mirror of
https://github.com/csd4ni3l/loginween.git
synced 2025-11-05 02:58:11 +01:00
Add a texturebutton in UI, make buttons for pumpkin memory and a difficulty selector, no game yet
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@@ -1,19 +1,14 @@
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function create_button(x, y, w, h, label_text, bg, text_color, on_click) {
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let button = add([
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rect(w, h),
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pos(x, y),
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bg,
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area(),
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]);
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button.add([
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text(label_text, {
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width: w / 1.5,
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size: 28,
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}),
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text_color,
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pos(w / 2 - (label_text.length * 8), h / 2 - 18)
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]);
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function setup_button(button, on_click, label_text, text_color, w, h) {
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if (label_text != null) {
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button.add([
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text(label_text, {
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width: w / 1.5,
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size: 28,
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}),
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text_color,
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pos(w / 2 - (label_text.length * 8), h / 2 - 18)
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]);
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}
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button.onClick(on_click);
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button.onHover(() => {
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@@ -30,6 +25,26 @@ function create_button(x, y, w, h, label_text, bg, text_color, on_click) {
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return button;
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}
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function create_button(x, y, w, h, label_text, bg, text_color, on_click) {
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let button = add([
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rect(w, h),
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pos(x, y),
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bg,
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area(),
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]);
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return setup_button(button, on_click, label_text, text_color, w, h);
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}
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function create_texturebutton(x, y, image_name, on_click) {
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let button = add([
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sprite(image_name),
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pos(x, y),
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area(),
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]);
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return setup_button(button, on_click);
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}
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function create_slider(x, y, w, min_val, max_val, initial_val, on_change) {
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const slider_height = 15;
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const handle_size = 30;
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@@ -1,12 +1,52 @@
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loadSprite("pumpkin", "/static/pumpkin.png")
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scene("game", (pumpkin_pairs) => {
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create_button(5, 5, 150, 75, "Back", color(127, 127, 127), color(0, 0, 0, 0), scene_lambda("main_menu"))
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const total = pumpkin_pairs * 2;
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const pumpkin_size = 100;
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const space_between = 10;
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let cols;
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switch (pumpkin_pairs) {
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case 5: cols = 5; break;
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case 10: cols = 4; break;
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case 15: cols = 5; break;
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case 20: cols = 10; break;
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default: cols = Math.ceil(Math.sqrt(pumpkin_pairs * 2));
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}
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const rows = Math.ceil(total / cols);
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const grid_width = cols * (pumpkin_size + space_between) - space_between;
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const grid_height = rows * (pumpkin_size + space_between) - space_between;
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const start_x = (WIDTH - grid_width) / 2;
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const start_y = (HEIGHT - grid_height) / 2;
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let arr = [...Array(pumpkin_pairs).keys(), ...Array(pumpkin_pairs).keys()];
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for (let i = arr.length - 1; i > 0; i--) {
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const j = Math.floor(Math.random() * (i + 1));
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[arr[i], arr[j]] = [arr[j], arr[i]];
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}
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for (let i = 0; i < arr.length; i++) {
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let row = Math.floor(i / cols);
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let col = i % cols;
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create_texturebutton(start_x + (col * (pumpkin_size + space_between)), start_y + (row * (pumpkin_size + space_between)), "pumpkin", () => {
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});
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}
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})
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scene("play", () => {
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create_label(WIDTH / 2 - 16 * "Difficulty Selector".length, HEIGHT / 8, "Difficulty Selector", 56);
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vertical_buttons(WIDTH / 4, HEIGHT / 4, [
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["Easy", color(127, 127, 127), color(0, 0, 0, 0), scene_lambda("game", 6)],
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["Medium", color(127, 127, 127), color(0, 0, 0, 0), scene_lambda("game", 9)],
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["Hard", color(127, 127, 127), color(0, 0, 0, 0), scene_lambda("game", 12)],
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["Extra Hard", color(127, 127, 127), color(0, 0, 0, 0), scene_lambda("game", 15)]
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["Easy", color(127, 127, 127), color(0, 0, 0, 0), scene_lambda("game", 5)],
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["Medium", color(127, 127, 127), color(0, 0, 0, 0), scene_lambda("game", 10)],
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["Hard", color(127, 127, 127), color(0, 0, 0, 0), scene_lambda("game", 15)],
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["Extra Hard", color(127, 127, 127), color(0, 0, 0, 0), scene_lambda("game", 20)]
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], WIDTH / 2, HEIGHT / 8, HEIGHT / 50)
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})
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