mirror of
https://github.com/csd4ni3l/game-of-life.git
synced 2025-11-05 05:58:06 +01:00
Onefile attempt
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94
.github/workflows/main.yml
vendored
94
.github/workflows/main.yml
vendored
@@ -8,7 +8,13 @@ jobs:
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runs-on: ${{ matrix.os }}
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strategy:
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matrix:
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os: [ubuntu-latest, windows-latest, macos-latest]
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include:
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- os: ubuntu-22.04
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platform: linux
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python-version: "3.11"
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- os: windows-latest
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platform: windows
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python-version: "3.11"
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steps:
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- name: Check-out repository
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@@ -35,58 +41,78 @@ jobs:
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disable-plugins: tk-inter,dill-compat,eventlet,gevent,pyqt5,pyqt6,pyside2,pyside6,delvewheel,pywebview,matplotlib,spacy,enum-compat,pbr-compat,gevent,pmw-freezer,transformers,upx,kivy,options-nanny,multiprocessing,gi
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include-data-dir: assets=assets
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include-data-files: CREDITS=CREDITS
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mode: standalone
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mode: onefile
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output-file: GameOfLife
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- name: Zip Build Output
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shell: bash
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- name: Locate and rename executable (Linux)
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if: matrix.os == 'ubuntu-22.04'
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run: |
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mkdir -p zip_output
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if [ "${{ runner.os }}" = "Windows" ]; then
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powershell.exe -Command "Compress-Archive -Path 'build/run.dist/*' -DestinationPath 'zip_output/GameOfLife-${{ runner.os }}.zip'"
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else
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cd build/run.dist
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zip -r "../../zip_output/GameOfLife-${{ runner.os }}.zip" .
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set -euo pipefail
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echo "Searching for built Linux binary..."
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# List to help debugging when paths change
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ls -laR . | head -n 500 || true
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BIN=$(find . -maxdepth 4 -type f -name 'GameOfLife*' -perm -u+x | head -n1 || true)
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if [ -z "${BIN}" ]; then
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echo "ERROR: No Linux binary found after build"
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exit 1
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fi
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echo "Found: ${BIN}"
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mkdir -p build_output
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cp "${BIN}" build_output/GameOfLife.bin
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chmod +x build_output/GameOfLife.bin
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echo "Executable ready: build_output/GameOfLife.bin"
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shell: bash
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- name: Upload Zipped Build Artifact
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- name: Locate and rename executable (Windows)
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if: matrix.os == 'windows-latest'
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run: |
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Write-Host "Searching for built Windows binary..."
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Get-ChildItem -Recurse -File -Filter 'lasergates*.exe' | Select-Object -First 1 | ForEach-Object {
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Write-Host ("Found: " + $_.FullName)
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New-Item -ItemType Directory -Force -Path build_output | Out-Null
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Copy-Item $_.FullName "build_output\GameOfLife.exe"
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Write-Host "Executable ready: build_output\GameOfLife.exe"
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}
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if (!(Test-Path build_output\GameOfLife.exe)) {
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Write-Error "ERROR: No Windows binary found after build"
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exit 1
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}
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shell: pwsh
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- name: Upload build artifact
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uses: actions/upload-artifact@v4
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with:
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name: GameOfLife-${{ runner.os }}.zip
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path: zip_output/GameOfLife-${{ runner.os }}.zip
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name: ${{ matrix.platform }}
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path: build_output/GameOfLife.*
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release:
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name: Create GitHub Release
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needs: build
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runs-on: ubuntu-latest
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needs: build
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steps:
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- name: Checkout repository
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uses: actions/checkout@v4
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with:
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fetch-depth: 0
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- name: Download All Zipped Builds
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- name: Download All Build Artifacts
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uses: actions/download-artifact@v4
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with:
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path: downloads
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- name: Delete Old Release (if exists)
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continue-on-error: true
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run: gh release delete latest -y
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- name: Create release (if missing) and upload artifacts to tag
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env:
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GITHUB_TOKEN: ${{ secrets.GITHUB_TOKEN }}
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- name: Delete Git tag (if exists)
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continue-on-error: true
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run: |
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git push origin :refs/tags/latest
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git tag -d latest
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- name: Recreate Git tag at HEAD
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run: |
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git tag latest
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git push origin latest
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- name: Create the new release
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run: gh release create latest downloads/**/GameOfLife-*.zip --title "Latest Build" --notes "Most recent multi-platform builds of Game Of Life"
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env:
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GITHUB_TOKEN: ${{ secrets.GITHUB_TOKEN }}
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set -euo pipefail
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TAG="${{ github.ref_name }}"
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echo "Target release tag: $TAG"
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if gh release view "$TAG" >/dev/null 2>&1; then
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echo "Release $TAG already exists; will upload assets with --clobber"
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else
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gh release create "$TAG" \
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--title "$TAG" \
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--notes "Automated build for $TAG"
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fi
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# Upload the executables directly (no zip files)
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gh release upload "$TAG" downloads/linux/GameOfLife.bin --clobber
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gh release upload "$TAG" downloads/windows/GameOfLife.exe --clobber
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