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14
CREDITS
14
CREDITS
@@ -1,3 +1,17 @@
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Background Music from Mikhail Smusev from Pixabay
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https://pixabay.com/music/scary-childrens-tunes-halloween-background-music-425891/
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Jumpscare Sound from Meme-soundboard
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https://meme-soundboard.net/jumpscare-soundboard/
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FNAF Jumpscare Image from InspiredPencil
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https://ar.inspiredpencil.com/pictures-2023/fnaf-2-foxy-jumpscare
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Bird image from Google's dino game
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Tombstone image from Scary PNGs by Vecteezy
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https://www.vecteezy.com/free-png/scary
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Huge Thanks to Python for being the programming language used in this app.
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https://www.python.org/
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@@ -1,4 +1,5 @@
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LoginWeen is an app where you login/register with a halloween pumpkin carving as a password.
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There are 3 minigames you can play after, or you can check out the countdown to the next Loginween!
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Live Demo: https://loginween.csd4ni3l.hu
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10
app.py
10
app.py
@@ -256,4 +256,14 @@ def logout():
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def pumpkin_memory():
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return render_template("pumpkin_memory.jinja2")
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||||
@app.route("/pumpkin_roll")
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@login_required
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def pumpkin_roll():
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return render_template("pumpkin_roll.jinja2")
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@app.route("/whack_a_pumpkin")
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@login_required
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def whack_a_pumpkin():
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return render_template("whack_a_pumpkin.jinja2")
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app.run(host=os.getenv("HOST", "0.0.0.0"), port=int(os.getenv("PORT", 8080)), debug=os.getenv("DEBUG_MODE", False).lower() == "true")
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113
static/game.js
113
static/game.js
@@ -1,113 +0,0 @@
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const WIDTH = 1280;
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const HEIGHT = 720;
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|
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const SETTINGS = {
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"Graphics": {
|
||||
"Anti-Aliasing": {"type": "bool", "default": true},
|
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"Texture Filtering": {"type": "option", "options": ["Nearest", "Linear"], "default": "Linear"},
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"VSync": {"type": "bool", "default": true},
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"FPS Limit": {"type": "slider", "min": 0, "max": 480, "default": 60},
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},
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"Sound": {
|
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"Music": {"type": "bool", "default": true},
|
||||
"SFX": {"type": "bool", "default": true},
|
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"Music Volume": {"type": "slider", "min": 0, "max": 100, "default": 50},
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"SFX Volume": {"type": "slider", "min": 0, "max": 100, "default": 50},
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}
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}
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kaplay(
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{
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width: WIDTH,
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height: HEIGHT,
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canvas: document.getElementById("canvas"),
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root: document.getElementById("game-container"),
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font: "New Rocker",
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background: "#e18888",
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buttons: {
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up_: {
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keyboard: "up",
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gamepad: "south",
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},
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}
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}
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);
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function change_setting(category, setting, value) {
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localStorage.setItem(setting, value);
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go("settings", category);
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}
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function show_settings(category) {
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const x = 400;
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const label_x = 50;
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const space_between = 100;
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let y = 130;
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for (let key in SETTINGS[category]) {
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const settings_dict = SETTINGS[category][key];
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const currentKey = key;
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create_label(label_x, y + 10, key, 32);
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let value = localStorage.getItem(key);
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|
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if (value == undefined) {
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localStorage.setItem(key, settings_dict.default);
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value = settings_dict.default;
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}
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|
||||
if (settings_dict.type == "bool") {
|
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horizontal_buttons(x, y, [
|
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[
|
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"ON",
|
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value === "true" ? color(255, 255, 255) : color(127, 127, 127),
|
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color(0, 0, 0, 0),
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() => { change_setting(category, currentKey, true); }
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],
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[
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"OFF",
|
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value === "false" ? color(255, 255, 255) : color(127, 127, 127),
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||||
color(0, 0, 0, 0),
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() => { change_setting(category, currentKey, false); }
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]
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], 100, 50, 20);
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}
|
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else if (settings_dict.type == "option") {
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create_dropdown(x, y, 300, 75, settings_dict.options, 0, (option) => {
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localStorage.setItem(currentKey, option);
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});
|
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}
|
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else if (settings_dict.type == "slider") {
|
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create_slider(x, y, 400, Number(settings_dict.min), Number(settings_dict.max), Number(value), () => {
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localStorage.setItem(currentKey, value);
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});
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}
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y = y + space_between;
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}
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}
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|
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function start_game(title) {
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scene("settings", (setting_category) => {
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let generated_button_lists = Object.entries(SETTINGS).map(([key, value]) => [key, color(127, 127, 127), color(0, 0, 0, 0), scene_lambda("settings", key)]);
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generated_button_lists = [["Back", color(127, 127, 127), color(0, 0, 0, 0), scene_lambda("main_menu")]].concat(generated_button_lists);
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horizontal_buttons(10, 10, generated_button_lists, 200, 75, 10);
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|
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if (setting_category != null) {
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show_settings(setting_category);
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}
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else {
|
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show_settings(Object.keys(SETTINGS)[0]);
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}
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})
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scene("main_menu", () => {
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create_label(WIDTH / 2 - 16 * title.length, HEIGHT / 4, title, 56);
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vertical_buttons(WIDTH / 4, HEIGHT / 2.25, [["Play", color(127, 127, 127), color(0, 0, 0, 0), scene_lambda("play")], ["Settings", color(127, 127, 127), color(0, 0, 0, 0), scene_lambda("settings")]], WIDTH / 2, HEIGHT / 8, HEIGHT / 50)
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||||
});
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go("main_menu");
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}
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BIN
static/graphics/bird.png
Normal file
BIN
static/graphics/bird.png
Normal file
Binary file not shown.
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After Width: | Height: | Size: 3.1 KiB |
BIN
static/graphics/jumpscare.jpg
Normal file
BIN
static/graphics/jumpscare.jpg
Normal file
Binary file not shown.
|
After Width: | Height: | Size: 143 KiB |
|
Before Width: | Height: | Size: 946 B After Width: | Height: | Size: 946 B |
BIN
static/graphics/tombstone.png
Normal file
BIN
static/graphics/tombstone.png
Normal file
Binary file not shown.
|
After Width: | Height: | Size: 35 KiB |
BIN
static/graphics/whackapumpkin.png
Normal file
BIN
static/graphics/whackapumpkin.png
Normal file
Binary file not shown.
