mirror of
https://github.com/csd4ni3l/simulator-games.git
synced 2026-01-01 04:13:44 +01:00
Make all compute shaders run on 1024 cores instead of 1, add Lissajous simulation and Voronoi Diagram simulation, make main menu buttons smaller
This commit is contained in:
@@ -56,35 +56,28 @@ class Game(arcade.gui.UIView):
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with self.shader_program:
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self.shader_program["source_count"] = len(self.sources)
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self.shader_program["k"] = self.settings["chladni_plate_simulator"]["k"]
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self.shader_program.dispatch(self.plate_image.width, self.plate_image.height, 1)
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self.shader_program.dispatch(int(self.plate_image.width / 32), int(self.plate_image.height / 32), 1)
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def setup(self):
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self.shader_program, self.plate_image, self.sources_ssbo = create_shader(int(self.window.width * 0.8), self.window.height)
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self.image_sprite = pyglet.sprite.Sprite(img=self.plate_image)
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scale_x = (self.window.width * 0.8) / self.image_sprite.width
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scale_y = self.window.height / self.image_sprite.height
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self.image_sprite.scale_x = scale_x
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self.image_sprite.scale_y = scale_y
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def add_source(self):
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tx = self.window.width * 0.4
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ty = self.window.height / 2
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self.sources = np.vstack([self.sources, [tx, ty]]).astype(np.float32)
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def add_source(self):
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self.sources = np.vstack([self.sources, [self.window.width * 0.4, self.window.height / 2]]).astype(np.float32)
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self.needs_redraw = True
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def on_mouse_drag(self, x, y, dx, dy, _buttons, _modifiers):
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def on_mouse_press(self, x, y, button, modifiers):
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if not self.dragged_source:
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for i, source in enumerate(self.sources.reshape(-1, 2)):
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if arcade.math.Vec2(x, y).distance(arcade.math.Vec2(*source)) <= 10:
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self.dragged_source = i
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break
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self.sources[self.dragged_source] = [x, y]
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def on_mouse_drag(self, x, y, dx, dy, _buttons, _modifiers):
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if self.dragged_source is not None:
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self.sources[self.dragged_source] = [x, y]
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def on_mouse_release(self, x, y, button, modifiers):
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self.dragged_source = None
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@@ -11,7 +11,7 @@ layout (std430, binding = 3) buffer Sources {
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uniform int source_count;
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uniform float k;
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layout (local_size_x = 1, local_size_y = 1, local_size_z = 1) in;
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layout (local_size_x = 32, local_size_y = 32, local_size_z = 1) in;
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layout (location = 0, rgba32f) uniform image2D img_output;
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void main() {
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107
game/lissajous_simulator/game.py
Normal file
107
game/lissajous_simulator/game.py
Normal file
@@ -0,0 +1,107 @@
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import pyglet, arcade, arcade.gui, os, json
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from game.lissajous_simulator.shader import create_shader
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class Game(arcade.gui.UIView):
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def __init__(self, pypresence_client):
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super().__init__()
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self.pypresence_client = pypresence_client
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self.pypresence_client.update(state="Playing a simulator", details="Lissajous Simulator")
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self.anchor = self.add_widget(arcade.gui.UIAnchorLayout(size_hint=(1, 1)))
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self.settings_box = self.anchor.add(arcade.gui.UIBoxLayout(align="center", size_hint=(0.2, 1)).with_background(color=arcade.color.GRAY), anchor_x="right", anchor_y="bottom")
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self.settings_label = self.settings_box.add(arcade.gui.UILabel(text="Settings", font_size=24))
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if os.path.exists("data.json"):
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with open("data.json", "r") as file:
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self.settings = json.load(file)
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else:
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self.settings = {}
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if not "lissajous_simulator" in self.settings:
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self.settings["lissajous_simulator"] = {
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"amplitude_x": 0.8,
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"amplitude_y": 0.8,
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"frequency_x": 3.0,
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"frequency_y": 2.0,
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"thickness": 0.005,
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"samples": 50,
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"phase_shift": 6.283
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}
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self.time = 0
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def on_show_view(self):
