Make all compute shaders run on 1024 cores instead of 1, add Lissajous simulation and Voronoi Diagram simulation, make main menu buttons smaller

This commit is contained in:
csd4ni3l
2025-09-25 22:51:23 +02:00
parent df8c83ea61
commit 0ff5c15862
7 changed files with 391 additions and 21 deletions

View File

@@ -0,0 +1,63 @@
import pyglet, pyglet.graphics
from pyglet.gl import GL_NEAREST
shader_source = """#version 430 core
uniform float x_amp;
uniform float y_amp;
uniform float x_freq;
uniform float y_freq;
uniform float phase_shift;
uniform float thickness;
uniform int samples;
uniform float time;
uniform vec2 resolution;
layout (local_size_x = 32, local_size_y = 32, local_size_z = 1) in;
layout (location = 0, rgba32f) uniform image2D img_output;
vec2 lissajous(float t) {
return vec2(
x_amp * sin(x_freq * t + phase_shift + time),
y_amp * sin(y_freq * t)
);
}
float curve_distribution(vec2 uv) {
float d = 1e5;
for (int i = 0; i < samples; i++) {
float t = float(i) / float(samples) * 6.28318;
vec2 p = lissajous(t);
d = min(d, length(uv - p));
}
return d;
}
void main() {
ivec2 texel_coord = ivec2(gl_GlobalInvocationID.xy);
vec2 uv = (vec2(texel_coord) / resolution) * 2.0 - 1.0;
uv.x *= float(resolution.x) / float(resolution.y);
float d = curve_distribution(uv);
float line = smoothstep(thickness, thickness * 0.3, d);
vec4 color = vec4(vec3(line), 1.0);
imageStore(img_output, texel_coord, color);
}
"""
def create_shader(width, height):
shader_program = pyglet.graphics.shader.ComputeShaderProgram(shader_source)
lissajous_image = pyglet.image.Texture.create(width, height, internalformat=pyglet.gl.GL_RGBA32F, min_filter=GL_NEAREST, mag_filter=GL_NEAREST)
uniform_location = shader_program["img_output"]
lissajous_image.bind_image_texture(unit=uniform_location)
return shader_program, lissajous_image