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https://github.com/csd4ni3l/simulator-games.git
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Make a modular BaseGame class that all Games are based on to decrease bloat, add Diaunay simulation and fix some stuff in README
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45
game/base.py
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45
game/base.py
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import arcade, arcade.gui, os, json
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class BaseGame(arcade.gui.UIView):
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def __init__(self, pypresence_client, game_name, game_key, game_dict):
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super().__init__()
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self.game_name = game_name
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self.game_key = game_key
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self.pypresence_client = pypresence_client
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self.pypresence_client.update(state="Playing a simulator", details=game_name)
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self.anchor = self.add_widget(arcade.gui.UIAnchorLayout(size_hint=(1, 1)))
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self.settings_box = self.anchor.add(arcade.gui.UIBoxLayout(align="center", size_hint=(0.2, 1)).with_background(color=arcade.color.GRAY), anchor_x="right", anchor_y="bottom")
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self.settings_label = self.settings_box.add(arcade.gui.UILabel(text="Settings", font_size=24))
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self.settings_space = self.settings_box.add(arcade.gui.UISpace(height=self.window.height / 75))
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if os.path.exists("data.json"):
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with open("data.json", "r") as file:
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self.settings = json.load(file)
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else:
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self.settings = {}
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if not game_key in self.settings:
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self.settings[game_key] = game_dict
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def add_setting(self, text, min_value, max_value, step, settings_key):
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label = self.settings_box.add(arcade.gui.UILabel(text.format(value=self.settings[self.game_key][settings_key])))
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slider = self.settings_box.add(arcade.gui.UISlider(value=self.settings[self.game_key][settings_key], min_value=min_value, max_value=max_value, step=step))
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slider._render_steps = lambda surface: None
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slider.on_change = lambda event, label=label: self.change_value(label, text, settings_key, event.new_value)
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def change_value(self, label, text, settings_key, value):
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label.text = text.format(value=value)
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self.settings[self.game_key][settings_key] = value
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def on_key_press(self, symbol, modifiers):
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if symbol == arcade.key.ESCAPE:
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with open("data.json", "w") as file:
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file.write(json.dumps(self.settings, indent=4))
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from menus.main import Main
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self.window.show_view(Main(self.pypresence_client))
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