Make a modular BaseGame class that all Games are based on to decrease bloat, add Diaunay simulation and fix some stuff in README

This commit is contained in:
csd4ni3l
2025-09-28 21:20:15 +02:00
parent 195a429ff5
commit 311d3607f2
14 changed files with 242 additions and 407 deletions

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@@ -1,4 +1,18 @@
Some simulator games i tried to make to get better at math and interesting concepts. Currently includes a Boids simulator, Water Simulator, Physics Sandbox, Chladni Plate simulation, Fourier simulation, Lissajous simulation, Voronoi Diagram simulation, Lorenz Attractor simulation, Spirograph simulator and a Double Pendulum Simulator.
Some simulator games i tried to make to get better at math and interesting concepts.
Currently includes:
- Boids simulator
- Water simulator
- Physics Sandbox
- Chladni Plate simulator
- Fourier simulator
- Lissajous simulator
- Voronoi Diagram simulator
- Lorenz Attractor simulator
- Spirograph simulator
- Delaunay Triangulation simulator
- Double Pendulum simulator
I wanted to add a Triple Pendulum Simulator but it was too hard.
The Water Simulator simulates 2d water splashes.
The Physics Sandbox includes crates, coins, and any custom SVG you want! Use w to place the current inventory item, and on the right bottom you can select new ones.

45
game/base.py Normal file
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@@ -0,0 +1,45 @@
import arcade, arcade.gui, os, json
class BaseGame(arcade.gui.UIView):
def __init__(self, pypresence_client, game_name, game_key, game_dict):
super().__init__()
self.game_name = game_name
self.game_key = game_key
self.pypresence_client = pypresence_client
self.pypresence_client.update(state="Playing a simulator", details=game_name)
self.anchor = self.add_widget(arcade.gui.UIAnchorLayout(size_hint=(1, 1)))
self.settings_box = self.anchor.add(arcade.gui.UIBoxLayout(align="center", size_hint=(0.2, 1)).with_background(color=arcade.color.GRAY), anchor_x="right", anchor_y="bottom")
self.settings_label = self.settings_box.add(arcade.gui.UILabel(text="Settings", font_size=24))
self.settings_space = self.settings_box.add(arcade.gui.UISpace(height=self.window.height / 75))
if os.path.exists("data.json"):
with open("data.json", "r") as file:
self.settings = json.load(file)
else:
self.settings = {}
if not game_key in self.settings:
self.settings[game_key] = game_dict
def add_setting(self, text, min_value, max_value, step, settings_key):
label = self.settings_box.add(arcade.gui.UILabel(text.format(value=self.settings[self.game_key][settings_key])))
slider = self.settings_box.add(arcade.gui.UISlider(value=self.settings[self.game_key][settings_key], min_value=min_value, max_value=max_value, step=step))
slider._render_steps = lambda surface: None
slider.on_change = lambda event, label=label: self.change_value(label, text, settings_key, event.new_value)
def change_value(self, label, text, settings_key, value):
label.text = text.format(value=value)
self.settings[self.game_key][settings_key] = value
def on_key_press(self, symbol, modifiers):
if symbol == arcade.key.ESCAPE:
with open("data.json", "w") as file:
file.write(json.dumps(self.settings, indent=4))
from menus.main import Main
self.window.show_view(Main(self.pypresence_client))

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@@ -1,57 +1,30 @@
import arcade, arcade.gui, random, os, json
import arcade, random
from game.boid_simulator.boid import Boid
from game.base import BaseGame
class Game(arcade.gui.UIView):
class Game(BaseGame):
def __init__(self, pypresence_client):
super().__init__()
self.pypresence_client = pypresence_client
self.pypresence_client.update(state='Playing a simulator', details='Boids simulator', start=self.pypresence_client.start_time)
self.boid_sprites = arcade.SpriteList()
self.current_boid_num = 1
if os.path.exists("data.json"):
with open("data.json", "r") as file:
self.settings = json.load(file)
else:
self.settings = {}
if not "boid_simulator" in self.settings:
self.settings["boid_simulator"] = {
super().__init__(pypresence_client, "Boid Simulator", "boid_simulator", {
"w_separation": 1.0,
"w_alignment": 1.0,
"w_cohesion": 1.0,
"small_radius": 100,
"large_radius": 250
}
})
self.anchor = self.add_widget(arcade.gui.UIAnchorLayout(size_hint=(1, 1)))
self.current_boid_num = 1
self.boid_sprites = arcade.SpriteList()
self.settings_box = self.anchor.add(arcade.gui.UIBoxLayout(space_between=5, align="center", size_hint=(0.2, 1)).with_background(color=arcade.color.GRAY), anchor_x="right", anchor_y="bottom")
self.settings_label = self.settings_box.add(arcade.gui.UILabel(text="Settings", font_size=24))
self.add_setting("Separation Weight: {value}", 0.1, 5, 0.1, "w_separation")
self.add_setting("Alignment Weight: {value}", 0.1, 5, 0.1, "w_alignment")
self.add_setting("Cohesion Weight: {value}", 0.1, 5, 0.1, "w_cohesion")
self.add_setting("Small Radius: {value}", 25, 250, 25, "small_radius")
self.add_setting("Large Radius: {value}", 50, 500, 50, "large_radius")
def save_data(self):
with open("data.json", "w") as file:
file.write(json.dumps(self.settings, indent=4))
def add_setting(self, text, min_value, max_value, step, boid_variable):
label = self.settings_box.add(arcade.gui.UILabel(text.format(value=self.settings["boid_simulator"][boid_variable])))
slider = self.settings_box.add(arcade.gui.UISlider(value=self.settings["boid_simulator"][boid_variable], min_value=min_value, max_value=max_value, step=step, size_hint=(1, 0.05)))
slider._render_steps = lambda surface: None
slider.on_change = lambda event, label=label: self.change_value(label, text, boid_variable, event.new_value)
def change_value(self, label, text, boid_variable, value):
label.text = text.format(value=value)
self.settings["boid_simulator"][boid_variable] = value
super().change_value(label, text, boid_variable, value)
for boid in self.boid_sprites:
setattr(boid, boid_variable, value)
@@ -83,13 +56,6 @@ class Game(arcade.gui.UIView):
if self.window.mouse[arcade.MOUSE_BUTTON_LEFT]:
self.create_boid(self.window.mouse.data["x"], self.window.mouse.data["y"])
def on_key_press(self, symbol, modifiers):
if symbol == arcade.key.ESCAPE:
self.save_data()
from menus.main import Main
self.window.show_view(Main(self.pypresence_client))
def on_draw(self):
super().on_draw()
self.boid_sprites.draw()

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@@ -1,49 +1,24 @@
import pyglet, arcade, arcade.gui, os, json, numpy as np
from game.chladni_plate_simulator.shader import create_shader
from game.base import BaseGame
from utils.preload import button_texture, button_hovered_texture
from utils.constants import button_style
class Game(arcade.gui.UIView):
class Game(BaseGame):
def __init__(self, pypresence_client):
super().__init__()
self.pypresence_client = pypresence_client
self.pypresence_client.update(state="Playing a simulator", details="Chladni Plate Simulator")
self.anchor = self.add_widget(arcade.gui.UIAnchorLayout(size_hint=(1, 1)))
self.settings_box = self.anchor.add(arcade.gui.UIBoxLayout(align="center", size_hint=(0.2, 1)).with_background(color=arcade.color.GRAY), anchor_x="right", anchor_y="bottom")
self.settings_label = self.settings_box.add(arcade.gui.UILabel(text="Settings", font_size=24))
if os.path.exists("data.json"):
with open("data.json", "r") as file:
self.settings = json.load(file)
else:
self.settings = {}
if not "chladni_plate_simulator" in self.settings:
self.settings["chladni_plate_simulator"] = {
super().__init__(pypresence_client, "Chladni Plate Simulator", "chladni_plate_simulator", {
"k": 0.1
}
})
self.sources = np.empty((0, 2), dtype=np.float32)
self.dragged_source = None
self.needs_redraw = False
def add_setting(self, text, min_value, max_value, step, settings_key):
label = self.settings_box.add(arcade.gui.UILabel(text.format(value=self.settings["chladni_plate_simulator"][settings_key])))
slider = self.settings_box.add(arcade.gui.UISlider(value=self.settings["chladni_plate_simulator"][settings_key], min_value=min_value, max_value=max_value, step=step))
slider._render_steps = lambda surface: None
slider.on_change = lambda event, label=label: self.change_value(label, text, settings_key, event.new_value)
def change_value(self, label, text, settings_key, value):
label.text = text.format(value=value)
self.settings["chladni_plate_simulator"][settings_key] = value
super().change_value(label, text, settings_key, value)
self.needs_redraw = True
@@ -86,8 +61,6 @@ class Game(arcade.gui.UIView):
def on_show_view(self):
super().on_show_view()
self.settings_box.add(arcade.gui.UISpace(height=self.window.height / 75))
self.add_setting("k: {value}", 0.02, 0.5, 0.01, "k")
self.add_source_button = self.settings_box.add(arcade.gui.UITextureButton(text="Add source", texture=button_texture, texture_hovered=button_hovered_texture, style=button_style, width=self.window.width * 0.2))
@@ -96,14 +69,9 @@ class Game(arcade.gui.UIView):
self.setup()
def on_key_press(self, symbol, modifiers):
if symbol == arcade.key.ESCAPE:
self.shader_program.delete()
self.sources_ssbo.delete()
from menus.main import Main
self.window.show_view(Main(self.pypresence_client))
elif symbol == arcade.key.C:
super().on_key_press(symbol, modifiers)
if symbol == arcade.key.C:
del self.sources
self.sources = np.empty((0, 2), dtype=np.float32)

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@@ -0,0 +1,87 @@
import arcade, arcade.gui, numpy as np, random, math
from scipy.spatial import Delaunay
from game.base import BaseGame
from utils.constants import button_style
from utils.preload import button_texture, button_hovered_texture
class Game(BaseGame):
def __init__(self, pypresence_client):
super().__init__(pypresence_client, "Delaunay Triangulation", "delaunay_simulator", {})
self.points = []
[self.add_point() for _ in range(4)]
self.fixed_points = [(0, 0), (0, self.window.height), (self.window.width * 0.8, 0), (self.window.width * 0.8, self.window.height)]
self.triangles = None
self.dragged_point = None
self.needs_recalc = True
def fract(self, x):
return x - math.floor(x)
def hash3(self, p: float) -> arcade.math.Vec3:
p3 = arcade.math.Vec3(p * 127.1, p * 311.7, p * 74.7)
return arcade.math.Vec3(
int(self.fract(math.sin(p3.x) * 43758.5453123) * 255),
int(self.fract(math.sin(p3.y) * 43758.5453123) * 255),
int(self.fract(math.sin(p3.z) * 43758.5453123) * 255)
)
def on_show_view(self):
super().on_show_view()
self.add_point_button = self.settings_box.add(arcade.gui.UITextureButton(width=self.window.width * 0.2, text="Add Point", texture=button_texture, texture_hovered=button_hovered_texture, style=button_style))
self.add_point_button.on_click = lambda event: self.add_point()
def change_value(self, label, text, settings_key, value):
super().change_value(label, text, settings_key, value)
self.needs_recalc = True
def add_point(self):
self.points.append((random.randint(0, (self.window.width * 0.8)), random.randint(0, self.window.height - 0)))
self.needs_recalc = True
def on_mouse_press(self, x, y, button, modifiers):
if not self.dragged_point:
for i, point in enumerate(self.points):
if arcade.math.Vec2(x, y).distance(arcade.math.Vec2(*point)) <= 10:
self.dragged_point = i
break
def on_mouse_drag(self, x, y, dx, dy, _buttons, _modifiers):
if self.dragged_point is not None:
self.points[self.dragged_point] = [x, y]
self.needs_recalc = True
def on_mouse_release(self, x, y, button, modifiers):
self.dragged_point = None
self.needs_recalc = True
def on_draw(self):
super().on_draw()
if self.triangles is not None:
for n, simplex in enumerate(self.triangles):
points = self.points + self.fixed_points
p1 = points[simplex[0]]
p2 = points[simplex[1]]
p3 = points[simplex[2]]
arcade.draw_triangle_filled(p1[0], p1[1], p2[0], p2[1], p3[0], p3[1], self.hash3(n))
for point in self.points + self.fixed_points:
arcade.draw_circle_filled(point[0] + 5, point[1] + 5, 10, arcade.color.GRAY)
def on_update(self, delta_time):
if self.needs_recalc:
self.needs_recalc = False
self.triangles = Delaunay(np.array(self.points + self.fixed_points)).simplices

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@@ -1,36 +1,18 @@
import arcade, arcade.gui, json, os, math
from utils.constants import button_style
from utils.preload import button_texture, button_hovered_texture
from game.base import BaseGame
class Game(arcade.gui.UIView):
class Game(BaseGame):
def __init__(self, pypresence_client):
super().__init__()
self.pypresence_client = pypresence_client
self.pypresence_client.update(state="Playing a simulator", details="Double Pendulum Simulator")
self.anchor = self.add_widget(arcade.gui.UIAnchorLayout(size_hint=(1, 1)))
self.settings_box = self.anchor.add(arcade.gui.UIBoxLayout(align="center", size_hint=(0.2, 1)).with_background(color=arcade.color.GRAY), anchor_x="right", anchor_y="bottom")
self.settings_label = self.settings_box.add(arcade.gui.UILabel(text="Settings", font_size=24))
if os.path.exists("data.json"):
with open("data.json", "r") as file:
self.settings = json.load(file)
else:
self.settings = {}
if not "double_pendulum_simulator" in self.settings:
self.settings["double_pendulum_simulator"] = {
"length_a": 200,
"length_b": 200,
"mass_a": 40,
"mass_b": 40,
"gravity": 9.81,
"speed": 1.0,
"trail_size": 500
}
super().__init__(pypresence_client, "Double Pendulum Simulator", "double_pendulum_simulator", {
"length_a": 200,
"length_b": 200,
"mass_a": 40,
"mass_b": 40,
"gravity": 9.81,
"speed": 1.0,
"trail_size": 500
})
self.theta_a, self.theta_b = math.pi / 2, math.pi / 2
self.omega_a, self.omega_b = 0, 0
@@ -49,18 +31,6 @@ class Game(arcade.gui.UIView):
self.add_setting("Speed: {value}", 1, 100, 1, "speed")
self.add_setting("Trail Size: {value}", 0, 5000, 50, "trail_size")
def add_setting(self, text, min_value, max_value, step, settings_key):
label = self.settings_box.add(arcade.gui.UILabel(text.format(value=self.settings["double_pendulum_simulator"][settings_key])))
slider = self.settings_box.add(arcade.gui.UISlider(value=self.settings["double_pendulum_simulator"][settings_key], min_value=min_value, max_value=max_value, step=step))
slider._render_steps = lambda surface: None
slider.on_change = lambda event, label=label: self.change_value(label, text, settings_key, event.new_value)
def change_value(self, label, text, settings_key, value):
label.text = text.format(value=value)
self.settings["double_pendulum_simulator"][settings_key] = value
def on_draw(self):
super().on_draw()
@@ -124,12 +94,4 @@ class Game(arcade.gui.UIView):
if len(self.trace) > current_settings["trail_size"]:
self.trace = self.trace[-int(current_settings["trail_size"]):]
else:
self.trace = []
def on_key_press(self, symbol, modifiers):
if symbol == arcade.key.ESCAPE:
with open("data.json", "w") as file:
file.write(json.dumps(self.settings, indent=4))
from menus.main import Main
self.window.show_view(Main(self.pypresence_client))
self.trace = []

