hovered=button_hovered_texture, text='<--', style=button_style, width=100, height=65)
|
||||||
@@ -195,6 +212,10 @@ class Game(arcade.gui.UIView):
|
|||||||
|
|
||||||
self.won = True
|
self.won = True
|
||||||
|
|
||||||
|
for falling_spike in self.scene["falling_spikes"]:
|
||||||
|
falling_spike.change_y = 0
|
||||||
|
falling_spike.center_y = falling_spike.original_y
|
||||||
|
|
||||||
if not self.checkpoints_hit:
|
if not self.checkpoints_hit:
|
||||||
self.start = time.perf_counter()
|
self.start = time.perf_counter()
|
||||||
|
|
||||||
@@ -206,8 +227,6 @@ class Game(arcade.gui.UIView):
|
|||||||
|
|
||||||
self.collected_trees = []
|
self.collected_trees = []
|
||||||
|
|
||||||
self.update_data_file()
|
|
||||||
|
|
||||||
def create_scene(self) -> arcade.Scene:
|
def create_scene(self) -> arcade.Scene:
|
||||||
self.camera_bounds = arcade.LRBT(
|
self.camera_bounds = arcade.LRBT(
|
||||||
self.window.width/2.0,
|
self.window.width/2.0,
|
||||||
@@ -221,9 +240,12 @@ class Game(arcade.gui.UIView):
|
|||||||
def on_draw(self):
|
def on_draw(self):
|
||||||
self.clear()
|
self.clear()
|
||||||
|
|
||||||
self.camera_shake.update_camera()
|
|
||||||
|
|
||||||
if not self.won:
|
if not self.won:
|
||||||
|
if self.settings.get("snowflakes", True):
|
||||||
|
self.snowflakes.draw()
|
||||||
|
|
||||||
|
self.camera_shake.update_camera()
|
||||||
|
|
||||||
with self.camera_sprites.activate():
|
with self.camera_sprites.activate():
|
||||||
self.scene.draw()
|
self.scene.draw()
|
||||||
|
|
||||||
@@ -233,10 +255,16 @@ class Game(arcade.gui.UIView):
|
|||||||
for level_text in self.level_texts:
|
for level_text in self.level_texts:
|
||||||
level_text.draw()
|
level_text.draw()
|
||||||
|
|
||||||
|
if self.settings.get("replays", True):
|
||||||
|
for i in range(len(self.current_replay_data[-20:]) - 1):
|
||||||
|
trail_pos = self.current_replay_data[-20:][i]
|
||||||
|
next_pos = self.current_replay_data[-20:][i + 1]
|
||||||
|
arcade.draw_line(trail_pos[0], trail_pos[1], next_pos[0], next_pos[1], arcade.color.RED, 3)
|
||||||
|
|
||||||
arcade.draw_lbwh_rectangle_filled(self.window.width / 4, 0, (self.window.width / 2), self.window.height / 20, arcade.color.SKY_BLUE)
|
arcade.draw_lbwh_rectangle_filled(self.window.width / 4, 0, (self.window.width / 2), self.window.height / 20, arcade.color.SKY_BLUE)
|
||||||
arcade.draw_lbwh_rectangle_filled(self.window.width / 4, 0, (self.window.width / 2) * (self.warmth / 100), self.window.height / 20, arcade.color.RED)
|
arcade.draw_lbwh_rectangle_filled(self.window.width / 4, 0, (self.window.width / 2) * (self.warmth / 100), self.window.height / 20, arcade.color.RED)
|
||||||
|
|
||||||
self.camera_shake.readjust_camera()
|
self.camera_shake.readjust_camera()
|
||||||
|
|
||||||
self.ui.draw()
|
self.ui.draw()
|
||||||
|
|
||||||
@@ -268,6 +296,25 @@ class Game(arcade.gui.UIView):
|
|||||||
if self.won or self.paused:
|
if self.won or self.paused:
|
||||||
return
|
return
|
||||||
|
|
||||||
|
if self.settings.get("snowflakes", True):
|
||||||
|
if time.perf_counter() - self.last_snowflake_spawn >= SNOWFLAKE_SPAWN_DELAY:
|
||||||
|
snowflake = arcade.SpriteCircle(5, arcade.color.LIGHT_BLUE)
|
||||||
|
snowflake.center_x = random.randint(5, self.window.width - 5)
|
||||||
|
snowflake.center_y = self.window.height - 10
|
||||||
|
|
||||||
|
snowflake.y_direction = -random.uniform(30, 60)
|
||||||
|
snowflake.x_direction = random.uniform(-15, 15)
|
||||||
|
|
||||||
|
self.snowflakes.append(snowflake)
|
||||||
|
self.last_snowflake_spawn = time.perf_counter()
|
||||||
|
|