|
After Width: | Height: | Size: 14 KiB |
151
static/js/game.js
Normal file
151
static/js/game.js
Normal file
@@ -0,0 +1,151 @@
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||||
const WIDTH = 1280;
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const HEIGHT = 720;
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let music_played = false;
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||||
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function jumpscare() {
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play("jumpscare", {
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volume: 1.5
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})
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const jumpscare_sprite = create_sprite(0, 0, "jumpscare");
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setTimeout(() => {
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destroy(jumpscare_sprite);
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}, 1500);
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}
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||||
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||||
function change_setting(category, setting, value, GAME_TITLE) {
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localStorage.setItem(`${GAME_TITLE} ${setting}`, value);
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go("settings", category);
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}
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||||
|
||||
function show_settings(category, GAME_TITLE, SETTINGS) {
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const x = 400;
|
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const label_x = 50;
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const space_between = 100;
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||||
let y = 130 + space_between;
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||||
|
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create_label(label_x, y - space_between, "All settings require a page reload to take effect!", 32);
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||||
|
||||
for (let key in SETTINGS[category]) {
|
||||
const settings_dict = SETTINGS[category][key];
|
||||
const currentKey = key;
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||||
|
||||
create_label(label_x, y + 10, key, 32);
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||||
|
||||
let value = localStorage.getItem(`${GAME_TITLE} ${key}`);
|
||||
|
||||
if (value == null) {
|
||||
localStorage.setItem(`${GAME_TITLE} ${key}`, settings_dict.default);
|
||||
value = settings_dict.default;
|
||||
}
|
||||
|
||||
if (settings_dict.type == "bool") {
|
||||
horizontal_buttons(x, y, [
|
||||
[
|
||||
"ON",
|
||||
value === "true" ? color(255, 255, 255) : color(127, 127, 127),
|
||||
color(0, 0, 0, 0),
|
||||
() => { change_setting(category, currentKey, true, GAME_TITLE); }
|
||||
],
|
||||
[
|
||||
"OFF",
|
||||
value === "false" ? color(255, 255, 255) : color(127, 127, 127),
|
||||
color(0, 0, 0, 0),
|
||||
() => { change_setting(category, currentKey, false, GAME_TITLE); }
|
||||
]
|
||||
], 100, 50, 20);
|
||||
|
||||
}
|
||||
else if (settings_dict.type == "option") {
|
||||
create_dropdown(x, y, 300, 75, settings_dict.options, settings_dict.options.indexOf(value), (option) => {
|
||||
localStorage.setItem(`${GAME_TITLE} ${currentKey}`, option);
|
||||
});
|
||||
}
|
||||
else if (settings_dict.type == "slider") {
|
||||
create_slider(x, y, 400, Number(settings_dict.min), Number(settings_dict.max), Number(value), (new_value) => {
|
||||
localStorage.setItem(`${GAME_TITLE} ${currentKey}`, new_value);
|
||||
});
|
||||
}
|
||||
|
||||
y = y + space_between;
|
||||
}
|
||||
}
|
||||
|
||||
function create_start_overlay(GAME_TITLE) {
|
||||
const overlay = add([
|
||||
rect(WIDTH, HEIGHT),
|
||||
color(0, 0, 0),
|
||||
opacity(0.6),
|
||||
pos(0, 0),
|
||||
area(),
|
||||
z(1000),
|
||||
"overlay"
|
||||
])
|
||||
|
||||
const text_label = add([
|
||||
text("Click to Start", { size: 48 }),
|
||||
pos(WIDTH / 2, HEIGHT / 2),
|
||||
anchor("center"),
|
||||
color(255, 255, 255),
|
||||
z(1001)
|
||||
])
|
||||
|
||||
onClick("overlay", () => {
|
||||
const bgm = play("music", {
|
||||
volume: Number(localStorage.getItem(`${GAME_TITLE} Music Volume`) || 50) / 100,
|
||||
loop: true
|
||||
});
|
||||
|
||||
destroy(overlay);
|
||||
destroy(text_label);
|
||||
})
|
||||
}
|
||||
|
||||
|
||||
function start_game() {
|
||||
const [GAME_TITLE, SETTINGS] = game_info();
|
||||
|
||||
kaplay(
|
||||
{
|
||||
width: WIDTH,
|
||||
height: HEIGHT,
|
||||
canvas: document.getElementById("canvas"),
|
||||
root: document.getElementById("game-container"),
|
||||
crisp: !localStorage.getItem(`${GAME_TITLE} Anti-Aliasing`),
|
||||
texFilter: (localStorage.getItem(`${GAME_TITLE} Texture Filtering`) || "nearest").toLowerCase(),
|
||||
maxFPS: Number(localStorage.getItem(`${GAME_TITLE} FPS Limit`)),
|
||||
font: "New Rocker",
|
||||
background: "#e18888",
|
||||
}
|
||||
);
|
||||
|
||||
setup_game();
|
||||
|
||||
loadSprite("jumpscare", "/static/graphics/jumpscare.jpg");
|
||||
loadSound("jumpscare", "/static/sound/jumpscare.mp3");
|
||||
loadSound("music", "/static/sound/music.mp3");
|
||||
|
||||
scene("settings", (setting_category) => {
|
||||
let generated_button_lists = Object.entries(SETTINGS).map(([key, value]) => [key, color(127, 127, 127), color(0, 0, 0, 0), scene_lambda("settings", key)]);
|
||||
generated_button_lists = [["Back", color(127, 127, 127), color(0, 0, 0, 0), scene_lambda("main_menu")]].concat(generated_button_lists);
|
||||
|
||||
horizontal_buttons(10, 10, generated_button_lists, 200, 75, 10);
|
||||
|
||||
if (setting_category != null) {
|
||||
show_settings(setting_category, GAME_TITLE, SETTINGS);
|
||||
}
|
||||
else {
|
||||
show_settings(Object.keys(SETTINGS)[0], GAME_TITLE, SETTINGS);
|
||||
}
|
||||
})
|
||||
|
||||
scene("main_menu", () => {
|
||||
create_label(WIDTH / 2 - 16 * GAME_TITLE.length, HEIGHT / 4, GAME_TITLE, 56);
|
||||
vertical_buttons(WIDTH / 4, HEIGHT / 2.25, [["Play", color(127, 127, 127), color(0, 0, 0, 0), scene_lambda("play")], ["Settings", color(127, 127, 127), color(0, 0, 0, 0), scene_lambda("settings")]], WIDTH / 2, HEIGHT / 8, HEIGHT / 50)
|
||||
if (!music_played && localStorage.getItem(`${GAME_TITLE} Music`) == 'true') {
|
||||
create_start_overlay(GAME_TITLE);
|
||||
music_played = true;
|
||||
}
|
||||
});
|
||||
|
||||
go("main_menu");
|
||||
}
|
||||
@@ -171,7 +171,7 @@ function setup_pumpkin(canvas_id, clearbtn_id, lightbtn_id, form_id, pattern_fie
|
||||
const canvas = document.getElementById(canvas_id);
|
||||
const ctx = canvas.getContext('2d');
|
||||
const img = new Image();
|
||||
img.src = '/static/pumpkin.png';
|
||||
img.src = '/static/graphics/pumpkin.png';
|
||||
const GRID_SIZE = grid_size;
|
||||
const CELL_SIZE = canvas.width / GRID_SIZE;
|
||||
|
||||
174
static/js/pumpkin_memory.js
Normal file
174
static/js/pumpkin_memory.js
Normal file
@@ -0,0 +1,174 @@
|
||||
function game_info() {
|
||||
const SETTINGS = {
|
||||
"Graphics": {
|
||||
"Anti-Aliasing": {"type": "bool", "default": "true"},
|
||||
"Texture Filtering": {"type": "option", "options": ["Nearest", "Linear"], "default": "Linear"},
|
||||
"FPS Limit": {"type": "slider", "min": 0, "max": 480, "default": 60},
|
||||
},
|
||||
"Sound": {
|
||||
"Music": {"type": "bool", "default": "true"},
|
||||
"Music Volume": {"type": "slider", "min": 0, "max": 100, "default": 50},
|
||||
},
|
||||
"Spooky": {
|
||||
"Jumpscares": {"type": "bool", "default": "true"}
|
||||
}
|
||||
};
|
||||
|
||||
return ["Pumpkin Memory", SETTINGS];
|
||||
}
|
||||
|
||||
function setup_game() {
|
||||
loadSprite("pumpkin", "/static/graphics/pumpkin.png");
|
||||
|
||||
scene("game", (difficulty, pumpkin_array, revealed, found_pairs, start) => {
|
||||
if (localStorage.getItem("Pumpkin Memory Jumpscares") == "true") {
|
||||
if (Math.random() < 0.1) {
|
||||
jumpscare();
|
||||
}
|
||||
}
|
||||
|
||||
let cols;
|
||||
switch (difficulty) {
|
||||
case "easy": pumpkin_pairs = 5; cols = 5; break;
|
||||
case "medium": pumpkin_pairs = 10; cols = 4; break;
|
||||
case "hard": pumpkin_pairs = 15; cols = 5; break;
|
||||
case "extrahard": pumpkin_pairs = 20; cols = 10; break;
|
||||
}
|
||||
|
||||
const total = pumpkin_pairs * 2;
|
||||
const pumpkin_size = 100;
|
||||
const space_between = 10;
|
||||
|
||||
const rows = Math.ceil(total / cols);
|
||||
const grid_width = cols * (pumpkin_size + space_between) - space_between;
|
||||
const grid_height = rows * (pumpkin_size + space_between) - space_between;
|
||||
|
||||
const start_x = (WIDTH - grid_width) / 2;
|
||||
const start_y = (HEIGHT - grid_height) / 2;
|
||||
|
||||
let arr;
|
||||
if (pumpkin_array == null) {
|
||||
arr = [...Array(pumpkin_pairs).keys(), ...Array(pumpkin_pairs).keys()];
|
||||
|
||||
for (let i = arr.length - 1; i > 0; i--) {
|
||||
const j = Math.floor(Math.random() * (i + 1));
|
||||
[arr[i], arr[j]] = [arr[j], arr[i]];
|
||||
}
|
||||
}
|
||||
else {
|
||||
arr = pumpkin_array;
|
||||
}
|
||||
|
||||
if (revealed == null) {
|
||||
revealed = [];
|
||||
found_pairs = [];
|
||||
start = performance.now();
|
||||
}
|
||||
|
||||
let found_pair = null;
|
||||
if (arr[revealed[0]] == arr[revealed[1]] && !found_pairs.includes(arr[revealed[0]])) {
|
||||
found_pair = arr[revealed[0]];
|
||||
found_pairs.push(arr[revealed[0]]);
|
||||
revealed = [];
|
||||
}
|
||||
|
||||
if (revealed.length > 2) {
|
||||
revealed = [];
|
||||
}
|
||||
|
||||
let best_time = Number(localStorage.getItem("pumpkin_memory_best_time")) || 99999;
|
||||
let first_time = best_time == 99999;
|
||||
|
||||
const elapsed = performance.now() - start;
|
||||
const best_time_display = (best_time == 99999) ? `${(elapsed / 1000).toFixed(1)}s` : `${best_time}s`;
|
||||
const timer_label = create_label(400, 5, `Time spent: ${(elapsed / 1000).toFixed(1)}s Best Time: ${best_time_display}`);
|
||||
|
||||
const timer_interval_id = setInterval(() => {
|
||||
const elapsed = performance.now() - start;
|
||||
if (first_time) {
|
||||
best_time = (elapsed / 1000).toFixed(1);
|
||||
}
|
||||
|
||||
timer_label.text = `Time spent: ${(elapsed / 1000).toFixed(1)}s Best Time: ${best_time}s`
|
||||
}, 100);
|
||||
|
||||
let jumpscare_interval_id;
|
||||
if (localStorage.getItem("Pumpkin Memory Jumpscares") == "true") {
|
||||
jumpscare_interval_id = setInterval(() => {
|
||||
if (Math.random() < 0.05) {
|
||||
jumpscare();
|
||||
}
|
||||
}, 1000);
|
||||
}
|
||||
|
||||
create_button(5, 5, 150, 75, "Back", color(127, 127, 127), color(0, 0, 0, 0), () => {
|
||||
if (localStorage.getItem("Pumpkin Memory Jumpscares") == "true") {
|
||||
clearInterval(jumpscare_interval_id);
|
||||
}
|
||||
clearInterval(timer_interval_id);
|
||||
go("main_menu");
|
||||
})
|
||||
|
||||
|
||||
if (pumpkin_pairs == found_pairs.length - 1) {
|
||||
const elapsed = performance.now() - start;
|
||||
if ((elapsed / 1000).toFixed(1) < best_time) {
|
||||
best_time = (elapsed / 1000).toFixed(1);
|
||||
}
|
||||
localStorage.setItem(`memory_best_${difficulty}`, best_time);
|
||||
|
||||
const best_time_display = (best_time == 99999) ? `${(elapsed / 1000).toFixed(1)}s` : `${best_time}s`;
