mirror of
https://github.com/csd4ni3l/game-of-life.git
synced 2026-01-01 04:23:42 +01:00
fix randomized grids, fix generation fps naming to generations per second. fix spacing
This commit is contained in:
50
game/play.py
50
game/play.py
@@ -6,7 +6,7 @@ from game.game_of_life import create_numpy_grid, update_generation
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import numpy as np
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class Game(arcade.gui.UIView):
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def __init__(self, pypresence_client=None, generation=None, running=False, cell_grid=None, generation_fps=10, load_from=None):
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def __init__(self, pypresence_client=None, generation=None, running=False, cell_grid=None, gps=10, load_from=None):
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super().__init__()
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self.generation = generation or 0
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@@ -17,9 +17,9 @@ class Game(arcade.gui.UIView):
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self.load_from = load_from
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self.pypresence_generation_count = 0
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self.generation_fps = generation_fps
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self.generation_time = 1 / self.generation_fps
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self.generation_delta_time = 1 / self.generation_fps
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self.gps = gps
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self.generation_time = 1 / self.gps
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self.generation_delta_time = 1 / self.gps
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self.last_generation_update = time.perf_counter()
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self.last_info_update = time.perf_counter()
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@@ -33,7 +33,7 @@ class Game(arcade.gui.UIView):
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with open("settings.json", "r") as file:
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self.settings_dict = json.load(file)
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arcade.schedule(self.update_generation, 1 / self.generation_fps)
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arcade.schedule(self.update_generation, 1 / self.gps)
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def on_show_view(self):
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super().on_show_view()
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@@ -48,10 +48,10 @@ class Game(arcade.gui.UIView):
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self.generation_label = arcade.gui.UILabel(text=f"Generation: {self.generation}", font_name="Roboto", font_size=16)
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self.info_box.add(self.generation_label)
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self.fps_label = arcade.gui.UILabel(text=f"FPS: {self.generation_fps}", font_name="Roboto", font_size=16)
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self.fps_label = arcade.gui.UILabel(text=f"Generations/second: {self.gps}", font_name="Roboto", font_size=16)
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self.info_box.add(self.fps_label)
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self.actual_fps_label = arcade.gui.UILabel(text=f"Actual FPS: 0", font_name="Roboto", font_size=16)
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self.actual_fps_label = arcade.gui.UILabel(text=f"Actual generations/second: 0", font_name="Roboto", font_size=16)
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self.info_box.add(self.actual_fps_label)
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self.back_button = arcade.gui.UITextureButton(texture=button_texture, texture_hovered=button_hovered_texture, text='<--', style=button_style, width=100, height=50)
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@@ -87,8 +87,6 @@ class Game(arcade.gui.UIView):
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elif not load_existing:
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if randomized and random.randint(0, 1):
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self.cell_grid[row, col] = 1
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self.population += 1
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continue
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cell = arcade.SpriteSolidColor(CELL_SIZE, CELL_SIZE, center_x=self.start_x + col * (CELL_SIZE + SPACING), center_y=self.start_y + row * (CELL_SIZE + SPACING), color=arcade.color.WHITE)
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@@ -106,7 +104,7 @@ class Game(arcade.gui.UIView):
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self.pypresence_generation_count += 1
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if self.pypresence_generation_count == self.generation_fps * 3:
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if self.pypresence_generation_count == self.gps * 3:
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self.pypresence_generation_count = 0
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self.pypresence_client.update(state='In Game', details=f'Generation: {self.generation} Population: {self.population}', start=self.pypresence_client.start_time)
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@@ -134,26 +132,40 @@ class Game(arcade.gui.UIView):
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arcade.unschedule(self.update_generation)
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self.setup_grid()
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arcade.schedule(self.update_generation, 1 / self.generation_fps)
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arcade.schedule(self.update_generation, 1 / self.gps)
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elif symbol == arcade.key.R:
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self.population = 0
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self.generation = 0
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self.population_label.text = f"Population: {self.population}"
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self.generation_label.text = f"Generation: {self.generation}"
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self.cell_grid = 0
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self.spritelist.clear()
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self.sprite_grid.clear()
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arcade.unschedule(self.update_generation)
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self.setup_grid(randomized=True)
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arcade.schedule(self.update_generation, 1 / self.gps)
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def on_update(self, delta_time):
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super().on_update(delta_time)
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if time.perf_counter() - self.last_info_update >= 0.5:
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self.last_info_update = time.perf_counter()
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self.actual_fps_label.text = f"Actual FPS: {round(1 / self.generation_delta_time, 2)}"
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self.actual_fps_label.text = f"Actual generations/second: {round(1 / self.generation_delta_time, 2)}"
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if not self.population < 0: # generation might be faster than 60 FPS, leading to minus population counts.
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self.population_label.text = f"Population: {self.population}"
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self.generation_label.text = f"Generation: {self.generation}"
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if self.window.keyboard[arcade.key.UP] or self.window.keyboard[arcade.key.DOWN]: # type: ignore
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self.generation_fps += 1 if self.window.keyboard[arcade.key.UP] else -1 # type: ignore
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self.gps += 1 if self.window.keyboard[arcade.key.UP] else -1 # type: ignore
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if self.generation_fps < 1:
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self.generation_fps = 1
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if self.gps < 1:
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self.gps = 1
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self.generation_time = 1 / self.generation_fps
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self.fps_label.text = f"FPS: {self.generation_fps}"
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self.generation_time = 1 / self.gps
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self.fps_label.text = f"Generations/second: {self.gps}"
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arcade.unschedule(self.update_generation)
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arcade.schedule(self.update_generation, self.generation_time)
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@@ -193,12 +205,12 @@ class Game(arcade.gui.UIView):
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def load(self):
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arcade.unschedule(self.update_generation)
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from game.file_manager import FileManager
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self.window.show_view(FileManager(os.path.expanduser("~"), [".txt", ".rle"], False, self.pypresence_client, self.generation, self.running, self.cell_grid, self.generation_fps))
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self.window.show_view(FileManager(os.path.expanduser("~"), [".txt", ".rle"], False, self.pypresence_client, self.generation, self.running, self.cell_grid, self.gps))
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def save(self):
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arcade.unschedule(self.update_generation)
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from game.file_manager import FileManager
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self.window.show_view(FileManager(os.path.expanduser("~"), [".txt", ".rle"], True, self.pypresence_client, self.generation, self.running, self.cell_grid, self.generation_fps))
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self.window.show_view(FileManager(os.path.expanduser("~"), [".txt", ".rle"], True, self.pypresence_client, self.generation, self.running, self.cell_grid, self.gps))
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def on_draw(self):
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super().on_draw()
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