mirror of
https://github.com/csd4ni3l/simulator-games.git
synced 2026-01-01 04:13:44 +01:00
Make a modular BaseGame class that all Games are based on to decrease bloat, add Diaunay simulation and fix some stuff in README
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@@ -1,27 +1,11 @@
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import pyglet, arcade, arcade.gui, os, json
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from game.lissajous_simulator.shader import create_shader
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from game.base import BaseGame
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class Game(arcade.gui.UIView):
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class Game(BaseGame):
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def __init__(self, pypresence_client):
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super().__init__()
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self.pypresence_client = pypresence_client
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self.pypresence_client.update(state="Playing a simulator", details="Lissajous Simulator")
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self.anchor = self.add_widget(arcade.gui.UIAnchorLayout(size_hint=(1, 1)))
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self.settings_box = self.anchor.add(arcade.gui.UIBoxLayout(align="center", size_hint=(0.2, 1)).with_background(color=arcade.color.GRAY), anchor_x="right", anchor_y="bottom")
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self.settings_label = self.settings_box.add(arcade.gui.UILabel(text="Settings", font_size=24))
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if os.path.exists("data.json"):
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with open("data.json", "r") as file:
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self.settings = json.load(file)
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else:
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self.settings = {}
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if not "lissajous_simulator" in self.settings:
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self.settings["lissajous_simulator"] = {
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super().__init__(pypresence_client, "Lissajous Simulator", "lissajous_simulator", {
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"amplitude_x": 0.8,
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"amplitude_y": 0.8,
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"frequency_x": 3.0,
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@@ -29,15 +13,13 @@ class Game(arcade.gui.UIView):
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"thickness": 0.005,
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"samples": 50,
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"phase_shift": 6.283
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}
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})
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self.time = 0
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def on_show_view(self):
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super().on_show_view()
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self.settings_box.add(arcade.gui.UISpace(height=self.window.height / 75))
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self.add_setting("X Amplitude: {value}", 0, 1.5, 0.1, "amplitude_x")
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self.add_setting("Y Amplitude: {value}", 0, 1.5, 0.1, "amplitude_y")
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@@ -51,18 +33,6 @@ class Game(arcade.gui.UIView):
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self.setup()
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def add_setting(self, text, min_value, max_value, step, settings_key):
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label = self.settings_box.add(arcade.gui.UILabel(text.format(value=self.settings["lissajous_simulator"][settings_key])))
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slider = self.settings_box.add(arcade.gui.UISlider(value=self.settings["lissajous_simulator"][settings_key], min_value=min_value, max_value=max_value, step=step))
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slider._render_steps = lambda surface: None
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slider.on_change = lambda event, label=label: self.change_value(label, text, settings_key, event.new_value)
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def change_value(self, label, text, settings_key, value):
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label.text = text.format(value=value)
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self.settings["lissajous_simulator"][settings_key] = value
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def setup(self):
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self.shader_program, self.lissajous_image = create_shader(int(self.window.width * 0.8), self.window.height)
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@@ -91,7 +61,7 @@ class Game(arcade.gui.UIView):
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self.shader_program.dispatch(int(self.lissajous_image.width / 32), int(self.lissajous_image.height / 32), 1)
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def on_key_press(self, symbol, modifiers):
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if symbol == arcade.key.ESCAPE:
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if symbol == arcade.key.ESCAPE: # overwrite and no super because shader program needs to be deleted.
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self.shader_program.delete()
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with open("data.json", "w") as file:
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