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@@ -2,31 +2,16 @@ import arcade, arcade.gui, os, json, numpy as np
from scipy.interpolate import interp1d
class Game(arcade.gui.UIView):
from game.base import BaseGame
class Game(BaseGame):
def __init__(self, pypresence_client):
super().__init__()
self.pypresence_client = pypresence_client
self.pypresence_client.update(state="Playing a simulator", details="Fourier Simulator")
self.anchor = self.add_widget(arcade.gui.UIAnchorLayout(size_hint=(1, 1)))
self.settings_box = self.anchor.add(arcade.gui.UIBoxLayout(align="center", size_hint=(0.2, 1)).with_background(color=arcade.color.GRAY), anchor_x="right", anchor_y="bottom")
self.settings_label = self.settings_box.add(arcade.gui.UILabel(text="Settings", font_size=24))
if os.path.exists("data.json"):
with open("data.json", "r") as file:
self.settings = json.load(file)
else:
self.settings = {}
if not "fourier_simulator" in self.settings:
self.settings["fourier_simulator"] = {
super().__init__(pypresence_client, "Fourier Simulator", "fourier_simulator", {
"max_coefficients": 1000,
"speed": 1.0,
"tail_size": 1000,
"resampling_size": 512
}
})
self.path_points = []
@@ -40,36 +25,11 @@ class Game(arcade.gui.UIView):
def on_show_view(self):
super().on_show_view()
self.settings_box.add(arcade.gui.UISpace(height=self.window.height / 75))
self.add_setting("Max Coefficients: {value}", 1, 10000, 1, "max_coefficients")
self.add_setting("Speed: {value}", 0.1, 1.5, 0.1, "speed")
self.add_setting("Tail Size: {value}", 10, 1000, 10, "tail_size")
self.add_setting("Resampling Size: {value}", 128, 8192, 128, "resampling_size")
def add_setting(self, text, min_value, max_value, step, settings_key):
label = self.settings_box.add(arcade.gui.UILabel(text.format(value=self.settings["fourier_simulator"][settings_key])))
slider = self.settings_box.add(arcade.gui.UISlider(value=self.settings["fourier_simulator"][settings_key], min_value=min_value, max_value=max_value, step=step))
slider._render_steps = lambda surface: None
slider.on_change = lambda event, label=label: self.change_value(label, text, settings_key, event.new_value)
def change_value(self, label, text, settings_key, value):
label.text = text.format(value=value)
self.settings["fourier_simulator"][settings_key] = value
def main_exit(self):
with open("data.json", "w") as file:
file.write(json.dumps(self.settings, indent=4))
from menus.main import Main
self.window.show_view(Main(self.pypresence_client))
def on_key_press(self, symbol, modifiers):
if symbol == arcade.key.ESCAPE:
self.main_exit()
def on_mouse_press(self, x, y, button, modifiers):
self.path_points = []
self.drawing_trail.clear()

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@@ -1,27 +1,11 @@
import pyglet, arcade, arcade.gui, os, json
from game.lissajous_simulator.shader import create_shader
from game.base import BaseGame
class Game(arcade.gui.UIView):
class Game(BaseGame):
def __init__(self, pypresence_client):
super().__init__()
self.pypresence_client = pypresence_client
self.pypresence_client.update(state="Playing a simulator", details="Lissajous Simulator")
self.anchor = self.add_widget(arcade.gui.UIAnchorLayout(size_hint=(1, 1)))
self.settings_box = self.anchor.add(arcade.gui.UIBoxLayout(align="center", size_hint=(0.2, 1)).with_background(color=arcade.color.GRAY), anchor_x="right", anchor_y="bottom")
self.settings_label = self.settings_box.add(arcade.gui.UILabel(text="Settings", font_size=24))
if os.path.exists("data.json"):
with open("data.json", "r") as file:
self.settings = json.load(file)
else:
self.settings = {}
if not "lissajous_simulator" in self.settings:
self.settings["lissajous_simulator"] = {
super().__init__(pypresence_client, "Lissajous Simulator", "lissajous_simulator", {
"amplitude_x": 0.8,
"amplitude_y": 0.8,
"frequency_x": 3.0,
@@ -29,15 +13,13 @@ class Game(arcade.gui.UIView):
"thickness": 0.005,
"samples": 50,
"phase_shift": 6.283
}
})
self.time = 0
def on_show_view(self):
super().on_show_view()
self.settings_box.add(arcade.gui.UISpace(height=self.window.height / 75))
self.add_setting("X Amplitude: {value}", 0, 1.5, 0.1, "amplitude_x")
self.add_setting("Y Amplitude: {value}", 0, 1.5, 0.1, "amplitude_y")
@@ -51,18 +33,6 @@ class Game(arcade.gui.UIView):
self.setup()
def add_setting(self, text, min_value, max_value, step, settings_key):
label = self.settings_box.add(arcade.gui.UILabel(text.format(value=self.settings["lissajous_simulator"][settings_key])))
slider = self.settings_box.add(arcade.gui.UISlider(value=self.settings["lissajous_simulator"][settings_key], min_value=min_value, max_value=max_value, step=step))
slider._render_steps = lambda surface: None
slider.on_change = lambda event, label=label: self.change_value(label, text, settings_key, event.new_value)
def change_value(self, label, text, settings_key, value):
label.text = text.format(value=value)
self.settings["lissajous_simulator"][settings_key] = value
def setup(self):
self.shader_program, self.lissajous_image = create_shader(int(self.window.width * 0.8), self.window.height)
@@ -91,7 +61,7 @@ class Game(arcade.gui.UIView):
self.shader_program.dispatch(int(self.lissajous_image.width / 32), int(self.lissajous_image.height / 32), 1)
def on_key_press(self, symbol, modifiers):
if symbol == arcade.key.ESCAPE:
if symbol == arcade.key.ESCAPE: # overwrite and no super because shader program needs to be deleted.
self.shader_program.delete()
with open("data.json", "w") as file:

