Files
loginween/static/pumpkin_memory.js

52 lines
1.9 KiB
JavaScript

loadSprite("pumpkin", "/static/pumpkin.png")
scene("game", (pumpkin_pairs) => {
create_button(5, 5, 150, 75, "Back", color(127, 127, 127), color(0, 0, 0, 0), scene_lambda("main_menu"))
const total = pumpkin_pairs * 2;
const pumpkin_size = 100;
const space_between = 10;
let cols;
switch (pumpkin_pairs) {
case 5: cols = 5; break;
case 10: cols = 4; break;
case 15: cols = 5; break;
case 20: cols = 10; break;
default: cols = Math.ceil(Math.sqrt(pumpkin_pairs * 2));
}
const rows = Math.ceil(total / cols);
const grid_width = cols * (pumpkin_size + space_between) - space_between;
const grid_height = rows * (pumpkin_size + space_between) - space_between;
const start_x = (WIDTH - grid_width) / 2;
const start_y = (HEIGHT - grid_height) / 2;
let arr = [...Array(pumpkin_pairs).keys(), ...Array(pumpkin_pairs).keys()];
for (let i = arr.length - 1; i > 0; i--) {
const j = Math.floor(Math.random() * (i + 1));
[arr[i], arr[j]] = [arr[j], arr[i]];
}
for (let i = 0; i < arr.length; i++) {
let row = Math.floor(i / cols);
let col = i % cols;
create_texturebutton(start_x + (col * (pumpkin_size + space_between)), start_y + (row * (pumpkin_size + space_between)), "pumpkin", () => {
});
}
})
scene("play", () => {
create_label(WIDTH / 2 - 16 * "Difficulty Selector".length, HEIGHT / 8, "Difficulty Selector", 56);
vertical_buttons(WIDTH / 4, HEIGHT / 4, [
["Easy", color(127, 127, 127), color(0, 0, 0, 0), scene_lambda("game", 5)],
["Medium", color(127, 127, 127), color(0, 0, 0, 0), scene_lambda("game", 10)],
["Hard", color(127, 127, 127), color(0, 0, 0, 0), scene_lambda("game", 15)],
["Extra Hard", color(127, 127, 127), color(0, 0, 0, 0), scene_lambda("game", 20)]
], WIDTH / 2, HEIGHT / 8, HEIGHT / 50)
})