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https://github.com/csd4ni3l/simulator-games.git
synced 2026-01-01 04:13:44 +01:00
Make all compute shaders run on 1024 cores instead of 1, add Lissajous simulation and Voronoi Diagram simulation, make main menu buttons smaller
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@@ -52,22 +52,28 @@ class Main(arcade.gui.UIView):
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self.title_label = self.box.add(arcade.gui.UILabel(text="Simulator Games", font_name="Roboto", font_size=48))
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self.boid_simulator_button = self.box.add(arcade.gui.UITextureButton(text="Boid Simulator", texture=button_texture, texture_hovered=button_hovered_texture, width=self.window.width / 2, height=self.window.height / 10, style=big_button_style))
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self.boid_simulator_button = self.box.add(arcade.gui.UITextureButton(text="Boid Simulator", texture=button_texture, texture_hovered=button_hovered_texture, width=self.window.width / 2, height=self.window.height / 12, style=big_button_style))
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self.boid_simulator_button.on_click = lambda event: self.boid_simulator()
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self.water_simulator_button = self.box.add(arcade.gui.UITextureButton(text="Water Splash Simulator", texture=button_texture, texture_hovered=button_hovered_texture, width=self.window.width / 2, height=self.window.height / 10, style=big_button_style))
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self.water_simulator_button = self.box.add(arcade.gui.UITextureButton(text="Water Splash Simulator", texture=button_texture, texture_hovered=button_hovered_texture, width=self.window.width / 2, height=self.window.height / 12, style=big_button_style))
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self.water_simulator_button.on_click = lambda event: self.water_simulator()
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self.physics_playground_button = self.box.add(arcade.gui.UITextureButton(text="Physics Playground", texture=button_texture, texture_hovered=button_hovered_texture, width=self.window.width / 2, height=self.window.height / 10, style=big_button_style))
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self.physics_playground_button = self.box.add(arcade.gui.UITextureButton(text="Physics Playground", texture=button_texture, texture_hovered=button_hovered_texture, width=self.window.width / 2, height=self.window.height / 12, style=big_button_style))
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self.physics_playground_button.on_click = lambda event: self.physics_playground()
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self.fourier_simulator_button = self.box.add(arcade.gui.UITextureButton(text="Fourier Drawing Simulator", texture=button_texture, texture_hovered=button_hovered_texture, width=self.window.width / 2, height=self.window.height / 10, style=big_button_style))
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self.fourier_simulator_button = self.box.add(arcade.gui.UITextureButton(text="Fourier Drawing Simulator", texture=button_texture, texture_hovered=button_hovered_texture, width=self.window.width / 2, height=self.window.height / 12, style=big_button_style))
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self.fourier_simulator_button.on_click = lambda event: self.fourier_simulator()
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self.chadni_plate_simulator_button = self.box.add(arcade.gui.UITextureButton(text="Chadni Plate Simulator", texture=button_texture, texture_hovered=button_hovered_texture, width=self.window.width / 2, height=self.window.height / 10, style=big_button_style))
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self.chadni_plate_simulator_button = self.box.add(arcade.gui.UITextureButton(text="Chadni Plate Simulator", texture=button_texture, texture_hovered=button_hovered_texture, width=self.window.width / 2, height=self.window.height / 12, style=big_button_style))
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self.chadni_plate_simulator_button.on_click = lambda event: self.chladni_plate_simulator()
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self.settings_button = self.box.add(arcade.gui.UITextureButton(text="Settings", texture=button_texture, texture_hovered=button_hovered_texture, width=self.window.width / 2, height=self.window.height / 10, style=big_button_style))
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self.lissajous_simulator_button = self.box.add(arcade.gui.UITextureButton(text="Lissajous Simulator", texture=button_texture, texture_hovered=button_hovered_texture, width=self.window.width / 2, height=self.window.height / 12, style=big_button_style))
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self.lissajous_simulator_button.on_click = lambda event: self.lissajous_simulator()
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self.voronoi_diagram_simulator_button = self.box.add(arcade.gui.UITextureButton(text="Voronoi Diagram Simulator", texture=button_texture, texture_hovered=button_hovered_texture, width=self.window.width / 2, height=self.window.height / 12, style=big_button_style))
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self.voronoi_diagram_simulator_button.on_click = lambda event: self.voronoi_diagram_simulator()
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self.settings_button = self.box.add(arcade.gui.UITextureButton(text="Settings", texture=button_texture, texture_hovered=button_hovered_texture, width=self.window.width / 2, height=self.window.height / 12, style=big_button_style))
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self.settings_button.on_click = lambda event: self.settings()
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def physics_playground(self):
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@@ -90,6 +96,14 @@ class Main(arcade.gui.UIView):
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from game.chladni_plate_simulator.game import Game
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self.window.show_view(Game(self.pypresence_client))
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def lissajous_simulator(self):
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from game.lissajous_simulator.game import Game
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self.window.show_view(Game(self.pypresence_client))
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def voronoi_diagram_simulator(self):
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from game.voronoi_diagram_simulator.game import Game
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self.window.show_view(Game(self.pypresence_client))
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def settings(self):
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from menus.settings import Settings
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self.window.show_view(Settings(self.pypresence_client))
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