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https://github.com/csd4ni3l/simulator-games.git
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Make all compute shaders run on 1024 cores instead of 1, add Lissajous simulation and Voronoi Diagram simulation, make main menu buttons smaller
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63
game/lissajous_simulator/shader.py
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63
game/lissajous_simulator/shader.py
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import pyglet, pyglet.graphics
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from pyglet.gl import GL_NEAREST
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shader_source = """#version 430 core
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uniform float x_amp;
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uniform float y_amp;
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uniform float x_freq;
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uniform float y_freq;
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uniform float phase_shift;
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uniform float thickness;
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uniform int samples;
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uniform float time;
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uniform vec2 resolution;
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layout (local_size_x = 32, local_size_y = 32, local_size_z = 1) in;
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layout (location = 0, rgba32f) uniform image2D img_output;
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vec2 lissajous(float t) {
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return vec2(
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x_amp * sin(x_freq * t + phase_shift + time),
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y_amp * sin(y_freq * t)
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);
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}
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float curve_distribution(vec2 uv) {
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float d = 1e5;
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for (int i = 0; i < samples; i++) {
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float t = float(i) / float(samples) * 6.28318;
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vec2 p = lissajous(t);
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d = min(d, length(uv - p));
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}
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return d;
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}
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void main() {
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ivec2 texel_coord = ivec2(gl_GlobalInvocationID.xy);
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vec2 uv = (vec2(texel_coord) / resolution) * 2.0 - 1.0;
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uv.x *= float(resolution.x) / float(resolution.y);
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float d = curve_distribution(uv);
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float line = smoothstep(thickness, thickness * 0.3, d);
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vec4 color = vec4(vec3(line), 1.0);
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imageStore(img_output, texel_coord, color);
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}
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"""
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def create_shader(width, height):
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shader_program = pyglet.graphics.shader.ComputeShaderProgram(shader_source)
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lissajous_image = pyglet.image.Texture.create(width, height, internalformat=pyglet.gl.GL_RGBA32F, min_filter=GL_NEAREST, mag_filter=GL_NEAREST)
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uniform_location = shader_program["img_output"]
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lissajous_image.bind_image_texture(unit=uniform_location)
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return shader_program, lissajous_image
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