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14 changed files with 279 additions and 165 deletions

5
app.py
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@@ -256,4 +256,9 @@ def logout():
def pumpkin_memory():
return render_template("pumpkin_memory.jinja2")
@app.route("/pumpkin_roll")
@login_required
def pumpkin_roll():
return render_template("pumpkin_roll.jinja2")
app.run(host=os.getenv("HOST", "0.0.0.0"), port=int(os.getenv("PORT", 8080)), debug=os.getenv("DEBUG_MODE", False).lower() == "true")

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@@ -1,48 +1,24 @@
const WIDTH = 1280;
const HEIGHT = 720;
const SETTINGS = {
"Graphics": {
"Anti-Aliasing": {"type": "bool", "default": true},
"Texture Filtering": {"type": "option", "options": ["Nearest", "Linear"], "default": "Linear"},
"VSync": {"type": "bool", "default": true},
"FPS Limit": {"type": "slider", "min": 0, "max": 480, "default": 60},
},
"Sound": {
"Music": {"type": "bool", "default": true},
"SFX": {"type": "bool", "default": true},
"Music Volume": {"type": "slider", "min": 0, "max": 100, "default": 50},
"SFX Volume": {"type": "slider", "min": 0, "max": 100, "default": 50},
}
}
kaplay(
{
width: WIDTH,
height: HEIGHT,
canvas: document.getElementById("canvas"),
root: document.getElementById("game-container"),
font: "New Rocker",
background: "#e18888",
buttons: {
up_: {
keyboard: "up",
gamepad: "south",
},
}
}
);
function change_setting(category, setting, value) {
localStorage.setItem(setting, value);
go("settings", category);
}
function show_settings(category) {
function show_settings(category, SETTINGS) {
const x = 400;
const label_x = 50;
const space_between = 100;
let y = 130;
let y;
if (category == "Graphics") {
y = 130 + space_between;
create_label(label_x, y - space_between, "These settings need a page reload to take effect!", 32);
}
else {
y = 130;
}
for (let key in SETTINGS[category]) {
const settings_dict = SETTINGS[category][key];
@@ -80,8 +56,8 @@ function show_settings(category) {
});
}
else if (settings_dict.type == "slider") {
create_slider(x, y, 400, Number(settings_dict.min), Number(settings_dict.max), Number(value), () => {
localStorage.setItem(currentKey, value);
create_slider(x, y, 400, Number(settings_dict.min), Number(settings_dict.max), Number(value), (new_value) => {
localStorage.setItem(currentKey, new_value);
});
}
@@ -89,7 +65,33 @@ function show_settings(category) {
}
}
function start_game(title) {
function start_game() {
kaplay(
{
width: WIDTH,
height: HEIGHT,
canvas: document.getElementById("canvas"),
root: document.getElementById("game-container"),
crisp: !localStorage.getItem("Anti-Alasing"),
texFilter: localStorage.getItem("Texture Filtering").toLowerCase(),
maxFPS: Number(localStorage.getItem("FPS Limit")),
font: "New Rocker",
background: "#e18888",
buttons: {
up: {
keyboard: "up",
gamepad: "south",
},
jump: {
keyboard: "space",
gamepad: "a"
}
}
}
);
const [GAME_TITLE, SETTINGS] = setup_game();
scene("settings", (setting_category) => {
let generated_button_lists = Object.entries(SETTINGS).map(([key, value]) => [key, color(127, 127, 127), color(0, 0, 0, 0), scene_lambda("settings", key)]);
generated_button_lists = [["Back", color(127, 127, 127), color(0, 0, 0, 0), scene_lambda("main_menu")]].concat(generated_button_lists);
@@ -97,15 +99,15 @@ function start_game(title) {
horizontal_buttons(10, 10, generated_button_lists, 200, 75, 10);
if (setting_category != null) {
show_settings(setting_category);
show_settings(setting_category, SETTINGS);
}
else {
show_settings(Object.keys(SETTINGS)[0]);
show_settings(Object.keys(SETTINGS)[0], SETTINGS);
}
})
scene("main_menu", () => {
create_label(WIDTH / 2 - 16 * title.length, HEIGHT / 4, title, 56);
create_label(WIDTH / 2 - 16 * GAME_TITLE.length, HEIGHT / 4, GAME_TITLE, 56);
vertical_buttons(WIDTH / 4, HEIGHT / 2.25, [["Play", color(127, 127, 127), color(0, 0, 0, 0), scene_lambda("play")], ["Settings", color(127, 127, 127), color(0, 0, 0, 0), scene_lambda("settings")]], WIDTH / 2, HEIGHT / 8, HEIGHT / 50)
});