View File

@@ -1,35 +1,18 @@
import pyglet, arcade, arcade.gui, os, json, time
from game.lorenz_attractor_simulator.shader import create_shader
from game.base import BaseGame
class Game(arcade.gui.UIView):
class Game(BaseGame):
def __init__(self, pypresence_client):
super().__init__()
self.pypresence_client = pypresence_client
self.pypresence_client.update(state="Playing a simulator", details="Lorenz Attractor Simulator")
self.anchor = self.add_widget(arcade.gui.UIAnchorLayout(size_hint=(1, 1)))
self.settings_box = self.anchor.add(arcade.gui.UIBoxLayout(align="center", size_hint=(0.2, 1)).with_background(color=arcade.color.GRAY), anchor_x="right", anchor_y="bottom")
self.settings_label = self.settings_box.add(arcade.gui.UILabel(text="Settings", font_size=24))
if os.path.exists("data.json"):
with open("data.json", "r") as file:
self.settings = json.load(file)
else:
self.settings = {}
if not "lorenz_attractor_simulator" in self.settings:
self.settings["lorenz_attractor_simulator"] = {
super().__init__(pypresence_client, "Lorenz Attractor Simulator", "lorenz_attractor_simulator", {
"sigma": 10,
"rho": 28,
"beta": 2.66666666,
"steps": 50,
"decay_factor": 0.999,
"speed": 1
}
})
self.delta_time = 0
self.should_clear = False
@@ -53,17 +36,8 @@ class Game(arcade.gui.UIView):
self.setup()
def add_setting(self, text, min_value, max_value, step, settings_key):
label = self.settings_box.add(arcade.gui.UILabel(text.format(value=self.settings["lorenz_attractor_simulator"][settings_key])))
slider = self.settings_box.add(arcade.gui.UISlider(value=self.settings["lorenz_attractor_simulator"][settings_key], min_value=min_value, max_value=max_value, step=step))
slider._render_steps = lambda surface: None
slider.on_change = lambda event, label=label: self.change_value(label, text, settings_key, event.new_value)
def change_value(self, label, text, settings_key, value):
label.text = text.format(value=value)
self.settings["lorenz_attractor_simulator"][settings_key] = value
super().change_value(label, text, settings_key, value)
self.should_clear = True
@@ -71,8 +45,8 @@ class Game(arcade.gui.UIView):
if time.perf_counter() - self.last_update >= 1 / 15:
if self.should_clear:
self.should_clear = False
self.delta_time = 0
pyglet.gl.glClearTexImage(
self.lorenz_image.id, 0,
pyglet.gl.GL_RGBA, pyglet.gl.GL_FLOAT,
@@ -97,13 +71,14 @@ class Game(arcade.gui.UIView):
self.delta_time += (current_settings["speed"] * 0.00005)
def on_key_press(self, symbol, modifiers):
if symbol == arcade.key.ESCAPE:
if symbol == arcade.key.ESCAPE: # overwrite instead of super because deleting shader program is mandatory.
self.shader_program.delete()
with open("data.json", "w") as file:
file.write(json.dumps(self.settings, indent=4))
from menus.main import Main
self.window.show_view(Main(self.pypresence_client))
def on_draw(self):
super().on_draw()

