fix display mode crash, make zoom rectangular instead of click based

This commit is contained in:
csd4ni3l
2025-06-23 21:16:55 +02:00
parent 666a275810
commit dbdee7d054
4 changed files with 91 additions and 26 deletions

View File

@@ -18,6 +18,8 @@ class IterFractalViewer(arcade.gui.UIView):
self.real_min, self.real_max, self.imag_min, self.imag_max = initial_real_imag[fractal_name] if fractal_name != "julia" else (-self.escape_radius, self.escape_radius, -self.escape_radius, self.escape_radius)
self.max_iter = self.settings_dict.get(f"{self.fractal_name}_max_iter", 200)
self.zoom = 1.0
self.zoom_start_position = ()
self.zoom_rect = None
def on_show_view(self):
super().on_show_view()
@@ -55,18 +57,6 @@ class IterFractalViewer(arcade.gui.UIView):
self.back_button.on_click = lambda event: self.main_exit()
self.anchor.add(self.back_button, anchor_x="left", anchor_y="top", align_x=5, align_y=-5)
def zoom_at(self, center_x, center_y, zoom_factor):
center_real = self.real_min + (center_x / self.width) * (self.real_max - self.real_min)
center_imag = self.imag_min + (center_y / self.height) * (self.imag_max - self.imag_min)
new_real_range = (self.real_max - self.real_min) / zoom_factor
new_imag_range = (self.imag_max - self.imag_min) / zoom_factor
self.real_min = center_real - new_real_range / 2
self.real_max = center_real + new_real_range / 2
self.imag_min = center_imag - new_imag_range / 2
self.imag_max = center_imag + new_imag_range / 2
def create_image(self):
with self.shader_program:
self.shader_program['u_maxIter'] = int(self.max_iter)
@@ -75,26 +65,92 @@ class IterFractalViewer(arcade.gui.UIView):
self.shader_program['u_imag_range'] = (self.imag_min, self.imag_max)
self.shader_program.dispatch(self.fractal_image.width, self.fractal_image.height, 1, barrier=pyglet.gl.GL_ALL_BARRIER_BITS)
def on_mouse_press(self, x: int, y: int, button: int, modifiers: int) -> bool | None:
super().on_mouse_press(x, y, button, modifiers)
def on_key_press(self, symbol, modifiers):
if symbol == arcade.key.ESCAPE:
self.real_min, self.real_max, self.imag_min, self.imag_max = initial_real_imag[self.fractal_name] if self.fractal_name != "julia" else (-self.escape_radius, self.escape_radius, -self.escape_radius, self.escape_radius)
if button == arcade.MOUSE_BUTTON_LEFT:
zoom = self.settings_dict.get(f"{self.fractal_name}_zoom_increase", 2)
elif button == arcade.MOUSE_BUTTON_RIGHT:
zoom = 1 / self.settings_dict.get(f"{self.fractal_name}_zoom_increase", 2)
self.zoom = 1
self.zoom_label.text = f"Zoom: {self.zoom:.4f}"
self.zoom_start_position = None
self.zoom_rect = None
self.create_image()
self.pypresence_client.update(
state=f'Viewing {self.fractal_name.replace("_", " ").capitalize()}',
details=f'Zoom: {self.zoom:.4f}\nMax Iterations: {self.max_iter}',
start=self.pypresence_client.start_time
)
def on_mouse_drag(self, x, y, dx, dy, _buttons, _modifiers):
if not self.zoom_start_position:
self.zoom_start_position = (x, y)
x0, y0 = self.zoom_start_position
width = x - x0
height = y - y0
aspect = self.width / self.height
if abs(width) / abs(height or 1) > aspect:
adjusted_height = abs(width) / aspect
height = adjusted_height if height >= 0 else -adjusted_height
else:
return
adjusted_width = abs(height) * aspect
width = adjusted_width if width >= 0 else -adjusted_width
self.zoom *= zoom
x1 = x0 + width
y1 = y0 + height
self.zoom_label.text = f"Zoom: {self.zoom}"
left = min(x0, x1)
right = max(x0, x1)
bottom = min(y0, y1)
top = max(y0, y1)
self.zoom_at(self.window.mouse.data["x"], self.window.mouse.data["y"], zoom)
self.create_image()
self.zoom_rect = arcade.rect.LRBT(left=left, right=right, top=top, bottom=bottom)
self.pypresence_client.update(state=f'Viewing {self.fractal_name.replace("_", " ").capitalize()}', details=f'Zoom: {self.zoom}\nMax Iterations: {self.max_iter}', start=self.pypresence_client.start_time)
def on_mouse_release(self, x, y, button, modifiers):
if self.zoom_start_position and self.zoom_rect:
rect = self.zoom_rect
center_x = (rect.left + rect.right) / 2
center_y = (rect.bottom + rect.top) / 2
center_real = self.real_min + (center_x / self.width) * (self.real_max - self.real_min)
center_imag = self.imag_min + (center_y / self.height) * (self.imag_max - self.imag_min)
real_span = (rect.right - rect.left) / self.width * (self.real_max - self.real_min)
imag_span = (rect.top - rect.bottom) / self.height * (self.imag_max - self.imag_min)
self.real_min = center_real - real_span / 2
self.real_max = center_real + real_span / 2
self.imag_min = center_imag - imag_span / 2
self.imag_max = center_imag + imag_span / 2
initial_real_range = initial_real_imag[self.fractal_name][1] - initial_real_imag[self.fractal_name][0]
new_real_range = self.real_max - self.real_min
self.zoom = initial_real_range / new_real_range
self.zoom_label.text = f"Zoom: {self.zoom:.4f}"
self.zoom_start_position = None
self.zoom_rect = None
self.create_image()
self.pypresence_client.update(
state=f'Viewing {self.fractal_name.replace("_", " ").capitalize()}',
details=f'Zoom: {self.zoom:.4f}\nMax Iterations: {self.max_iter}',
start=self.pypresence_client.start_time
)
def on_draw(self):
self.window.clear()
self.fractal_sprite.draw()
self.ui.draw()
if self.zoom_rect:
arcade.draw_rect_outline(self.zoom_rect, color=arcade.color.GRAY)