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@@ -171,7 +171,7 @@ function setup_pumpkin(canvas_id, clearbtn_id, lightbtn_id, form_id, pattern_fie
const canvas = document.getElementById(canvas_id);
const ctx = canvas.getContext('2d');
const img = new Image();
img.src = '/static/pumpkin.png';
img.src = '/static/graphics/pumpkin.png';
const GRID_SIZE = grid_size;
const CELL_SIZE = canvas.width / GRID_SIZE;

131
static/js/pumpkin_memory.js Normal file
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@@ -0,0 +1,131 @@
function setup_game() {
loadSprite("pumpkin", "/static/graphics/pumpkin.png");
const SETTINGS = {
"Graphics": {
"Anti-Aliasing": {"type": "bool", "default": true},
"Texture Filtering": {"type": "option", "options": ["Nearest", "Linear"], "default": "Linear"},
"FPS Limit": {"type": "slider", "min": 0, "max": 480, "default": 60},
},
"Sound": {
"Music": {"type": "bool", "default": true},
"SFX": {"type": "bool", "default": true},
"Music Volume": {"type": "slider", "min": 0, "max": 100, "default": 50},
"SFX Volume": {"type": "slider", "min": 0, "max": 100, "default": 50},
},
};
scene("game", (pumpkin_pairs, pumpkin_array, revealed, found_pairs, start) => {
create_button(5, 5, 150, 75, "Back", color(127, 127, 127), color(0, 0, 0, 0), scene_lambda("main_menu"))
const total = pumpkin_pairs * 2;
const pumpkin_size = 100;
const space_between = 10;
let cols;
switch (pumpkin_pairs) {
case 5: cols = 5; break;
case 10: cols = 4; break;
case 15: cols = 5; break;
case 20: cols = 10; break;
default: cols = Math.ceil(Math.sqrt(pumpkin_pairs * 2));
}
const rows = Math.ceil(total / cols);
const grid_width = cols * (pumpkin_size + space_between) - space_between;
const grid_height = rows * (pumpkin_size + space_between) - space_between;
const start_x = (WIDTH - grid_width) / 2;
const start_y = (HEIGHT - grid_height) / 2;
let arr;
if (pumpkin_array == null) {
arr = [...Array(pumpkin_pairs).keys(), ...Array(pumpkin_pairs).keys()];
for (let i = arr.length - 1; i > 0; i--) {
const j = Math.floor(Math.random() * (i + 1));
[arr[i], arr[j]] = [arr[j], arr[i]];
}
}
else {
arr = pumpkin_array;
}
if (revealed == null) {
revealed = [];
found_pairs = [];
start = performance.now();
}
let found_pair = null;
if (arr[revealed[0]] == arr[revealed[1]] && !found_pairs.includes(arr[revealed[0]])) {
found_pair = arr[revealed[0]];
found_pairs.push(arr[revealed[0]]);
revealed = [];
}
if (revealed.length > 2) {
revealed = [];
}
const elapsed = performance.now() - start;
const timer_label = create_label(520, 5, `Time spent: ${(elapsed / 1000).toFixed(1)} s`);
const timer_interval_id = setInterval(() => {
const elapsed = performance.now() - start;
timer_label.text = `Time spent: ${(elapsed / 1000).toFixed(1)} s`
}, 100);
if (pumpkin_pairs == found_pairs.length - 1) {
create_label(520, 320, `You win!\nTime took: ${(elapsed / 1000).toFixed(1)} s`, 48);
return;
}
for (let i = 0; i < arr.length; i++) {
let row = Math.floor(i / cols);
let col = i % cols;
let index = i;
if (revealed.includes(i)) {
const sprite = create_sprite(start_x + col * (pumpkin_size + space_between), start_y + row * (pumpkin_size + space_between), "pumpkin");
sprite.scale = 1;
tween(sprite.scale, 0, 0.2, (val) => sprite.scale = val).then(() => {
create_label(start_x + col * (pumpkin_size + space_between) + pumpkin_size / 2, start_y + row * (pumpkin_size + space_between) + pumpkin_size / 2, arr[i], 24);
tween(sprite.scale, 1, 0.2, (val) => sprite.scale = val).then(() => {
wait(0.5, () => {
if (found_pair == null) {
clearInterval(timer_interval_id);
go("game", pumpkin_pairs, arr, [], found_pairs, start);
}
else {
destroy(sprite);
}
});
});
})
} else if (found_pairs.includes(arr[i])) {
const sprite = create_sprite(start_x + col * (pumpkin_size + space_between), start_y + row * (pumpkin_size + space_between), "pumpkin");
sprite.opacity = 0.5;
create_label(start_x + col * (pumpkin_size + space_between) + pumpkin_size / 2, start_y + row * (pumpkin_size + space_between) + pumpkin_size / 2, arr[i], 24);
} else {
const btn = create_texturebutton(start_x + col * (pumpkin_size + space_between), start_y + row * (pumpkin_size + space_between), "pumpkin", () => {
btn.scale = 1.1;
tween(btn.scale, 1, 0.2, (val) => btn.scale = val);
clearInterval(timer_interval_id);
go("game", pumpkin_pairs, arr, revealed.concat([index]), found_pairs, start);
})
}
}
});
scene("play", () => {
create_label(WIDTH / 2 - 16 * "Difficulty Selector".length, HEIGHT / 8, "Difficulty Selector", 56);
vertical_buttons(WIDTH / 4, HEIGHT / 4, [
["Easy", color(127, 127, 127), color(0, 0, 0, 0), scene_lambda("game", 5)],
["Medium", color(127, 127, 127), color(0, 0, 0, 0), scene_lambda("game", 10)],
["Hard", color(127, 127, 127), color(0, 0, 0, 0), scene_lambda("game", 15)],
["Extra Hard", color(127, 127, 127), color(0, 0, 0, 0), scene_lambda("game", 20)]
], WIDTH / 2, HEIGHT / 8, HEIGHT / 50)
});
return ["Pumpkin Memory", SETTINGS];
}

