Files
fishy-fingers/assets/scripts/bubble.gd
2026-02-28 13:55:12 +01:00

13 lines
337 B
GDScript

extends Sprite2D
# Called every frame. 'delta' is the elapsed time since the previous frame.
func _process(delta: float) -> void:
if get_meta("is_original", false):
return
self.position.x += randf_range(-0.5, 0.5) * Globals.BUBBLE_SPEED * delta
self.position.y -= Globals.BUBBLE_SPEED * delta
if position.y < 0:
queue_free()