|
||||
create_label(520, 320, `You win!\nTime took: ${(elapsed / 1000).toFixed(1)} s\nBest Time: ${best_time_display}`, 48);
|
||||
return;
|
||||
}
|
||||
|
||||
for (let i = 0; i < arr.length; i++) {
|
||||
let row = Math.floor(i / cols);
|
||||
let col = i % cols;
|
||||
let index = i;
|
||||
|
||||
if (revealed.includes(i)) {
|
||||
const sprite = create_sprite(start_x + col * (pumpkin_size + space_between), start_y + row * (pumpkin_size + space_between), "pumpkin");
|
||||
sprite.scale = 1;
|
||||
tween(sprite.scale, 0, 0.2, (val) => sprite.scale = val).then(() => {
|
||||
create_label(start_x + col * (pumpkin_size + space_between) + pumpkin_size / 3, start_y + row * (pumpkin_size + space_between) + pumpkin_size / 2, arr[i], 24);
|
||||
tween(sprite.scale, 1, 0.2, (val) => sprite.scale = val).then(() => {
|
||||
wait(0.5, () => {
|
||||
if (found_pair == null) {
|
||||
clearInterval(timer_interval_id);
|
||||
clearInterval(jumpscare_interval_id);
|
||||
go("game", difficulty, arr, [], found_pairs, start);
|
||||
}
|
||||
else {
|
||||
destroy(sprite);
|
||||
}
|
||||
});
|
||||
});
|
||||
})
|
||||
} else if (found_pairs.includes(arr[i])) {
|
||||
const sprite = create_sprite(start_x + col * (pumpkin_size + space_between), start_y + row * (pumpkin_size + space_between), "pumpkin");
|
||||
sprite.opacity = 0.5;
|
||||
create_label(start_x + col * (pumpkin_size + space_between) + pumpkin_size / 2, start_y + row * (pumpkin_size + space_between) + pumpkin_size / 2, arr[i], 24);
|
||||
} else {
|
||||
const btn = create_texturebutton(start_x + col * (pumpkin_size + space_between), start_y + row * (pumpkin_size + space_between), "pumpkin", () => {
|
||||
btn.scale = 1.1;
|
||||
tween(btn.scale, 1, 0.2, (val) => btn.scale = val);
|
||||
clearInterval(timer_interval_id);
|
||||
clearInterval(jumpscare_interval_id);
|
||||
go("game", difficulty, arr, revealed.concat([index]), found_pairs, start);
|
||||
})
|
||||
}
|
||||
}
|
||||
|
||||
});
|
||||
|
||||
scene("play", () => {
|
||||
create_label(WIDTH / 2 - 16 * "Difficulty Selector".length, HEIGHT / 8, "Difficulty Selector", 56);
|
||||
vertical_buttons(WIDTH / 4, HEIGHT / 4, [
|
||||
["Easy", color(127, 127, 127), color(0, 0, 0, 0), scene_lambda("game", "easy")],
|
||||
["Medium", color(127, 127, 127), color(0, 0, 0, 0), scene_lambda("game", "medium")],
|
||||
["Hard", color(127, 127, 127), color(0, 0, 0, 0), scene_lambda("game", "hard")],
|
||||
["Extra Hard", color(127, 127, 127), color(0, 0, 0, 0), scene_lambda("game", "extrahard")]
|
||||
], WIDTH / 2, HEIGHT / 8, HEIGHT / 50)
|
||||
});
|
||||
}
|
||||
184
static/js/pumpkin_roll.js
Normal file
184
static/js/pumpkin_roll.js
Normal file
@@ -0,0 +1,184 @@
|
||||
function game_info() {
|
||||
const SETTINGS = {
|
||||
"Graphics": {
|
||||
"Anti-Aliasing": {"type": "bool", "default": "true"},
|
||||
"Texture Filtering": {"type": "option", "options": ["Nearest", "Linear"], "default": "Linear"},
|
||||
"FPS Limit": {"type": "slider", "min": 0, "max": 480, "default": 60},
|
||||
},
|
||||
"Sound": {
|
||||
"Music": {"type": "bool", "default": "true"},
|
||||
"Music Volume": {"type": "slider", "min": 0, "max": 100, "default": 50},
|
||||
},
|
||||
"Input": {
|
||||
"Controller Enabled": {"type": "bool", "default": "true"}
|
||||
},
|
||||
"Spooky": {
|
||||
"Jumpscares": {"type": "bool", "default": "true"}
|
||||
}
|
||||
};
|
||||
|
||||
return ["Pumpkin Roll", SETTINGS];
|
||||
}
|
||||
|
||||
function spawn_enemy(enemy_type) {
|
||||
let enemy_width;
|
||||
let enemy_height;
|
||||
let start_y;
|
||||
if (enemy_type == "tombstone") {
|
||||
scale_f = scale(0.05);
|
||||
start_y = 720;
|
||||
enemy_width = 140;
|
||||
enemy_height = 120;
|
||||
}
|
||||
else {
|
||||
scale_f = scale(0.5);
|
||||
start_y = 600;
|
||||
enemy_width = 148;
|
||||
enemy_height = 147;
|
||||
}
|
||||
|
||||
const enemy_sprite = add([
|
||||
sprite(enemy_type),
|
||||
pos(1280 - enemy_width, start_y - enemy_height),
|
||||
scale_f,
|
||||
area(),
|
||||
"enemy"
|
||||
]);
|
||||
|
||||
enemy_sprite.onUpdate(() => {
|
||||
enemy_sprite.pos.x -= 1000 * dt();
|
||||
|
||||
if (enemy_sprite.pos.x <= -enemy_width) {
|
||||
destroy(enemy_sprite);
|
||||
}
|
||||
})
|
||||
return enemy_sprite;
|
||||
}
|
||||
|
||||
function setup_game() {
|
||||
loadSprite("pumpkin", "/static/graphics/pumpkin.png");
|
||||
loadSprite("tombstone", "/static/graphics/tombstone.png");
|
||||
loadSprite("bird", "/static/graphics/bird.png");
|
||||
|
||||
const GRAVITY = 2500;
|
||||
const JUMP_VELOCITY = -1200;
|
||||
const GROUND_Y = 670;
|
||||
|
||||
scene("play", () => {
|
||||
let score = 0;
|
||||
let high_score = Number(localStorage.getItem("pumpkin_roll_highscore"));
|
||||
let game_over = false;
|
||||
let enemies = [];
|
||||
let last_enemy_spawn = performance.now();
|
||||
|
||||
const score_label = create_label(480, 10, `Score: ${score} High Score: ${high_score}`);
|
||||
|
||||
let pumpkin_sprite = add([
|
||||
sprite("pumpkin"),
|
||||
pos(50, 670),
|
||||
anchor("center"),
|
||||
rotate(0),
|
||||
area(),
|
||||
"pumpkin"
|
||||
])
|
||||
|
||||
pumpkin_sprite.isJumping = false;
|
||||
|
||||
let jumpscare_interval_id;
|
||||
if (localStorage.getItem("Pumpkin Roll Jumpscares") == "true") {
|
||||
jumpscare_interval_id = setInterval(() => {
|
||||
if (Math.random() < 0.035) {
|
||||
jumpscare();
|
||||
}
|
||||
}, 1000);
|
||||
}
|
||||
|
||||
create_button(5, 5, 150, 75, "Back", color(127, 127, 127), color(0, 0, 0, 0), () => {
|
||||
if (localStorage.getItem("Pumpkin Roll Jumpscares") == "true") {
|
||||
clearInterval(jumpscare_interval_id);
|
||||
}
|
||||
go("main_menu");