View File

@@ -27,6 +27,7 @@ class FractalChooser(arcade.gui.UIView):
for n, fractal_name in enumerate(iter_fractals):
row = n // 3
col = n % 3
self.iter_fractal_buttons.append(self.grid.add(arcade.gui.UITextureButton(texture=button_texture, texture_hovered=button_hovered_texture, text=fractal_name.replace("_", " ").capitalize(), style=button_style, width=200, height=200), row=row, column=col))
self.iter_fractal_buttons[-1].on_click = lambda event, fractal_name=fractal_name: self.iter_fractal(fractal_name)

View File

@@ -150,7 +150,10 @@ class Settings(arcade.gui.UIView):
if self.settings_dict['vsync']:
self.window.set_vsync(True)
display_mode = self.window.display.get_default_screen().get_mode()
refresh_rate = display_mode.rate
if display_mode:
refresh_rate = display_mode.rate
else:
refresh_rate = 60
self.window.set_update_rate(1 / refresh_rate)
self.window.set_draw_rate(1 / refresh_rate)

7
run.py
View File

@@ -13,6 +13,8 @@ sys.excepthook = on_exception
pyglet.resource.path.append(os.getcwd())
pyglet.font.add_directory('./assets/fonts')
__builtins__.print = lambda *args, **kwargs: logging.debug(" ".join(map(str, args)))
if not log_dir in os.listdir():
os.makedirs(log_dir)
@@ -69,7 +71,10 @@ window = arcade.Window(width=resolution[0], height=resolution[1], title='Fractal
if vsync:
window.set_vsync(True)
display_mode = window.display.get_default_screen().get_mode()
refresh_rate = display_mode.rate
if display_mode:
refresh_rate = display_mode.rate
else:
refresh_rate = 60
window.set_update_rate(1 / refresh_rate)
window.set_draw_rate(1 / refresh_rate)
elif not fps_limit == 0: