add controller support for ui

This commit is contained in:
csd4ni3l
2025-06-24 19:38:03 +02:00
parent dbdee7d054
commit 1672f35211
4 changed files with 26 additions and 11 deletions

View File

@@ -3,6 +3,8 @@ import arcade, arcade.gui
from utils.constants import button_style, iter_fractals
from utils.preload import button_texture, button_hovered_texture
from arcade.gui.experimental.focus import UIFocusGroup
class FractalChooser(arcade.gui.UIView):
def __init__(self, pypresence_client):
super().__init__()
@@ -10,14 +12,15 @@ class FractalChooser(arcade.gui.UIView):
self.pypresence_client = pypresence_client
self.iter_fractal_buttons = []
def on_show_view(self):
super().on_show_view()
self.anchor = self.add_widget(arcade.gui.UIAnchorLayout(size_hint=(1, 1)))
self.root = self.add_widget(UIFocusGroup())
self.anchor = self.root.add(arcade.gui.UIAnchorLayout(size_hint=(1, 1)))
self.grid = self.add_widget(arcade.gui.UIGridLayout(row_count=4, column_count=3, horizontal_spacing=10, vertical_spacing=10))
self.anchor.add(self.grid, anchor_x="center", anchor_y="center")
def on_show_view(self):
super().on_show_view()
self.title_label = self.anchor.add(arcade.gui.UILabel(text="Choose a fractal to view.", font_name="Roboto", font_size=32), anchor_x="center", anchor_y="top", align_y=-50)
self.back_button = arcade.gui.UITextureButton(texture=button_texture, texture_hovered=button_hovered_texture, text='<--', style=button_style, width=100, height=50)
@@ -37,6 +40,8 @@ class FractalChooser(arcade.gui.UIView):
self.sierpinsky_carpet_button = self.grid.add(arcade.gui.UITextureButton(texture=button_texture, texture_hovered=button_hovered_texture, text='Sierpinsky Carpet', style=button_style, width=200, height=200), row=row, column=col)
self.sierpinsky_carpet_button.on_click = lambda event: self.sierpinsky_carpet()
self.root.detect_focusable_widgets()
def main_exit(self):
from menus.main import Main
self.window.show_view(Main(self.pypresence_client))