|
||||
})
|
||||
|
||||
onCollide("pumpkin", "enemy", () => {
|
||||
if (game_over) return;
|
||||
game_over = true;
|
||||
|
||||
for (let enemy of enemies) {
|
||||
destroy(enemy);
|
||||
}
|
||||
|
||||
if (localStorage.getItem("Pumpkin Roll Jumpscares") == "true") {
|
||||
jumpscare();
|
||||
}
|
||||
|
||||
create_label(520, 320, `Game Over!\nScore: ${Math.floor(score)}\nHigh Score: ${high_score}`, 48);
|
||||
|
||||
if (localStorage.getItem("Pumpkin Roll Jumpscares") == "true") {
|
||||
setTimeout(jumpscare, 500);
|
||||
}
|
||||
})
|
||||
|
||||
enemy_spawn_with_check = (count) => {
|
||||
const enemy_type = Math.random() < 0.75 ? "tombstone" : "bird";
|
||||
for (let i = 0; i < count; i++) {
|
||||
if (game_over) {
|
||||
return
|
||||
}
|
||||
|
||||
setTimeout(() => {
|
||||
enemies.push(spawn_enemy(enemy_type));
|
||||
}, i * 150);
|
||||
}
|
||||
}
|
||||
|
||||
enemy_spawn_with_check(1);
|
||||
|
||||
pumpkin_sprite.onUpdate(() => {
|
||||
if (game_over) return;
|
||||
score += 60 * dt();
|
||||
|
||||
if (Math.floor(score) > high_score) {
|
||||
high_score = Math.floor(score);
|
||||
localStorage.setItem("pumpkin_roll_highscore", high_score);
|
||||
}
|
||||
|
||||
score_label.text = `Score: ${Math.floor(score)} High Score: ${high_score}`;
|
||||
|
||||
if ((performance.now() - last_enemy_spawn) >= 1000) {
|
||||
last_enemy_spawn = performance.now();
|
||||
const random = Math.random();
|
||||
if (random < 0.2) {
|
||||
enemy_spawn_with_check(3);
|
||||
}
|
||||
else if (random < 0.5) {
|
||||
enemy_spawn_with_check(2);
|
||||
}
|
||||
else {
|
||||
enemy_spawn_with_check(1);
|
||||
}
|
||||
}
|
||||
|
||||
if ((isKeyDown("space") || (localStorage.getItem("Pumpkin Roll Controller Enabled") === "true" && isGamepadButtonDown("south"))) && !pumpkin_sprite.isJumping) {
|
||||
pumpkin_sprite.vy = JUMP_VELOCITY;
|
||||
pumpkin_sprite.isJumping = true;
|
||||
}
|
||||
|
||||
if (pumpkin_sprite.isJumping) {
|
||||
pumpkin_sprite.angle = (pumpkin_sprite.angle + dt() * 360) % 360;
|
||||
}
|
||||
else {
|
||||
pumpkin_sprite.angle = (pumpkin_sprite.angle + dt() * 180) % 360;
|
||||
return;
|
||||
}
|
||||
pumpkin_sprite.vy += GRAVITY * dt();
|
||||
pumpkin_sprite.pos.y += pumpkin_sprite.vy * dt();
|
||||
|
||||
if (pumpkin_sprite.pos.y >= GROUND_Y) {
|
||||
pumpkin_sprite.pos.y = GROUND_Y;
|
||||
pumpkin_sprite.isJumping = false;
|
||||
pumpkin_sprite.vy = 0;
|
||||
}
|
||||
});
|
||||
})
|
||||
}
|
||||
140
static/js/whack_a_pumpkin.js
Normal file
140
static/js/whack_a_pumpkin.js
Normal file
@@ -0,0 +1,140 @@
|
||||
function game_info() {
|
||||
const SETTINGS = {
|
||||
"Graphics": {
|
||||
"Anti-Aliasing": {"type": "bool", "default": "true"},
|
||||
"Texture Filtering": {"type": "option", "options": ["Nearest", "Linear"], "default": "Linear"},
|
||||
"FPS Limit": {"type": "slider", "min": 0, "max": 480, "default": 60},
|
||||
},
|
||||
"Sound": {
|
||||
"Music": {"type": "bool", "default": "true"},
|
||||
"Music Volume": {"type": "slider", "min": 0, "max": 100, "default": 50},
|
||||
},
|
||||
"Spooky": {
|
||||
"Jumpscares": {"type": "bool", "default": "true"}
|
||||
}
|
||||
};
|
||||
|
||||
return ["Whack a Pumpkin", SETTINGS];
|
||||
}
|
||||
|
||||
function spawn_pumpkin(pumpkin_spaces, used_slots) {
|
||||
const free_slots = pumpkin_spaces.filter((_, i) => !used_slots.has(i));
|
||||
const random_index = Math.floor(Math.random() * free_slots.length);
|
||||
const [x, y] = free_slots[random_index];
|
||||
|
||||
const pumpkin_sprite = add([
|
||||
sprite("pumpkin"),
|
||||
pos(x, y),
|
||||
area(),
|
||||
"pumpkin"
|
||||
])
|
||||
|
||||
setInterval(() => {
|
||||
destroy(pumpkin_sprite);
|
||||
}, 600);
|
||||
|
||||
return pumpkin_sprite;
|
||||
}
|
||||
|
||||
function setup_game() {
|
||||
loadSprite("bg", "/static/graphics/whackapumpkin.png");
|
||||
loadSprite("pumpkin", "/static/graphics/pumpkin.png");
|
||||
|
||||
const pumpkin_spaces = [
|
||||
[480, 12000],
|
||||
[615, 12000],
|
||||
[750, 12000],
|
||||
|
||||
[480, 420],
|
||||
[615, 420],
|
||||
[750, 420],
|
||||
|
||||
[480, 540],
|
||||
[615, 540],
|
||||
[750, 540],
|
||||
];
|
||||
|
||||
scene("play", () => {
|
||||
const pumpkins = [];
|
||||
const used_slots = new Set();
|
||||
const start = performance.now();
|
||||
|
||||
let game_over = false;
|
||||
let score = 0;
|
||||
let high_score = Number(localStorage.getItem("whackapumpkin_high_score"));
|
||||
|
||||
const bg = add([
|
||||
sprite("bg"),
|
||||
pos(420, 15),
|
||||
scale(0.85)
|
||||
]);
|
||||
|
||||
let jumpscare_interval_id;
|
||||
if (localStorage.getItem("Whack a Pumpkin Jumpscares") == "true") {
|
||||
jumpscare_interval_id = setInterval(() => {
|
||||
if (Math.random() < 0.05) {
|
||||
jumpscare();
|
||||
}
|
||||
}, 1000);
|
||||
}
|
||||
|
||||
create_button(5, 5, 150, 75, "Back", color(127, 127, 127), color(0, 0, 0, 0), () => {
|
||||
game_over = true;
|
||||
if (localStorage.getItem("Whack a Pumpkin Jumpscares") == "true") {
|
||||
clearInterval(jumpscare_interval_id);
|
||||
}
|
||||
go("main_menu");
|
||||
})
|
||||
|
||||
|
||||
const info_label = create_label(525, 50, `Time left: 120s\nScore: ${score}\nHigh Score: ${high_score}`);
|
||||
|
||||
function spawn_pumpkins() {
|
||||
pumpkins.push(spawn_pumpkin(pumpkin_spaces, used_slots));
|
||||
if (!game_over) {
|
||||
setTimeout(spawn_pumpkins, Math.random() * 1500);
|
||||
}
|
||||
}
|
||||
|
||||
setTimeout(spawn_pumpkins, Math.random() * 1500);
|
||||
|
||||
onClick("pumpkin", (pumpkin) => {
|
||||
destroy(pumpkin);
|
||||
if (localStorage.getItem("Whack a Pumpkin Jumpscares") == "true") {
|
||||
if (Math.random() < 0.1) {
|
||||
