Fix text wrapping

This commit is contained in:
csd4ni3l
2025-06-15 09:18:02 +02:00
parent 866d5461a9
commit 2c1456703f
2 changed files with 55 additions and 29 deletions

View File

@@ -3,7 +3,7 @@ import arcade, arcade.gui, pyglet
from utils.preload import *
from utils.constants import button_style, slider_style, audio_extensions, discord_presence_id
from utils.utils import FakePyPresence, UIFocusTextureButton, Card, extract_metadata, get_audio_thumbnail_texture, truncate_end
from utils.utils import FakePyPresence, UIFocusTextureButton, Card, extract_metadata, get_audio_thumbnail_texture, truncate_end, get_wrapped_text
from math import ceil
from thefuzz import process, fuzz
@@ -56,7 +56,9 @@ class Main(arcade.gui.UIView):
self.tab_options = self.settings_dict.get("tab_options", [os.path.join("~", "Music"), os.path.join("~", "Downloads")])
self.tab_content = {}
self.tab_wrapped_text = {}
self.playlist_content = {}
self.playlist_wrapped_text = {}
self.thumbnails = {}
self.tab_buttons = {}
self.music_buttons = {}
@@ -105,7 +107,7 @@ class Main(arcade.gui.UIView):
self.scrollbar.size_hint = (0.02, 1)
self.scroll_box.add(self.scrollbar)
self.music_grid = arcade.gui.UIGridLayout(horizontal_spacing=30, vertical_spacing=30, row_count=100, column_count=5)
self.music_grid = arcade.gui.UIGridLayout(horizontal_spacing=30, vertical_spacing=30, row_count=100, column_count=8)
self.scroll_area.add(self.music_grid)
# Utility
@@ -259,20 +261,21 @@ class Main(arcade.gui.UIView):
self.highest_score_file = f"{self.current_tab}/{matches[0][0]}"
for n, match in enumerate(matches):
music_filename = match[0]
self.music_buttons[music_filename] = self.music_grid.add(Card(card_texture=self.thumbnails[f"{tab}/{music_filename}"], font_name="Roboto", font_size=13, text=music_filename, width=self.window.width / 7, height=self.window.height / 7), row=0, column=n)
self.music_buttons[music_filename] = self.music_grid.add(Card(card_texture=self.thumbnails[f"{tab}/{music_filename}"], font_name="Roboto", font_size=13, text=music_filename, width=self.window.width / 11, height=self.window.height / 11), row=0, column=n)
self.music_buttons[music_filename].button.on_click = lambda event, tab=tab, music_filename=music_filename: self.queue.append(f"{tab}/{music_filename}")
else:
self.music_grid.row_count = ceil(len(self.tab_content[tab]) / 5)
self.music_grid.row_count = ceil(len(self.tab_content[tab]) / 8)
self.music_grid._update_size_hints()
self.highest_score_file = ""
self.no_music_label.visible = not self.tab_content[tab]
for n, music_filename in enumerate(self.tab_content[tab]):
row = n // 5
col = n % 5
self.music_buttons[music_filename] = self.music_grid.add(Card(card_texture=self.thumbnails[f"{tab}/{music_filename}"], font_name="Roboto", font_size=13, text=music_filename, width=self.window.width / 7, height=self.window.height / 7), row=row, column=col)
for n, music_filename in enumerate(self.tab_content[tab]):
row = n // 8
col = n % 8
self.music_buttons[music_filename] = self.music_grid.add(Card(card_texture=self.thumbnails[f"{tab}/{music_filename}"], font_name="Roboto", font_size=13, text=self.tab_wrapped_text[tab][n], width=self.window.width / 11, height=self.window.height / 11), row=row, column=col)
self.music_buttons[music_filename].button.on_click = lambda event, tab=tab, music_filename=music_filename: self.queue.append(f"{tab}/{music_filename}")
elif self.current_mode == "playlist":
@@ -284,11 +287,11 @@ class Main(arcade.gui.UIView):
self.highest_score_file = matches[0][0]
for n, match in enumerate(matches):
music_filename = match[0]
self.music_buttons[music_filename] = self.music_grid.add(Card(card_texture=self.thumbnails[music_filename], font_name="Roboto", font_size=13, text=music_filename, width=self.window.width / 6, height=self.window.height / 5), row=0, column=n)
self.music_buttons[music_filename] = self.music_grid.add(Card(card_texture=self.thumbnails[music_filename], font_name="Roboto", font_size=13, text=music_filename, width=self.window.width / 11, height=self.window.height / 11), row=0, column=n)
self.music_buttons[music_filename].button.on_click = lambda event, tab=tab, music_filename=music_filename: self.queue.append(music_filename)
else:
self.music_grid.row_count = ceil((len(self.playlist_content[tab]) + 1) / 5)
self.music_grid.row_count = ceil((len(self.playlist_content[tab]) + 1) / 8)
self.music_grid._update_size_hints()
self.highest_score_file = ""
@@ -296,34 +299,39 @@ class Main(arcade.gui.UIView):
self.no_music_label.visible = not self.playlist_content[tab]
for n, music_filename in enumerate(self.playlist_content[tab]):
row = n // 5
col = n % 5
row = n // 8
col = n % 8
self.music_buttons[music_filename] = self.music_grid.add(Card(card_texture=self.thumbnails[music_filename], font_name="Roboto", font_size=13, text=music_filename, width=self.window.width / 6, height=self.window.height / 5), row=row, column=col)
self.music_buttons[music_filename] = self.music_grid.add(Card(card_texture=self.thumbnails[music_filename], font_name="Roboto", font_size=13, text=self.playlist_wrapped_text[tab][n], width=self.window.width / 11, height=self.window.height / 11), row=row, column=col)
self.music_buttons[music_filename].button.on_click = lambda event, tab=tab, music_filename=music_filename: self.queue.append(music_filename)
row = (n + 1) // 5
col = (n + 1) % 5
row = (n + 1) // 8
col = (n + 1) % 8
self.music_buttons["add_music"] = self.music_grid.add(Card(card_texture=music_icon, font_name="Roboto", font_size=13, text="Add Music", width=self.window.width / 6, height=self.window.height / 5), row=row, column=col)
self.music_buttons["add_music"] = self.music_grid.add(Card(card_texture=music_icon, font_name="Roboto", font_size=13, text="Add Music", width=self.window.width / 11, height=self.window.height / 11), row=row, column=col)
self.music_buttons["add_music"].button.on_click = lambda event: self.add_music()
self.update_buttons()
def load_content(self):
for tab in self.tab_options:
self.tab_content[os.path.expanduser(tab)] = []
for filename in os.listdir(os.path.expanduser(tab)):
if filename.split(".")[-1] in audio_extensions:
if f"{os.path.expanduser(tab)}/{filename}" not in self.thumbnails:
self.thumbnails[f"{os.path.expanduser(tab)}/{filename}"] = get_audio_thumbnail_texture(f"{os.path.expanduser(tab)}/{filename}", self.window.size)
self.tab_content[os.path.expanduser(tab)].append(filename)
expanded_tab = os.path.expanduser(tab)
self.tab_content[expanded_tab] = []
for content in self.settings_dict.get("playlists", {}).values():
for filename in os.listdir(expanded_tab):
if filename.split(".")[-1] in audio_extensions:
if f"{expanded_tab}/{filename}" not in self.thumbnails:
self.thumbnails[f"{expanded_tab}/{filename}"] = get_audio_thumbnail_texture(f"{expanded_tab}/{filename}", self.window.size)
self.tab_content[expanded_tab].append(filename)
self.tab_wrapped_text[expanded_tab] = get_wrapped_text(self.tab_content[expanded_tab], self.window.width // 11, 14)
for playlist, content in self.settings_dict.get("playlists", {}).items():
for file in content:
if file not in self.thumbnails:
self.thumbnails[file] = get_audio_thumbnail_texture(file, self.window.size)
self.playlist_content = self.settings_dict.get("playlists", {})
self.playlist_content[playlist] = content
self.playlist_wrapped_text[playlist] = get_wrapped_text(content, self.window.width // 11, 14)
def load_tabs(self):
self.tab_box.clear()

View File

@@ -80,7 +80,7 @@ class UIFocusTextureButton(arcade.gui.UITextureButton):
self.resize(width=self.width / 1.1, height=self.height / 1.1)
class Card(arcade.gui.UIBoxLayout):
def __init__(self, width: int, height: int, font_name: str, font_size: int, text: str, card_texture: arcade.Texture, padding=10):
def __init__(self, width: int, height: int, font_name: str, font_size: int, text: str, card_texture: arcade.Texture, padding=10, new_lines=3):
super().__init__(width=width, height=height, space_between=padding, align="top")
self.button = self.add(arcade.gui.UITextureButton(
@@ -92,11 +92,8 @@ class Card(arcade.gui.UIBoxLayout):
height=height,
))
wrapped_lines = textwrap.wrap(text, width=int(width / (font_size * 0.6)))
wrapped_text = "\n".join(wrapped_lines)
self.label = self.add(arcade.gui.UILabel(
text=wrapped_text,
text=text,
font_name=font_name,
font_size=font_size,
width=width,
@@ -104,6 +101,27 @@ class Card(arcade.gui.UIBoxLayout):
multiline=True,
))
def get_wrapped_text(text_list: list[str], width: int, font_size: int):
max_lines = 0
wrapped_line_list = []
wrapped_text_list = []
for text in text_list: # get max lines and wrap text
wrapped_lines = textwrap.wrap(text, width=int(width / (font_size * 0.6)))
if len(wrapped_lines) > max_lines:
max_lines = len(wrapped_lines)
wrapped_line_list.append(wrapped_lines)
for wrapped_lines in wrapped_line_list:
if len(wrapped_lines) < max_lines: # adjust text to maximum lines
for i in range(max_lines - len(wrapped_lines)):
wrapped_lines.append("")
wrapped_text_list.append("\n".join(wrapped_lines))
return wrapped_text_list
def on_exception(*exc_info):
logging.error(f"Unhandled exception:\n{''.join(traceback.format_exception(exc_info[1], limit=None))}")