39
static/js/pumpkin_roll.js Normal file
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@@ -0,0 +1,39 @@
function setup_game() {
loadSprite("pumpkin", "/static/graphics/pumpkin.png");
loadSprite("gravestone", "/static/gravestone.png")
const SETTINGS = {
"Graphics": {
"Anti-Aliasing": {"type": "bool", "default": true},
"Texture Filtering": {"type": "option", "options": ["Nearest", "Linear"], "default": "Linear"},
"FPS Limit": {"type": "slider", "min": 0, "max": 480, "default": 60},
},
"Sound": {
"Music": {"type": "bool", "default": true},
"SFX": {"type": "bool", "default": true},
"Music Volume": {"type": "slider", "min": 0, "max": 100, "default": 50},
"SFX Volume": {"type": "slider", "min": 0, "max": 100, "default": 50},
},
"Input": {
"Controller Enabled": {"type": "bool", "default": true}
}
};
scene("play", () => {
let pumpkin_sprite = add([
sprite("pumpkin"),
pos(50, 670),
anchor("center"),
rotate(0)
])
setInterval(() => {
pumpkin_sprite.angle = (pumpkin_sprite.angle + dt() * 720) % 360;
}, 100)
onKeyPress("jump", () => {
})
})
return ["Pumpkin Roll", SETTINGS];
}