jumpscare();
|
||||
}
|
||||
}
|
||||
|
||||
score += 1;
|
||||
if (score > high_score) {
|
||||
high_score = score;
|
||||
localStorage.setItem("whackapumpkin_high_score", high_score);
|
||||
}
|
||||
})
|
||||
|
||||
bg.onUpdate(() => {
|
||||
const elapsed = performance.now() - start;
|
||||
|
||||
if ((elapsed / 1000) >= 120) {
|
||||
create_label(520, 12020, `Game Over!\nScore: ${score}\nHigh Score: ${high_score}`, 48);
|
||||
|
||||
game_over = true;
|
||||
|
||||
for (const pumpkin of pumpkins) {
|
||||
destroy(pumpkin);
|
||||
}
|
||||
|
||||
destroy(bg);
|
||||
destroy(info_label);
|
||||
if (localStorage.getItem("Whack a Pumpkin Jumpscares") == "true") {
|
||||
setTimeout(jumpscare, 500);
|
||||
}
|
||||
}
|
||||
else {
|
||||
info_label.text = `Time left: ${(120 - (elapsed / 1000)).toFixed(1)}s\nScore: ${score}\nHigh Score: ${high_score}`;
|
||||
}
|
||||
|
||||
})
|
||||
});
|
||||
}
|
||||
@@ -1,114 +0,0 @@
|
||||
loadSprite("pumpkin", "/static/pumpkin.png")
|
||||
|
||||
scene("game", (pumpkin_pairs, pumpkin_array, revealed, found_pairs, start) => {
|
||||
create_button(5, 5, 150, 75, "Back", color(127, 127, 127), color(0, 0, 0, 0), scene_lambda("main_menu"))
|
||||
|
||||
const total = pumpkin_pairs * 2;
|
||||
const pumpkin_size = 100;
|
||||
const space_between = 10;
|
||||
|
||||
let cols;
|
||||
switch (pumpkin_pairs) {
|
||||
case 5: cols = 5; break;
|
||||
case 10: cols = 4; break;
|
||||
case 15: cols = 5; break;
|
||||
case 20: cols = 10; break;
|
||||
default: cols = Math.ceil(Math.sqrt(pumpkin_pairs * 2));
|
||||
}
|
||||
|
||||
const rows = Math.ceil(total / cols);
|
||||
const grid_width = cols * (pumpkin_size + space_between) - space_between;
|
||||
const grid_height = rows * (pumpkin_size + space_between) - space_between;
|
||||
|
||||
const start_x = (WIDTH - grid_width) / 2;
|
||||
const start_y = (HEIGHT - grid_height) / 2;
|
||||
|
||||
let arr;
|
||||
if (pumpkin_array == null) {
|
||||
arr = [...Array(pumpkin_pairs).keys(), ...Array(pumpkin_pairs).keys()];
|
||||
|
||||
for (let i = arr.length - 1; i > 0; i--) {
|
||||
const j = Math.floor(Math.random() * (i + 1));
|
||||
[arr[i], arr[j]] = [arr[j], arr[i]];
|
||||
}
|
||||
}
|
||||
else {
|
||||
arr = pumpkin_array;
|
||||
}
|
||||
|
||||
if (revealed == null) {
|
||||
revealed = [];
|
||||
found_pairs = [];
|
||||
start = performance.now();
|
||||
}
|
||||
|
||||
let found_pair = null;
|
||||
if (arr[revealed[0]] == arr[revealed[1]] && !found_pairs.includes(arr[revealed[0]])) {
|
||||
found_pair = arr[revealed[0]];
|
||||
found_pairs.push(arr[revealed[0]]);
|
||||
revealed = [];
|
||||
}
|
||||
|
||||
if (revealed.length > 2) {
|
||||
revealed = [];
|
||||
}
|
||||
|
||||
if (pumpkin_pairs == found_pairs.length - 1) {
|
||||
create_label(520, 320, `You win!\nTime took: ${(elapsed / 1000).toFixed(1)} s`, 48);
|
||||
return;
|
||||
}
|
||||
|
||||
const elapsed = performance.now() - start;
|
||||
const timer_label = create_label(520, 5, `Time spent: ${(elapsed / 1000).toFixed(1)} s`);
|
||||
const timer_interval_id = setInterval(() => {
|
||||
const elapsed = performance.now() - start;
|
||||
timer_label.text = `Time spent: ${(elapsed / 1000).toFixed(1)} s`
|
||||
}, 100);
|
||||
|
||||
for (let i = 0; i < arr.length; i++) {
|
||||
let row = Math.floor(i / cols);
|
||||
let col = i % cols;
|
||||
let index = i;
|
||||
|
||||
if (revealed.includes(i)) {
|
||||
const sprite = create_sprite(start_x + col * (pumpkin_size + space_between), start_y + row * (pumpkin_size + space_between), "pumpkin");
|
||||
sprite.scale = 1;
|
||||
tween(sprite.scale, 0, 0.2, (val) => sprite.scale = val).then(() => {
|
||||
create_label(start_x + col * (pumpkin_size + space_between) + pumpkin_size / 2, start_y + row * (pumpkin_size + space_between) + pumpkin_size / 2, arr[i], 24);
|
||||
tween(sprite.scale, 1, 0.2, (val) => sprite.scale = val).then(() => {
|
||||
wait(0.5, () => {
|
||||
if (found_pair == null) {
|
||||
clearInterval(timer_interval_id);
|
||||
go("game", pumpkin_pairs, arr, [], found_pairs, start);
|
||||
}
|
||||
else {
|
||||
destroy(sprite);
|
||||
}
|
||||
});
|
||||
});
|
||||
})
|
||||
} else if (found_pairs.includes(arr[i])) {
|
||||
const sprite = create_sprite(start_x + col * (pumpkin_size + space_between), start_y + row * (pumpkin_size + space_between), "pumpkin");
|
||||
sprite.opacity = 0.5;
|
||||
create_label(start_x + col * (pumpkin_size + space_between) + pumpkin_size / 2, start_y + row * (pumpkin_size + space_between) + pumpkin_size / 2, arr[i], 24);
|
||||
} else {
|
||||
const btn = create_texturebutton(start_x + col * (pumpkin_size + space_between), start_y + row * (pumpkin_size + space_between), "pumpkin", () => {
|
||||
btn.scale = 1.1;
|
||||
tween(btn.scale, 1, 0.2, (val) => btn.scale = val);
|
||||
clearInterval(timer_interval_id);
|
||||
go("game", pumpkin_pairs, arr, revealed.concat([index]), found_pairs, start);
|
||||
})
|
||||
}
|
||||
}
|
||||
|
||||
})
|
||||
|
||||
scene("play", () => {
|
||||
create_label(WIDTH / 2 - 16 * "Difficulty Selector".length, HEIGHT / 8, "Difficulty Selector", 56);
|
||||
vertical_buttons(WIDTH / 4, HEIGHT / 4, [
|
||||
["Easy", color(127, 127, 127), color(0, 0, 0, 0), scene_lambda("game", 5)],
|
||||
["Medium", color(127, 127, 127), color(0, 0, 0, 0), scene_lambda("game", 10)],
|
||||
["Hard", color(127, 127, 127), color(0, 0, 0, 0), scene_lambda("game", 15)],
|
||||
["Extra Hard", color(127, 127, 127), color(0, 0, 0, 0), scene_lambda("game", 20)]
|
||||
], WIDTH / 2, HEIGHT / 8, HEIGHT / 50)
|
||||
})
|
||||
BIN
static/sound/jumpscare.mp3
Normal file
BIN
static/sound/jumpscare.mp3
Normal file
Binary file not shown.
