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https://github.com/csd4ni3l/fractal-viewer.git
synced 2026-01-01 04:13:41 +01:00
change to template-based shaders, move fractal chooser to menus, add
burning ship and newton fractal, add escape radius to more fractals
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63
menus/fractal_chooser.py
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63
menus/fractal_chooser.py
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import arcade, arcade.gui
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from utils.constants import button_style
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from utils.preload import button_texture, button_hovered_texture
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class FractalChooser(arcade.gui.UIView):
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def __init__(self, pypresence_client):
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super().__init__()
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self.pypresence_client = pypresence_client
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def on_show_view(self):
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super().on_show_view()
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self.anchor = self.add_widget(arcade.gui.UIAnchorLayout(size_hint=(1, 1)))
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self.grid = self.add_widget(arcade.gui.UIGridLayout(row_count=3, column_count=3, horizontal_spacing=10, vertical_spacing=10))
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self.anchor.add(self.grid, anchor_x="center", anchor_y="center")
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self.title_label = self.anchor.add(arcade.gui.UILabel(text="Choose a fractal to view.", font_name="Protest Strike", font_size=32), anchor_x="center", anchor_y="top", align_y=-50)
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self.back_button = arcade.gui.UITextureButton(texture=button_texture, texture_hovered=button_hovered_texture, text='<--', style=button_style, width=100, height=50)
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self.back_button.on_click = lambda event: self.main_exit()
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self.anchor.add(self.back_button, anchor_x="left", anchor_y="top", align_x=5, align_y=-5)
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self.mandelbrot_button = self.grid.add(arcade.gui.UITextureButton(texture=button_texture, texture_hovered=button_hovered_texture, text='Mandelbrot', style=button_style, width=200, height=200), row=0, column=0)
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self.mandelbrot_button.on_click = lambda event: self.mandelbrot()
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self.sierpinsky_carpet_button = self.grid.add(arcade.gui.UITextureButton(texture=button_texture, texture_hovered=button_hovered_texture, text='Sierpinsky Carpet', style=button_style, width=200, height=200), row=0, column=1)
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self.sierpinsky_carpet_button.on_click = lambda event: self.sierpinsky_carpet()
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self.julia_button = self.grid.add(arcade.gui.UITextureButton(texture=button_texture, texture_hovered=button_hovered_texture, text='Julia', style=button_style, width=200, height=200), row=0, column=2)
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self.julia_button.on_click = lambda event: self.julia()
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self.burning_ship_button = self.grid.add(arcade.gui.UITextureButton(texture=button_texture, texture_hovered=button_hovered_texture, text='Burning Ship', style=button_style, width=200, height=200), row=1, column=0)
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self.burning_ship_button.on_click = lambda event: self.burning_ship()
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self.newton_fractal_button = self.grid.add(arcade.gui.UITextureButton(texture=button_texture, texture_hovered=button_hovered_texture, text='Newton Fractal', style=button_style, width=200, height=200), row=1, column=1)
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self.newton_fractal_button.on_click = lambda event: self.newton_fractal()
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def main_exit(self):
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from menus.main import Main
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self.window.show_view(Main(self.pypresence_client))
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def mandelbrot(self):
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from game.mandelbrot import MandelbrotViewer
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self.window.show_view(MandelbrotViewer(self.pypresence_client))
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def sierpinsky_carpet(self):
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from game.sierpinsky_carpet import SierpinskyCarpetViewer
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self.window.show_view(SierpinskyCarpetViewer(self.pypresence_client))
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def julia(self):
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from game.julia import JuliaViewer
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self.window.show_view(JuliaViewer(self.pypresence_client))
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def burning_ship(self):
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from game.burning_ship import BurningShipViewer
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self.window.show_view(BurningShipViewer(self.pypresence_client))
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def newton_fractal(self):
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from game.newton_fractal import NewtonFractalViewer
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self.window.show_view(NewtonFractalViewer(self.pypresence_client))
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