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@@ -1,114 +0,0 @@
loadSprite("pumpkin", "/static/pumpkin.png")
scene("game", (pumpkin_pairs, pumpkin_array, revealed, found_pairs, start) => {
create_button(5, 5, 150, 75, "Back", color(127, 127, 127), color(0, 0, 0, 0), scene_lambda("main_menu"))
const total = pumpkin_pairs * 2;
const pumpkin_size = 100;
const space_between = 10;
let cols;
switch (pumpkin_pairs) {
case 5: cols = 5; break;
case 10: cols = 4; break;
case 15: cols = 5; break;
case 20: cols = 10; break;
default: cols = Math.ceil(Math.sqrt(pumpkin_pairs * 2));
}
const rows = Math.ceil(total / cols);
const grid_width = cols * (pumpkin_size + space_between) - space_between;
const grid_height = rows * (pumpkin_size + space_between) - space_between;
const start_x = (WIDTH - grid_width) / 2;
const start_y = (HEIGHT - grid_height) / 2;
let arr;
if (pumpkin_array == null) {
arr = [...Array(pumpkin_pairs).keys(), ...Array(pumpkin_pairs).keys()];
for (let i = arr.length - 1; i > 0; i--) {
const j = Math.floor(Math.random() * (i + 1));
[arr[i], arr[j]] = [arr[j], arr[i]];
}
}
else {
arr = pumpkin_array;
}
if (revealed == null) {
revealed = [];
found_pairs = [];
start = performance.now();
}
let found_pair = null;
if (arr[revealed[0]] == arr[revealed[1]] && !found_pairs.includes(arr[revealed[0]])) {
found_pair = arr[revealed[0]];
found_pairs.push(arr[revealed[0]]);
revealed = [];
}
if (revealed.length > 2) {
revealed = [];
}
if (pumpkin_pairs == found_pairs.length - 1) {
create_label(520, 320, `You win!\nTime took: ${(elapsed / 1000).toFixed(1)} s`, 48);
return;
}
const elapsed = performance.now() - start;
const timer_label = create_label(520, 5, `Time spent: ${(elapsed / 1000).toFixed(1)} s`);
const timer_interval_id = setInterval(() => {
const elapsed = performance.now() - start;
timer_label.text = `Time spent: ${(elapsed / 1000).toFixed(1)} s`
}, 100);
for (let i = 0; i < arr.length; i++) {
let row = Math.floor(i / cols);
let col = i % cols;
let index = i;
if (revealed.includes(i)) {
const sprite = create_sprite(start_x + col * (pumpkin_size + space_between), start_y + row * (pumpkin_size + space_between), "pumpkin");
sprite.scale = 1;
tween(sprite.scale, 0, 0.2, (val) => sprite.scale = val).then(() => {
create_label(start_x + col * (pumpkin_size + space_between) + pumpkin_size / 2, start_y + row * (pumpkin_size + space_between) + pumpkin_size / 2, arr[i], 24);
tween(sprite.scale, 1, 0.2, (val) => sprite.scale = val).then(() => {
wait(0.5, () => {
if (found_pair == null) {
clearInterval(timer_interval_id);
go("game", pumpkin_pairs, arr, [], found_pairs, start);
}
else {
destroy(sprite);
}
});
});
})
} else if (found_pairs.includes(arr[i])) {
const sprite = create_sprite(start_x + col * (pumpkin_size + space_between), start_y + row * (pumpkin_size + space_between), "pumpkin");
sprite.opacity = 0.5;
create_label(start_x + col * (pumpkin_size + space_between) + pumpkin_size / 2, start_y + row * (pumpkin_size + space_between) + pumpkin_size / 2, arr[i], 24);
} else {
const btn = create_texturebutton(start_x + col * (pumpkin_size + space_between), start_y + row * (pumpkin_size + space_between), "pumpkin", () => {
btn.scale = 1.1;
tween(btn.scale, 1, 0.2, (val) => btn.scale = val);
clearInterval(timer_interval_id);
go("game", pumpkin_pairs, arr, revealed.concat([index]), found_pairs, start);
})
}
}
})
scene("play", () => {
create_label(WIDTH / 2 - 16 * "Difficulty Selector".length, HEIGHT / 8, "Difficulty Selector", 56);
vertical_buttons(WIDTH / 4, HEIGHT / 4, [
["Easy", color(127, 127, 127), color(0, 0, 0, 0), scene_lambda("game", 5)],
["Medium", color(127, 127, 127), color(0, 0, 0, 0), scene_lambda("game", 10)],
["Hard", color(127, 127, 127), color(0, 0, 0, 0), scene_lambda("game", 15)],
["Extra Hard", color(127, 127, 127), color(0, 0, 0, 0), scene_lambda("game", 20)]
], WIDTH / 2, HEIGHT / 8, HEIGHT / 50)
})

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@@ -8,7 +8,7 @@
<link href="https://fonts.googleapis.com/css2?family=New Rocker&display=swap" rel="stylesheet">
<script src="https://cdn.jsdelivr.net/npm/bootstrap@5.3.8/dist/js/bootstrap.bundle.min.js" integrity="sha384-FKyoEForCGlyvwx9Hj09JcYn3nv7wiPVlz7YYwJrWVcXK/BmnVDxM+D2scQbITxI" crossorigin="anonymous"></script>
<script src="https://unpkg.com/kaplay@3001.0.12/dist/kaplay.js"></script>
<script src="/static/pumpkin.js"></script>
<script src="/static/js/pumpkin.js"></script>
<title>{% block title %} {% endblock %}</title>
<style>
.spider-web-1 {

