fix display mode crash, make zoom rectangular instead of click based

This commit is contained in:
csd4ni3l
2025-06-23 21:16:55 +02:00
parent 666a275810
commit dbdee7d054
4 changed files with 91 additions and 26 deletions

View File

@@ -27,6 +27,7 @@ class FractalChooser(arcade.gui.UIView):
for n, fractal_name in enumerate(iter_fractals):
row = n // 3
col = n % 3
self.iter_fractal_buttons.append(self.grid.add(arcade.gui.UITextureButton(texture=button_texture, texture_hovered=button_hovered_texture, text=fractal_name.replace("_", " ").capitalize(), style=button_style, width=200, height=200), row=row, column=col))
self.iter_fractal_buttons[-1].on_click = lambda event, fractal_name=fractal_name: self.iter_fractal(fractal_name)

View File

@@ -150,7 +150,10 @@ class Settings(arcade.gui.UIView):
if self.settings_dict['vsync']:
self.window.set_vsync(True)
display_mode = self.window.display.get_default_screen().get_mode()
refresh_rate = display_mode.rate
if display_mode:
refresh_rate = display_mode.rate
else:
refresh_rate = 60
self.window.set_update_rate(1 / refresh_rate)
self.window.set_draw_rate(1 / refresh_rate)