BIN
static/sound/music.mp3
Normal file
BIN
static/sound/music.mp3
Normal file
Binary file not shown.
@@ -8,7 +8,7 @@
|
||||
<link href="https://fonts.googleapis.com/css2?family=New Rocker&display=swap" rel="stylesheet">
|
||||
<script src="https://cdn.jsdelivr.net/npm/bootstrap@5.3.8/dist/js/bootstrap.bundle.min.js" integrity="sha384-FKyoEForCGlyvwx9Hj09JcYn3nv7wiPVlz7YYwJrWVcXK/BmnVDxM+D2scQbITxI" crossorigin="anonymous"></script>
|
||||
<script src="https://unpkg.com/kaplay@3001.0.12/dist/kaplay.js"></script>
|
||||
<script src="/static/pumpkin.js"></script>
|
||||
<script src="/static/js/pumpkin.js"></script>
|
||||
<title>{% block title %} {% endblock %}</title>
|
||||
<style>
|
||||
.spider-web-1 {
|
||||
|
||||
@@ -7,9 +7,15 @@
|
||||
<li class="nav-item">
|
||||
<a class="nav-link" href="/">Home</a>
|
||||
</li>
|
||||
<li class="nav-item">
|
||||
<a class="nav-link" href="/pumpkin_roll">Pumpkin Roll</a>
|
||||
</li>
|
||||
<li class="nav-item">
|
||||
<a class="nav-link" href="/pumpkin_memory">Pumpkin Memory</a>
|
||||
</li>
|
||||
<li class="nav-item">
|
||||
<a class="nav-link" href="/whack_a_pumpkin">Whack a Pumpkin</a>
|
||||
</li>
|
||||
<li class="nav-item">
|
||||
<a class="nav-link active" aria-current="page" href="/countdown">Countdown</a>
|
||||
</li>
|
||||
@@ -54,7 +60,7 @@ function update() {
|
||||
let year = current_time.getFullYear();
|
||||
|
||||
const halloween_time = new Date(year, 9, 31);
|
||||
const after_halloween = new Date(year, 15, 1);
|
||||
const after_halloween = new Date(year, 10, 1);
|
||||
|
||||
if (current_time > halloween_time) {
|
||||
if (current_time < after_halloween) {
|
||||
@@ -62,7 +68,7 @@ function update() {
|
||||
return;
|
||||
}
|
||||
else {
|
||||
halloween.setFullYear(year + 1);
|
||||
halloween_time.setFullYear(year + 1);
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
33
templates/gamebase.jinja2
Normal file
33
templates/gamebase.jinja2
Normal file
@@ -0,0 +1,33 @@
|
||||
{% extends "base.jinja2" %}
|
||||
|
||||
{% block nav %}
|
||||
<li class="nav-item">
|
||||
<a class="nav-link" href="/">Home</a>
|
||||
</li>
|
||||
{% block gamenav %}{% endblock %}
|
||||
<li class="nav-item">
|
||||
<a class="nav-link" href="/countdown">Countdown</a>
|
||||
</li>
|
||||
<li class="nav-item">
|
||||
<a class="nav-link" href="/profile">Profile</a>
|
||||
</li>
|
||||
<li class="nav-item">
|
||||
<a class="nav-link" href="/logout">Logout</a>
|
||||
</li>
|
||||
{% endblock %}
|
||||
|
||||
{% block body %}
|
||||
<div class="position-absolute top-50 start-50 translate-middle text-center">
|
||||
<div id="game-container">
|
||||
<canvas width="1280", height="720" id="canvas"></canvas>
|
||||
</div>
|
||||
</div>
|
||||
<script src="/static/js/gameui.js"></script>
|
||||
<script src="/static/js/game.js"></script>
|
||||
{% block game_js %}{% endblock %}
|
||||
<script>
|
||||
window.addEventListener("DOMContentLoaded", () => {
|
||||
start_game();
|
||||
});
|
||||
</script>
|
||||
{% endblock %}
|
||||
@@ -6,9 +6,15 @@
|
||||
<li class="nav-item">
|
||||
<a class="nav-link active" aria-current="page" href="/">Home</a>
|
||||
</li>
|
||||
<li class="nav-item">
|
||||
<a class="nav-link" href="/pumpkin_roll">Pumpkin Roll</a>
|
||||
</li>
|
||||
<li class="nav-item">
|
||||
<a class="nav-link" href="/pumpkin_memory">Pumpkin Memory</a>
|
||||
</li>
|
||||
<li class="nav-item">
|
||||
<a class="nav-link" href="/whack_a_pumpkin">Whack a Pumpkin</a>
|
||||
</li>
|
||||
<li class="nav-item">
|
||||
<a class="nav-link" href="/countdown">Countdown</a>
|
||||
</li>
|
||||
|
||||
@@ -6,9 +6,15 @@
|
||||
<li class="nav-item">
|
||||
<a class="nav-link" href="/">Home</a>
|
||||
</li>
|
||||
<li class="nav-item">
|
||||
<a class="nav-link" href="/pumpkin_roll">Pumpkin Roll</a>
|
||||
</li>
|
||||
<li class="nav-item">
|
||||
<a class="nav-link" href="/pumpkin_memory">Pumpkin Memory</a>
|
||||
</li>
|
||||
<li class="nav-item">
|
||||
<a class="nav-link" href="/whack_a_pumpkin">Whack a Pumpkin</a>
|
||||
</li>
|
||||
<li class="nav-item">
|
||||
<a class="nav-link" href="/countdown">Countdown</a>
|
||||
</li>
|
||||
@@ -29,6 +35,12 @@
|
||||
|
||||
{% if logged_in_account %}
|
||||
<p class="mb-1">Logged in as: {{ username }}</p>
|
||||
<p class="mb-1" id="pumpkin_roll_highscore">Pumpkin Roll High Score: Loading...</p>
|
||||
<p class="mb-1" id="whackapumpkin_highscore">Whack a Pumpkin High Score: Loading...</p>
|
||||
<p class="mb-1" id="memory_best_easy">Pumpkin Memory (Easy) Best Time: Loading...</p>
|
||||
<p class="mb-1" id="memory_best_medium">Pumpkin Memory (Medium) Best Time: Loading...</p>
|
||||
<p class="mb-1" id="memory_best_hard">Pumpkin Memory (Hard) Best Time: Loading...</p>
|
||||
<p class="mb-1" id="memory_best_extrahard">Pumpkin Memory (Extra hard) Best Time: Loading...</p>
|
||||
{% endif %}
|
||||
</div>
|
||||
</div>
|
||||
@@ -90,7 +102,25 @@
|
||||
</div>
|
||||
|
||||
<script>
|
||||
setup_pumpkin("current_pumpkin_canvas", "currentclearBtn", "currentlightBtn", "change_pattern_form", "current_pattern_field", {{ grid_size }})
|
||||