View File

@@ -1,4 +1,4 @@
import arcade, arcade.gui, pymunk, pymunk.util, math, time, os, io, json, random
import arcade, arcade.gui, pymunk, pymunk.util, math, time, os, io, json
from PIL import Image
@@ -7,6 +7,7 @@ from arcade.gui.experimental.scroll_area import UIScrollArea, UIScrollBar
from pymunk.autogeometry import convex_decomposition
from game.physics_playground.body_inventory import BodyInventory
from game.base import BaseGame
from utils.constants import menu_background_color, button_style
from utils.preload import button_texture, button_hovered_texture
@@ -36,23 +37,9 @@ class PhysicsCrate(SpritePhysics):
self.width = width
self.height = height
class Game(arcade.gui.UIView):
class Game(BaseGame):
def __init__(self, pypresence_client):
super().__init__()
self.pypresence_client = pypresence_client
self.pypresence_client.update(state='Playing a simulator', details='Physics Playground', start=self.pypresence_client.start_time)
arcade.set_background_color(arcade.color.WHITE)
if os.path.exists("data.json"):
with open("data.json", "r") as file:
self.settings = json.load(file)
else:
self.settings = {}
if not "physics_playground" in self.settings:
self.settings["physics_playground"] = {
super().__init__(pypresence_client, "Physics Playground", "physics_playground", {
"iterations": 50,
"gravity_x": 0,
"gravity_y": -930,
@@ -68,7 +55,9 @@ class Game(arcade.gui.UIView):
"custom_elasticity": 0.5,
"custom_friction": 0.9,
"custom_mass": 1
}
})
arcade.set_background_color(arcade.color.WHITE)
self.space = pymunk.Space()
@@ -101,18 +90,11 @@ class Game(arcade.gui.UIView):
self.custom_friction = self.settings["physics_playground"].get("custom_friction", 0.9)
self.custom_mass = self.settings["physics_playground"].get("custom_mass", 1)
self.anchor = self.add_widget(arcade.gui.UIAnchorLayout(size_hint=(1, 1)))
self.info_box = self.anchor.add(arcade.gui.UIBoxLayout(space_between=3, align="left"), anchor_x="left", anchor_y="top")
self.fps_label = self.info_box.add(arcade.gui.UILabel(text="FPS: 60", text_color=arcade.color.BLACK))
self.object_count_label = self.info_box.add(arcade.gui.UILabel(text="Object count: 0", text_color=arcade.color.BLACK))
self.processing_time_label = self.info_box.add(arcade.gui.UILabel(text="Processing time: 0 ms", text_color=arcade.color.BLACK))
self.settings_box = self.anchor.add(arcade.gui.UIBoxLayout(align="center", size_hint=(0.2, 1)).with_background(color=arcade.color.GRAY), anchor_x="right", anchor_y="bottom")
self.settings_title_label = self.settings_box.add(arcade.gui.UILabel(text="Settings", font_size=24))
self.settings_box.add(arcade.gui.UISpace(size_hint=(0, 0.025)))
self.add_setting("Crate Elasticity: {value}", 0, 3, 0.1, "crate_elasticity", "elasticity", PhysicsCrate)
self.add_setting("Coin Elasticity: {value}", 0, 3, 0.1, "coin_elasticity", "elasticity", PhysicsCoin)
self.add_setting("Custom Elasticity: {value}", 0, 3, 0.1, "custom_elasticity", "elasticity", CustomPhysics)
@@ -137,10 +119,6 @@ class Game(arcade.gui.UIView):
self.add_custom_body_button.on_click = lambda event: self.custom_body_ui()
def save_data(self):
with open("data.json", "w") as file:
file.write(json.dumps(self.settings, indent=4))
def change_iterations(self, label, value):
self.iterations = int(value)
self.space.iterations = self.iterations
@@ -155,7 +133,7 @@ class Game(arcade.gui.UIView):
self.space.gravity = pymunk.Vec2d(self.gravity_x, self.gravity_y)
label.text = f"Gravity {gravity_type.capitalize()}: {value}"
def add_setting(self, text, min_value, max_value, step, local_variable, pymunk_variable=None, instance=None, on_change=None):
def add_setting(self, text, min_value, max_value, step, local_variable, pymunk_variable=None, instance=None, on_change=None): # overwrite since very different
label = self.settings_box.add(arcade.gui.UILabel(text.format(value=getattr(self, local_variable))))
slider = self.settings_box.add(arcade.gui.UISlider(value=getattr(self, local_variable), min_value=min_value, max_value=max_value, step=step, size_hint=(1, 0.05)))
slider._render_steps = lambda surface: None
@@ -167,7 +145,7 @@ class Game(arcade.gui.UIView):
else:
slider.on_change = lambda event, label=label: self.change_value(label, text, local_variable, event.new_value)
def change_value(self, label, text, local_variable, value, pymunk_variable=None, instance=None):
def change_value(self, label, text, local_variable, value, pymunk_variable=None, instance=None): # overwrite since very different
label.text = text.format(value=value)
setattr(self, local_variable, value)
@@ -431,10 +409,11 @@ class Game(arcade.gui.UIView):
self.processing_time_label.text = f"Processing time: {round((current_time - start) * 1000, 2)} ms"
def on_key_press(self, symbol, modifiers):
if symbol == arcade.key.ESCAPE:
if symbol == arcade.key.ESCAPE:
arcade.set_background_color(menu_background_color)
self.save_data()
with open("data.json", "w") as file:
file.write(json.dumps(self.settings, indent=4))
from menus.main import Main
self.window.show_view(Main(self.pypresence_client))
@@ -449,7 +428,6 @@ class Game(arcade.gui.UIView):
self.space.remove(shape)
self.space.remove(sprite.pymunk_obj.body)
self.spritelist.clear()
def on_show_view(self):

