Pumpkin memory now works, has a timer, and you can win. No high scores yet.

This commit is contained in:
csd4ni3l
2025-11-01 14:43:26 +01:00
parent dcd6e02564
commit 233ab2f878
2 changed files with 79 additions and 8 deletions

View File

@@ -45,6 +45,15 @@ function create_texturebutton(x, y, image_name, on_click) {
return setup_button(button, on_click);
}
function create_sprite(x, y, image_name) {
let image_sprite = add([
sprite(image_name),
pos(x, y)
])
return image_sprite;
}
function create_slider(x, y, w, min_val, max_val, initial_val, on_change) {
const slider_height = 15;
const handle_size = 30;

View File

@@ -1,6 +1,6 @@
loadSprite("pumpkin", "/static/pumpkin.png")
scene("game", (pumpkin_pairs) => {
scene("game", (pumpkin_pairs, pumpkin_array, revealed, found_pairs, start) => {
create_button(5, 5, 150, 75, "Back", color(127, 127, 127), color(0, 0, 0, 0), scene_lambda("main_menu"))
const total = pumpkin_pairs * 2;
@@ -23,20 +23,82 @@ scene("game", (pumpkin_pairs) => {
const start_x = (WIDTH - grid_width) / 2;
const start_y = (HEIGHT - grid_height) / 2;
let arr = [...Array(pumpkin_pairs).keys(), ...Array(pumpkin_pairs).keys()];
let arr;
if (pumpkin_array == null) {
arr = [...Array(pumpkin_pairs).keys(), ...Array(pumpkin_pairs).keys()];
for (let i = arr.length - 1; i > 0; i--) {
const j = Math.floor(Math.random() * (i + 1));
[arr[i], arr[j]] = [arr[j], arr[i]];
for (let i = arr.length - 1; i > 0; i--) {
const j = Math.floor(Math.random() * (i + 1));
[arr[i], arr[j]] = [arr[j], arr[i]];
}
}
else {
arr = pumpkin_array;
}
if (revealed == null) {
revealed = [];
found_pairs = [];
start = performance.now();
}
let found_pair = null;
if (arr[revealed[0]] == arr[revealed[1]] && !found_pairs.includes(arr[revealed[0]])) {
found_pair = arr[revealed[0]];
found_pairs.push(arr[revealed[0]]);
revealed = [];
}
if (revealed.length > 2) {
revealed = [];
}
if (pumpkin_pairs == found_pairs.length - 1) {
create_label(520, 320, `You win!\nTime took: ${(elapsed / 1000).toFixed(1)} s`, 48);
return;
}
const elapsed = performance.now() - start;
const timer_label = create_label(520, 5, `Time spent: ${(elapsed / 1000).toFixed(1)} s`);
const timer_interval_id = setInterval(() => {
const elapsed = performance.now() - start;
timer_label.text = `Time spent: ${(elapsed / 1000).toFixed(1)} s`
}, 100);
for (let i = 0; i < arr.length; i++) {
let row = Math.floor(i / cols);
let col = i % cols;
let index = i;
create_texturebutton(start_x + (col * (pumpkin_size + space_between)), start_y + (row * (pumpkin_size + space_between)), "pumpkin", () => {
});
if (revealed.includes(i)) {
const sprite = create_sprite(start_x + col * (pumpkin_size + space_between), start_y + row * (pumpkin_size + space_between), "pumpkin");
sprite.scale = 1;
tween(sprite.scale, 0, 0.2, (val) => sprite.scale = val).then(() => {
create_label(start_x + col * (pumpkin_size + space_between) + pumpkin_size / 2, start_y + row * (pumpkin_size + space_between) + pumpkin_size / 2, arr[i], 24);
tween(sprite.scale, 1, 0.2, (val) => sprite.scale = val).then(() => {
wait(0.5, () => {
if (found_pair == null) {
clearInterval(timer_interval_id);
go("game", pumpkin_pairs, arr, [], found_pairs, start);
}
else {
destroy(sprite);
}
});
});
})
} else if (found_pairs.includes(arr[i])) {
const sprite = create_sprite(start_x + col * (pumpkin_size + space_between), start_y + row * (pumpkin_size + space_between), "pumpkin");
sprite.opacity = 0.5;
create_label(start_x + col * (pumpkin_size + space_between) + pumpkin_size / 2, start_y + row * (pumpkin_size + space_between) + pumpkin_size / 2, arr[i], 24);
} else {
const btn = create_texturebutton(start_x + col * (pumpkin_size + space_between), start_y + row * (pumpkin_size + space_between), "pumpkin", () => {
btn.scale = 1.1;
tween(btn.scale, 1, 0.2, (val) => btn.scale = val);
clearInterval(timer_interval_id);
go("game", pumpkin_pairs, arr, revealed.concat([index]), found_pairs, start);
})
}
}
})