||||||
|
for snowflake in self.snowflakes:
|
||||||
|
snowflake.center_y += snowflake.y_direction * delta_time
|
||||||
|
snowflake.center_x += snowflake.x_direction * delta_time
|
||||||
|
|
||||||
|
if snowflake.center_y < -10:
|
||||||
|
self.snowflakes.remove(snowflake)
|
||||||
|
|
||||||
hit_list = self.physics_engine.update()
|
hit_list = self.physics_engine.update()
|
||||||
self.center_camera_to_player()
|
self.center_camera_to_player()
|
||||||
self.camera_shake.update(delta_time)
|
self.camera_shake.update(delta_time)
|
||||||
@@ -275,12 +322,11 @@ class Game(arcade.gui.UIView):
|
|||||||
if self.player.collides_with_list(self.scene["end"]):
|
if self.player.collides_with_list(self.scene["end"]):
|
||||||
end_time = round(time.perf_counter() - self.start - self.pause_time, 4)
|
end_time = round(time.perf_counter() - self.start - self.pause_time, 4)
|
||||||
|
|
||||||
if self.no_besttime or end_time < self.best_time:
|
if self.no_besttime or end_time <= self.best_time:
|
||||||
self.best_time = end_time
|
self.best_time = end_time
|
||||||
self.update_data_file(with_replay=True)
|
self.update_data_file(with_replay=True)
|
||||||
|
|
||||||
self.won_time = end_time
|
self.won_time = end_time
|
||||||
|
|
||||||
self.reset(True)
|
self.reset(True)
|
||||||
return
|
return
|
||||||
|
|
||||||
@@ -305,7 +351,7 @@ class Game(arcade.gui.UIView):
|
|||||||
self.collected_trees.append(tree)
|
self.collected_trees.append(tree)
|
||||||
self.scene["trees"].remove(tree)
|
self.scene["trees"].remove(tree)
|
||||||
|
|
||||||
self.warmth = self.clamp(self.warmth + 35, 0, 100)
|
self.warmth = self.clamp(self.warmth + 20, 0, 100)
|
||||||
|
|
||||||
for checkpoint in self.player.collides_with_list(self.scene["checkpoints"]):
|
for checkpoint in self.player.collides_with_list(self.scene["checkpoints"]):
|
||||||
if checkpoint not in self.checkpoints_hit:
|
if checkpoint not in self.checkpoints_hit:
|
||||||
@@ -401,6 +447,11 @@ class Game(arcade.gui.UIView):
|
|||||||
y_moving_wall.y_movement = 0
|
y_moving_wall.y_movement = 0
|
||||||
y_moving_wall.y_direction *= -1
|
y_moving_wall.y_direction *= -1
|
||||||
|
|
||||||
|
if self.scene._name_mapping.get("falling_spikes"):
|
||||||
|
for falling_spike in self.scene["falling_spikes"]:
|
||||||
|
if abs(self.player.rect.distance_from_bounds(falling_spike.position)) < 100:
|
||||||
|
falling_spike.change_y = -GRAVITY * 3
|
||||||
|
|
||||||
if time.perf_counter() - self.last_replay_snapshot >= REPLAY_DELAY:
|
if time.perf_counter() - self.last_replay_snapshot >= REPLAY_DELAY:
|
||||||
self.last_replay_snapshot = time.perf_counter()
|
self.last_replay_snapshot = time.perf_counter()
|
||||||
self.current_replay_data.append([self.player.center_x, self.player.center_y])
|
self.current_replay_data.append([self.player.center_x, self.player.center_y])
|
||||||
@@ -425,7 +476,7 @@ class Game(arcade.gui.UIView):
|
|||||||
})
|
})
|
||||||
|
|
||||||
if with_replay and self.current_replay_data:
|
if with_replay and self.current_replay_data:
|
||||||
data_dict["best_replay"] = self.current_replay_data
|
data_dict[f"{self.level_num}_best_replay"] = self.current_replay_data
|
||||||
|
|
||||||
file.write(json.dumps(data_dict, indent=4))
|
file.write(json.dumps(data_dict, indent=4))
|
||||||
|
|
||||||
@@ -440,12 +491,12 @@ class Game(arcade.gui.UIView):
|
|||||||
self.pause_box.add(arcade.gui.UILabel("Paused", font_size=28, text_color=arcade.color.BLACK))
|
self.pause_box.add(arcade.gui.UILabel("Paused", font_size=28, text_color=arcade.color.BLACK))
|
||||||
