Make a modular BaseGame class that all Games are based on to decrease bloat, add Diaunay simulation and fix some stuff in README

This commit is contained in:
csd4ni3l
2025-09-28 21:20:15 +02:00
parent 195a429ff5
commit 311d3607f2
14 changed files with 242 additions and 407 deletions

View File

@@ -1,27 +1,11 @@
import pyglet, arcade, arcade.gui, os, json
from game.lissajous_simulator.shader import create_shader
from game.base import BaseGame
class Game(arcade.gui.UIView):
class Game(BaseGame):
def __init__(self, pypresence_client):
super().__init__()
self.pypresence_client = pypresence_client
self.pypresence_client.update(state="Playing a simulator", details="Lissajous Simulator")
self.anchor = self.add_widget(arcade.gui.UIAnchorLayout(size_hint=(1, 1)))
self.settings_box = self.anchor.add(arcade.gui.UIBoxLayout(align="center", size_hint=(0.2, 1)).with_background(color=arcade.color.GRAY), anchor_x="right", anchor_y="bottom")
self.settings_label = self.settings_box.add(arcade.gui.UILabel(text="Settings", font_size=24))
if os.path.exists("data.json"):
with open("data.json", "r") as file:
self.settings = json.load(file)
else:
self.settings = {}
if not "lissajous_simulator" in self.settings:
self.settings["lissajous_simulator"] = {
super().__init__(pypresence_client, "Lissajous Simulator", "lissajous_simulator", {
"amplitude_x": 0.8,
"amplitude_y": 0.8,
"frequency_x": 3.0,
@@ -29,15 +13,13 @@ class Game(arcade.gui.UIView):
"thickness": 0.005,
"samples": 50,
"phase_shift": 6.283
}
})
self.time = 0
def on_show_view(self):
super().on_show_view()
self.settings_box.add(arcade.gui.UISpace(height=self.window.height / 75))
self.add_setting("X Amplitude: {value}", 0, 1.5, 0.1, "amplitude_x")
self.add_setting("Y Amplitude: {value}", 0, 1.5, 0.1, "amplitude_y")
@@ -51,18 +33,6 @@ class Game(arcade.gui.UIView):
self.setup()
def add_setting(self, text, min_value, max_value, step, settings_key):
label = self.settings_box.add(arcade.gui.UILabel(text.format(value=self.settings["lissajous_simulator"][settings_key])))
slider = self.settings_box.add(arcade.gui.UISlider(value=self.settings["lissajous_simulator"][settings_key], min_value=min_value, max_value=max_value, step=step))
slider._render_steps = lambda surface: None
slider.on_change = lambda event, label=label: self.change_value(label, text, settings_key, event.new_value)
def change_value(self, label, text, settings_key, value):
label.text = text.format(value=value)
self.settings["lissajous_simulator"][settings_key] = value
def setup(self):
self.shader_program, self.lissajous_image = create_shader(int(self.window.width * 0.8), self.window.height)
@@ -91,7 +61,7 @@ class Game(arcade.gui.UIView):
self.shader_program.dispatch(int(self.lissajous_image.width / 32), int(self.lissajous_image.height / 32), 1)
def on_key_press(self, symbol, modifiers):
if symbol == arcade.key.ESCAPE:
if symbol == arcade.key.ESCAPE: # overwrite and no super because shader program needs to be deleted.
self.shader_program.delete()
with open("data.json", "w") as file: