Make all compute shaders run on 1024 cores instead of 1, add Lissajous simulation and Voronoi Diagram simulation, make main menu buttons smaller

This commit is contained in:
csd4ni3l
2025-09-25 22:51:23 +02:00
parent df8c83ea61
commit 0ff5c15862
7 changed files with 391 additions and 21 deletions

View File

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import pyglet, arcade, arcade.gui, os, json, numpy as np
from game.voronoi_diagram_simulator.shader import create_shader
from utils.constants import button_style
from utils.preload import button_texture, button_hovered_texture
class Game(arcade.gui.UIView):
def __init__(self, pypresence_client):
super().__init__()
self.pypresence_client = pypresence_client
self.pypresence_client.update(state="Playing a simulator", details="Voronoi Diagram Simulator")
self.anchor = self.add_widget(arcade.gui.UIAnchorLayout(size_hint=(1, 1)))
self.settings_box = self.anchor.add(arcade.gui.UIBoxLayout(align="center", size_hint=(0.2, 1)).with_background(color=arcade.color.GRAY), anchor_x="right", anchor_y="bottom")
self.settings_label = self.settings_box.add(arcade.gui.UILabel(text="Settings", font_size=24))
if os.path.exists("data.json"):
with open("data.json", "r") as file:
self.settings = json.load(file)
else:
self.settings = {}
if not "voronoi_diagram_simulator" in self.settings:
self.settings["voronoi_diagram_simulator"] = {
"edge_thickness": 0.01,
"edge_smoothness": 0.005
}
self.points = np.empty((0, 2), dtype=np.float32)
self.dragged_point = None
self.needs_redraw = True
def setup(self):
self.shader_program, self.voronoi_image, self.points_sbbo = create_shader(int(self.window.width * 0.8), self.window.height)
self.image_sprite = pyglet.sprite.Sprite(img=self.voronoi_image)
def on_show_view(self):
super().on_show_view()
self.settings_box.add(arcade.gui.UISpace(height=self.window.height / 75))
self.add_setting("Edge Thickness: {value}", 0, 0.1, 0.01, "edge_thickness")
self.add_setting("Edge Smoothness: {value}", 0, 0.1, 0.01, "edge_smoothness")
self.add_point_button = self.settings_box.add(arcade.gui.UITextureButton(text="Add point", texture=button_texture, texture_hovered=button_hovered_texture, width=self.window.width * 0.2))
self.add_point_button.on_click = lambda event: self.add_point()
self.setup()
def add_point(self):
self.points = np.vstack([self.points, [self.window.width * 0.4, self.window.height / 2]]).astype(np.float32)
self.needs_redraw = True
def add_setting(self, text, min_value, max_value, step, settings_key):
label = self.settings_box.add(arcade.gui.UILabel(text.format(value=self.settings["voronoi_diagram_simulator"][settings_key])))
slider = self.settings_box.add(arcade.gui.UISlider(value=self.settings["voronoi_diagram_simulator"][settings_key], min_value=min_value, max_value=max_value, step=step))
slider._render_steps = lambda surface: None
slider.on_change = lambda event, label=label: self.change_value(label, text, settings_key, event.new_value)
def change_value(self, label, text, settings_key, value):
label.text = text.format(value=value)
self.settings["voronoi_diagram_simulator"][settings_key] = value
self.needs_redraw = True
def on_update(self, delta_time):
if self.needs_redraw:
self.needs_redraw = False
self.points_sbbo.set_data(self.points.tobytes())
with self.shader_program:
self.shader_program["point_count"] = len(self.points)
self.shader_program["resolution"] = (int(self.window.width * 0.8), self.window.height)
self.shader_program["edge_smoothness"] = self.settings["voronoi_diagram_simulator"]["edge_smoothness"]
self.shader_program["edge_thickness"] = self.settings["voronoi_diagram_simulator"]["edge_thickness"]
self.shader_program.dispatch(int(int(self.window.width * 0.8) / 32), int(self.window.height / 32))
def on_mouse_press(self, x, y, button, modifiers):
if not self.dragged_point:
for i, point in enumerate(self.points.reshape(-1, 2)):
if arcade.math.Vec2(x, y).distance(arcade.math.Vec2(*point)) <= 10:
self.dragged_point = i
break
def on_mouse_drag(self, x, y, dx, dy, _buttons, _modifiers):
if self.dragged_point is not None:
self.points[self.dragged_point] = [x, y]
def on_mouse_release(self, x, y, button, modifiers):
self.dragged_point = None
self.needs_redraw = True
def on_key_press(self, symbol, modifiers):
if symbol == arcade.key.ESCAPE:
self.shader_program.delete()
with open("data.json", "w") as file:
file.write(json.dumps(self.settings, indent=4))
from menus.main import Main
self.window.show_view(Main(self.pypresence_client))
elif symbol == arcade.key.C:
del self.points
self.points = np.empty((0, 2), dtype=np.float32)
self.needs_redraw = True
def on_draw(self):
super().on_draw()
self.image_sprite.draw()
for point in self.points.reshape(-1, 2):
arcade.draw_circle_filled(point[0], point[1], 10, arcade.color.GRAY)