self.pause_box.add(arcade.gui.UISpace(height=self.window.height * 0.025))
|
self.pause_box.add(arcade.gui.UISpace(height=self.window.height * 0.025))
|
||||||
|
|
||||||
restart_button = self.pause_box.add(arcade.gui.UITextureButton(texture=button_texture, texture_hovered=button_hovered_texture, text='Restart', style=button_style, width=self.window.width * 0.25, height=self.window.height * 0.1))
|
|
||||||
restart_button.on_click = lambda event: self.reset(full=True)
|
|
||||||
|
|
||||||
resume_button = self.pause_box.add(arcade.gui.UITextureButton(texture=button_texture, texture_hovered=button_hovered_texture, text='Resume', style=button_style, width=self.window.width * 0.25, height=self.window.height * 0.1))
|
resume_button = self.pause_box.add(arcade.gui.UITextureButton(texture=button_texture, texture_hovered=button_hovered_texture, text='Resume', style=button_style, width=self.window.width * 0.25, height=self.window.height * 0.1))
|
||||||
resume_button.on_click = lambda event: self.disable_pause_menu()
|
resume_button.on_click = lambda event: self.disable_pause_menu()
|
||||||
|
|
||||||
|
restart_button = self.pause_box.add(arcade.gui.UITextureButton(texture=button_texture, texture_hovered=button_hovered_texture, text='Restart', style=button_style, width=self.window.width * 0.25, height=self.window.height * 0.1))
|
||||||
|
restart_button.on_click = lambda event: self.reset(full=True)
|
||||||
|
|
||||||
exit_button = self.pause_box.add(arcade.gui.UITextureButton(texture=button_texture, texture_hovered=button_hovered_texture, text='Exit', style=button_style, width=self.window.width * 0.25, height=self.window.height * 0.1))
|
exit_button = self.pause_box.add(arcade.gui.UITextureButton(texture=button_texture, texture_hovered=button_hovered_texture, text='Exit', style=button_style, width=self.window.width * 0.25, height=self.window.height * 0.1))
|
||||||
exit_button.on_click = lambda event: self.main_exit()
|
exit_button.on_click = lambda event: self.main_exit()
|
||||||
|
|
||||||
|
|||||||
@@ -16,11 +16,16 @@ class LevelSelector(arcade.gui.UIView):
|
|||||||
def on_show_view(self):
|
def on_show_view(self):
|
||||||
super().on_show_view()
|
super().on_show_view()
|
||||||
|
|
||||||
|
self.back_button = arcade.gui.UITextureButton(texture=button_texture, texture_hovered=button_hovered_texture, text='<--', style=button_style, width=100, height=65)
|
||||||
|
self.back_button.on_click = lambda event: self.main_exit()
|
||||||
|
self.anchor.add(self.back_button, anchor_x="left", anchor_y="top", align_x=10, align_y=-10)
|
||||||
|
|
||||||
self.box.add(arcade.gui.UILabel(text="Level Selector", font_size=28))
|
self.box.add(arcade.gui.UILabel(text="Level Selector", font_size=28))
|
||||||
|
|
||||||
for n in range(AVAILABLE_LEVELS):
|
for n in range(AVAILABLE_LEVELS):
|
||||||
button = self.box.add(arcade.gui.UITextureButton(text=f"Level {n + 1}", width=self.window.width / 2, height=self.window.height / 10, texture=button_texture, texture_hovered=button_hovered_texture, style=button_style))
|
n = n + 1
|
||||||
button.on_click = lambda event, n=n: self.play_level(n + 1)
|
button = self.box.add(arcade.gui.UITextureButton(text=f"Level {n}", width=self.window.width / 2, height=self.window.height / 10, texture=button_texture, texture_hovered=button_hovered_texture, style=button_style))
|
||||||
|
button.on_click = lambda event, n=n: self.play_level(n)
|
||||||
|
|
||||||
def play_level(self, n):
|
def play_level(self, n):
|
||||||
from game.play import Game
|
from game.play import Game
|
||||||
|
|||||||
@@ -17,18 +17,21 @@ class Statistics(arcade.gui.UIView):
