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adjust exit button to be start instead of b
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@@ -76,7 +76,7 @@ class SierpinskyCarpetViewer(arcade.gui.UIView):
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def on_button_press(self, controller, name):
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if name == "a":
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self.on_mouse_press(self.cursor_sprite.left, self.cursor_sprite.bottom, arcade.MOUSE_BUTTON_LEFT, 0)
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elif name == "b":
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elif name == "start":
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self.main_exit()
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def on_stick_motion(self, controller, name, vector):
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