Make a modular BaseGame class that all Games are based on to decrease bloat, add Diaunay simulation and fix some stuff in README

This commit is contained in:
csd4ni3l
2025-09-28 21:20:15 +02:00
parent 195a429ff5
commit 311d3607f2
14 changed files with 242 additions and 407 deletions

View File

@@ -2,31 +2,16 @@ import arcade, arcade.gui, os, json, numpy as np
from scipy.interpolate import interp1d
class Game(arcade.gui.UIView):
from game.base import BaseGame
class Game(BaseGame):
def __init__(self, pypresence_client):
super().__init__()
self.pypresence_client = pypresence_client
self.pypresence_client.update(state="Playing a simulator", details="Fourier Simulator")
self.anchor = self.add_widget(arcade.gui.UIAnchorLayout(size_hint=(1, 1)))
self.settings_box = self.anchor.add(arcade.gui.UIBoxLayout(align="center", size_hint=(0.2, 1)).with_background(color=arcade.color.GRAY), anchor_x="right", anchor_y="bottom")
self.settings_label = self.settings_box.add(arcade.gui.UILabel(text="Settings", font_size=24))
if os.path.exists("data.json"):
with open("data.json", "r") as file:
self.settings = json.load(file)
else:
self.settings = {}
if not "fourier_simulator" in self.settings:
self.settings["fourier_simulator"] = {
super().__init__(pypresence_client, "Fourier Simulator", "fourier_simulator", {
"max_coefficients": 1000,
"speed": 1.0,
"tail_size": 1000,
"resampling_size": 512
}
})
self.path_points = []
@@ -40,36 +25,11 @@ class Game(arcade.gui.UIView):
def on_show_view(self):
super().on_show_view()
self.settings_box.add(arcade.gui.UISpace(height=self.window.height / 75))
self.add_setting("Max Coefficients: {value}", 1, 10000, 1, "max_coefficients")
self.add_setting("Speed: {value}", 0.1, 1.5, 0.1, "speed")
self.add_setting("Tail Size: {value}", 10, 1000, 10, "tail_size")
self.add_setting("Resampling Size: {value}", 128, 8192, 128, "resampling_size")
def add_setting(self, text, min_value, max_value, step, settings_key):
label = self.settings_box.add(arcade.gui.UILabel(text.format(value=self.settings["fourier_simulator"][settings_key])))
slider = self.settings_box.add(arcade.gui.UISlider(value=self.settings["fourier_simulator"][settings_key], min_value=min_value, max_value=max_value, step=step))
slider._render_steps = lambda surface: None
slider.on_change = lambda event, label=label: self.change_value(label, text, settings_key, event.new_value)
def change_value(self, label, text, settings_key, value):
label.text = text.format(value=value)
self.settings["fourier_simulator"][settings_key] = value
def main_exit(self):
with open("data.json", "w") as file:
file.write(json.dumps(self.settings, indent=4))
from menus.main import Main
self.window.show_view(Main(self.pypresence_client))
def on_key_press(self, symbol, modifiers):
if symbol == arcade.key.ESCAPE:
self.main_exit()
def on_mouse_press(self, x, y, button, modifiers):
self.path_points = []
self.drawing_trail.clear()