|
|||||||
self.data = json.load(file)
|
self.data = json.load(file)
|
||||||
else:
|
else:
|
||||||
self.data = {
|
self.data = {
|
||||||
f"{level_num}_best_time": 9999
|
f"{level_num + 1}_best_time": 9999
|
||||||
for level_num in range(AVAILABLE_LEVELS)
|
for level_num in range(AVAILABLE_LEVELS)
|
||||||
}
|
}
|
||||||
|
|
||||||
self.data.update({
|
self.data.update({
|
||||||
f"{level_num}_tries": 0
|
f"{level_num + 1}_tries": 0
|
||||||
for level_num in range(AVAILABLE_LEVELS)
|
for level_num in range(AVAILABLE_LEVELS)
|
||||||
})
|
})
|
||||||
|
|
||||||
self.data["best_replay"] = []
|
self.data.update({
|
||||||
|
f"{level_num + 1}_best_replay": []
|
||||||
|
for level_num in range(AVAILABLE_LEVELS)
|
||||||
|
})
|
||||||
|
|
||||||
self.total_tries = sum([self.data[f"{level_num}_tries"] for level_num in range(AVAILABLE_LEVELS)])
|
self.total_tries = sum([self.data[f"{level_num + 1}_tries"] for level_num in range(AVAILABLE_LEVELS)])
|
||||||
|
|
||||||
def on_show_view(self):
|
def on_show_view(self):
|
||||||
super().on_show_view()
|
super().on_show_view()
|
||||||
@@ -43,8 +46,8 @@ class Statistics(arcade.gui.UIView):
|
|||||||
|
|
||||||
for level_num in range(AVAILABLE_LEVELS):
|
for level_num in range(AVAILABLE_LEVELS):
|
||||||
self.box.add(arcade.gui.UILabel(f"Level {level_num + 1}", font_size=32))
|
self.box.add(arcade.gui.UILabel(f"Level {level_num + 1}", font_size=32))
|
||||||
self.box.add(arcade.gui.UILabel(f"High Score: {self.data[f'{level_num}_best_time']}", font_size=24))
|
self.box.add(arcade.gui.UILabel(f"High Score: {self.data[f'{level_num + 1}_best_time'] if self.data[f'{level_num + 1}_best_time'] != 9999 else 'Not beaten yet'}", font_size=24))
|
||||||
self.box.add(arcade.gui.UILabel(f"Tries: {self.data[f'{level_num}_tries']}", font_size=24))
|
self.box.add(arcade.gui.UILabel(f"Tries: {self.data[f'{level_num + 1}_tries']}", font_size=24))
|
||||||
self.box.add(arcade.gui.UISpace(height=self.window.height / 15))
|
self.box.add(arcade.gui.UISpace(height=self.window.height / 15))
|
||||||
|
|
||||||
self.box.add(arcade.gui.UILabel(f"Total", font_size=32))
|
self.box.add(arcade.gui.UILabel(f"Total", font_size=32))
|
||||||
|
|||||||
@@ -3,6 +3,7 @@ from arcade.types import Color
|
|||||||
from arcade.gui.widgets.buttons import UITextureButtonStyle, UIFlatButtonStyle
|
from arcade.gui.widgets.buttons import UITextureButtonStyle, UIFlatButtonStyle
|
||||||
from arcade.gui.widgets.slider import UISliderStyle
|
from arcade.gui.widgets.slider import UISliderStyle
|
||||||
|
|
||||||
|
SNOWFLAKE_SPAWN_DELAY = 0.05
|
||||||
FOLLOW_DECAY_CONST = 0.3
|
FOLLOW_DECAY_CONST = 0.3
|
||||||
GRAVITY = 1.5
|
GRAVITY = 1.5
|
||||||
PLAYER_JUMP_COOLDOWN = 0.25
|
PLAYER_JUMP_COOLDOWN = 0.25
|
||||||
@@ -49,6 +50,8 @@ settings = {
|
|||||||
"Discord RPC": {"type": "bool", "config_key": "discord_rpc", "default": True},
|
"Discord RPC": {"type": "bool", "config_key": "discord_rpc", "default": True},
|
||||||
"Hitboxes": {"type": "bool", "config_key": "hitboxes", "default": False},
|
"Hitboxes": {"type": "bool", "config_key": "hitboxes", "default": False},
|
||||||
"Replays": {"type": "bool", "config_key": "replays", "default": True},
|
"Replays": {"type": "bool", "config_key": "replays", "default": True},
|
||||||
|
"Trail": {"type": "bool", "config_key": "trail", "default": True},
|
||||||
|
"Snowflakes": {"type": "bool", "config_key": "snowflakes", "default": True},
|
||||||
},
|
},
|
||||||
"Credits": {}
|
"Credits": {}
|
||||||
}
|
}
|
||||||
|
|||||||
Reference in New Issue
Block a user