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super().on_show_view()
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self.settings_box.add(arcade.gui.UISpace(height=self.window.height / 75))
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self.add_setting("X Amplitude: {value}", 0, 1.5, 0.1, "amplitude_x")
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self.add_setting("Y Amplitude: {value}", 0, 1.5, 0.1, "amplitude_y")
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self.add_setting("X Frequency: {value}", 1, 10, 1, "frequency_x")
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self.add_setting("Y Frequency: {value}", 1, 10, 1, "frequency_y")
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self.add_setting("Phase Shift: {value}", 0, 6.283, 0.001, "phase_shift")
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self.add_setting("Thickness: {value}", 0.001, 0.05, 0.001, "thickness")
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self.add_setting("Samples: {value}", 1, 1000, 25, "samples")
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self.setup()
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def add_setting(self, text, min_value, max_value, step, settings_key):
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label = self.settings_box.add(arcade.gui.UILabel(text.format(value=self.settings["lissajous_simulator"][settings_key])))
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slider = self.settings_box.add(arcade.gui.UISlider(value=self.settings["lissajous_simulator"][settings_key], min_value=min_value, max_value=max_value, step=step))
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slider._render_steps = lambda surface: None
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slider.on_change = lambda event, label=label: self.change_value(label, text, settings_key, event.new_value)
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def change_value(self, label, text, settings_key, value):
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label.text = text.format(value=value)
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self.settings["lissajous_simulator"][settings_key] = value
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def setup(self):
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self.shader_program, self.lissajous_image = create_shader(int(self.window.width * 0.8), self.window.height)
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self.image_sprite = pyglet.sprite.Sprite(img=self.lissajous_image)
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def on_update(self, delta_time):
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self.time += delta_time
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current_settings = self.settings["lissajous_simulator"]
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with self.shader_program:
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self.shader_program["x_amp"] = current_settings["amplitude_x"]
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self.shader_program["y_amp"] = current_settings["amplitude_y"]
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self.shader_program["x_freq"] = current_settings["frequency_x"]
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self.shader_program["y_freq"] = current_settings["frequency_y"]
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self.shader_program["thickness"] = current_settings["thickness"]
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self.shader_program["samples"] = int(current_settings["samples"])
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self.shader_program["phase_shift"] = current_settings["phase_shift"]
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self.shader_program["resolution"] = (int(self.window.width * 0.8), self.window.height)
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self.shader_program["time"] = self.time
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self.shader_program.dispatch(int(self.lissajous_image.width / 32), int(self.lissajous_image.height / 32), 1)
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def on_key_press(self, symbol, modifiers):
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if symbol == arcade.key.ESCAPE:
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self.shader_program.delete()
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with open("data.json", "w") as file:
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file.write(json.dumps(self.settings, indent=4))
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from menus.main import Main
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self.window.show_view(Main(self.pypresence_client))
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def on_draw(self):
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super().on_draw()
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self.image_sprite.draw()
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63
game/lissajous_simulator/shader.py
Normal file
63
game/lissajous_simulator/shader.py
Normal file
@@ -0,0 +1,63 @@
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import pyglet, pyglet.graphics
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from pyglet.gl import GL_NEAREST
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shader_source = """#version 430 core
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uniform float x_amp;
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uniform float y_amp;
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uniform float x_freq;
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uniform float y_freq;
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uniform float phase_shift;
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uniform float thickness;
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uniform int samples;
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uniform float time;
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uniform vec2 resolution;
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layout (local_size_x = 32, local_size_y = 32, local_size_z = 1) in;
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layout (location = 0, rgba32f) uniform image2D img_output;
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vec2 lissajous(float t) {
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return vec2(
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x_amp * sin(x_freq * t + phase_shift + time),
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y_amp * sin(y_freq * t)
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);
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}
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float curve_distribution(vec2 uv) {
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float d = 1e5;
