Add tile destroy animations

This commit is contained in:
csd4ni3l
2025-07-01 08:47:46 +02:00
parent 3686b86550
commit e7d9d67475
2 changed files with 39 additions and 18 deletions

View File

@@ -1,4 +1,4 @@
import os, arcade, arcade.gui, random, json, time, copy
import os, arcade, arcade.gui, random, json, time
from game.sprites import Shape
from utils.constants import SHAPES, CELL_SIZE, ROWS, COLS, OUTLINE_WIDTH, COLORS, COMBO_TIME, button_style
@@ -33,6 +33,9 @@ class Game(arcade.gui.UIView):
else:
self.high_score = 0
self.tiles_to_destroy: list[tuple[int, int]] = []
self.tiles_to_destroy_classes: dict[tuple[int, int], arcade.SpriteSolidColor] = {}
self.score = 0
self.combo = 0
self.last_combo = time.perf_counter()
@@ -67,7 +70,7 @@ class Game(arcade.gui.UIView):
self.back_button = arcade.gui.UITextureButton(texture=button_texture, texture_hovered=button_hovered_texture, text='<--', style=button_style, width=100, height=50)
self.back_button.on_click = lambda e: self.main_exit()
self.anchor.add(self.back_button, anchor_x="left", anchor_y="top", align_x=5, align_y=-5)
self.pypresence_client.update(state='In Game', details='Shattering Stacks', start=self.pypresence_client.start_time)
self.window.set_mouse_visible(False)
@@ -93,7 +96,7 @@ class Game(arcade.gui.UIView):
tile_col = grid_col + offset_col
tile_row = grid_row + offset_row
if not (0 <= tile_row < ROWS and 0 <= tile_col < COLS) or self.occupied[tile_row][tile_col]:
if not (0 <= tile_row < ROWS and 0 <= tile_col < COLS) or self.occupied[tile_row][tile_col] or (tile_row, tile_col) in self.tiles_to_destroy:
self.can_place_shape = False
break
@@ -101,7 +104,7 @@ class Game(arcade.gui.UIView):
self.shape_center_x = self.start_x + grid_col * (CELL_SIZE + OUTLINE_WIDTH)
self.shape_center_y = self.start_y + grid_row * (CELL_SIZE + OUTLINE_WIDTH)
if self.can_place_shape:
self.collided_tile_positions = self.check_collisions(grid_col, grid_row)
else:
@@ -164,38 +167,56 @@ class Game(arcade.gui.UIView):
def update_game(self):
for row, col in self.collided_tile_positions:
self.shape_list.remove(self.occupied[row][col])
self.create_empty_tile(row, col)
self.tiles_to_destroy.append((row, col))
self.tiles_to_destroy_classes[(row, col)] = self.occupied[row][col]
self.score += 25 + (10 * self.combo)
break_sound.play()
self.combo += 1
self.last_combo = time.perf_counter()
self.score_label.text = f"Score: {self.score}" + (f" Combo: X{self.combo}" if self.combo else "")
if self.score > self.high_score:
self.high_score = self.score
self.high_score_label.text = f"High Score: {self.high_score}"
self.check_game_over()
def on_update(self, _):
if time.perf_counter() - self.last_combo >= COMBO_TIME:
self.combo = 0
self.score_label.text = f"Score: {self.score}"
self.check_game_over()
for row, col in self.tiles_to_destroy[:]:
tile = self.tiles_to_destroy_classes.get((row, col))
if not tile:
self.tiles_to_destroy.remove((row, col))
self.tiles_to_destroy_classes.pop((row, col), None)
continue
tile.scale = (tile.scale_x - 0.05, tile.scale_y - 0.05)
if tile.scale_x <= 0.05:
self.tiles_to_destroy.remove((row, col))
self.tiles_to_destroy_classes.pop((row, col))
tile.remove_from_sprite_lists()
del tile
self.create_empty_tile(row, col)
def check_game_over(self):
for grid_row in range(ROWS):
for grid_col in range(COLS):
can_place = True
for offset_col, offset_row in SHAPES[self.shape_to_place]:
tile_col = grid_col + offset_col
tile_row = grid_row + offset_row
if not (0 <= tile_row < ROWS and 0 <= tile_col < COLS) or self.occupied[tile_row][tile_col]:
if not (tile_row, tile_col) in self.tiles_to_destroy and (not (0 <= tile_row < ROWS and 0 <= tile_col < COLS) or self.occupied[tile_row][tile_col]):
can_place = False
if can_place:
@@ -223,7 +244,7 @@ class Game(arcade.gui.UIView):
if self.can_place_shape:
if self.settings_dict.get("sfx", True):
click_sound.play(volume=self.settings_dict.get("sfx_volume", 50) / 100)
shape = Shape(self.shape_center_x, self.shape_center_y, self.shape_to_place, self.shape_color, self.shape_list)
self.shapes.append(shape)
@@ -254,4 +275,4 @@ class Game(arcade.gui.UIView):
self.window.clear()
self.shape_list.draw()
self.mouse_shape_list.draw()
self.ui.draw()
self.ui.draw()

6
uv.lock generated
View File

@@ -212,9 +212,9 @@ requires-dist = [
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version = "4.14.0"
source = { registry = "https://pypi.org/simple" }
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sdist = { url = "https://files.pythonhosted.org/packages/d1/bc/51647cd02527e87d05cb083ccc402f93e441606ff1f01739a62c8ad09ba5/typing_extensions-4.14.0.tar.gz", hash = "sha256:8676b788e32f02ab42d9e7c61324048ae4c6d844a399eebace3d4979d75ceef4", size = 107423, upload_time = "2025-06-02T14:52:11.399Z" }
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{ url = "https://files.pythonhosted.org/packages/69/e0/552843e0d356fbb5256d21449fa957fa4eff3bbc135a74a691ee70c7c5da/typing_extensions-4.14.0-py3-none-any.whl", hash = "sha256:a1514509136dd0b477638fc68d6a91497af5076466ad0fa6c338e44e359944af", size = 43839, upload_time = "2025-06-02T14:52:10.026Z" },
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