Make a modular BaseGame class that all Games are based on to decrease bloat, add Diaunay simulation and fix some stuff in README

This commit is contained in:
csd4ni3l
2025-09-28 21:20:15 +02:00
parent 195a429ff5
commit 311d3607f2
14 changed files with 242 additions and 407 deletions

View File

@@ -1,36 +1,18 @@
import arcade, arcade.gui, json, os, math
from utils.constants import button_style
from utils.preload import button_texture, button_hovered_texture
from game.base import BaseGame
class Game(arcade.gui.UIView):
class Game(BaseGame):
def __init__(self, pypresence_client):
super().__init__()
self.pypresence_client = pypresence_client
self.pypresence_client.update(state="Playing a simulator", details="Double Pendulum Simulator")
self.anchor = self.add_widget(arcade.gui.UIAnchorLayout(size_hint=(1, 1)))
self.settings_box = self.anchor.add(arcade.gui.UIBoxLayout(align="center", size_hint=(0.2, 1)).with_background(color=arcade.color.GRAY), anchor_x="right", anchor_y="bottom")
self.settings_label = self.settings_box.add(arcade.gui.UILabel(text="Settings", font_size=24))
if os.path.exists("data.json"):
with open("data.json", "r") as file:
self.settings = json.load(file)
else:
self.settings = {}
if not "double_pendulum_simulator" in self.settings:
self.settings["double_pendulum_simulator"] = {
"length_a": 200,
"length_b": 200,
"mass_a": 40,
"mass_b": 40,
"gravity": 9.81,
"speed": 1.0,
"trail_size": 500
}
super().__init__(pypresence_client, "Double Pendulum Simulator", "double_pendulum_simulator", {
"length_a": 200,
"length_b": 200,
"mass_a": 40,
"mass_b": 40,
"gravity": 9.81,
"speed": 1.0,
"trail_size": 500
})
self.theta_a, self.theta_b = math.pi / 2, math.pi / 2
self.omega_a, self.omega_b = 0, 0
@@ -49,18 +31,6 @@ class Game(arcade.gui.UIView):
self.add_setting("Speed: {value}", 1, 100, 1, "speed")
self.add_setting("Trail Size: {value}", 0, 5000, 50, "trail_size")
def add_setting(self, text, min_value, max_value, step, settings_key):
label = self.settings_box.add(arcade.gui.UILabel(text.format(value=self.settings["double_pendulum_simulator"][settings_key])))
slider = self.settings_box.add(arcade.gui.UISlider(value=self.settings["double_pendulum_simulator"][settings_key], min_value=min_value, max_value=max_value, step=step))
slider._render_steps = lambda surface: None
slider.on_change = lambda event, label=label: self.change_value(label, text, settings_key, event.new_value)
def change_value(self, label, text, settings_key, value):
label.text = text.format(value=value)
self.settings["double_pendulum_simulator"][settings_key] = value
def on_draw(self):
super().on_draw()
@@ -124,12 +94,4 @@ class Game(arcade.gui.UIView):
if len(self.trace) > current_settings["trail_size"]:
self.trace = self.trace[-int(current_settings["trail_size"]):]
else:
self.trace = []
def on_key_press(self, symbol, modifiers):
if symbol == arcade.key.ESCAPE:
with open("data.json", "w") as file:
file.write(json.dumps(self.settings, indent=4))
from menus.main import Main
self.window.show_view(Main(self.pypresence_client))
self.trace = []