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for (int i = 0; i < samples; i++) {
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float t = float(i) / float(samples) * 6.28318;
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vec2 p = lissajous(t);
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d = min(d, length(uv - p));
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}
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return d;
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}
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void main() {
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ivec2 texel_coord = ivec2(gl_GlobalInvocationID.xy);
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vec2 uv = (vec2(texel_coord) / resolution) * 2.0 - 1.0;
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uv.x *= float(resolution.x) / float(resolution.y);
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float d = curve_distribution(uv);
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float line = smoothstep(thickness, thickness * 0.3, d);
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vec4 color = vec4(vec3(line), 1.0);
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imageStore(img_output, texel_coord, color);
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}
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"""
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def create_shader(width, height):
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shader_program = pyglet.graphics.shader.ComputeShaderProgram(shader_source)
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lissajous_image = pyglet.image.Texture.create(width, height, internalformat=pyglet.gl.GL_RGBA32F, min_filter=GL_NEAREST, mag_filter=GL_NEAREST)
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uniform_location = shader_program["img_output"]
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lissajous_image.bind_image_texture(unit=uniform_location)
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return shader_program, lissajous_image
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126
game/voronoi_diagram_simulator/game.py
Normal file
126
game/voronoi_diagram_simulator/game.py
Normal file
@@ -0,0 +1,126 @@
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import pyglet, arcade, arcade.gui, os, json, numpy as np
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from game.voronoi_diagram_simulator.shader import create_shader
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from utils.constants import button_style
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from utils.preload import button_texture, button_hovered_texture
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class Game(arcade.gui.UIView):
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def __init__(self, pypresence_client):
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super().__init__()
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self.pypresence_client = pypresence_client
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self.pypresence_client.update(state="Playing a simulator", details="Voronoi Diagram Simulator")
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self.anchor = self.add_widget(arcade.gui.UIAnchorLayout(size_hint=(1, 1)))
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self.settings_box = self.anchor.add(arcade.gui.UIBoxLayout(align="center", size_hint=(0.2, 1)).with_background(color=arcade.color.GRAY), anchor_x="right", anchor_y="bottom")
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self.settings_label = self.settings_box.add(arcade.gui.UILabel(text="Settings", font_size=24))
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if os.path.exists("data.json"):
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with open("data.json", "r") as file:
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self.settings = json.load(file)
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else:
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self.settings = {}
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if not "voronoi_diagram_simulator" in self.settings:
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self.settings["voronoi_diagram_simulator"] = {
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"edge_thickness": 0.01,
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"edge_smoothness": 0.005
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}
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self.points = np.empty((0, 2), dtype=np.float32)
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self.dragged_point = None
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self.needs_redraw = True
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def setup(self):
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self.shader_program, self.voronoi_image, self.points_sbbo = create_shader(int(self.window.width * 0.8), self.window.height)
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self.image_sprite = pyglet.sprite.Sprite(img=self.voronoi_image)
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def on_show_view(self):
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super().on_show_view()
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self.settings_box.add(arcade.gui.UISpace(height=self.window.height / 75))
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self.add_setting("Edge Thickness: {value}", 0, 0.1, 0.01, "edge_thickness")
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self.add_setting("Edge Smoothness: {value}", 0, 0.1, 0.01, "edge_smoothness")
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self.add_point_button = self.settings_box.add(arcade.gui.UITextureButton(text="Add point", texture=button_texture, texture_hovered=button_hovered_texture, width=self.window.width * 0.2))
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self.add_point_button.on_click = lambda event: self.add_point()
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self.setup()
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def add_point(self):
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self.points = np.vstack([self.points, [self.window.width * 0.4, self.window.height / 2]]).astype(np.float32)
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self.needs_redraw = True
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def add_setting(self, text, min_value, max_value, step, settings_key):
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label = self.settings_box.add(arcade.gui.UILabel(text.format(value=self.settings["voronoi_diagram_simulator"][settings_key])))
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slider = self.settings_box.add(arcade.gui.UISlider(value=self.settings["voronoi_diagram_simulator"][settings_key], min_value=min_value, max_value=max_value, step=step))
