fix randomized grids, fix generation fps naming to generations per second. fix spacing

This commit is contained in:
csd4ni3l
2025-06-24 19:20:57 +02:00
parent 6adb08f1d1
commit 5e8977b8b5
2 changed files with 32 additions and 20 deletions

View File

@@ -6,7 +6,7 @@ from game.game_of_life import create_numpy_grid, update_generation
import numpy as np
class Game(arcade.gui.UIView):
def __init__(self, pypresence_client=None, generation=None, running=False, cell_grid=None, generation_fps=10, load_from=None):
def __init__(self, pypresence_client=None, generation=None, running=False, cell_grid=None, gps=10, load_from=None):
super().__init__()
self.generation = generation or 0
@@ -17,9 +17,9 @@ class Game(arcade.gui.UIView):
self.load_from = load_from
self.pypresence_generation_count = 0
self.generation_fps = generation_fps
self.generation_time = 1 / self.generation_fps
self.generation_delta_time = 1 / self.generation_fps
self.gps = gps
self.generation_time = 1 / self.gps
self.generation_delta_time = 1 / self.gps
self.last_generation_update = time.perf_counter()
self.last_info_update = time.perf_counter()
@@ -33,7 +33,7 @@ class Game(arcade.gui.UIView):
with open("settings.json", "r") as file:
self.settings_dict = json.load(file)
arcade.schedule(self.update_generation, 1 / self.generation_fps)
arcade.schedule(self.update_generation, 1 / self.gps)
def on_show_view(self):
super().on_show_view()
@@ -48,10 +48,10 @@ class Game(arcade.gui.UIView):
self.generation_label = arcade.gui.UILabel(text=f"Generation: {self.generation}", font_name="Roboto", font_size=16)
self.info_box.add(self.generation_label)
self.fps_label = arcade.gui.UILabel(text=f"FPS: {self.generation_fps}", font_name="Roboto", font_size=16)
self.fps_label = arcade.gui.UILabel(text=f"Generations/second: {self.gps}", font_name="Roboto", font_size=16)
self.info_box.add(self.fps_label)
self.actual_fps_label = arcade.gui.UILabel(text=f"Actual FPS: 0", font_name="Roboto", font_size=16)
self.actual_fps_label = arcade.gui.UILabel(text=f"Actual generations/second: 0", font_name="Roboto", font_size=16)
self.info_box.add(self.actual_fps_label)
self.back_button = arcade.gui.UITextureButton(texture=button_texture, texture_hovered=button_hovered_texture, text='<--', style=button_style, width=100, height=50)
@@ -87,8 +87,6 @@ class Game(arcade.gui.UIView):
elif not load_existing:
if randomized and random.randint(0, 1):
self.cell_grid[row, col] = 1
self.population += 1
continue
cell = arcade.SpriteSolidColor(CELL_SIZE, CELL_SIZE, center_x=self.start_x + col * (CELL_SIZE + SPACING), center_y=self.start_y + row * (CELL_SIZE + SPACING), color=arcade.color.WHITE)
@@ -106,7 +104,7 @@ class Game(arcade.gui.UIView):
self.pypresence_generation_count += 1
if self.pypresence_generation_count == self.generation_fps * 3:
if self.pypresence_generation_count == self.gps * 3:
self.pypresence_generation_count = 0
self.pypresence_client.update(state='In Game', details=f'Generation: {self.generation} Population: {self.population}', start=self.pypresence_client.start_time)
@@ -134,26 +132,40 @@ class Game(arcade.gui.UIView):
arcade.unschedule(self.update_generation)
self.setup_grid()
arcade.schedule(self.update_generation, 1 / self.generation_fps)
arcade.schedule(self.update_generation, 1 / self.gps)
elif symbol == arcade.key.R:
self.population = 0
self.generation = 0
self.population_label.text = f"Population: {self.population}"
self.generation_label.text = f"Generation: {self.generation}"
self.cell_grid = 0
self.spritelist.clear()
self.sprite_grid.clear()
arcade.unschedule(self.update_generation)
self.setup_grid(randomized=True)
arcade.schedule(self.update_generation, 1 / self.gps)
def on_update(self, delta_time):
super().on_update(delta_time)
if time.perf_counter() - self.last_info_update >= 0.5:
self.last_info_update = time.perf_counter()
self.actual_fps_label.text = f"Actual FPS: {round(1 / self.generation_delta_time, 2)}"
self.actual_fps_label.text = f"Actual generations/second: {round(1 / self.generation_delta_time, 2)}"
if not self.population < 0: # generation might be faster than 60 FPS, leading to minus population counts.
self.population_label.text = f"Population: {self.population}"
self.generation_label.text = f"Generation: {self.generation}"
if self.window.keyboard[arcade.key.UP] or self.window.keyboard[arcade.key.DOWN]: # type: ignore
self.generation_fps += 1 if self.window.keyboard[arcade.key.UP] else -1 # type: ignore
self.gps += 1 if self.window.keyboard[arcade.key.UP] else -1 # type: ignore
if self.generation_fps < 1:
self.generation_fps = 1
if self.gps < 1:
self.gps = 1
self.generation_time = 1 / self.generation_fps
self.fps_label.text = f"FPS: {self.generation_fps}"
self.generation_time = 1 / self.gps
self.fps_label.text = f"Generations/second: {self.gps}"
arcade.unschedule(self.update_generation)
arcade.schedule(self.update_generation, self.generation_time)
@@ -193,12 +205,12 @@ class Game(arcade.gui.UIView):
def load(self):
arcade.unschedule(self.update_generation)
from game.file_manager import FileManager
self.window.show_view(FileManager(os.path.expanduser("~"), [".txt", ".rle"], False, self.pypresence_client, self.generation, self.running, self.cell_grid, self.generation_fps))
self.window.show_view(FileManager(os.path.expanduser("~"), [".txt", ".rle"], False, self.pypresence_client, self.generation, self.running, self.cell_grid, self.gps))
def save(self):
arcade.unschedule(self.update_generation)
from game.file_manager import FileManager
self.window.show_view(FileManager(os.path.expanduser("~"), [".txt", ".rle"], True, self.pypresence_client, self.generation, self.running, self.cell_grid, self.generation_fps))
self.window.show_view(FileManager(os.path.expanduser("~"), [".txt", ".rle"], True, self.pypresence_client, self.generation, self.running, self.cell_grid, self.gps))
def on_draw(self):
super().on_draw()