View File

@@ -1,35 +1,20 @@
import arcade, arcade.gui, json, os, math
from game.base import BaseGame
from utils.constants import button_style
from utils.preload import button_texture, button_hovered_texture
class Game(arcade.gui.UIView):
class Game(BaseGame):
def __init__(self, pypresence_client):
super().__init__()
self.pypresence_client = pypresence_client
self.pypresence_client.update(state="Playing a simulator", details="Spirograph Simulator")
self.anchor = self.add_widget(arcade.gui.UIAnchorLayout(size_hint=(1, 1)))
self.settings_box = self.anchor.add(arcade.gui.UIBoxLayout(align="center", size_hint=(0.2, 1)).with_background(color=arcade.color.GRAY), anchor_x="right", anchor_y="bottom")
self.settings_label = self.settings_box.add(arcade.gui.UILabel(text="Settings", font_size=24))
if os.path.exists("data.json"):
with open("data.json", "r") as file:
self.settings = json.load(file)
else:
self.settings = {}
if not "spirograph_simulator" in self.settings:
self.settings["spirograph_simulator"] = {
super().__init__(pypresence_client, "Spirograph Simulator", "spirograph_simulator", {
"big_radius": 220,
"small_radius": 65,
"pen_distance": 100,
"step_size": 0.01,
"trail_size": 2000,
"mode": "inside"
}
})
self.center_points = [[self.window.width * 0.4, self.window.height / 2, 0, []]]
@@ -38,8 +23,6 @@ class Game(arcade.gui.UIView):
def on_show_view(self):
super().on_show_view()
self.settings_box.add(arcade.gui.UISpace(height=self.window.height / 75))
self.add_setting("Big Radius: {value}", 10, 500, 10, "big_radius")
self.add_setting("Small Radius: {value}", 5, 140, 5, "small_radius")
self.add_setting("Pen Distance: {value}", 0, 250, 10, "pen_distance")
@@ -63,18 +46,6 @@ class Game(arcade.gui.UIView):
self.mode_button.text = f"Change to {mode} mode"
def add_setting(self, text, min_value, max_value, step, settings_key):
label = self.settings_box.add(arcade.gui.UILabel(text.format(value=self.settings["spirograph_simulator"][settings_key])))
slider = self.settings_box.add(arcade.gui.UISlider(value=self.settings["spirograph_simulator"][settings_key], min_value=min_value, max_value=max_value, step=step))
slider._render_steps = lambda surface: None
slider.on_change = lambda event, label=label: self.change_value(label, text, settings_key, event.new_value)
def change_value(self, label, text, settings_key, value):
label.text = text.format(value=value)
self.settings["spirograph_simulator"][settings_key] = value
def on_draw(self):
super().on_draw()
@@ -123,14 +94,9 @@ class Game(arcade.gui.UIView):
self.center_points[n][3].pop(0)
def on_key_press(self, symbol, modifiers):
if symbol == arcade.key.ESCAPE:
with open("data.json", "w") as file:
file.write(json.dumps(self.settings, indent=4))
from menus.main import Main
self.window.show_view(Main(self.pypresence_client))
super().on_key_press(symbol, modifiers)
elif symbol == arcade.key.C:
if symbol == arcade.key.C:
self.center_points = [[self.window.width * 0.4, self.window.height / 2, 0, []]]
elif symbol == arcade.key.SPACE:

View File

@@ -1,34 +1,17 @@
import pyglet, arcade, arcade.gui, os, json, numpy as np
from game.voronoi_diagram_simulator.shader import create_shader
from game.base import BaseGame
from utils.constants import button_style
from utils.preload import button_texture, button_hovered_texture
class Game(arcade.gui.UIView):
class Game(BaseGame):
def __init__(self, pypresence_client):
super().__init__()
self.pypresence_client = pypresence_client
self.pypresence_client.update(state="Playing a simulator", details="Voronoi Diagram Simulator")
self.anchor = self.add_widget(arcade.gui.UIAnchorLayout(size_hint=(1, 1)))
self.settings_box = self.anchor.add(arcade.gui.UIBoxLayout(align="center", size_hint=(0.2, 1)).with_background(color=arcade.color.GRAY), anchor_x="right", anchor_y="bottom")
self.settings_label = self.settings_box.add(arcade.gui.UILabel(text="Settings", font_size=24))
if os.path.exists("data.json"):
with open("data.json", "r") as file:
self.settings = json.load(file)
else:
self.settings = {}
if not "voronoi_diagram_simulator" in self.settings:
self.settings["voronoi_diagram_simulator"] = {
super().__init__(pypresence_client, "Voronoi Diagram Simulator", "voronoi_diagram_simulator", {
"edge_thickness": 0.01,
"edge_smoothness": 0.005
}
})
self.points = np.empty((0, 2), dtype=np.float32)
@@ -43,8 +26,6 @@ class Game(arcade.gui.UIView):
def on_show_view(self):
super().on_show_view()
self.settings_box.add(arcade.gui.UISpace(height=self.window.height / 75))
self.add_setting("Edge Thickness: {value}", 0, 0.1, 0.01, "edge_thickness")
self.add_setting("Edge Smoothness: {value}", 0, 0.1, 0.01, "edge_smoothness")
@@ -58,17 +39,8 @@ class Game(arcade.gui.UIView):
self.needs_redraw = True
def add_setting(self, text, min_value, max_value, step, settings_key):
label = self.settings_box.add(arcade.gui.UILabel(text.format(value=self.settings["voronoi_diagram_simulator"][settings_key])))
slider = self.settings_box.add(arcade.gui.UISlider(value=self.settings["voronoi_diagram_simulator"][settings_key], min_value=min_value, max_value=max_value, step=step))
slider._render_steps = lambda surface: None
slider.on_change = lambda event, label=label: self.change_value(label, text, settings_key, event.new_value)
def change_value(self, label, text, settings_key, value):
label.text = text.format(value=value)
self.settings["voronoi_diagram_simulator"][settings_key] = value
super().change_value(label, text, settings_key, value)
self.needs_redraw = True
@@ -102,7 +74,7 @@ class Game(arcade.gui.UIView):
self.needs_redraw = True
def on_key_press(self, symbol, modifiers):
if symbol == arcade.key.ESCAPE:
if symbol == arcade.key.ESCAPE: # overwrite is needed since shader program needs to be deleted
self.shader_program.delete()
with open("data.json", "w") as file:

