mirror of
https://github.com/csd4ni3l/simulator-games.git
synced 2026-01-01 12:23:44 +01:00
Make a modular BaseGame class that all Games are based on to decrease bloat, add Diaunay simulation and fix some stuff in README
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@@ -2,31 +2,16 @@ import arcade, arcade.gui, os, json, numpy as np
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from scipy.interpolate import interp1d
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class Game(arcade.gui.UIView):
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from game.base import BaseGame
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class Game(BaseGame):
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def __init__(self, pypresence_client):
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super().__init__()
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self.pypresence_client = pypresence_client
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self.pypresence_client.update(state="Playing a simulator", details="Fourier Simulator")
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self.anchor = self.add_widget(arcade.gui.UIAnchorLayout(size_hint=(1, 1)))
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self.settings_box = self.anchor.add(arcade.gui.UIBoxLayout(align="center", size_hint=(0.2, 1)).with_background(color=arcade.color.GRAY), anchor_x="right", anchor_y="bottom")
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self.settings_label = self.settings_box.add(arcade.gui.UILabel(text="Settings", font_size=24))
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if os.path.exists("data.json"):
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with open("data.json", "r") as file:
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self.settings = json.load(file)
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else:
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self.settings = {}
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if not "fourier_simulator" in self.settings:
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self.settings["fourier_simulator"] = {
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super().__init__(pypresence_client, "Fourier Simulator", "fourier_simulator", {
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"max_coefficients": 1000,
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"speed": 1.0,
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"tail_size": 1000,
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"resampling_size": 512
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}
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})
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self.path_points = []
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@@ -40,36 +25,11 @@ class Game(arcade.gui.UIView):
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def on_show_view(self):
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super().on_show_view()
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self.settings_box.add(arcade.gui.UISpace(height=self.window.height / 75))
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self.add_setting("Max Coefficients: {value}", 1, 10000, 1, "max_coefficients")
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self.add_setting("Speed: {value}", 0.1, 1.5, 0.1, "speed")
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self.add_setting("Tail Size: {value}", 10, 1000, 10, "tail_size")
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self.add_setting("Resampling Size: {value}", 128, 8192, 128, "resampling_size")
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def add_setting(self, text, min_value, max_value, step, settings_key):
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label = self.settings_box.add(arcade.gui.UILabel(text.format(value=self.settings["fourier_simulator"][settings_key])))
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slider = self.settings_box.add(arcade.gui.UISlider(value=self.settings["fourier_simulator"][settings_key], min_value=min_value, max_value=max_value, step=step))
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slider._render_steps = lambda surface: None
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slider.on_change = lambda event, label=label: self.change_value(label, text, settings_key, event.new_value)
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def change_value(self, label, text, settings_key, value):
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label.text = text.format(value=value)
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self.settings["fourier_simulator"][settings_key] = value
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def main_exit(self):
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with open("data.json", "w") as file:
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file.write(json.dumps(self.settings, indent=4))
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from menus.main import Main
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self.window.show_view(Main(self.pypresence_client))
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def on_key_press(self, symbol, modifiers):
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if symbol == arcade.key.ESCAPE:
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self.main_exit()
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def on_mouse_press(self, x, y, button, modifiers):
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self.path_points = []
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self.drawing_trail.clear()
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