setup_pumpkin("new_pumpkin_canvas", "newclearBtn", "newlightBtn", "change_pattern_form", "new_pattern_field", {{ grid_size }})
|
||||
setup_pumpkin("current_pumpkin_canvas", "currentclearBtn", "currentlightBtn", "change_pattern_form", "current_pattern_field", {{ grid_size }});
|
||||
setup_pumpkin("new_pumpkin_canvas", "newclearBtn", "newlightBtn", "change_pattern_form", "new_pattern_field", {{ grid_size }});
|
||||
|
||||
function formatTime(time) {
|
||||
return time !== "None" ? `${time}s` : time;
|
||||
}
|
||||
|
||||
pumpkin_roll_highscore = localStorage.getItem("pumpkin_roll_highscore") || "None"
|
||||
whackapumpkin_highscore = localStorage.getItem("whackapumpkin_highscore") || "None"
|
||||
memory_best_easy = localStorage.getItem("memory_best_easy") || "None"
|
||||
memory_best_medium = localStorage.getItem("memory_best_medium") || "None"
|
||||
memory_best_hard = localStorage.getItem("memory_best_hard") || "None"
|
||||
memory_best_extrahard = localStorage.getItem("memory_best_extrahard") || "None"
|
||||
|
||||
document.getElementById("pumpkin_roll_highscore").textContent = `Pumpkin Roll High Score: ${pumpkin_roll_highscore}`;
|
||||
document.getElementById("whackapumpkin_highscore").textContent = `Whack a Pumpkin High Score: ${whackapumpkin_highscore}`;
|
||||
document.getElementById("memory_best_easy").textContent = `Pumpkin Memory (Easy) Best Time: ${formatTime(memory_best_easy)}`;
|
||||
document.getElementById("memory_best_medium").textContent = `Pumpkin Memory (Medium) Best Time: ${formatTime(memory_best_medium)}`;
|
||||
document.getElementById("memory_best_hard").textContent = `Pumpkin Memory (Hard) Best Time: ${formatTime(memory_best_hard)}`;
|
||||
document.getElementById("memory_best_extrahard").textContent = `Pumpkin Memory (Extra Hard) Best Time: ${formatTime(memory_best_extrahard)}`;
|
||||
</script>
|
||||
{% endblock body %}
|
||||
@@ -1,41 +1,17 @@
|
||||
{% extends "base.jinja2" %}
|
||||
{% extends "gamebase.jinja2" %}
|
||||
|
||||
{% block title %}Test Game{% endblock title %}
|
||||
|
||||
{% block nav %}
|
||||
{% block gamenav %}
|
||||
<li class="nav-item">
|
||||
<a class="nav-link" href="/">Home</a>
|
||||
<a class="nav-link" href="/pumpkin_roll">Pumpkin Roll</a>
|
||||
</li>
|
||||
<li class="nav-item">
|
||||
<a class="nav-link active" aria-current="page" href="/pumpkin_memory">Pumpkin Memory</a>
|
||||
</li>
|
||||
<li class="nav-item">
|
||||
<a class="nav-link" href="/countdown">Countdown</a>
|
||||
</li>
|
||||
<li class="nav-item">
|
||||
<a class="nav-link" href="/profile">Profile</a>
|
||||
</li>
|
||||
<li class="nav-item">
|
||||
<a class="nav-link" href="/logout">Logout</a>
|
||||
<a class="nav-link" href="/whack_a_pumpkin">Whack a Pumpkin</a>
|
||||
</li>
|
||||
{% endblock %}
|
||||
|
||||
{% block body %}
|
||||
{% block title %}Pumpkin Memory{% endblock title %}
|
||||
|
||||
<div class="position-absolute top-50 start-50 translate-middle text-center">
|
||||
<h1>WIP!!! Not part of this week!!</h1>
|
||||
<div id="game-container">
|
||||
<canvas width="1280", height="720" id="canvas"></canvas>
|
||||
</div>
|
||||
<h1>WIP!!! Not part of this week!!</h1>
|
||||
</div>
|
||||
|
||||
<script src="/static/gameui.js"></script>
|
||||
<script src="/static/game.js"></script>
|
||||
<script src="/static/pumpkin_memory.js"></script>
|
||||
<script>
|
||||
window.addEventListener("DOMContentLoaded", () => {
|
||||
start_game("Pumpkin Memory");
|
||||
});
|
||||
</script>
|
||||
{% endblock %}
|
||||
{% block game_js %}<script src="/static/js/pumpkin_memory.js"></script>{% endblock %}
|
||||
17
templates/pumpkin_roll.jinja2
Normal file
17
templates/pumpkin_roll.jinja2
Normal file
@@ -0,0 +1,17 @@
|
||||
{% extends "gamebase.jinja2" %}
|
||||
|
||||
{% block gamenav %}
|
||||
<li class="nav-item">
|
||||
<a class="nav-link active" aria-current="page" href="/pumpkin_roll">Pumpkin Roll</a>
|
||||
</li>
|
||||
<li class="nav-item">
|
||||
<a class="nav-link" href="/pumpkin_memory">Pumpkin Memory</a>
|
||||
</li>
|
||||
<li class="nav-item">
|
||||
<a class="nav-link" href="/whack_a_pumpkin">Whack a Pumpkin</a>
|
||||
</li>
|
||||
{% endblock %}
|
||||
|
||||
{% block title %}Pumpkin Roll{% endblock title %}
|
||||
|
||||
{% block game_js %}<script src="/static/js/pumpkin_roll.js"></script>{% endblock %}
|
||||
17
templates/whack_a_pumpkin.jinja2
Normal file
17
templates/whack_a_pumpkin.jinja2
Normal file
@@ -0,0 +1,17 @@
|
||||
{% extends "gamebase.jinja2" %}
|
||||
|
||||
{% block gamenav %}
|
||||
<li class="nav-item">
|
||||
<a class="nav-link" href="/pumpkin_roll">Pumpkin Roll</a>
|
||||
</li>
|
||||
<li class="nav-item">
|
||||
<a class="nav-link" href="/pumpkin_memory">Pumpkin Memory</a>
|
||||
</li>
|
||||
<li class="nav-item">
|
||||
<a class="nav-link active" aria-current="page" href="/whack_a_pumpkin">Whack a Pumpkin</a>
|
||||
</li>
|
||||
{% endblock %}
|
||||
|
||||
{% block title %}Whack a Pumpkin{% endblock title %}
|
||||
|
||||
{% block game_js %}<script src="/static/js/whack_a_pumpkin.js"></script>{% endblock %}
|
||||
Reference in New Issue
Block a user