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@@ -7,6 +7,9 @@
<li class="nav-item">
<a class="nav-link" href="/">Home</a>
</li>
<li class="nav-item">
<a class="nav-link" href="/pumpkin_roll">Pumpkin Roll</a>
</li>
<li class="nav-item">
<a class="nav-link" href="/pumpkin_memory">Pumpkin Memory</a>
</li>
@@ -54,7 +57,7 @@ function update() {
let year = current_time.getFullYear();
const halloween_time = new Date(year, 9, 31);
const after_halloween = new Date(year, 15, 1);
const after_halloween = new Date(year, 10, 1);
if (current_time > halloween_time) {
if (current_time < after_halloween) {
@@ -62,7 +65,7 @@ function update() {
return;
}
else {
halloween.setFullYear(year + 1);
halloween_time.setFullYear(year + 1);
}
}

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@@ -6,6 +6,9 @@
<li class="nav-item">
<a class="nav-link active" aria-current="page" href="/">Home</a>
</li>
<li class="nav-item">
<a class="nav-link" href="/pumpkin_roll">Pumpkin Roll</a>
</li>
<li class="nav-item">
<a class="nav-link" href="/pumpkin_memory">Pumpkin Memory</a>
</li>

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@@ -6,6 +6,9 @@
<li class="nav-item">
<a class="nav-link" href="/">Home</a>
</li>
<li class="nav-item">
<a class="nav-link" href="/pumpkin_roll">Pumpkin Roll</a>
</li>
<li class="nav-item">
<a class="nav-link" href="/pumpkin_memory">Pumpkin Memory</a>
</li>

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@@ -1,11 +1,14 @@
{% extends "base.jinja2" %}
{% block title %}Test Game{% endblock title %}
{% block title %}Pumpkin Memory{% endblock title %}
{% block nav %}
<li class="nav-item">
<a class="nav-link" href="/">Home</a>
</li>
<li class="nav-item">
<a class="nav-link" href="/pumpkin_roll">Pumpkin Roll</a>
</li>
<li class="nav-item">
<a class="nav-link active" aria-current="page" href="/pumpkin_memory">Pumpkin Memory</a>
</li>
@@ -27,15 +30,13 @@
<div id="game-container">
<canvas width="1280", height="720" id="canvas"></canvas>
</div>
<h1>WIP!!! Not part of this week!!</h1>
</div>
<script src="/static/gameui.js"></script>
<script src="/static/game.js"></script>
<script src="/static/pumpkin_memory.js"></script>
<script src="/static/js/gameui.js"></script>
<script src="/static/js/game.js"></script>
<script src="/static/js/pumpkin_memory.js"></script>
<script>
window.addEventListener("DOMContentLoaded", () => {
start_game("Pumpkin Memory");
start_game();
});
</script>
{% endblock %}

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@@ -0,0 +1,41 @@
{% extends "base.jinja2" %}
{% block title %}Pumpkin Roll{% endblock title %}
{% block nav %}
<li class="nav-item">
<a class="nav-link" href="/">Home</a>
</li>
<li class="nav-item">
<a class="nav-link active" aria-current="page" href="/pumpkin_roll">Pumpkin Roll</a>
</li>
<li class="nav-item">
<a class="nav-link" href="/pumpkin_memory">Pumpkin Memory</a>
</li>
<li class="nav-item">
<a class="nav-link" href="/countdown">Countdown</a>
</li>
<li class="nav-item">
<a class="nav-link" href="/profile">Profile</a>
</li>
<li class="nav-item">
<a class="nav-link" href="/logout">Logout</a>
</li>
{% endblock %}
{% block body %}
<div class="position-absolute top-50 start-50 translate-middle text-center">
<h1>WIP!!! Not part of this week!!</h1>
<div id="game-container">
<canvas width="1280", height="720" id="canvas"></canvas>
</div>
</div>
<script src="/static/js/gameui.js"></script>
<script src="/static/js/game.js"></script>
<script src="/static/js/pumpkin_roll.js"></script>
<script>
window.addEventListener("DOMContentLoaded", () => {
start_game();
});
</script>
{% endblock %}