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slider._render_steps = lambda surface: None
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slider.on_change = lambda event, label=label: self.change_value(label, text, settings_key, event.new_value)
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def change_value(self, label, text, settings_key, value):
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label.text = text.format(value=value)
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self.settings["voronoi_diagram_simulator"][settings_key] = value
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self.needs_redraw = True
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def on_update(self, delta_time):
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if self.needs_redraw:
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self.needs_redraw = False
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self.points_sbbo.set_data(self.points.tobytes())
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with self.shader_program:
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self.shader_program["point_count"] = len(self.points)
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self.shader_program["resolution"] = (int(self.window.width * 0.8), self.window.height)
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self.shader_program["edge_smoothness"] = self.settings["voronoi_diagram_simulator"]["edge_smoothness"]
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self.shader_program["edge_thickness"] = self.settings["voronoi_diagram_simulator"]["edge_thickness"]
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self.shader_program.dispatch(int(int(self.window.width * 0.8) / 32), int(self.window.height / 32))
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def on_mouse_press(self, x, y, button, modifiers):
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if not self.dragged_point:
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for i, point in enumerate(self.points.reshape(-1, 2)):
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if arcade.math.Vec2(x, y).distance(arcade.math.Vec2(*point)) <= 10:
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self.dragged_point = i
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break
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def on_mouse_drag(self, x, y, dx, dy, _buttons, _modifiers):
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if self.dragged_point is not None:
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self.points[self.dragged_point] = [x, y]
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def on_mouse_release(self, x, y, button, modifiers):
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self.dragged_point = None
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self.needs_redraw = True
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def on_key_press(self, symbol, modifiers):
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if symbol == arcade.key.ESCAPE:
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self.shader_program.delete()
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with open("data.json", "w") as file:
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file.write(json.dumps(self.settings, indent=4))
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from menus.main import Main
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self.window.show_view(Main(self.pypresence_client))
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elif symbol == arcade.key.C:
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del self.points
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self.points = np.empty((0, 2), dtype=np.float32)
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self.needs_redraw = True
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def on_draw(self):
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super().on_draw()
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self.image_sprite.draw()
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for point in self.points.reshape(-1, 2):
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arcade.draw_circle_filled(point[0], point[1], 10, arcade.color.GRAY)
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67
game/voronoi_diagram_simulator/shader.py
Normal file
67
game/voronoi_diagram_simulator/shader.py
Normal file
@@ -0,0 +1,67 @@
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import pyglet, pyglet.graphics
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from pyglet.gl import GL_NEAREST, glBindBufferBase, GL_SHADER_STORAGE_BUFFER
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shader_source = """#version 430 core
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layout (std430, binding = 3) buffer Points {
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vec2 points[];
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};
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uniform int point_count;
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uniform vec2 resolution;
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uniform float edge_thickness;
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uniform float edge_smoothness;
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layout (local_size_x = 32, local_size_y = 32, local_size_z = 1) in;
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layout (location = 0, rgba32f) uniform image2D img_output;
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vec3 hash3(float p) {
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vec3 p3 = vec3(p * 127.1, p * 311.7, p * 74.7);
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return fract(sin(p3) * 43758.5453123);
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}
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void main() {
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ivec2 texel_coord = ivec2(gl_GlobalInvocationID.xy);
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vec2 uv = vec2(texel_coord) / resolution;
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float min_dist = 1e5;
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float second_min = 1e5;
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int closest_id = 0;
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for (int i = 0; i < point_count; i++) {
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vec2 point = points[i] / resolution;
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float dist = length(uv - point);
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if (dist < min_dist) {
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second_min = min_dist;
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min_dist = dist;
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closest_id = i;
