mirror of
https://github.com/csd4ni3l/fractal-viewer.git
synced 2026-01-01 12:13:43 +01:00
add controller support for ui
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@@ -1,4 +1,4 @@
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import copy, pypresence, json, os
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import copy, pypresence, json
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import arcade, arcade.gui
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@@ -30,7 +30,8 @@ class Settings(arcade.gui.UIView):
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self.modified_settings = {}
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def create_layouts(self):
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self.anchor = self.add_widget(UIAnchorLayout(size_hint=(1, 1)))
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self.root = self.add_widget(UIFocusGroup())
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self.anchor = self.root.add(UIAnchorLayout(size_hint=(1, 1)))
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self.box = UIBoxLayout(space_between=50, align="center", vertical=False)
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self.anchor.add(self.box, anchor_x="center", anchor_y="top", align_x=10, align_y=-75)
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@@ -46,7 +47,7 @@ class Settings(arcade.gui.UIView):
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self.create_layouts()
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self.ui.push_handlers(self)
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self.ui.push_handlers(self) # required for controller stuff
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self.back_button = arcade.gui.UITextureButton(texture=button_texture, texture_hovered=button_hovered_texture, text='<--', style=button_style, width=100, height=50)
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self.back_button.on_click = lambda e: self.main_exit()
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@@ -67,6 +68,8 @@ class Settings(arcade.gui.UIView):
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self.top_box.add(category_button)
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self.root.detect_focusable_widgets()
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def display_category(self, category):
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if hasattr(self, 'apply_button'):
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self.anchor.remove(self.apply_button)
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@@ -136,6 +139,8 @@ class Settings(arcade.gui.UIView):
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self.apply_button.on_click = lambda event: self.apply_settings()
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self.anchor.add(self.apply_button, anchor_x="right", anchor_y="bottom", align_x=-10, align_y=10)
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self.root.detect_focusable_widgets()
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def apply_settings(self):
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for config_key, value in self.modified_settings.items():
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self.settings_dict[config_key] = value
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@@ -208,7 +213,6 @@ class Settings(arcade.gui.UIView):
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file.write(json.dumps(self.settings_dict, indent=4))
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def update(self, setting=None, button_state=None, setting_type="bool"):
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setting_dict = settings[self.current_category][setting]
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config_key = settings[self.current_category][setting]["config_key"]
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if setting_type == "option":
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@@ -268,6 +272,8 @@ class Settings(arcade.gui.UIView):
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self.key_layout.add(self.credits_label)
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self.root.detect_focusable_widgets()
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def set_highlighted_style(self, element):
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element.texture = button_hovered_texture
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element.texture_hovered = button_texture
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