mirror of
https://github.com/csd4ni3l/simulator-games.git
synced 2026-01-01 12:23:44 +01:00
Make a modular BaseGame class that all Games are based on to decrease bloat, add Diaunay simulation and fix some stuff in README
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@@ -1,57 +1,30 @@
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import arcade, arcade.gui, random, os, json
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import arcade, random
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from game.boid_simulator.boid import Boid
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from game.base import BaseGame
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class Game(arcade.gui.UIView):
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class Game(BaseGame):
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def __init__(self, pypresence_client):
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super().__init__()
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self.pypresence_client = pypresence_client
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self.pypresence_client.update(state='Playing a simulator', details='Boids simulator', start=self.pypresence_client.start_time)
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self.boid_sprites = arcade.SpriteList()
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self.current_boid_num = 1
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if os.path.exists("data.json"):
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with open("data.json", "r") as file:
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self.settings = json.load(file)
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else:
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self.settings = {}
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if not "boid_simulator" in self.settings:
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self.settings["boid_simulator"] = {
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super().__init__(pypresence_client, "Boid Simulator", "boid_simulator", {
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"w_separation": 1.0,
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"w_alignment": 1.0,
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"w_cohesion": 1.0,
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"small_radius": 100,
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"large_radius": 250
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}
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})
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self.anchor = self.add_widget(arcade.gui.UIAnchorLayout(size_hint=(1, 1)))
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self.current_boid_num = 1
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self.boid_sprites = arcade.SpriteList()
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self.settings_box = self.anchor.add(arcade.gui.UIBoxLayout(space_between=5, align="center", size_hint=(0.2, 1)).with_background(color=arcade.color.GRAY), anchor_x="right", anchor_y="bottom")
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self.settings_label = self.settings_box.add(arcade.gui.UILabel(text="Settings", font_size=24))
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self.add_setting("Separation Weight: {value}", 0.1, 5, 0.1, "w_separation")
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self.add_setting("Alignment Weight: {value}", 0.1, 5, 0.1, "w_alignment")
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self.add_setting("Cohesion Weight: {value}", 0.1, 5, 0.1, "w_cohesion")
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self.add_setting("Small Radius: {value}", 25, 250, 25, "small_radius")
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self.add_setting("Large Radius: {value}", 50, 500, 50, "large_radius")
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def save_data(self):
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with open("data.json", "w") as file:
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file.write(json.dumps(self.settings, indent=4))
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def add_setting(self, text, min_value, max_value, step, boid_variable):
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label = self.settings_box.add(arcade.gui.UILabel(text.format(value=self.settings["boid_simulator"][boid_variable])))
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slider = self.settings_box.add(arcade.gui.UISlider(value=self.settings["boid_simulator"][boid_variable], min_value=min_value, max_value=max_value, step=step, size_hint=(1, 0.05)))
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slider._render_steps = lambda surface: None
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slider.on_change = lambda event, label=label: self.change_value(label, text, boid_variable, event.new_value)
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def change_value(self, label, text, boid_variable, value):
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label.text = text.format(value=value)
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self.settings["boid_simulator"][boid_variable] = value
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super().change_value(label, text, boid_variable, value)
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for boid in self.boid_sprites:
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setattr(boid, boid_variable, value)
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@@ -83,13 +56,6 @@ class Game(arcade.gui.UIView):
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if self.window.mouse[arcade.MOUSE_BUTTON_LEFT]:
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self.create_boid(self.window.mouse.data["x"], self.window.mouse.data["y"])
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def on_key_press(self, symbol, modifiers):
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if symbol == arcade.key.ESCAPE:
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self.save_data()
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from menus.main import Main
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self.window.show_view(Main(self.pypresence_client))
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def on_draw(self):
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super().on_draw()
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self.boid_sprites.draw()
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