use np.argwhere instead of zip

This commit is contained in:
csd4ni3l
2025-06-24 18:34:04 +02:00
parent 7031f55549
commit 6adb08f1d1

View File

@@ -12,7 +12,7 @@ class Game(arcade.gui.UIView):
self.generation = generation or 0
self.population = 0
self.running = running or False
self.cell_grid = cell_grid or 0
self.cell_grid = cell_grid
self.sprite_grid = {}
self.load_from = load_from
@@ -37,7 +37,7 @@ class Game(arcade.gui.UIView):
def on_show_view(self):
super().on_show_view()
self.setup_grid(load_existing=bool(self.cell_grid))
self.setup_grid(load_existing=self.cell_grid is not None)
self.anchor = self.add_widget(arcade.gui.UIAnchorLayout(size_hint=(1, 1)))
self.info_box = self.anchor.add(arcade.gui.UIBoxLayout(space_between=5, vertical=False), anchor_x="center", anchor_y="top")
@@ -113,8 +113,7 @@ class Game(arcade.gui.UIView):
old_grid = self.cell_grid
self.cell_grid = update_generation(self.cell_grid)
changed_rows, changed_cols = np.where(old_grid != self.cell_grid)
for row, col in zip(changed_rows, changed_cols):
for row, col in np.argwhere(old_grid != self.cell_grid):
self.sprite_grid[row][col].visible = bool(self.cell_grid[row, col])
def on_key_press(self, symbol: int, modifiers: int) -> bool | None: