Add tile destroy animations

This commit is contained in:
csd4ni3l
2025-07-01 08:47:46 +02:00
parent 3686b86550
commit e7d9d67475
2 changed files with 39 additions and 18 deletions

View File

@@ -1,4 +1,4 @@
import os, arcade, arcade.gui, random, json, time, copy
import os, arcade, arcade.gui, random, json, time
from game.sprites import Shape
from utils.constants import SHAPES, CELL_SIZE, ROWS, COLS, OUTLINE_WIDTH, COLORS, COMBO_TIME, button_style
@@ -33,6 +33,9 @@ class Game(arcade.gui.UIView):
else:
self.high_score = 0
self.tiles_to_destroy: list[tuple[int, int]] = []
self.tiles_to_destroy_classes: dict[tuple[int, int], arcade.SpriteSolidColor] = {}
self.score = 0
self.combo = 0
self.last_combo = time.perf_counter()
@@ -93,7 +96,7 @@ class Game(arcade.gui.UIView):
tile_col = grid_col + offset_col
tile_row = grid_row + offset_row
if not (0 <= tile_row < ROWS and 0 <= tile_col < COLS) or self.occupied[tile_row][tile_col]:
if not (0 <= tile_row < ROWS and 0 <= tile_col < COLS) or self.occupied[tile_row][tile_col] or (tile_row, tile_col) in self.tiles_to_destroy:
self.can_place_shape = False
break
@@ -164,9 +167,8 @@ class Game(arcade.gui.UIView):
def update_game(self):
for row, col in self.collided_tile_positions:
self.shape_list.remove(self.occupied[row][col])
self.create_empty_tile(row, col)
self.tiles_to_destroy.append((row, col))
self.tiles_to_destroy_classes[(row, col)] = self.occupied[row][col]
self.score += 25 + (10 * self.combo)
@@ -181,10 +183,29 @@ class Game(arcade.gui.UIView):
self.high_score = self.score
self.high_score_label.text = f"High Score: {self.high_score}"
self.check_game_over()
def on_update(self, _):
if time.perf_counter() - self.last_combo >= COMBO_TIME:
self.combo = 0
self.score_label.text = f"Score: {self.score}"
self.check_game_over()
for row, col in self.tiles_to_destroy[:]:
tile = self.tiles_to_destroy_classes.get((row, col))
if not tile:
self.tiles_to_destroy.remove((row, col))
self.tiles_to_destroy_classes.pop((row, col), None)
continue
tile.scale = (tile.scale_x - 0.05, tile.scale_y - 0.05)
if tile.scale_x <= 0.05:
self.tiles_to_destroy.remove((row, col))
self.tiles_to_destroy_classes.pop((row, col))
tile.remove_from_sprite_lists()
del tile
self.create_empty_tile(row, col)
def check_game_over(self):
for grid_row in range(ROWS):
@@ -195,7 +216,7 @@ class Game(arcade.gui.UIView):
tile_col = grid_col + offset_col
tile_row = grid_row + offset_row
if not (0 <= tile_row < ROWS and 0 <= tile_col < COLS) or self.occupied[tile_row][tile_col]:
if not (tile_row, tile_col) in self.tiles_to_destroy and (not (0 <= tile_row < ROWS and 0 <= tile_col < COLS) or self.occupied[tile_row][tile_col]):
can_place = False
if can_place:

6
uv.lock generated
View File

@@ -212,9 +212,9 @@ requires-dist = [
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version = "4.13.2"
version = "4.14.0"
source = { registry = "https://pypi.org/simple" }
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