View File

@@ -1,34 +1,19 @@
import arcade, arcade.gui, pyglet.gl, array, random, os, json
from utils.constants import WATER_ROWS, WATER_COLS
from game.water_simulator.shader import create_shader
from game.base import BaseGame
class Game(arcade.gui.UIView):
class Game(BaseGame):
def __init__(self, pypresence_client):
super().__init__()
self.pypresence_client = pypresence_client
self.pypresence_client.update(state="Playing a simulator", details="Water Simulator")
self.anchor = self.add_widget(arcade.gui.UIAnchorLayout(size_hint=(1, 1)))
self.settings_box = self.anchor.add(arcade.gui.UIBoxLayout(align="center", size_hint=(0.2, 1)).with_background(color=arcade.color.GRAY), anchor_x="right", anchor_y="bottom")
self.settings_label = self.settings_box.add(arcade.gui.UILabel(text="Settings", font_size=24))
if os.path.exists("data.json"):
with open("data.json", "r") as file:
self.settings = json.load(file)
else:
self.settings = {}
if not "water_simulator" in self.settings:
self.settings["water_simulator"] = {
super().__init__(pypresence_client, "Water Simulator", "water_simulator", {
"splash_strength": 0.1,
"splash_radius": 3,
"wave_speed": 1,
"damping": 0.02
}
})
self.splash_row = 0
self.splash_col = 0
self.current_splash_strength = 0
@@ -42,8 +27,6 @@ class Game(arcade.gui.UIView):
def on_show_view(self):
super().on_show_view()
self.settings_box.add(arcade.gui.UISpace(height=self.window.height / 75))
self.add_setting("Splash Strength: {value}", 0.1, 2.0, 0.1, "splash_strength")
self.add_setting("Splash Radius: {value}", 0.5, 10, 0.5, "splash_radius")
@@ -90,35 +73,17 @@ class Game(arcade.gui.UIView):
self.previous_heights_ssbo.set_data(grid.tobytes())
self.current_heights_ssbo.set_data(grid.tobytes())
def add_setting(self, text, min_value, max_value, step, local_variable, on_change=None):
label = self.settings_box.add(arcade.gui.UILabel(text.format(value=getattr(self, local_variable))))
slider = self.settings_box.add(arcade.gui.UISlider(value=getattr(self, local_variable), min_value=min_value, max_value=max_value, step=step))
slider._render_steps = lambda surface: None
if on_change:
slider.on_change = lambda event, label=label: on_change(label, event.new_value)
else:
slider.on_change = lambda event, label=label: self.change_value(label, text, local_variable, event.new_value)
def change_value(self, label, text, local_variable, value):
label.text = text.format(value=value)
self.settings["water_simulator"][local_variable] = value
def main_exit(self):
self.shader_program.delete()
self.previous_heights_ssbo.delete()
self.current_heights_ssbo.delete()
from menus.main import Main
self.window.show_view(Main(self.pypresence_client))
def on_key_press(self, symbol, modifiers):
if symbol == arcade.key.ESCAPE:
if symbol == arcade.key.ESCAPE: # overwrite to remove shader program and SSBOs
self.shader_program.delete()
self.previous_heights_ssbo.delete()
self.current_heights_ssbo.delete()
with open("data.json", "w") as file:
file.write(json.dumps(self.settings, indent=4))
self.main_exit()
from menus.main import Main
self.window.show_view(Main(self.pypresence_client))
def on_mouse_press(self, x, y, button, modifiers):
col = int(x / (self.window.width * 0.8) * WATER_COLS)

View File

@@ -82,6 +82,9 @@ class Main(arcade.gui.UIView):
self.double_pendulum_simulator_button = self.box.add(arcade.gui.UITextureButton(text="Double Pendulum Simulator", texture=button_texture, texture_hovered=button_hovered_texture, width=self.window.width / 2, height=self.window.height / 16, style=big_button_style))
self.double_pendulum_simulator_button.on_click = lambda event: self.double_pendulum_simulator()
self.delaunay_simulator_button = self.box.add(arcade.gui.UITextureButton(text="Delaunay Simulator", texture=button_texture, texture_hovered=button_hovered_texture, width=self.window.width / 2, height=self.window.height / 16, style=big_button_style))
self.delaunay_simulator_button.on_click = lambda event: self.delaunay_simulator()
self.settings_button = self.box.add(arcade.gui.UITextureButton(text="Settings", texture=button_texture, texture_hovered=button_hovered_texture, width=self.window.width / 2, height=self.window.height / 16, style=big_button_style))
self.settings_button.on_click = lambda event: self.settings()
@@ -125,6 +128,10 @@ class Main(arcade.gui.UIView):
from game.double_pendulum_simulator.game import Game
self.window.show_view(Game(self.pypresence_client))
def delaunay_simulator(self):
from game.delaunay_simulator.game import Game
self.window.show_view(Game(self.pypresence_client))
def settings(self):
from menus.settings import Settings
self.window.show_view(Settings(self.pypresence_client))