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}
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else if (dist < second_min) {
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second_min = dist;
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}
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}
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float edge_dist = second_min - min_dist;
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float edge = 1.0 - smoothstep(edge_thickness - edge_smoothness, edge_thickness + edge_smoothness, edge_dist);
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vec3 cell_color = hash3(float(closest_id));
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vec3 color = mix(cell_color, vec3(0.0), edge);
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imageStore(img_output, texel_coord, vec4(color, 1.0));
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}
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"""
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def create_shader(width, height):
|
||||
shader_program = pyglet.graphics.shader.ComputeShaderProgram(shader_source)
|
||||
|
||||
voronoi_diagram_image = pyglet.image.Texture.create(width, height, internalformat=pyglet.gl.GL_RGBA32F, min_filter=GL_NEAREST, mag_filter=GL_NEAREST)
|
||||
|
||||
uniform_location = shader_program["img_output"]
|
||||
voronoi_diagram_image.bind_image_texture(unit=uniform_location)
|
||||
|
||||
points_ssbo = pyglet.graphics.BufferObject(128 * 8)
|
||||
glBindBufferBase(GL_SHADER_STORAGE_BUFFER, 3, points_ssbo.id)
|
||||
|
||||
return shader_program, voronoi_diagram_image, points_ssbo
|
||||
@@ -52,22 +52,28 @@ class Main(arcade.gui.UIView):
|
||||
|
||||
self.title_label = self.box.add(arcade.gui.UILabel(text="Simulator Games", font_name="Roboto", font_size=48))
|
||||
|
||||
self.boid_simulator_button = self.box.add(arcade.gui.UITextureButton(text="Boid Simulator", texture=button_texture, texture_hovered=button_hovered_texture, width=self.window.width / 2, height=self.window.height / 10, style=big_button_style))
|
||||
self.boid_simulator_button = self.box.add(arcade.gui.UITextureButton(text="Boid Simulator", texture=button_texture, texture_hovered=button_hovered_texture, width=self.window.width / 2, height=self.window.height / 12, style=big_button_style))
|
||||
self.boid_simulator_button.on_click = lambda event: self.boid_simulator()
|
||||
|
||||
self.water_simulator_button = self.box.add(arcade.gui.UITextureButton(text="Water Splash Simulator", texture=button_texture, texture_hovered=button_hovered_texture, width=self.window.width / 2, height=self.window.height / 10, style=big_button_style))
|
||||
self.water_simulator_button = self.box.add(arcade.gui.UITextureButton(text="Water Splash Simulator", texture=button_texture, texture_hovered=button_hovered_texture, width=self.window.width / 2, height=self.window.height / 12, style=big_button_style))
|
||||
self.water_simulator_button.on_click = lambda event: self.water_simulator()
|
||||
|
||||
self.physics_playground_button = self.box.add(arcade.gui.UITextureButton(text="Physics Playground", texture=button_texture, texture_hovered=button_hovered_texture, width=self.window.width / 2, height=self.window.height / 10, style=big_button_style))
|
||||
self.physics_playground_button = self.box.add(arcade.gui.UITextureButton(text="Physics Playground", texture=button_texture, texture_hovered=button_hovered_texture, width=self.window.width / 2, height=self.window.height / 12, style=big_button_style))
|
||||
self.physics_playground_button.on_click = lambda event: self.physics_playground()
|
||||
|
||||
self.fourier_simulator_button = self.box.add(arcade.gui.UITextureButton(text="Fourier Drawing Simulator", texture=button_texture, texture_hovered=button_hovered_texture, width=self.window.width / 2, height=self.window.height / 10, style=big_button_style))
|
||||
self.fourier_simulator_button = self.box.add(arcade.gui.UITextureButton(text="Fourier Drawing Simulator", texture=button_texture, texture_hovered=button_hovered_texture, width=self.window.width / 2, height=self.window.height / 12, style=big_button_style))
|
||||
self.fourier_simulator_button.on_click = lambda event: self.fourier_simulator()
|
||||
|
||||
self.chadni_plate_simulator_button = self.box.add(arcade.gui.UITextureButton(text="Chadni Plate Simulator", texture=button_texture, texture_hovered=button_hovered_texture, width=self.window.width / 2, height=self.window.height / 10, style=big_button_style))
|
||||
self.chadni_plate_simulator_button = self.box.add(arcade.gui.UITextureButton(text="Chadni Plate Simulator", texture=button_texture, texture_hovered=button_hovered_texture, width=self.window.width / 2, height=self.window.height / 12, style=big_button_style))
|
||||
self.chadni_plate_simulator_button.on_click = lambda event: self.chladni_plate_simulator()
|
||||
|
||||
self.settings_button = self.box.add(arcade.gui.UITextureButton(text="Settings", texture=button_texture, texture_hovered=button_hovered_texture, width=self.window.width / 2, height=self.window.height / 10, style=big_button_style))
|
||||
self.lissajous_simulator_button = self.box.add(arcade.gui.UITextureButton(text="Lissajous Simulator", texture=button_texture, texture_hovered=button_hovered_texture, width=self.window.width / 2, height=self.window.height / 12, style=big_button_style))
|
||||
self.lissajous_simulator_button.on_click = lambda event: self.lissajous_simulator()
|
||||
|
||||
self.voronoi_diagram_simulator_button = self.box.add(arcade.gui.UITextureButton(text="Voronoi Diagram Simulator", texture=button_texture, texture_hovered=button_hovered_texture, width=self.window.width / 2, height=self.window.height / 12, style=big_button_style))
|
||||
self.voronoi_diagram_simulator_button.on_click = lambda event: self.voronoi_diagram_simulator()
|
||||
|
||||
self.settings_button = self.box.add(arcade.gui.UITextureButton(text="Settings", texture=button_texture, texture_hovered=button_hovered_texture, width=self.window.width / 2, height=self.window.height / 12, style=big_button_style))
|
||||
self.settings_button.on_click = lambda event: self.settings()
|
||||
|
||||
def physics_playground(self):
|
||||
@@ -90,6 +96,14 @@ class Main(arcade.gui.UIView):
|
||||
from game.chladni_plate_simulator.game import Game
|
||||
self.window.show_view(Game(self.pypresence_client))
|
||||
|
||||
def lissajous_simulator(self):
|
||||
from game.lissajous_simulator.game import Game
|
||||
self.window.show_view(Game(self.pypresence_client))
|
||||
|
||||
def voronoi_diagram_simulator(self):
|
||||
from game.voronoi_diagram_simulator.game import Game
|
||||
self.window.show_view(Game(self.pypresence_client))
|
||||
|
||||
def settings(self):
|
||||
from menus.settings import Settings
|
||||
self.window.show_view(Settings(self.pypresence_client))
|
||||
|
||||
Reference in New Issue
Block a user